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  2. Add me now to the 1500+ club! I'm almost out of ones I can realistically get now; a few days AFK milking damage taken might be possible, but actually squeezing damage done from my udders is seeming to take forever! I've got Faathim I haven't stampeded through yet, weirdly the Cowvern of Transcendence I have cowmpleted but the badge doesn't seem to be on Bov, and there's 2 more for Weekly Strike targets I need to get which will be a slow, repetitive grind. After that, it's going through the online Moogle Docs list of all badges seeing if any obscure ones have been missed. I think it's mostly the rest of the Valentines outside of deliveries and the purchasable historical ones when we get back around to the launch anniversary...
  3. may i introduce you to /Regen? of EnA's 2 clicks ... one isn't even split-second life or death... & the other shouldn't be if your build has a decent amount of Def & Res. 3 Toggles & 2 Autos ...cake.
  4. I like it, but it needs more bass. It definitely sounds synthesized. Keep working on it! I grant you the TyrantMikey Seal of Approval.
  5. Masterminds do not need a buff in PvP. Pets already ignore DR and an MM in bodyguard is extremely hard to kill without a concentrated, extended effort.
  6. I don't want to change to villain side but that I might have to do that one
  7. It works but it's a slightly worse version of Empathy. It's best as a third healer on an 8-man team or in an offense/support switch role
  8. Today
  9. Anmoratas

    Hybrid Slot

    So I'm planning out a new controller all the way down to the incarnate slots and I got to thinking which would be a better Hybrid slot, Assault or Control. Would love to hear other's opinions, especially y those that know the numbers behind these choices.
  10. I'd like to see this per character, not just account wide. Example: Batman has his batcave AND he can enter the JLA headquarters.
  11. I took a few hours and remade the CoH theme. I didn't want to stray too far away from the original, I simply wanted to modernize it. Hope you guys and gals enjoy! City of Heroes Remake
  12. plainguy

    Necro/Cold MM

    Sorry Yoseph For me your not hitting the mark. I am not sharp on Necro pet buffs if any. I see your giving them some defense buffs which is good. I would go for range cap hover blaster type concept. You don't need stealth. You can use a stealth IO in supers speed or sprint and if you turn super speed on with the IO it will make you invisible to mobs. IF you have it in sprint you need both super speed and sprint on.. But it will work with Hover.. So you can hover around missions and only high perceptions mobs will see you.. AKA Rikti Drones. ETC. Just turn off superspeed and sprint when you start attacking as it will be a waste of endurance.. And you only turn on hover when you are about to fight as well. I will have a look at the working the build tomorrow.
  13. Hedgefund

