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  2. Who Will Die?, Vladimir Zolner, Part II: Believers, mish debrief: 'Group is getting bigger everyday by luring in people who are more and more influential.' should be 'Group is getting bigger every day by luring in people who are more and more influential.'
  3. This is a suggestion for the Beta Test Server ONLY to make testing easier. It has NOTHING to do with the main game server......
  4. Thanks all! I have a Martial Arts / Super Reflexes Scrapper named Punter. I was hoping to match his costume color scheme to a Paragon City professional sports team color scheme and hoping to reference having played for the Paragon City Whatevers.
  5. LesDuet2

    EM/SR build.

    Hello, I was wondering if anyone had a good EM/SR build. Thanks in advance.
  6. Heh, that makes me want to pull out the old yodeling country LPs. Meanwhile, keep the doves away.
  7. lets see I have Grahn a former arachnos spy who was caught in one of Positrons experiments and turned into a city wrecking monster before being mostly depowered and put in the zig in cold storage Dark Shrike is a former Longbow agent who went freelance hero Black mask is a legacy hero whose grandfather worked with the original Freedom Phalanx Panda is an escaped Arachnos assassin who became a hero Bale Fire comes from a world of magic where the circle of thorns were techno terrorists
  8. My vote... Yes, balanced around SOs. Overall this game is pretty sound.
  9. I love using the NPC factions for my toons. Here's some of mine:
  10. Ah, that clarifies it, thanks! So I punched up my own version of this, changing a few of the powers (incidentally I like that you added Medicine, since the character has some medical training). I get nervous with such low resist, but I suppose the idea is that with such high damage and high defense, most things will be dead before they can land a hit right? Speaking of damage, I compared your offered build and my own, particularly the damage output on Assassin's Blow, and I can't for the life of me understand why the two are different. Your build shows 1182.4 Damage on Assassin's Blow, while mine shows 788.4 Damage. Meanwhile, both of our Eagle's Claw have matching damage outputs of 688.3 Damage. What am I missing? How is your example squeezing almost 300 more damage out of Assassin's Blow? Here's my take on your build: Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Doc Indigo 2: Level 50 Technology Stalker Primary Power Set: Martial Arts Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Medicine Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Storm Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Crippling Axe Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11) Level 4: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(15), RedFrt-EndRdx(17) Level 6: Assassin's Blow -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27) Level 12: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42) Level 14: Caltrops -- PstBls-Dam%(A) Level 16: Kuji-In Rin -- RechRdx-I(A) Level 18: Cobra Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(34), CrsImp-Dmg/Rchg(34), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Dmg/EndRdx/Rchg(36) Level 20: Kuji-In Sha -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 22: Thunder Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(34) Level 24: Aid Other -- Mrc-Rcvry+(A) Level 26: Crane Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(29), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Dmg/EndRdx/Rchg(31) Level 28: Aid Self -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(50) Level 30: Field Medic -- RechRdx-I(A) Level 32: Eagles Claw -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(37), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(39), SprAssMar-Rchg/Rchg Build Up(39) Level 35: Physical Perfection -- PrfShf-End%(A) Level 38: Web Grenade -- TraoftheH-Dam%(A) Level 41: Shuriken -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 44: Exploding Shuriken -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 47: Resuscitate -- Pnc-Heal/+End(A) Level 49: Blinding Powder -- CrcPrs-Conf%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(46), PwrTrns-+Heal(48) ------------
  11. Forgot to add, with an FA/Claws tank, I strongly advise reading through this thread.
  12. My foray into Trolls territory was a mixed bag... literally. A boss in the Skulls gang, struggling to makes something of himself and stand out from the rest... he got his hands on some Superadine and it wound up transforming him into... looks like a Troll, but still hits with all the negative energies of a Skull... but ultimately accepted by neither faction, and so struck out on his own under Arachnos's "Destined One" program in hopes of proving to be that one villain who will go the distance as Deathtroll.
  13. It's actually a bonus because you can click it early and have a double stack of it's defense debuff resists... which is just right for covering that last bit of gap in your survivability.
  14. No. Several secondaries have taunt auras, it is only the older sets who do not. Unfortunately this can be confusing.
  15. Yes, it can be a tedious process to respec a level 50 character. Perhaps there could be a stored build system, where variations could be saved to reload. These variations would have to be earned through normal gameplay once and then that build could be saved like stored costumes. Another alternative could be the ability to "untrain" your powers in reverse order. This way one could backtrack to the point where a bad choice might have been made in power choice or slotting and it could be corrected.
  16. A while ago l decided to make actual Stalker toon, that would have Psionic Primary, so it could penetrate certain enemies' DCD's, but then l have certain questions: Stalker ATO - l believe l read somewhere that there's some trick as something would better go with Highest Hitter or something - can u suggest Me how to slot Primary Powers? And more importantly what to pair it With? l looked at certain Sets, but as far as l can understand it - those buff +DEF are far, far more desirable, especially in Solo Play than +RES, because. 1. When enemy notices a player, players +STEALTH radius means Absolutely nothing, as Enemy'll continue to see player magically. 2. Enemy can attack player, and if player gets hit, the player'll be unstealthed & Assassin-something Attack is going to be interrupted. That narrows the choice, but what set exactly is considered to be the best? l looked @ certain possibilities: Ninjitsu - upsides - has Flashbang Power, which can Placate Multiple enemies. Have no idea how AoE placate is useful RN. Is it VERY good or moderaltly good or poor? Has selfheal power. Besides that it has pretty poor stats & may require unwanted IO to cap all Positional Defenses, click Antimez power, and Caltrops would be good AoE, but it causes enemy cluck. Many skippable powers in a set in general. Super Reflexes - upsides - it caps Positional Defenses pretty easily, defensively increases +RES's depending on HP, offensively +20% Recharge. Downside - click antimez power, no selfheal. Shield Defense - upsides - it has extra Splash that spawns Pseudopet and doesn't break Stealth, has some +RES and +HP besides DEF. Downside that on stalker its +DMG when hidden probably would work wonky, click antimez power, no selfheal. Energy Aura - upsides - it has Great Typed +DEF stats, which are easily capped, also portion of +RES and SelfHeal. Has an Endurance Draining power that buffs DEF. Also +20% to Recharge, toggle Antimez power. Downside is its PSI and TOX holes because of no Positional Melee/Ranged defenses, that means these enemies can interrupt character! Disrupt and T9 are likely skippable, or that Mez won't be excessive? Ice Armor - upsides - it has decent S/L/E/Ne Typed Defenses, but Fire/Ice powers can interrupt. Fire powers are usually AoE though, so hide's +37.5% AoE DEF is going to cap DEF to e.g. Council Flamethrower. Has Selfheal, +END and DEF buff and Amazing T9 Res Button. Aura deals -DAMAGE. Toggle Antimez Power. Plenties of defenses, no extra Offense though, PSI/TOX holes are like previous one. Bio Armor - upsides - it has Capped F/C/E/Ne and partially PSI +DEF (EDIT: slightly better than INV), a lot of offensive buffs such as +DMG and +ToHit. Obvious downside - Smashing/Lethal powers are going to interrupt Main attack, thus maybe great in Teams, but lackluster in Solo. Haven't tried though, so dunno reilly. Willpower - upsides +END, Capped Environmental and PSI +DEF (EDIT: even worse than INV). Downside is - and very big - Smashing/Lethal Powers interrupt. Thus don't think it's going to work well. Invulnerability - VERY TOUGH to cap S/L/E/Ne/F/C Typed +DEF, but doable from what it looks and tons of +RES, debuff resistances and Heal/HP on top of that. No extra offenses though... So l think besides survivability it isn't brilliant anywhere - and payoff for that may become quite crippling and fatal for the build. So, what do you think - what Secondary to Choose?
  17. Pretty sure I've seen Bowslinger before, because I'm remembering thinking this is an awesome character design and concept. The others are great, too. And there's no such thing as an "unhealthy" amount of characters, lore-related or otherwise.
  18. Yeah I'd like to kill everyone, yes for me.
  19. Absolutely. It's why so many lean on Rune of Protection or hover blast with as much ranged defense as they can get. I'd place good money that the vast majority of us make all sorts of concessions in our builds, concessions not needed at all by those with built in mez protection, that given even a modicum of baked in protection would allow for a great many other things to improve our builds and lessen the aforementioned performance disparity.
  20. Uun

