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  2. Boring request, but: This sucker right here, from the Arcane tab? Can we have a version that doesn't have a desk attached to it, please?
  3. I'm in the process of installing City of Heroes on my Mac and am running into a problem after installing the Wineskin client. After the zip file decompressed, and was verified, I moved CoH to the applications folder. Following this, I opened CoH and immediately "Wineskin" opened and I was given the option to "Install Software". However, when I selected "Choose Setup Executable", I was unable to select and install it anywhere on my hard drive. Do you know of any ways that I can "Choose Setup Executable" so that I can open the CoH app? Thanks!
  4. Is there any chance we could see more minimal FX features be integrated into Homecoming? More specifically, Minimal FX would be awesome for the Concealment power pool. I’m not a fan of Stealth’s FX.
  5. i just made one of these (sword and shield) and im loving the style. it feels sort of tanky, though im only level 40 so far. still unsure what incarnates to go with, and i do wish i could sneak flight into the final setup just for convince. i just wish it had a bit of AoE. even just one or two besides that baby one from Broadsword. She is my first stalker though, and more often than not my placate fails. it doesnt rehide me, mabye i have it slotted wrong? its mostly for +hit i think.
  6. General This is a Release Candidate. It means that we expect this patch to go to the live servers, unless we find a severe issue that blocks its release. Because this patch contains data files as they would go to the Live servers, several Justin features like all the Merit recipes being free and a bunch of badges being awarded at character creation are disabled. They will come back once we start the next round of experimental patches. Fix memory management library erroneously using SRW locks in the 32-bit built, which breaks Windows XP compatibility. Fix detection of more than 4GB of physical memory on 64-bit platforms. Be more aggressive about capturing the mouse pointer while in mouselook and camrotate mode. Fix the magical shrinking window on 64-bit. Windows Vista and newer in 64-bit mode report system metrics for window frame size differently. Use a different method that is accurate on all supported operating systems. Powers Energy Assault: Attempt at preventing multiple Energy Releases back to back. Eliminated Energy Release text spam from Bone Smasher. Added an Energy Stored message upon successfully generating Energy Focus. Icy Assault: Chilling Embrace should no longer inflict damage against sleeping enemies. Slightly lowered the speed movement debuff to compensate for the additions of -Dmg debuffing and Cold Damage ticks. Updated text description.
  7. geforce experience pushed out a driver yesterday if you are set for auto update. version 436.02 dropped my framerate to 17FPS. uninstalling this update returned me to 60+ FPS.
  8. Workaround is max out money then buy merits. Sadly no cash option for Emp merits.
  9. I didn't get a chance to play these sets before the shutdown, and they sound so interesting, I figured I'd give them a shot. The problem being I have no idea how to build it. Any suggestions?
  10. We all know that time is amazing. It has an amazing toolkit and is probably slightly overtuned. I've been working on a project to compare the various primary sets from a common baseline secondary and decided on time since it works well with everything and is a very versatile and well performing set, it is a fantastic set for people just checking out mastermind for the first time as well. This is intended to be a comparison of how they feel to level and play, not a number-crunch-pylon-speed-test sort of guide. Those are very valuable and have their place, but this thread is not that place. For each set I will present my thoughts, my experiences leveling and playing it and then a complete IO build for it. ***This thread is currently a WIP, I am still in process of leveling some of the builds. Each specific build section will contain the info for how far I have actually played that set.*** Disclaimer here at the beginning. I am presenting my experience and opinions, not fact. This guide represents my outlooks and approach to playing masterminds. It is not the only way, the right way or anything other than my way. Once I am leveled up enough to have all my pets I almost exclusively solo and that will be reflected in my build choices. I consider most primary set attacks to be a trap. There are exceptions but most of them are terrible and a waste of your time that will do nothing but waste your endurance. I also consider Masterminds to be complete and actually ready to play NO EARLIER than level 26, more likely 32. These are the levels for your T3 pet and the final pet upgrade respectively. In the early levels you will feel weak and soloing is often tedious. My advice for early level play is actually to join teams and focus on keeping your pets out of doorways and using your support abilities to supercharge the team. Important note for all builds. Power Boost is a short duration buff but any clicky powers will retain the boost for their entire duration. This equates to an extra ~6% defense and ~5 ToHit on your Farsight and is key to keeping your defenses and pet accuracy topped off once you have it. You will see a lot of crossover on slotting between the builds as they all have a similar goal. S/L defense will cover something like 90% of the enemy attacks in the game, so the goal is to softcap S/L defense and then get Perma Hasten and as close to perma Chronoshift as possible without sacrificing too much. This provides a universal survivable baseline for the MM themselves and lets me judge how the different primary sets perform. Beasts/Time (Not yet rolled) Demon Summoning/Time (Played to 50) Mercenaries/Time (Played to 34) Necromancy/Time (Played to 50) Ninjas/Time (Played to 46) Robotics/Time (Played to 50) Thugs/Time (Played to 50) For any prospective new Mastermind players trying out the AT I highly reccommend the Numpad bind controls listed in my signature. I then program my extra mouse buttons to trigger the most commonly used binds but I like having the full set available for when I really want to finesse something. I am open to any questions or commentary!
