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"The Game is not Balanced around IO's"..... should it be?
Troo replied to Galaxy Brain's topic in General Discussion
This makes sense, but you're not judging an archetype by it's solo capability at 4/8? -
Why do you want kismet in an auto-power? Just so it's not stealing slot space from something that could reduce endurance consumption/increase defense?
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I think Martial's real issue is the damage is just baseline or a little above and there are few reliable secondary effects. The Stun in Thunder Kick should Dominate according to Domination rules. I don't believe it currently does. I think Explosive Shuriken should borrow the AoE knockdown effect from Propel. It's an explosion strong enough to shake the screen, it knocking stuff down is justified.
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II'm not averse to using a quick Energy Torrent to clear my field of fire inside a bank... but overall this is a no for me. It's actually safer to be a civilian in the Rogue Isles than in Paragon City. Sure you might get infected with toxic waste and become a green eyed zombie, but that's for SCIENCE. There's only a few groups in the Isles that actively target civilians in the street - like the Vahzilok in Cap Au Diable - and I like that. It suggests a certain code of honor among villains that they only take on those that have signed up for the life by putting on a costume. "No women, no kids" - Leon. It's one of the reasons why Westin Phipps evokes such strong reactions - he absolutely crosses that line and drags our characters along with him. On a less meta level it's easier to switch back and forth between targets with tab when I'm only able to target hostiles.
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Do you DO? (Dual Origin - NOT about enhancements)
DougGraves replied to Replacement's topic in General Discussion
I have 2 design standards for character. I base it on an NPC group and look like that. Or I take two concepts and combine them. Skeleton cowboy (Tomb Fisted Kid), scuba diver scientist (Aqueuous Solution), etc. The combined character concepts are often dual origin concepts.. -
TheDaddicus joined the community
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Poll: Which version of View Totals do you want?
crytilis replied to Bopper's topic in Mids' Reborn Hero Designer's Forum
Don't feel awful about asking for things. 🙂 We usually try to accommodate most requests within reason. Come hang out with us on Discord. I saw this a few days ago btw, the latest release 3.0.3.1 now has the option to use the old totals window in the configuration options. You're welcome 😁 -
Uninstalled Mids, files vanished from my computer
crytilis replied to SitarHero's topic in Mids' Reborn Hero Designer's Forum
The MRB install itself vanished? What AV are you using? -
Ancillary/Epic Pool window not accessible
crytilis replied to Gen Electric's topic in Mids' Reborn Hero Designer's Forum
Out of curiosity what resolution are you running? -
Weekly Discussion 86: Base Building Wish List
EmperorSteele replied to GM ColdSpark's topic in General Discussion
I'd like access to more City parts: Road tiles, sidewalks, buildings, etc Also, +1 on making smaller, more sensical versions of functional SG objects, like the storage bins and meeting tables. As for PvP bases, I believe trying to get them to work in the current set-up would be a non-starter, and more trouble than it's worth. I think a new system could be made from scratch to create PvP/PvE-enabled bases/maps, which then would have cross-compatibility with AE. -
Martial Arts/Ninjitsu Stalker Build - Looking for Feedback
StrikerFox replied to Calamity Cain's topic in Stalker
Crippling Axe Kick is one of MA's better attacks. Maybe take it over Cobra Strike or Crane Kick. Imo, Crane Kick is still one of the best looking attacks in the game, but that KB can become a nuisance. A Sudden Acceleration or Overwhelming Force IO can fix that. Hide and Combat Jump has several slots devoted to Luck of the Gambler IOs, but the +def they provide is really low. For example, with Agility Core Alpha active, Hide and CJ combined provide +4.5% def with no IOs slotted. With the 6 LotG IOs you have slotted, combined Hide and CJ provides +6.23% def. It's only a +1.73% def gain. Mule them for LotG +7.5% recharge. The spare slots saved could be used for...: -Add Steadfast Protection res/def IO will provide +3% def to all positional/type attacks. -Add another slot in Focus Chi, for the 6th Gaussian's IO, will provide +2.5% def to all positional def, M/R/A. -Add another slot in Blinding Power for the 6th Coercive Persuasion will provide +5% ranged def. -Add an IO to Hasten to get it close to perma. -Add Panacea in Health to help with endurance. -Add Preventive Medicine +absorb to help with a bit of survival. -Add to Stamina to help with Recovery. Maybe try to make the build work with one less toggle by eliminating Maneuvers. If you plan to use Cross Punch for a bit of AoE, toss in Boxing. Fighting PP's damage bonuses are supposed to stack. Only one Power Transfer, chance to heal IO, can activate at a time. Having two will give a better chance to get one heal, but two heals will not occur simultaneously. It makes multiples PT IOs less useful. Adding a second Numina's IO into Health will provide more +regen than Regenerative Tissue. Or adding Impervious Skin unique in Tough/Kuji-In Sha will provide the same +regen as Regenerative Tissue, and also add a bit of +status resistance. Overall it's a good build, just a few tweaks here and there. -
Mid's Reborn: Hero Designer
crytilis replied to crytilis's topic in Mids' Reborn Hero Designer's Forum
This has been resolved in the latest version 🙂 Enjoy! -
DocMidknight started following Help me decide on a scrapper?, Need help with Rad/Storm build and Necro secondary
