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  2. I do believe that there -are- other Servers out there which cater to the "classic" experience. Was it the Rebirth Servers? Victory Servers? I can't recall off the top of my head right now, but there's definitely at least -one- out there.
  3. Dixa


    for all content? thermal imo. capped resists for the most part, just enough defense from the pet io's to make a dent and warmth on auto fire makes for unkillable pets. cold gets wrecked by mobs with high tohit buffs. the anti knockback from the cage is nice, the absorb is nice and the heal is actually good but that's all the set brings and the cage is TINY and does not follow you. as for cc protection for yourself, you can get that from the p2w vendor now.
  4. Wish I could help, but I recently used the Rating system myself to remind me of the habits of a particular individual that likes to strawman an argument to vilify you and get a bunch of people to ignore you for no reason, so I would too would love if how that system works is clarified. I should clarify myself that my post has no relation to EmmySky's post and have no idea why someone would say that in the Help channel. Reading my response looks like I'm being accusatory, heh.
  5. Ok. Lets say I have a character, Beautiful Butterfly, who is invited to a PuG and joins. Leader, Character X, of said PuG deserves and gets a star rating (5 for excellent, 1 for never team with again) I won't say which. Tomorrow, if said leader is on Character Y instead of Character X, will I see the star rating? Tomorrow, if I am on T3H 5N422Y instead of Beautiful Butterfly, will I see the star rating if I happen across Character X or Character Y? I just wanna find out if the star rating is global or not and when I asked in Help in-game I got a 'This is a no judgement zone please refrain from rating people' answer so that person got an iggy and I came to ask you fine folks here 😁 This is my first time attempting to use the star rating system so I need lots of help. Thanks!
  6. I play solo, build for concept, and will eventually try to optimize that concept into something I think is neat. I wasn't able to do much of this on Live because I could never afford it, so maybe I'll get around to using IO Set builds this time instead of totally ignoring them like I did on Live. I also team, but only when I feel I want to and don't actively seek it out. I'll often stand around for hours waiting for someone else to start a TF that I want to run because I'm never comfortable with the star (don't like being in the spotlight, I guess). Sometimes I wish my contributions to the team were obvious, other times I'm glad I could literally afk and no one would notice. Depends on my mood. I also PvP, but I hear no one likes those types. Thankfully for the rest of you, I don't PvP here often because I get that fix in other games better suited to it. This is probably why I don't min/max so much around these parts (no reason to when I'm not fighting players and nothing is really a DPS check in a group). I try to go for badges when I can but sort of shelved the idea of having a dedicated badger like I had on Live. My completionist streak took a hit once I got older, though it still comes back now and again. I guess what I'm saying is, most people aren't going to fit in any one particular box. I'm mostly in the "solo" category, but not entirely and it really depends on what I feel like doing at any given moment. I change characters so much that I don't even have a single 50 after spending a year on the server so I think it'll be some time before I even get around to doing all the stuff everyone else is. And that's okay.
  7. I like the idea of Body Armour providing the Smashing and Lethal Resists as an Auto Power, BUT ALSO having a Click component which grants Absorb for a duration of time, with the trade-off being that you lose the Resists while the Power is on Cooldown.
  8. Today
  9. @Cosmic Impack (add me sometime) I've moved 4 alts into Excelsior-perhaps we can team up again...for ole time's sake.
  10. Another lovely monkey fight night! But tonight also had a special event! We threw a -person- in to the cage with the angry Rikti Monkeys! Squad Leader Sugar Beard, seasoned veteran soldier of fortune and Sailor Scout cosplayer with a will to die, took the plunge and offered herself up for the entertainment of the crowd! She was handily defeated in her first match against the merciless monkeys. And the second one as well. But in the third, after taking a performance enhancement serum, she managed to bring the pain back to her monkey adversaries and win the day! We are taking volunteers for tomorrow and Sunday's events! Level 25 to 28, please. Come! Show us your mettle in the (metal) cage! Will you reign supreme against the monkeys, or will you be monkey-slapped until you're face-down on the Rikti-bloodstained floor?
  11. In a world where supervillians exist no less ..
  12. Well, there is the Seed of Hamidon in First Ward, who is pretty damn big. The Kronos Titan I think is the largest "free roam" capable GM in the game, I think, as everything else is either immobile (Lusca, Hamidon) or restricted to instanced content (Crystal Titan, Jade Spider, etc), but at the same time the Kronos is also an Ambush that requires running a stupid long Story Arc (World Wide Red) to spawn, so it's not like it really gets much chance to actually roam or that you can encounter it frequently. Would be neat if there was some way for the team to create "giant monster invasion" events similar to the Rikti / Nemesis invasions that happen. Nemesis / Malta Giant Monster invasions would actually be pretty awesome, especially as the Jade Spider is a GM that a huge chunk of the playerbase probably doesn't even know exists since it only appears in the Mender Silos Task force.
  13. I try to avoid doing a repeat powerset whenever possible. That's not to say I won't make an Elec Melee character and an Elec Blast character, but it does mean I won't have two Elec Blast characters. For character design I try to be whatever fits the concept and since I don't repeat powersets that usually means I don't repeat a look. However, I do have a few that end up being similar in appearance, mostly in the "street clothes" category since that field is a bit limited overall, but those aren't primary outfits usually and don't bother me.
  14. And you raise excellent points @Coyotewhich is why I said it makes a difference depending on team vs solo. I should have added what sort foes you typically take on as well. And again that's more critical when you are solo than teamed (and scales up, rapidly, with team size). I'm probably also guilty of viewing it a bit too much through the lens of Earth control and that sets superb ability to control multiple foes/areas such as in the case of multiple ambushes you mentioned. Capped defense does mean less worry about over aggro, pet aggro occurring or otherwise getting in over your head. As for being able to initiate combat that's why and what I use stealth for personally. Often using SS and a +Stealth IO ... just need to stay aware of which foes either ignore stealth or have +perception. And lastly we get multiple builds. Use them. Be all defensive with one, the other more based on recharge. Team vs solo.
  15. I don’t know about the vengeance stacking not adding lethality but I like to play as high defense characters who have little in the way of resists so their stacked to hit buffs hurt. that said, what I find odd is how it all fits into the group lorewise. Nemesis’ army isn’t really said to be the type to inspire loyalty of individual officers when avatars of their master tend to be around every corner, but what’s really weird is why nemesis automatons have it when they’re not only robots, they’re expressly crappy robots who constantly glitch and show plenty of obvious signs of their inhumanity with few exceptions. but this is all off topic. And going back to fake nemesis, how about as a challenge, the personal forcefield heals the fake nemesis for half his total HP?
  16. Really looks like a group of people all hit Dark on each vote for some reason and only Dark Melee/Dark Armor really warranted the discussion (Dark Blast's wonky cone situation notwithstanding). Darkness Affinity is pretty fine overall, and while I'm not fond of having powers that are basically auto-skip in nearly all situations I'm also not terribly keen on sets that make you want to take every power in them as that limits Pool selection and character diversity. That said, Black Hole could get a really nice usability update if it were converted into something similar to Worm Hole where you pull one group of foes to another location. This has nice synergy with both Tar Patch and Darkest Night and still fits in the theming idea of what a Black Hole sorta does. With that out of the way, though, there are three powers I think could use a minor tweak: Tar Patch, Darkest Night, and Fade. Both Tar Patch and Darkest Night are similarly troublesome at times due to their long activation and animation lockout. There are times where I'd throw a patch down in an area, and during the animation someone pulls the spawn to them and half the group isn't debuffed. One could argue that I should wait to debuff them, I suppose, but it can also happen solo if you get too close to a group and facepull them. Darkest Night is in this same kind of boat where the duration to summon the debuff is so long that the enemy spawn could be defeated and the guy you anchored it to is half-dead by the time it kicks in. In all honesty, this seems like a combination of a slow cast time and too much outgoing damage compounding on each other but the point remains. Plus, as another poster stated, while the change to allow anchors to remain active on defeated foes is very nice and welcome, this can leave the power recharging too slowly overall if you don't cancel it "in time" for the next pull so maybe a second or two of recharge reduction for these types of powers is in order. Now there's Fade. Great power; pretty strong and welcome teambuff for what it gives. I do not like how it constantly flickers, though. I don't have epilepsy or anything, but the way everything affected by it is constantly flickering starts to grate on my eyes after awhile. It's such a good buff that I don't want to avoid using it, but I feel like I'm being physically punished for doing so. Maybe something can be done about this? I admit I haven't played my D3 Controller recently and maybe this was already taken care of, but if not, please please please have a look at adjusting the persistent animation effects.
  17. I have made a slick cyborg/robot, one of her outfits is her wearing oversized/baggy clothes/gloves/boots to hide her mechanical parts.
  18. Haijinx


