StartStoryArc Title "Test Chamber 101" Description "Testing Animations" ContactType Critter ContactCategory Neuron Contact Neuron_Neuron Morality Neutral StartMission Title TItle SubTitle Sub MinLevel 1 MaxLevel 54 MinLevelAuto 0 MaxLevelAuto 0 MapName maps/Missions/P_Tech/P_Tech_60/P_Tech_60_Layout_01_01.txt MapSet P_Tech MapLength Large EnemyGroupType Standard VillainGroup Empty Pacing Flat CompletionTime 0 ContactIntro "Animation List 6" ContactSendOff "Point Custom Lefthand Weapon- Shotgun Alert" ContactDeclineSendOff "" ContactStillBusy "Have you tried it?" ContactReturnSuccess "Is it working?" ContactReturnFail "you fail" MissionAccept Accept CompassActiveTask Testing MissionEntryDialog "" MissionSuccessDialog "" MissionFailDialog "" MissionRequirements "Point Custom Lefthand Weapon" Detail { Name "Point Custom Lefthand Weapon" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation CustomLeftWeapon_Point BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Point Custom Rifle" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation CustomRifle_Point BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Portable Laptop" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Portable_Laptop BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Preach Normal" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Preach_Low BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Preach Soapbox" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Preach BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name Prone DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation M_Prone BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name Protest DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Protest BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Pry Bar" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation PryBarBig BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rampage Hammer" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation HammerRampage BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rampage Pipe" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation PipeRampage BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rampage Rock" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation RockRampage BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Reading Blueprints" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Reading_Blueprints BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Reading Books" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation ReadingBook BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Reading Paragon Newspaper" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Newspaper BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Reading Rogue Newspaper" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Rogue_Newspaper BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Reading Scroll" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation ReadScroll BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rifle Shooting High" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Shooting_Rifle_High BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rifle Shooting Low" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Shooting_Rifle_Low BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rifle Shooting Normal" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Shooting_Rifle_Normal BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rifle Shooting Randomized" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Shooting_Rifle_Randomized BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rifle Shooting Custom Rifle" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation CustomRifle_Shooting BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Rifle Shooting High Custom Rifle" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation CustomRifle_Shooting_High BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name Saluting DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Saluting BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Shield Police Block" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Shield_Block BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } Detail { Name "Shotgun Alert" DetailType Boss Entity PraetorianClockworkResistance_Android_Dismantler EntityGroup PraetorianClockworkResistance EntityType Standard EnemyGroupType Standard VillainGroup PraetorianResistance Quantity 1 DefaultAnimation Shotgun_Alert BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 BossAnimation Vendor_No_Cart } EndMission EndStoryArc