// Commands popmenu by @Jacke // // Commands popmenu Support and Feedback" // Message @Jacke on the forums // // Version: 20211018a release for Homecoming i27p1, i27p2, and to 2021 Oct 05 patch // // Usual bound to 'P' // /bind P 'popmenu commands' // I now bind it to 'X' (default "+down") since I change many keybinds and shift "WASD" to "WERD" // /bind X 'popmenu commands' // Menu "commands" { Title "Commands" DIVIDER Menu "Fast &Travel" { LockedOption { DisplayName "&Ouroboros Portal" Command "powexeclocation forward:7 Ouroboros Portal" Icon "Teleportation_Ouroboros" PowerReady "Temporary_Powers.Temporary_Powers.OurPortalHero" } DIVIDER LockedOption { DisplayName "&Long Range Teleporter" Command "powexecname Long Range Teleporter" Icon "Accolade_LongRangeTeleport" PowerReady "Temporary_Powers.Accolades.Long_Range_Teleport" } LockedOption { DisplayName "&Base Transporter" Command "powexecname Base Transporter" Icon "Veteran_TeleportBase" PowerReady "Prestige.Prestige_Travel.prestige_Base_Teleport" } LockedOption { DisplayName "&Supergroup Portal" Command "powexeclocation forward:7 Supergroup Portal" Icon "Prestige_BasePortal" PowerReady "Prestige.Prestige_Travel.prestige_Base_Portal" } DIVIDER LockedOption { DisplayName "Monitor Duty Teleporter" Command "powexecname Monitor Duty Teleporter" Icon "DayJob_Teleport" PowerReady "Temporary_Powers.Day_Job_Powers.Rapid_Response_Member_Teleport" } LockedOption { DisplayName "Rapid Response Portal" Command "powexeclocation forward:7 Rapid Response Portal" Icon "DayJob_BasePortal" PowerReady "Temporary_Powers.Day_Job_Powers.Rapid_Response_Member_Portal" } DIVIDER LockedOption { DisplayName "&Mission Transporter" Command "powexecname Mission Transporter" Icon "MissionTeleporter" PowerReady "Prestige.Prestige_Travel.prestige_Mission_Teleport" } LockedOption { DisplayName "&Team Transporter" Command "powexeclocation forward:7 Team Transporter" Icon "Veteran_TeamTransport" PowerReady "Prestige.Prestige_Travel.Team_Transporter" } DIVIDER LockedOption { DisplayName "&Assemble the Team" Command "powexeclocation forward:7 Assemble the Team" Icon "Veteran_TargetAoETeleportTeamToCaster" PowerReady "Prestige.Prestige_Travel.prestige_Team_Recall" } // // gone but not forgotten, the Pocket D VIP Pass Prestige Power, removed in i27p1 // Option "&Pocket D" "powexecname Pocket D VIP Pass" // // gone, the various Auction House transport powers single-use and Day-Job, were buggy, removed in i27p1 // Option "Wentworths" "powexecname Consignment House Transporter$$powexecname Day Trader Teleporter$$powexecname Enhanced Day Trader Teleporter" // Option "Black Market" "powexecname Black Market Transporter$$powexecname Marketeer's Teleporter$$powexecname Accelerated Marketeer's Teleporter" // Option "Underground Market" "powexecname Underground Transporter" // Option "Trading House" "powexecname Trading House Transporter" // } Menu "&Lockout Powers+Travel" { Option "&0 All Lockouts OFF" "powexectoggleoff Only Affect Self$$powexectoggleoff