    I stopped reading at worrying about people who think Blasters aren't DPS. I can't play with people that stupid.
  19. lol all of my 50s are versions of the same character! I was not like this on Live, but now i have a fantasy comic that I write and illustrate, and I love trying to develop the main character through different versions of her abilities. Maybe it's different stages of her life, or different roles she can play on a team, I just never get tired of her ~vibe~ She's a telekinetic energy mage. so far at 50 I have a Grav/Kinetics controller, a Psychic/Radiation Blaster, a Psychic/Energy Aura Scrapper, and a Sonic/Martial Combat Blaster. and I have a Mind/Energy Dominator poised at 49! I'm very open to any other ideas you may have for me. The recoloring really opens up powersets that may not seem relevant. I really love energy powers and psychic powers, across all media. I usually make this character in other RPGs as well - Elder SCrolls Online, Dragon Age, Mass Effect, Saint's Row, anywhere with powers and a character customizer. That said, I also have dozens of other characters that AREN'T her, and have nothing close to those powers. I just love this game because I can play as my own fantasy characters so easily.
  20. What about teaming makes it tougher for mm's?
  21. You have the option to make things more difficult (though really, just slower) already. Why do you want to force that mode of play on everyone else just because you personally enjoy it? Most of this game's playerbase came here for two reasons: first, they could be a superhero. Second, it wasn't a slog that required an inordinate amount of time or personal skill to have fun. Both of these factors run against the notion that things should be harder by default. If you want things to be harder, then turn things up. Don't be surprised if your team gets smaller when you do it, though.
  22. Substaticman


    Which set worked better with Demons for all content? I thought EA's replenishing their Endurance and cage stopping their knockback woulda been nice lol. I guess Cold or Thermal?
  23. At some point I played an MMO where there were two labels for "Damage Dealer". You had "DD": Which was Bursty damage. These guys would do tons of damage all at once, then lull for a bit. Usually "Thief/Rogue" classes fell into this category. As much of their damage was from sneak attacks etc. Or Warriors with huge slow weapons. You also had "DPS" which was sustained damage over time. DoT users, dual wielders etc, usually fell into this category. It was important to know the difference, because teams would advertise for one or the other. If they said "We need DPS" you knew they wanted sustained damage, not bursty. Hell if I remember which MMO this was though, I've played so many! It seems like it was like that on live for awhile, but I don't remember anymore..
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