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Legree

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About Legree

  • Birthday 01/01/1004

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  1. You're not alone in that. I love Samuraiko's videos but I couldn't bring myself to watch that one until April '19. It's great, but even now, with the game back, somehow it's still REALLY hard to watch.
  2. Legree

    Name Release

    Today I've tidied up my roster and let go of a few I'll never get around to playing: Affray Bright Eyes Seven Sinners Thumper Wireframe
  3. II'm not averse to using a quick Energy Torrent to clear my field of fire inside a bank... but overall this is a no for me. It's actually safer to be a civilian in the Rogue Isles than in Paragon City. Sure you might get infected with toxic waste and become a green eyed zombie, but that's for SCIENCE. There's only a few groups in the Isles that actively target civilians in the street - like the Vahzilok in Cap Au Diable - and I like that. It suggests a certain code of honor among villains that they only take on those that have signed up for the life by putting on a costume. "No women, no kids" - Leon. It's one of the reasons why Westin Phipps evokes such strong reactions - he absolutely crosses that line and drags our characters along with him. On a less meta level it's easier to switch back and forth between targets with tab when I'm only able to target hostiles.
  4. I love how much character this game gives to even minor NPC factions, and as such I've had a lot of this type of character over the years. A couple of my favourites: For Longbow, Agent Wray - Beam Rifle/Devices Blaster - "We want you to test this new prototype weapon. Just don't call it a disintegrator rifle - we get enough bad press as it is about the flamethrowers." For Hellions/CoT - Tempter - a Girlfriend from Hell possessed by a demon of the Circle of Thorns during a fight in the Hollows. Since they can't decide which kind of villainy to do - snatch purses or destroy the world - they'll be a hero instead since that way they can fight both Hellions and the Circle. (Broadsword/Fire Armor Scrapper with a flamberge.)
  5. Whilst looking around Aeon City for a civilian whose name began with an M I ended up fighting two Goldbrickers, three Luddites and at least half a dozen Arachnos goons. All this to answer my idle curiosity about how long I'd been on that character. The lack of a /played command is filling the streets of the Rogue Isles (and Paragon City) with incidents of unintentional violence. Please implement a /played command to tell us how long we've been on a character, and so keep the streets clear for incidents of intentional violence.
  6. Reporting the same issue with Energy Blast/ on my Blaster. As described in the previous posts it appears to be triggered by using Sniper Blast. This is the only power in the set I have set to the alternate animation. After using it my other abilities use the alt animations for the next few attacks. Or don't - it doesn't happen every time. Seems to only happen after a fast snipe, but I couldn't swear to that. Edit: After doing some testing it definitely appears that the animation swaps only happen after a fast snipe. Not every time, but nothing else triggers it, including slow snipes.
  7. It's been quite a while since I last played a Warshade and I'm noticing a couple of inconsistencies. I can't find anything related to them in patch notes so was hoping that someone familiar with the AT could clear a couple of things up for me. The text descriptions for Shadow Blast and Dark Detonation both say "may knock down", but when I click on the power icons the info still shows knockback. I know that KB is a contentious subject so I'm wondering is this just a typo in the description or is it an intended change? When I've hit a mob with Shadow Blast it still does KB (when it triggers.) I haven't tried Dark Detonation yet. Also the green rings that signify the -Rech, -Spd debuff effect from some attacks aren't showing on the mobs I'm hitting with those attacks. Is this intentional? Is the debuff still taking effect? The absence of any visual is slightly disconcerting.