    Resistance vs +health

    It depends on how much you depend on +regen (such as WP or Rad). You get more benefit from +regen the more hp you have.
  21. Shield is probably the right choice for a secondary to suit your interests since it has healthy DDR and AAO taunts. Be aware that before IO sets, shield doesn't perform that well compared to something like Super Reflexes defensively, so Shield blooms later or requires a lot of investment early for attuned sets and the like. When you do have IO sets though, Shield is pretty amazing, with layers like +HP/Res/Def/DDR/-Dam that really shine in mixed content. Percentages are going to depend on what you want in the end. I build every character to softcap defense of some kind (45% S/L/M or 45%M/R/A) and strive for as much S/L resist (and other res when possible) as I can get, with 75% being the ultimate (rarely reached) goal. You might instead build for less defense and resist in favor of recharge and damage output. It depends on what you want or need for your type of fun. Dark Melee is okay. The single target isn't amazing and the AoE isn't amazing but Soul Drain on a fast recharge can make it competitive. Touch of Fear and Shadow Maul are great for leveling up and the tohit debuff in the attacks and the heal can fix the early problems Shield has before IO's. Overall it is a good pairing for Shield specifically because of these things, and how well AAO and Soul Drain mesh for high sustained dps in large groups. Other options for secondary would be Invuln or Energy, which both have taunt auras and DDR. They have weaknesses to certain damage types (Psi or Tox etc). They're good sets but Shield will do specifically what you want probably a little better on a scrapper. Still worth looking over the powers to see if they suit your needs though. Primary other options to look at pairing with shield would be Mace for all around versatile damage/AoE/control, or Energy Melee for very strong single target damage. Rad Melee has some interesting options if you can stand the animations (I can't personally).
  22. At lvl 50 and incarnated out, sure. It's not like I run max diff at lvl 1.
  23. Thanks! That fixed the resolution and epic power selections. I found a different problem: Incarnate lore doesn't offer demon pets, it just jumps from Clockwork to IDF.
  24. Today
  25. Thanks man, that was the insight I needed. In that case, I might just go full archer =P
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