  11. It will take me a while Ill need to decide on a power set combo that is shared by them all, maybe dark melee/bio as I have started a scrapper one of those which will help speed up the idea. Also nto as active in game of late but will check in on this thread once I have some feed back. However while I used differing power sets in my above post, I dont think the power sets themselves are the major factor to the point I was making which is in how one plays each of the AT. stalkers and scrappers are much quicker and easier to engage mobs with brutes only thrive in slow drawn out fights and even with max fury bars dont in my experience out perform on AVs. I duoed a syn a while back witha friend he was a psi melee brute I was a psi melee stalker and my brute buddy really only got to cut loose in the last mish after we killed the king and went around killing all the bosses for fun. I later soloed syn on the same stalker and honestly could not say i noticed a meaningful difference in the time it took to kill the king. Hell I frankly want to say if its a question of damage both brutes and tanks are so paltry next to stalkers and scrappers it makes me almost see my brutes as wastes of energy and resources to max out.
  12. Yes, the badge IDs are different on Homecoming. The ID number for Incarnate is 1965. I have a partial list of the badge IDs but just the ones I own (about 500). See this thread for more info.
  13. Auroxis, thank you for this build. I've only put 150mil into her but she's really doing exactly what I want out of a corrupter in team play.
  14. You talk numbers a lot, which have little real application in practical game play situations. I also specifically referenced grouping in the above scenerio. I was simply pointing out that in large groups, in large rooms where aggro tends to catch numerous groups one can with tactical use of abilities manage more then 16 foes at once. This is part of why I often out tank even tanks on ol berk. I can keep quite a few foes looking my way, and most of them doing little more then bouncing up and down or attacking each other while using pbaoe and cone aoes to rapidly shred them and thats without factoring judgement. Since a lot of this debate focuses on capped play if one factors in everyone having a T4 judgement it basically makes the very concept of tanking moot as 8 people can cycle judgements between the groups rapidly. really this whole argument is all over the place. Is it just about brute vs tank? Is it just about melee AT in general? Is it about leveling play or cap play or both? What about exemplar play as many who cap then play all content not just lvl 50+ content. Im not arguing theory I am bringing in game practical applications of various builds to the discussion. And those actual play experiences tells me tanks are fine, brutes are more hype then substance, Scrappers are still the bad ass middle ground of melee dmg and survival, and stalkers have no peer in the killing single target arena. I loathe slugging it out and hence dont care much for tanks or brutes all that much. I use my brutes mostly for when I am in the mood for street sweeping because that is actually what they in part had been designed for. much of the lay out of rogue isles when it comes to mob placement in the zones was made with brutes solo street sweeping in mind. This was explained by devs on several threads early on after cov's re;ease. As all vil AT were designed to be more solo centric and to just go murder things in the open as they knew many wouldnt want to run the red side story arcs unless interested in arachnos and the other red side lore as city of sidekicks was already a well known negative nick name for the game. So villians got designed to avoid that feeling by avoiding story content outright. Now we share all AT on both sides, so the best way to view it is hero AT are more about teaming, vil AT more about soloing. Hell the sheer lack of red side players also made the VEATs so rare that even though they can be great adds to teams, so few existed on live prior to going rogue that they didnt even get factored into the debates because to do so would be akin to arguing horse breeds race times and then talking about unicorns teleporting.
