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Crux Reincarnate

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  1. This would totally be a serviceable slap patch. I can't stomach all the free rewards, and merely being able to opt out until I've earned the slots, or have fully IOed out and what to take it the next level would make a huge difference.
  2. Free Incarnate Threads and slot xp, however, are not. And therein lies the problem.
  3. @Jaguaratron You are correct! I knew that something was off about earning my Incarnate salvage, but it was threads - not shards (of which I only have 4). I am currently sitting on 272 Incarnate Threads and it was THREADS that you could not earn from normal enemies (according to: https://paragonwiki.com/wiki/Incarnate_Thread_Component ) Thank you for the clarification, it's the threads that are dropping in excess. I opted out from level 50 content, so I'm sorry for getting the terms wrong. It's been ages since I actually invested in an Alpha Slot. @Solvernia Are you here for anything more than to argue that I'm wrong for not wanting to use the easy mode features? A button made to opt out from these features has no bearing on how you play at ALL. :P
  4. @Solvernia My problem isn't incarnate content. It's with the changes made to the system. I think I've already made my position very clear in that regard. Read what I've said and you should be able to understand why turning off XP - which I've done - has not solved this particular issue, and why this suggestion thread was made.
  5. Mace Mastery and Mu Mastery are pretty good and have super defined roles. Mu is for (mostly AoE) damage and locking enemies down, Mace is for utility and cool bane spider bonuses. Widow is a little more iffy, but works well with widows. Dark Obliteration rocks. Gloom is... okay. Strong, but y'know, single target ranged damage. Darkest Night is also okay. I do feel like it and Mako, in particular, could use some tweaking. Mako could even have some claw-based effects. Kind've like to Night Widows what Scorpion is to Banes. That would leave Ghost Widow available to tweak a little bit more towards the interest of Fortunatas. Maybe. It's tricky, because even if every powerset sucks, it'll still havei ts thematic fanbase.
  6. I looked this up and you're totally right. Incarnate shards were enabled to drop from any non-grey enemy in 2011. The drop rate seems significantly increased as compared to vanilla, however. My Bane Spider is sitting on something akin to 200 shards after a pair of ITFs, which does not seem remotely consistent with the math on https://paragonwiki.com/wiki/Incarnate_Shard_Component It is somewhat stomach churning to be given so much for free. An option to halve drop rates seems absurd on its face. Maybe I should just be the annoying guy picketing for the old Incarnate System. That or play exclusively on the I24 server. =P
  7. I don't want to micromanage my shards and manually add or deduct them based on the value I've collected through Incarnate trials. Nor do I want to have to refer to graphs to inform me when I have or have not earned my next slot. I've avoided playing level 50s because it is the only 100% certain way to avoid Veteran rewards and the easy incarnate rewards system that is tied to it. This is a suggestion for people like me who do not want to participate in the easy incarnate system. Not a suggestion to include a salvage/experience micromanagement mini game. Assuming this fix is as simple as creating a switch to disable the new system, I think this could be a good alternative until(if?) the system is retuned later.
  8. Tested, you still gain xp and shards. This is part what I am asking to opt out from. I still want to earn Incarnate shards and experience - just not for free, on easy mode, through paper missions.
  9. @Solvernia To my knowledge, turning off XP doesn't solve this problem.
  10. For the 'purists' among us, it can feel awkward to be slowly dolled out access to our incarnate abilities once we hit level 50. As someone who really enjoys the challenge of earning what they use in a game, it can quickly feel like I'm playing with cheat codes as I am gifted Incarnate Thread after Incarnate Thread for beating on hellions with somebody on my friends list. Completely glossing over the discussion of easy mode and the effects on the level 50 scene, which I'm sure merits discussion (but I'm personally not super interested in), I'm sure there's a handful of us who would really enjoy an option to disable all the rewards we are served merely for continuing to play once we hit level 50. Is there any chance we can get an option to turn off Veteran Levels and Incarnate Thread/slot experience gain from non-Incarnate content? ---- ---- CLARIFICATION: In light of the responses below, I should note that turning off XP does not disable Incarnate XP and Incarnate Thread gain outside of Incarnate Trials/Dark Astoria - only the Veteran Levels, themselves. This suggestion pertains not simply to disabling Incarnate slots and abilities, but is rather a suggestion to enable an option that allows players such as myself to earn them the way the game intended them to be earned. Yes, we can manually delete salvage and try to keep track of how much progress we've made on our Incarnate Slots, but it can get tedious. Especially if you have multiple characters. An option to play Incarnate content in a more vanilla format would be something I would hugely appreciate. I also confused Incarnate Shards with Incarnate Threads for the first page of this discussion thread. Please read all references to Incarnate Shards as Incarnate Threads. Sorry for the confusion. :P
  11. I find the concept of Masterminds being the sole class unallowed to fight +4s on even footing to be a quality of life issue. I never really thought of it as a possible debate. What legitimate cause is there to deny the MM class from doing what any other class theoretically can? The idea that MMs just shouldn't be allowed? :P If it's a bonus for powerfully built classes, then MMs should be able to achieve that same bonus, the same as any other archetype. Whether farming alone or playing with friends, I feel like a Mastermind should be able to contribute in the same way that another archetype does. Do you disagree? Being able to fight +4s is not an explicit goal of any class or build combination. If they can? Great. If they can't, they weren't intended to anyway. +4 was not a feature when the game was released. The Mastermind was overlooked, not specifically designed to be inferior at certain difficulty levels - hence the QoL suggestion. :P Note that, again, this is not me asking for a buff. Rather, I am asking for minions to be allowed to do damage to the same foes the Mastermind can do damage to. You wouldn't be cheating. You would simply be allowed to participate.
  12. I find the concept of Masterminds being the sole class unallowed to fight +4s on even footing to be a quality of life issue. I never really thought of it as a possible debate. What legitimate cause is there to deny the MM class from doing what any other class theoretically can? The idea that MMs just shouldn't be allowed? :P If it's a bonus for powerfully built classes, then MMs should be able to achieve that same bonus, the same as any other archetype. Whether farming alone or playing with friends, I feel like a Mastermind should be able to contribute in the same way that another archetype does. Do you disagree?
  13. Venom Grenades and Frag Grenades can both be launched from a Soldier of Arachnos' crab spider backpack. Give web grenades a customisation option that they may do the same! It's super immersion breaking when your crab has to pull out a rifle or a mace to web up a group of enemies. This is a small QoL change that I'm certain a lot of fellow crab spider players would appreciate! ;D
  14. I'm totally on board with something like this.
  15. I'd be pretty keen on something like this, sure. But given the option, I would prefer a version with a nerfed AE, and a more vanilla approach to merits, incarnates and rewards across the table. I still think boss farms should be a thing for particularly efficient teams (as they're fun :P), but am of the camp that rewards should only be fractionally better than standard mission content. Especially with Incarnate powers being a thing.
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