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I threw this together for ya Kral........endurance will be beastly but manageable once you get destiny and alpha in place. Managed soft capped ranged and s/l defense. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Radiation Blast Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: X-Ray Beam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 1: Gale -- FrcFdb-Rechg%(A) Level 2: Irradiate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), BlsoftheZ-Travel/EndRdx(7), BlsoftheZ-Travel(9) Level 8: Proton Volley -- ExpMarks-Rng/FSnp(A), StnoftheM-Acc/Dmg(9), StnoftheM-Acc/ActRdx/Rng(15), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dmg/EndRdx(25) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), Rct-Def(11), Rct-Def/EndRdx(13) Level 12: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Freezing Rain -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Acc/Dmg(17), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(21) Level 18: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46) Level 20: Boxing -- Empty(A) Level 22: Hurricane -- FrcFdb-Rechg%(A), DarWtcDsp-ToHitDeb/EndRdx(23) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Neutron Bomb -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Acc/Dmg(27), SprScrBls-Dmg/Rchg(31), SprScrBls-Acc/Dmg/Rchg(34), SprScrBls-Dmg/EndRdx/Rchg(36) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31) Level 32: Atomic Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 35: Tornado -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End(36), FrcFdb-Rechg%(36), OvrFrc-Acc/Dmg(48) Level 38: Lightning Storm -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SuddAcc--KB/+KD(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(45) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(48) Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------
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I haven't played an electric blaster, but one thing that was discouraging to me back on live with my elec/kin corruptor was my inability to end-frain AVs.
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Monkey gas plays absolute havoc with pets... We'd have mechs and Lore pets and fire-monkeys and Mastermind minions running from one end of the war zone to the other. While that might make the nerf-herders happy, because pets of any kind would basically become useless on raids, it would also be pretty annoying.
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Eco-Friendly Powerset Recycling!
OmnibusOmnh replied to Tyrannical's topic in Suggestions & Feedback
I think that is a very unique cool idea, gag animations similar to the infected in mercy island, Infection Control or Contamination perhaps, just some name I can picture for a set like that. I think it is an excellent opportunity.- 391 replies
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I think the real issue is replacing the higher end ST blast with that lame voltaic sentinel Other than that it would be so much better. The effects are of course, awesome.
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I'll throw out my current necro experiment....necro/thermal because who doesn't like to see burning zombies. I leveled up a necro/cold and it was fun, kinda sturdyish but lack of healing hurts the pets. Then I decided to try and level up a thermal build and while low level it seems to be interesting with my plan to turn the grave knights and lich into mini proc monsters to take advantage of some of their attacks. With 2 shields, 2 heals and some buffs from thermal it should do some really wonderful things for your pets and keep them upright through most mobs.
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*looks around at her entire crew of creepy, body-snatching Oranbegan ghosts* Nope. Never done it. I have no idea what you're talking about. 🤣
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Unfortunately scrappers don't have a taunt aura, while they do have damage auras the fact is enemies tend to run from us, if you want the taunt aspect then try brutes which can be made very sturdy and do some really fun things as well. If you're looking for something with DDR I'd say shield or SR but if you want something different that can do a multitude of wonderful things I'd say dark armor or bio armor paired with dark melee........2 of my current favorite scrapper builds currently followed by a crazy dm/regen soft capped build I have.......but that's for people who are glutttons for punishment.
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The Musketeers tv show on Prime Video is a great take on them
DougGraves replied to DougGraves's topic in Off-Topic
It is that one -
Weekly Discussion 86: Base Building Wish List
Coyotedancer replied to GM ColdSpark's topic in General Discussion
It's far, far too late for that... -
Huh, didn't know you could do that. I'm not 1005 sure what all I need to get rid of on which toons though.
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Weekly Discussion 86: Base Building Wish List
Shenanigunner replied to GM ColdSpark's topic in General Discussion
There may still be time for you to get help. 😝 -
Weekly Discussion 86: Base Building Wish List
Coyotedancer replied to GM ColdSpark's topic in General Discussion
For what are probably obvious reasons... I want the Oranbegan architectural pieces. The stairs, angled walls, tunnel edgings and all that, to go along with the wooden bits, crystals, giant heads and such that we've already got. (Yes. I may want to make an Oranbegan base that actually LOOKS like an Oranbegan map. 😝) -
NPC-Goblin started following Weekly Discussion 86: Base Building Wish List
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Weekly Discussion 86: Base Building Wish List
NPC-Goblin replied to GM ColdSpark's topic in General Discussion
Round and curved surfaces in differend sizes, and yes to an on/off switch to base pvp
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