  15. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Time DP: Level 50 Science Defender Primary Power Set: Time Manipulation Secondary Power Set: Dual Pistols Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 1: Pistols (A) Superior Vigilant Assault - Accuracy/Damage (7) Superior Vigilant Assault - Accuracy/Damage/Endurance (9) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (9) Gladiator's Javelin - Accuracy/Damage/End/Rech (11) Gladiator's Javelin - Chance of Damage(Toxic) (11) Gladiator's Javelin - Damage/Endurance/Recharge Level 2: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (13) Dark Watcher's Despair - Recharge/Endurance (13) Dark Watcher's Despair - To Hit Debuff/Endurance (15) Dark Watcher's Despair - Chance for Recharge Slow Level 4: Dual Wield (A) Superior Vigilant Assault - Damage/RechargeTime (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (17) Gladiator's Javelin - Accuracy/Damage/End/Rech (19) Gladiator's Javelin - Chance of Damage(Toxic) (19) Force Feedback - Chance for +Recharge Level 6: Empty Clips (A) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 8: Distortion Field (A) Neuronic Shutdown - Chance of Damage(Psionic) (23) Ghost Widow's Embrace - Chance of Damage(Psionic) (23) Unbreakable Constraint - Chance for Smashing Damage (25) Gladiator's Net - Chance of Damage(Lethal) (25) Impeded Swiftness - Chance of Damage(Smashing) (31) Lockdown - Chance for +2 Mag Hold Level 10: Swap Ammo Level 12: Maneuvers (A) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Reactive Defenses - Scaling Resist Damage Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Bullet Rain (A) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown Level 18: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Karma - Defense/Endurance (36) Karma - Defense/Recharge Level 20: Boxing (A) Empty Level 22: Tough (A) Titanium Coating - Resistance/Endurance (37) Titanium Coating - Resistance/Endurance/Recharge (37) Titanium Coating - Resistance (39) Titanium Coating - Endurance (39) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Slowed Response (A) Analyze Weakness - Accuracy/Endurance/Recharge (27) Touch of Lady Grey - Recharge/Endurance (31) Achilles' Heel - Chance for Res Debuff Level 28: Executioner's Shot (A) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (43) Apocalypse - Chance of Damage(Negative) (43) Shield Breaker - Chance for Lethal Damage Level 30: Assault (A) Endurance Reduction IO Level 32: Chrono Shift (A) Panacea - Heal/Endurance (37) Panacea - Endurance/Recharge (45) Panacea - Hea/Recharge (45) Panacea - Heal/Endurance/Recharge (45) Panacea - Heal (46) Efficacy Adaptor - EndMod/Recharge Level 35: Charged Armor (A) Titanium Coating - Resistance/Endurance (46) Titanium Coating - Resistance/Endurance/Recharge (46) Titanium Coating - Resistance (48) Titanium Coating - Endurance Level 38: Hail of Bullets (A) Armageddon - Damage/Recharge (48) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge (50) Armageddon - Damage/Endurance (50) Armageddon - Chance for Fire Damage (50) Fury of the Gladiator - Chance for Res Debuff Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Power Sink (A) Efficacy Adaptor - EndMod/Endurance Level 47: Electric Shackles (A) Empty Level 49: Fly (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (40) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (33) Performance Shifter - Chance for +End (33) Endurance Modification IO Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Elusive Mind Level 0: Task Force Commander Level 50: Musculature Radial Paragon ------------ What I've gotten so far. Don't quite have the 45% Defense I'd like to have on top of the -To-Hit. Trying to get all the damage I could. Wondering how much the -Resist of Slowed Response helps on a single target.
  16. Today
  17. My vote goes for /Rad. If you slot a Sudden Acc (KB>KD) on both Wormhole and Singularity, you can wormhole mobs into singularity/corner and have Singy permanently knocking them down and within your debuff area. Add in chocking cloud with a lockdown proc and the mobs will be left helpless. But if what you're looking for is to have something different from everyone else, I don't think I've seen many Grav/Sonic (not even on live).