Walk$$powexectoggleoff Disable All Powers$$powexectoggleoff Coyote Travel Power$$powexectoggleoff Panther Travel Power$$powexectoggleoff Flying Carpet$$powexectoggleoff Rocket Board$$powexectoggleoff Void Skiff" Title "BELOW POWERS" Title "ENABLE ONLY AFFECT SELF" LockedOption { DisplayName "&Only Affect Self toggle" Command "powexecname Only Affect Self" Icon "Temporary_TerraVoltaGlow" PowerReady "Prestige.Prestige_Utility.Only_Affect_Self" } LockedOption { DisplayName "&Walk toggle" Command "powexecname Walk" Icon "Inherent_Walk" PowerReady "Inherent.Inherent.Walk" } LockedOption { DisplayName "&Flying Carpet toggle" Command "powexecname Flying Carpet" Icon "Temporary_AntigravityMatrix" PowerReady "Prestige.Prestige_Travel.Alt_Magic_Carpet" } LockedOption { DisplayName "&Rocket Board toggle" Command "powexecname Rocket Board" Icon "Temporary_AntigravityMatrix" PowerReady "Prestige.Prestige_Travel.Alt_Hover_Board" } LockedOption { DisplayName "&Void Skiff toggle" Command "powexecname Void Skiff" Icon "Temporary_AntigravityMatrix" PowerReady "Prestige.Prestige_Travel.Alt_Void_Skiff" } Title "DANGER - BELOW LOCKOUT POWERS" Title "TURN ALL OTHER POWERS OFF" LockedOption { DisplayName "Disable All Powers toggle" Command "powexecname Disable All Powers" Icon "Temporary_TerraVoltaGlow" PowerReady "Prestige.Prestige_Utility.Disable_All_Powers" } LockedOption { DisplayName "Coyote Travel toggle" Command "powexecname Coyote Travel Power" Icon "Inherent_Coyote" PowerReady "Prestige.Prestige_Travel.Alt_Coyote_Travel_Power" } LockedOption { DisplayName "Panther Travel toggle" Command "powexecname Panther Travel Power" Icon "Inherent_Panther" PowerReady "Prestige.Prestige_Travel.Alt_Panther_Travel_Power" } } Menu "&Rest, Reveal, MSI, Rez" { LockedOption { DisplayName "&Rest" Command "powexecname Rest" Icon "Inherent_Rest" PowerReady "Inherent.Inherent.Rest" } LockedOption { DisplayName "Re&veal" Command "powexecname Reveal" Icon "Veteran_Reveal" PowerReady "Prestige.Prestige_Utility.prestige_reveal" } LockedOption { DisplayName "&Mystic Fortune" Command "powexecname Mystic Fortune" Icon "MysticFortune" PowerReady "Prestige.Prestige_Utility.Mystic_Fortune" } LockedOption { DisplayName "&Secondary Mutation" Command "powexecname Secondary Mutation" Icon "SecondaryMutation" PowerReady "Prestige.Prestige_Utility.Secondary_Mutation" } LockedOption { DisplayName "&Inner Inspiration" Command "powexecname Inner Inspiration" Icon "Veteran_Loot" PowerReady "Prestige.Prestige_Utility.prestige_InspirationGrant" } DIVIDER TITLE "Self Rez" LockedOption { DisplayName "Return to &Battle" Command "powexecname Return to Battle" Icon "Veteran_SelfRez" PowerReady "Prestige.Prestige_Utility.prestige_SelfRez" } LockedOption { DisplayName "Renewal of &Light" Command "powexecname Renewal of Light" Icon "Temporary_Mayhem_SelfResurrect" PowerReady "Prestige.Prestige_Utility.Renewal_of_Light" } LockedOption { DisplayName "&AE only - Invigorate" Command "powexecname Invigorate" Icon "DayJob_ResurrectSelf" PowerReady "Temporary_Powers.Day_Job_Powers.Master_Architect_Power" } Title "Rez Ally" LockedOption { DisplayName "&Dayjob - Revive" Command "powexecname Revive Ally" Icon "DayJob_ResurrectOther" PowerReady "Temporary_Powers.Day_Job_Powers.Doctor_Revive_Ally" } LockedOption { DisplayName "&P2W - Resuscitator" Command "powexecname Resuscitator" Icon "Temporary_ReviveTarget" PowerReady "Temporary_Powers.Temporary_Powers.Invention_Resuscitator" } } Menu "Temp Powers" { // temporary power for 8 days from Winter Event Presents and from the Candy Keeper for Candy Canes LockedOption { DisplayName "Winter Self Rez - Light of Renewal" Command "powexecname Light of Renewal" Icon "Temporary_Mayhem_SelfResurrect" PowerReady "Temporary_Powers.Temporary_Powers.Snow_Angel" } Title "Limited Charge Powers" // temporary power with number of charges from Super Packs and Winter Packs LockedOption { DisplayName "Self Rez - Revival" Command "powexecname Revival" Icon "Temporary_SelfRez" PowerReady "Temporary_Powers.Temporary_Powers.Alt_Revival" } // temporary power with number of charges from Super Packs and Winter Packs LockedOption { DisplayName "Ally Rez - Restore" Command "powexecname Restore" Icon "Temporary_ReviveTarget" PowerReady "Temporary_Powers.Temporary_Powers.Alt_Restore" } // temporary power with number of charges from Super Packs and Winter Packs // this one appears not to be in the reward table of current Packs LockedOption { DisplayName "Mission Teleporter" Command "powexecname Mission Teleporter" Icon "Temporary_ManifoldResonator" PowerReady "Temporary_Powers.Temporary_Powers.Alt_PRP_Mission_Teleporter" } } Menu "&Pet Command" { Option "&Bodyguard" "petcomall defensive follow" Option "&Attack" "petcomall attack" Option "&Follow" "petcomall follow" Option "&Goto" "petcomall goto" Option "&Stay" "petcomall stay" Option "Agg&ressive" "petcomall aggressive" Option "&Defensive" "petcomall defensive" Option "&Passive" "petcomall passive" DIVIDER Option "Dismiss" "petcomall dismiss" } Menu "&Say (channel) + Tell (target)" { Option "Say Target &Greeting" "say $target, we meet again. ((TARGETED))" Option "&Say Ask TP to Door?" "say Anyone want a teleport to the door?" Option "&Tell Ask TP to Door?" "tell $target, Want a teleport to the door?" Option "&Whistle Say Gather for Buffs" "e Whistle$$say Gather for Buffs" } Menu "&Additional Interface" { Option "&Architect" "architect" Option "Auction &House" "ah" Option "&Combat Attributes Window" "toggle combatnumbers" Option "&Incarnate Window" "toggle incarnate" LockedOption { DisplayName "Portable &Workbench" Command "powexeclocation forward:7 Portable Workbench" Icon "Veteran_SummonPet" PowerReady "Prestige.Prestige_Utility.Portable_Workbench" } Option "&Search Members" "toggle search" Option "Store Window &Large" "windowscale store 2" Option "Store Window &Medium" "windowscale store 1.5" Option "Store Window &Normal" "windowscale store 1" Option "netgraph &0" "netgraph 0 off" Option "netgraph &1" "netgraph 1" Option "netgraph &2" "netgraph 2" } DIVIDER // Use of "emotes none" adapted from HC @Extor Prime's Emotes Popmenu topic Menu "&Emotes" { Option "&0 Stop (move if flying)" "e none" DIVIDER Option "&1 fh Taunt1 fist into palm" "e Taunt1" Option "&2 hf Taunt2 double beckon" "e Taunt2" Option "&3 hf Thumbsup arms akimbo" "e Thumbsup" Option "&4 fh Disagree cross arms" "e Disagree" Option "&5 f Thank You" "e Thankyou" Option "&6 f You're Welcome" "e Yourewelcome" Option "&7 hf Bigwave arms akimbo" "e Bigwave" Option "&8 fh Drat" "e Drat" Option "&9 f Doublefacepalm" "e Doublefacepalm" Option "&A f Facepalm" "e Facepalm" Option "&B f Flip" "e Flip" Option "&C Howl" "e Howl" Option "&D f Knuckles" "e Knuckles" Option "&E hf Laugh arms akimbo" "e Laugh" Option "&F f Laugh2 big" "e Laugh2" Option "&G fh Salute arms akimbo" "e Salute" Option "&H fh Tarzan" "e Tarzan" Option "&I hf TheWave" "e Thewave" Option "&J f Trainwhistle" "e Trainwhistle" Option "&K f Whistle" "e Whistle" } Menu "&Held Stances" { Option "&0 Stop (move if flying)" "e none" DIVIDER Option "&1 fh Flex1" "e Flex1" Option "&2 fh Flex2" "e Flex2" Option "&3 fh Flex3" "e Flex3" Option "&4 h Akimbo" "e Akimbo" Option "&5 fh Calculate" "e Calculate" Option "&6 fh Cheer" "e Cheer" Option "&7 h Cross Arms" "e Crossarms" Option "&8 h Crouch" "e Crouch" Option "&9 h Dig" "e Dig" Option "&A fh Holdtorch" "e Holdtorch" Option "&B fh Invent" "e Invent" Option "&C fh Kneel" "e Kneel" Option "&D fh Newspaper" "e Newspaper" Option "&E h Type" "e Type" Option "&F fh Wall Lean" "e Walllean" Option "&G h Wounded" "e Wounded" Option "&H fh Yoga" "e Yoga" } Menu "&Boombox h" { Option "&0 Stop" "e none" DIVIDER Option "&Z Random Track" "e BoomBox" Option "&1 Track - Altitude" "e BBAltitude" Option "&2 Track - Beat" "e BBBeat" Option "&3 Track - Catch Me" "e BBCatchMe" Option "&4 Track - Dance" "e BBDance" Option "&5 Track - Disco Freak" "e BBDiscoFreak" Option "&6 Track - Dog Walk" "e BBDogWalk" Option "&7 Track - Electro Vibe" "e BBElectroVibe" Option "&8 Track - Heavy Dude" "e BBHeavyDude" Option "&9 Track - Info Overload" "e BBInfoOverload" Option "&A Track - Jumpy" "e BBJumpy" Option "&B Track - Kick It" "e BBKickIt" Option "&C Track - Looker" "e BBLooker" Option "&D Track - Meaty" "e BBMeaty" Option "&E Track - Move On" "e BBMoveOn" Option "&F Track - Notorious" "e BBNotorious" Option "&G Track - Peace" "e BBPeace" Option "&H Track - Quickie" "e BBQuickie" Option "&I Track - Raver" "e BBRaver" Option "&J Track - Shuffle" "e BBShuffle" Option "&K Track - Spaz" "e BBSpaz" Option "&L Track - Technoid" "e BBTechnoid" Option "&M Track - Venus" "e BBVenus" Option "&N Track - Wah Wah" "e BBWahWah" Option "&O Track - Wind It Up" "e BBWindItUp" Option "&P Track - Yellow" "e BBYellow" } Menu "&Dance+Music fh" { Option "&0 Stop (move if flying)" "e none" DIVIDER Option "&Z Random Dance" "e Dance" Option "&1 Dance Shuffle" "e Dance1" Option "&2 Dance Rock It" "e Dance2" Option "&3 Dance The Washer" "e Dance3" Option "&4 Dance Raise the