    Necro/Cold MM

    These are just drive-by comments. Meaning not a thorough holistic review but just stuff I noticed at a glance. Artic Fog will serve you better with +Def slotting than a Res set. That's not to say don't sneak in some res IOs, but it should be enhanced to ED for Def (3-4 LOTGs, for example) The Panacea proc won't be helping you in FW. I think the proc will go off on the target (someone correct me if I'm wrong). A better choice - Preventative Medicine. The proc in FW WILL be affecting you in that case. I've never tried, but based on Fog's description, you can't use it with Stealth. I'd want the BU proc in Grave Knights. BU + Broadsword attacks sounds nice.
  14. Was just looking at starting a Dual Pistol Sent and enjoyed @oldskool's guide. Very good job. However, I also stumbled upon something just tonight that I never knew about them and I've never seen anyone else mention (not that I couldn't have easily missed it of course). That is that using Cryo ammo gives you a +33% range buff! The only place it is even mentioned is on the actual "Cryo Ammunition" power you get after taking swap ammo. Its text reads "Cryo Rounds are more aerodynamic, being able to travel a greater distance" and under power info it shows, " +33.30%% strength to range on self. Ignores buffs and enhancements. unresistable" That actually puts all the single target DP attacks back to the same as a blaster's range I believe and makes Empty clips, ironically, have better range on a sentinel than any other AT. You have to give up the nice extra damage of the fire ammo, but I thought that was a cool little thing (excuse the pun) they added for sentinels to make the cryo ammo more useful in some situations. I have a dp defender as well and didn't see that same text on the defender version of cryo. I thought that should be added to the guide, unless it was already added somewhere and I missed it.
  15. Thanks for the feedback Thanks for the feedback. I completely missed that I had forgotten the +3% IO. I implemented some of your suggestions. I also dropped Spirit Tree for Increase Density, which I can drop a +3% Defense IO in. Overall S/L Defense now slightly exceeds the Softcap, while Ranged hits ~35%, capped with one Purple inspiration. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), UnbCns-Dam%(5), NrnSht-Dam%(7) Level 1: Transfusion -- TchoftheN-%Dam(A), TchoftheN-Acc/Heal(7), TchoftheN-Heal(9), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(11) Level 2: Roots -- PstBls-Dam%(A), TraoftheH-Dam%(11), Acc-I(13), SprOvrPrs-Rchg/Energy Font(13), Empty(15) Level 4: Siphon Power -- Acc-I(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Conf/EndRdx(19), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(21), CrcPrs-Conf%(21) Level 10: Siphon Speed -- Acc-I(A) Level 12: Super Speed -- BlsoftheZ-ResKB(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27) Level 20: Speed Boost -- EndMod-I(A) Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31) Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31) Level 26: Carrion Creepers -- PstBls-Dam%(A), TraoftheH-Dam%(33), ImpSwf-Dam%(33), ExpStr-Dam%(33), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(34), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def/Rchg(37) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), OvrFrc-Dam/KB(40), SlbAll-Build%(40) Level 35: Transference -- Acc-I(A) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42) Level 41: Poisonous Ray -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(42), Thn-Acc/Dmg(42), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43) Level 44: Disruptor Blast -- FrcFdb-Rechg%(A), ExpStr-Dam%(45), Empty(45), PstBls-Dam%(45), PstBls-Acc/Dmg(46), Rgn-Dmg(46) Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), RechRdx-I(50), AchHee-ResDeb%(50) Level 49: Fulcrum Shift -- RechRdx-I(A), Acc-I(50), RechRdx-I(51) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15) Level 50: Vigor Core Paragon ------------ ------------ Set Bonus Totals: 16% DamageBuff(Smashing) 16% DamageBuff(Lethal) 16% DamageBuff(Fire) 16% DamageBuff(Cold) 16% DamageBuff(Energy) 16% DamageBuff(Negative) 16% DamageBuff(Toxic) 16% DamageBuff(Psionic) 8.5% Defense(Melee) 11% Defense(Smashing) 11% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 17.25% Defense(Energy) 17.25% Defense(Negative) 6% Defense(Psionic) 21% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Confused) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 31% Enhancement(Accuracy) 5% Enhancement(Heal) 75% Enhancement(RechargeTime) 6% SpeedFlying 118.3 HP (11.63%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 20% MezResist(Held) 20% MezResist(Immobilized) 20% MezResist(Sleep) 20% MezResist(Stunned) 20% MezResist(Terrorized) 20% MezResist(Teleport) 100% (20% chance) 18.5% (0.31 End/sec) Recovery 20% (0.85 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 1.5% Resistance(Smashing) 1.5% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 3% Resistance(Energy) 3% Resistance(Negative) 6% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;662;1324;HEX;| |78DA6594496F126118C7DF17066BD991B2B48516E84217646BEF2662AB554848BCA| |A7542A7ED248412C0C41E3D7877A9C6C4B81EEA9678B031D6A3DF418D072F7E006D| |A3270F061FE6F9534866C2F0E3D9977786D2F533CEB7676F9C12D25BA8AACDE66A6| |1ABD66A6C55AB5AC3565237F48AE85C0374C77A96AE53BA5C556BADAE14EE73387D| |6D7D3D7D41AF692DBDD214F6F216395FAC6BDA9AD3F859D4D4BA5EDB7019C2B2BEB| |1D922C9D335AD698DE6A65E8F2CD5F54ABA2F6949AD68F4D56C698DED3075344DF7| |3B2970B56DE2B34588A8222C5FC0AF4CE51BB842CC29E2982A0D79A917AB88B0956| |D01E6713F1864DA43CC3D8A918891FB826D0FA541E708CB4ECADDA1BB4D975826A3| |D588690B2B3C12B4509B91A62D6DF3ACF382EF25EFBB33D1C025EED87B9979E22A7| |88539B40AAACC73143B885A83A83541C91C5C4B38BEB35F90742ED47705B8FBE03F| |616C6585440FD7179E3C4FFD81743EF4E4DB655DF00533FC127CC51C790DBE619EA| |7583FF2F963DC93A4FA016C31708BB715B90DDE618EDD057798568A09A1E750884F| |70EC2FD7D8277118FD0DE354623895D82EFBC6B66976BF22E20BBC83F82253A1BCA| |39CD7368A5DC43DCC093768075DCC4907D347B1518EB544113B39047A991F09E3E8| |6DFC806B4E1F82BFC13FCCE40FABD163B2C072916213D85D02E7798F0E620A35A75| |033899AB3A8B9433E33A839F38CE3669F838F98738FC127E053E67D8A9D47ECFC4D| |EE2385DDA58C273A850D9FDC03F3ECF58022D3884C63D20C26CB60E20C26CEE169C| |F7DE2CC256A3CCB4FAE25DBB561E23CE48872F4BED2A7D349B4A769CF99AC599326| |67D22C98348B264DD1A4292B47FF02421A9A416FE72DE74E7EDAC92AFBAD07FD9AC| |E0B9154C42F93D7614F2325DE1437180811D8D6FE0F9ECBEF5A| |-------------------------------------------------------------------|
  16. Let us drop this line of discussion. We have no plans to remove PvP, now or ever.
  17. @Dallayna, I did manage to get my floating trays the same smaller scale as my other trays. https://imgur.com/a/kgTOycz I'm not 100% sure how I did, so I saved to default settings, and looked at the wdw.txt file. (copy here - https://pastebin.com/G7bnRXSv) so you can look at the settings listed. The only thing that stood out was 'razertray' which I also didn't see mention in the paragonwiki list of windows. It may need to be copy and pasted into the wdw file then loaded rather than using the command /windowscale. I haven't had much success replicating changing the floating tray size which maybe because I need to play in safe mode (after the HiRes GUI update) but you might pick up what I missed and it's not razertray at all.
  18. This needs a sticky (or to be part of a sticky), because it keeps being suggested over and over.
  19. Music start time is at 9pm EST, an hour earlier than originally planned. Happy Holidays, heroes (and villains)!
  20. Very close, only thing I noticed was that I have a LotG in invisibility instead of the scaling damage proc. I guess I figure with most things capped, there's no point in using it, and the ones that aren't capped it won't help enough. I'd rather have the heal up a bit faster.
  21. Yeah, I agree. Given the present damage scalar of tankers and the duration of build up, I never take it. Rage, yes you take, fiery embrace, yes you take (for fire melee), but otherwise, meh.
  22. So are people saying they think this would be either overpowered or underpowered? I would think the numbers could be tweaked to make that not the case.
  23. I knew you could pick either option, but i did not know that origin bonus worked if your origin did not match the choice. Great to know, thanks! I pick both, but I get the origin bonus only on the Blackwand. Can I get the bonus on both or just one or the other?
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