  18. THE Original poster is right though... prior to i13 doms and blaster were dangerous and can still kill tanks and other melee toons... but hit one with knockout blow.. Or even golden dragonfly... or when fire came to scraps it was over... most were scratching for life. Outside a dom/fortunata perma mezzing you to death... or old blaster defiance getting some luck shots in... Melee toons still were very, very viable. And didn’t need webs... after i13 all melee toons became tank bots... except, a few that max out hp and hit hard... i.e. kinetic melee on scraps for the first couple of weeks, and also stalkers... However DR did bring up a lot of builds that were not even thinkable before i13. The devs tried to fix this with travel power suppressant, but that just made game-play annoying... These new devs corrected that prob but still need to balance the game with either a boost to melee dmg except assassin strike. Or give all melee powers a chance to anchor. A player for a couple of secs... so yeah if you get caught that’s you... But balancing is definitely required... especially since avg blasters are now tanks with laser beams lol...
  19. Outlevelled arcs will set to the highest level the arc is available. If you've only just outlevelled them you can compensate by raising your difficulty, but otherwise, all you can do is hope there aren't too many defeat-alls.
  20. This is the sort of topic that should have been discussed when Homecoming & Everlasting first opened. But I don't think it's a topic worth approaching. Personally, I oppose any kind of "server lore", that is, a group of people deciding how people are allowed to approach a certain topic (in this case, the Real Time between shutdown of live and Homecoming), since there will always be people left out due to not reading the forums/discord. If you want, on a personal level, to say your own characters did X Y X in that time, that's fine. I did that with mine, but I feel a line has to be drawn under "[This Event] happened to everyone."
  21. I think they shoot energy beams at the Paladin every once in a while, so you can backtrack those to their source. binding a key to targetcustomnext conduit should also help.
  22. I support that sentiment. The ability to change overall knock- strategy depending on the mission or enemies would be better to me than only the individual-power slotting options we have now. The "oh just put KB2KD IOs everywhere" option isn't much of one, for my energy blaster, without ruining way too many set bonuses and giving up enhancement values to get control over KB. For now, I compromised by getting the KB out of energy torrent and nova, but leaving it alone in the single target attacks and taking hover to have an additional measure of KB reduction. I'm holding off on remaking a peacebringer from Live until either KB control or new costuming options are available. While I don't know if there is any existing lever in the code that would allow applying a character-wide -X% knockback magnitude (or add invisible 7th KB2KD enhancements to powers, or ????), I'd rather enjoy a discussion of possible approaches and feasibility, which I saw hints of in this thread, and not speculation over social pressure from pro/anti-KB cultures. Every existing - and proposal for - choice that we get in game (costumes included) could be stifled in this manner over fears that someone sometime might pressure us to not wear such things, or not color our powers like that. Only we as individuals can decide if a complaint is reasonable (I make my forcefield bubbles as mild as possible, for example) or not, and say "no" or /leaveteam to keep our own level of fun in balance with that of others in game.
  23. Great info as always! I agree with your general overview and I appreciate the time and effort on the write-up. I am familiar with the mechanics and looked at the numbers myself. I was looking for some practical experience with these powers; I'll probably have to test this myself considering how terrible these powers are perceived.
  24. I want to create a macro that would change my costume, play a costume change emote and set a badge title. So I created this macro: cce 0 CCDimensionShift$$settitle 1510 This should change my costume to the one in the first slot, play the Dimension Shift emote and set my title to Incarnate. The costume changes correctly, but the title does not set - the command returns "Your badge title has been cleared". I do have Incarnate badge. Issuing the command by itself doesn't work either - I tried it from the chat window (/settitle 1510) and nothing. I tried with a couple other badges too - i.e. Professor from day jobs, and in that case I received the message "Badge title set to ." and my badge title became a single period. I used the badge IDs from the Badge Tracker website. Are they listed incorrectly there? Am I doing something else wrong? Thanks in advance.
  25. I do agree that it's too dark. I think they should make it a gradient or use a lighter color.
  26. Pets do get buffed from Tactics...
  27. I'm firmly in the camp that nothing happened, the city kept going, and it's 2019.
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