Roof" "e Dance4" Option "&5 Dance Bounce" "e Dance5" Option "&6 Dance Monkey" "e Dance6" Option "&7 Dance Robot" "e Dance7" Option "&8 Dance Karate" "e Dance8" Option "&9 Pop Dance" "e Dance9" // also /e popdance Option "&A Air Guitar" "e Dance10" // also /e airguitar Option "&B Disco Dance" "e Dance11" // also /e discodance Option "&C Chicken Dance" "e Chicken" Option "&D Drum Dance" "e DrumDance" Option "&L Large Drum" "e Drum" Option "&S Small Drum" "e Drumlow" } Menu "&Gear" { Option "&0 Stop (move if flying)" "e none" DIVIDER Option "&B fh Binoculars" "e Binoculars" Option "&C f Cameraphone" "e Cameraphone" Option "&N fh new SLRCamera" "e SLRCamera" Option "&O fh old Camera" "e Camera" Option "&P fh talk Cellphone" "e Cellphone" Option "&S fh talk Smartphone" "e Smartphone" Option "&T fh Text" "e Text" Option "&W h Walkie-Talkie" "e WalkieTalkie" } Menu "&Magic+Snacks+Fireworks" { Option "&0 Stop (move if flying)" "e none" DIVIDER Option "&1 Alakazam" "e Alakazam" Option "&2 f AlakazamReact" "e AlakazamReact" Option "&3 fh Cardtrick" "e Cardtrick" Option "&4 fh Juggle Balls" "e JuggleBalls" Option "&5 fh Juggle Electricity" "e JuggleElectricity" Option "&6 fh Juggle Fire" "e JuggleFire" Option "&7 fh Juggle Magic balls" "e JuggleMagic" DIVIDER Option "&A h Drink" "e Drink" Option "&B fh Eat Donut" "e Eatdonut" Option "&C fh Eat Food" "e Eatfood" Option "&D fh steep Teabag" "e Teabag" Option "&E fh Drink Enriche" "e Drinkenriche" DIVIDER Option "&Q Firework Bloom" "e FireworkBloom" Option "&R Firework Rocket" "e FireworkRocket" Option "&S Firework Sparkle" "e FireworkSparkle" } Menu "&Chance+Judge fh" { Option "&0 Stop (move if flying)" "e none" DIVIDER Option "&C Cointoss" "e Cointoss" Option "&D Roll Dice not held" "e Rolldice" DIVIDER Option "&1 Score" "e Score1" Option "&2 Score" "e Score2" Option "&3 Score" "e Score3" Option "&4 Score" "e Score4" Option "&5 Score" "e Score5" Option "&6 Score" "e Score6" Option "&7 Score" "e Score7" Option "&8 Score" "e Score8" Option "&9 Score" "e Score9" Option "&Ten Score" "e Score10" } Menu "&Flypose h" { Title "Flying+Autorun ON then Flypose" Option "&Autorun ON" "autorun 1" Option "Flypose&1 arms fwd" "e Flypose1" Option "Flypose&2 arm fwd knee up" "e Flypose2" Option "Flypose&3 arms Y" "e Flypose3" Option "Flypose&4 arms out head up" "e Flypose4" Title "Stop Flypose with other movement" } Menu "Emotes Info" { Title "f = works while flying" Title "h = emote held at end" Title "fh = both" Title "hf = both but not held in flight" } DIVIDER Menu "Config" { Option "wdwload" "wdwload" Option "optionload" "optionload" Option "chatload" "chatload" DIVIDER Option "buildsave" "buildsave" DIVIDER Option "bindsave" "bindsave" DIVIDER Option "wdwsave" "wdwsave" Option "optionsave" "optionsave" Option "chatsave" "chatsave" } DIVIDER LockedOption {// Passport Badge DisplayName "LRTP unlocked" Command "nop" Badge LRTAccolade } LockedOption { DisplayName "LRTP ready" Command "nop" // Command "powexecname Long Range Teleporter" Icon "Accolade_LongRangeTeleport" PowerReady "Temporary_Powers.Accolades.Long_Range_Teleport" } Title "Zones unlocked" LockedOption { DisplayName "01-50 Pocket D" Command "nop" Icon Teleportation_Pocket_D Badge BigTime TruckerTour GoldClub } Menu "Paragon City" { LockedOption {// 01-06 DisplayName "01-06 Atlas Park" Command "nop" Icon "badge_tourist_01" Badge AtlasParkTour1 AtlasParkTour2 AtlasParkTour3 AtlasParkTour4 AtlasParkTour5 AtlasParkTour6 AtlasParkTour7 AtlasParkTour8 } LockedOption {// 05-10 DisplayName "05-10 Kings Row" Command "nop" Icon "badge_tourist_01" Badge KingsRowTour1 KingsRowTour2 KingsRowTour3 KingsRowTour4 KingsRowTour5 KingsRowTour6 KingsRowTour7 KingsRowTour8 } LockedOption {// 05-15 DisplayName "05-15 The Hollows" Command "nop" Icon "badge_tourism_hazard" Badge HollowsTour1 HollowsTour2 HollowsTour3 HollowsTour4 HollowsTour5 HollowsTour6 HollowsTour7 HollowsTour8 } LockedOption {// 07-14 DisplayName "07-14 Perez Park" Command "nop" Icon "badge_tourism_hazard" Badge PerezParkTour1 PerezParkTour2 PerezParkTour3 PerezParkTour4 PerezParkTour5 PerezParkTour6 PerezParkTour7 PerezParkTour8 } LockedOption {// 10-14 North, 15-19 North DisplayName "10-19 Skyway City" Command "nop" Icon "badge_tourist_01" Badge SkywayCityTour1 SkywayCityTour2 SkywayCityTour3 SkywayCityTour4 SkywayCityTour5 SkywayCityTour6 SkywayCityTour7 SkywayCityTour8 } LockedOption {// 10-14 North, 15-19 North DisplayName "10-19 Steel Canyon" Command "nop" Icon "badge_tourist_01" Badge SteelCanyonTour1 SteelCanyonTour2 SteelCanyonTour3 SteelCanyonTour4 SteelCanyonTour5 SteelCanyonTour6 SteelCanyonTour7 SteelCanyonTour8 } LockedOption {// 10-19 DisplayName "10-19 'Boomtown'" Command "nop" Icon "badge_tourism_hazard" Badge BoomtownTour1 BoomtownTour2 BoomtownTour3 BoomtownTour4 BoomtownTour5 BoomtownTour6 BoomtownTour7 BoomtownTour8 } LockedOption {// 15-25 DisplayName "15-25 Faultline" Command "nop" Icon "badge_tourist_01" Badge FaultlineEaster FaultlineTour1 FaultlineTour13 FaultlineTour14 FaultlineTour15 FaultlineTour5 FaultlineTour6 FaultlineTour7 } LockedOption {// 20-29 DisplayName "20-29 Independence Port" Command "nop" Icon "badge_tourist_01" Badge IndependancePortTour1 IndependancePortTour2 IndependancePortTour3 IndependencePortTour4 IndependencePortTour5 IndependencePortTour6 IndependencePortTour7 IndependencePortTour8 } LockedOption {// 20-27 DisplayName "20-27 Talos Island" Command "nop" Icon "badge_tourist_01" Badge TalosIslandTour1 TalosIslandTour2 TalosIslandTour3 TalosIslandTour4 TalosIslandTour5 TalosIslandTour6 TalosIslandTour7 TalosIslandTour8 } LockedOption {// 20-29 DisplayName "20-29 Striga Isle" Command "nop" Icon "badge_tourist_01" Badge StrigaTour1 StrigaTour2 StrigaTour3 StrigaTour4 StrigaTour5 StrigaTour6 StrigaTour7 StrigaTour8 } LockedOption {// 20-30 DisplayName "20-30 Terra Volta" Command "nop" Icon "badge_tourism_hazard" Badge TerraVoltaTour1 TerraVoltaTour2 TerraVoltaTour3 TerraVoltaTour4 TerraVoltaTour5 TerraVoltaTour6 TerraVoltaTour7 TerraVoltaTour8 } LockedOption {// 25-34 DisplayName "25-34 Croatoa" Command "nop" Icon "badge_tourist_01" Badge CroatoaTour1 CroatoaTour2 CroatoaTour3 CroatoaTour4 CroatoaTour5 CroatoaTour6 CroatoaTour7 CroatoaTour8 } LockedOption {// 30-38 DisplayName "30-38 Brickstown" Command "nop" Icon "badge_tourist_01" Badge BrickstownTour1 BrickstownTour2 BrickstownTour3 BrickstownTour4 BrickstownTour5 BrickstownTour6 BrickstownTour7 BrickstownTour8 } LockedOption {// 30-38 DisplayName "30-38 'Crey's Folly'" Command "nop" Icon "badge_tourism_hazard" Badge CreysFolleyTour1 CreysFolleyTour2 CreysFolleyTour3 CreysFolleyTour4 CreysFolleyTour5 CreysFolleyTour6 CreysFolleyTour7 CreysFolleyTour8 } LockedOption {// 31-40 DisplayName "31-40 Founders' Falls" Command "nop" Icon "badge_tourist_01" Badge FoundersFallsTour1 FoundersFallsTour2 FoundersFallsTour3 FoundersFallsTour4 FoundersFallsTour5 FoundersFallsTour6 FoundersFallsTour7 FoundersFallsTour8 } LockedOption {// 33-39 DisplayName "33-39 'Eden'" Command "nop" Icon "badge_tourism_hazard" Badge EdenTour1 EdenTour2 EdenTour3 EdenTour4 EdenTour5 EdenTour6 EdenTour7 EdenTour8 } LockedOption {// 41-50 DisplayName "41-50 Peregrine Island" Command "nop" Icon "badge_tourist_01" Badge PeregrineIslandTour1 PeregrineIslandTour2 PeregrineIslandTour3 PeregrineIslandTour4 PeregrineIslandTour5 PeregrineIslandTour6 PeregrineIslandTour7 PeregrineIslandTour8 } LockedOption {// 35-50 DisplayName "35-50 Rikti War Zone" Command "nop" Icon "badge_tourism_hazard" Badge RiktiWarZoneTour1 RiktiWarZoneTour12 RiktiWarZoneTour2 RiktiWarZoneTour4 RiktiWarZoneTour6 RiktiWarZoneTour7 RiktiWarZoneTour8 RiktiWarZoneTour9 } LockedOption {// 40-50 DisplayName "40-50 Kallisti Wharf" Command "nop" Icon "badge_tourist_01" Badge KallistiWharfTour1 } LockedOption {// 50I DisplayName "50I Dark Astoria" Command "nop" Icon "badge_tourism_hazard" Badge DarkAstoriaIncarnateTour1 DarkAstoriaIncarnateTour2 DarkAstoriaIncarnateTour3 DarkAstoriaIncarnateTour4 DarkAstoriaIncarnateTour5 DarkAstoriaIncarnateTour6 DarkAstoriaIncarnateTour7 DarkAstoriaIncarnateTour8 } } Menu "Shadow Shard" { LockedOption {// 40-44 DisplayName "40-44 Firebase Zulu" Command "nop" Icon "badge_tourism_hazard" Badge FirebaseZuluTour1 FirebaseZuluTour2 FirebaseZuluTour3 FirebaseZuluTour4 FirebaseZuluTour5 FirebaseZuluTour6 FirebaseZuluTour7 FirebaseZuluTour8 } LockedOption {// 40-44 DisplayName "40-44 Cascade Archipelago" Command "nop" Icon "badge_tourism_hazard" Badge CascadeArchTour1 CascadeArchTour2 CascadeArchTour3 CascadeArchTour4 CascadeArchTour5 CascadeArchTour6 CascadeArchTour7 CascadeArchTour8 } LockedOption {// 40-47 DisplayName "40-47 The Chantry" Command "nop" Icon "badge_tourism_hazard" Badge ChantryTour1 ChantryTour2 ChantryTour3 ChantryTour4 ChantryTour5 ChantryTour6 ChantryTour7 ChantryTour8 } LockedOption {// 44-50 DisplayName "44-50 The Storm Palace" Command "nop" Icon "badge_tourism_hazard" Badge StormPalaceTour1 StormPalaceTour2 StormPalaceTour3 StormPalaceTour4 StormPalaceTour5 StormPalaceTour6 StormPalaceTour7 StormPalaceTour8 } } Menu "Rogue Isles" { LockedOption {// 01-08 DisplayName "01-08 Mercy Island" Command "nop" Icon "v_badge_TourismBadge" Badge MercyIslandTour1 MercyIslandTour2 MercyIslandTour3 MercyIslandTour4 MercyIslandTour5 MercyIslandTour6 MercyIslandTour7 MercyIslandTour8 } LockedOption {// 07-12 DisplayName "07-12 Port Oakes" Command "nop" Icon "v_badge_TourismBadge" Badge PortOakesTour1 PortOakesTour2 PortOakesTour3 PortOakesTour4 PortOakesTour5 PortOakesTour6 PortOakesTour7 PortOakesTour8 } LockedOption {// 08-14 South, 15-20 North DisplayName "08-20 Cap Au Diable" Command "nop" Icon "v_badge_TourismBadge" Badge CapAuDiableTour1 CapAuDiableTour2 CapAuDiableTour3 CapAuDiableTour4 CapAuDiableTour5 CapAuDiableTour6 CapAuDiableTour7 CapAuDiableTour8 } LockedOption {// 20-30 DisplayName "20-30 Sharkhead Isle" Command "nop" Icon "v_badge_TourismBadge" Badge SharkheadTour1 SharkheadTour2 SharkheadTour3 SharkheadTour4 SharkheadTour5 SharkheadTour6 SharkheadTour7 SharkheadTour8 } LockedOption {// 25-40 DisplayName "25-40 Nerva Archipelago" Command "nop" Icon "v_badge_TourismBadge" Badge NervaTour1 NervaTour2 NervaTour3 NervaTour4 NervaTour5 NervaTour6 NervaTour7 NervaTour8 } LockedOption {// 30-40 DisplayName "30-40 St. Martial" Command "nop" Icon "v_badge_TourismBadge" Badge StMartialTour1 StMartialTour2 StMartialTour3 StMartialTour4 StMartialTour5 StMartialTour6 StMartialTour7 StMartialTour8 } LockedOption {// 40-50 DisplayName "40-50 Grandville" Command "nop" Icon "v_badge_TourismBadge" Badge GrandvilleTour1 GrandvilleTour2 GrandvilleTour3 GrandvilleTour4 GrandvilleTour5 GrandvilleTour6 GrandvilleTour7 GrandvilleTour8 } } Menu "Praetoria" { LockedOption {// 01-08 DisplayName "01-08 Nova Praetoria" Command "nop" Icon "badge_TourismPraetoria" Badge P_Ambitious P_CitizenCole P_CivicMinded P_GuardiansOfJustice P_IntoTheWild P_Technophile P_UnCivilSociety P_Waterfront } LockedOption {// 09-15 DisplayName "09-15 Imperial City" Command "nop" Icon "badge_TourismPraetoria" // Badge P_GoldDigger P_MercyMissionary P_ParkRanger P_PraetorianOfPrivilege P_Seen P_Seer P_TiberianOverseer P_TunedIn P_GoingRouge // 20201202 for now "Going Rouge" doesn't unlock LRT access Badge P_GoldDigger P_MercyMissionary P_ParkRanger P_PraetorianOfPrivilege P_Seen P_Seer P_TiberianOverseer P_TunedIn } LockedOption {// 16-20 DisplayName "16-20 Neutropolis" Command "nop" Icon "badge_TourismPraetoria" Badge P_Airlift P_DontDrinkIt P_EyesToTheFuture P_Longshoreman P_MorePower P_Stockpiling P_StuffOfLife P_UrbanRenewal } LockedOption {// 20-29 DisplayName "20-29 First Ward" Command "nop" Icon "badge_TourismPraetoria" Badge FirstWardTour1 FirstWardTour2 FirstWardTour3 FirstWardTour4 FirstWardTour5 FirstWardTour6 FirstWardTour7 FirstWardTour8 } LockedOption {// 30-39 DisplayName "30-39 Night Ward" Command "nop" Icon "badge_TourismPraetoria" Badge NightWardTour1 NightWardTour2 NightWardTour3 NightWardTour4 NightWardTour5 NightWardTour6 NightWardTour7 NightWardTour8 } } }