  8. I think a couple of interesting points have come out in this discussion. Firstly, that those "Earth For Humans!" billboards are arguably more jarring to see now than they were pre-shutdown due to them mirroring a rhetoric that's become more prevalent in the USA, and elsewhere, in the intervening 7 years. I say arguably because Vanguard has never been a clearcut 'good' organisation, and given what we discover about the Rikti their "Earth for Humans!" rhetoric is decidedly ironic. If CoH had launched today those billboards would have been taken as a none too subtle jab at modern politics, but it's really a comment on Vanguard and the post-Rikti War mindset they represent. Secondly, if there's one group in Paragon City that would be singled out in this way it is Warshades. That they are distrusted and isolated even within the hero community is a major theme of their story - as early as the level 5-9 arc an enemy group straight out confirms that the reason they target Warshades is because Warshades have no friends or allies. Of course whether or not Dan Petro's posts are in good taste remains a matter of individual preference. Me? I'd say of course they're not, but then he is a PVPer :)
  9. Assign a secret number to Ms. Liberty and calculate it as follows: +1 for each player in her vicinity. +2 for each MM pet. +1 for each aura. +3 for each player making tailor changes. (She's trying to train up and coming heroes, stop asking her if that colour of cape clashes with your costume/hair/power blasts) +10 for each spines/fire Brute. When the number is reached Ms. Liberty aggros and attacks all players in range. One they've been crane kicked halfway to Prometheus Park a few times they'll learn to keep their distance.
  10. Even without the XP boost it's easy to outlevel these contacts now, due to the XP rate having increased over the years so that the lower levels go by faster. Exactly this. I particularly think it's a shame that people may be missing out on Mr. Bocor, since he has a good arc, and also gives you the first opportunity to fight the Sea Witch before she reappears as an EB in Sharkhead.
  11. I'm going to use Port Oakes as an example - there's probably others but these are the contacts I'm most familiar with. As it stands at the moment it's really easy to outlevel 3 of the 5 contacts in Port Oakes - Mr. Bocor, Angelo Vendetti and Billie Heck only hand out their story arc missions if you're between level 5 and level 9... and the chances are you won't be by the time you're offered an introduction to them. If you do the new Mercy story arc - Kuzmin to Firewire/Weber to Harris you'll likely be level 8 by the time you hit Port Oakes. Since you need to do three papers and a mayhem to get your first introduction you'll very likely be level 10 by the time you do. Likewise if you do Kalinda and Mongoose, or Burke and Dr. Creed, you'll again be level 8 or so by the time you arrive in Port Oakes. Even moreso if you do Dr. Graves along the way. So there's only two ways to reliably get one of these contacts. a) Turn off XP for a bit, which I'd prefer not to do because... oh alright, because I love that level up ding too much. Or b) go to Oakes after Kalinda, or after Burke or after Firewire/Weber. The downside of that being that the street mobs in the zone will be mostly red or purple to you. That run to Drea the Hook through Dockside can be a bit rough at level 5 or 6. It just seems a waste of three contacts that they're so easy to outlevel, leaving Oakes with only Veluta Lunata and The Radio. Now I love Radio Free Opportunity - it's one of my favourite contacts in the entire game - but I don't want to tune in every time I run an alt through that level range, and the only other option is to go to Cap au Diable at level 10 and start dodging those red and purple mobs. I'm pretty sure that every enemy group in the three arcs I've mentioned goes up higher than level 10, so would it be possible to extend Mr. Bocor, Vendetti and Heck even just to level 15? My alts would thank you.
  12. It's not entirely untrue. A mid-level Brute with SOs or basic IOs is going to be squishier than a similarly equipped Tanker, and there were times on live when my MM was more able to take point on teams than a Brute thanks to bodyguard mode. The reason this idea is so discredited now is, I think, twofold. Firstly, most of these discussions revolve around highly optimised 50+ builds with a ton of IO set bonuses and probably also Incarnate powers - and that's a whole different game from comparing the relative merits of ATs during levelling. Secondly, we have Brutes on blueside now, and the trinity - which places so much importance on someone being a designated tank - has always been more prevalent as a playstyle on blueside than it ever was on redside. The playstyle menu casts its net rather wide, I think. If it didn't MMs would be the only real choice under Pets.
  13. + 1 If I'm kicking off a new hero I try to do so during off-peak hours for this reason.
  14. It's usually possible to predict the runners. If the group is talking about buying/selling something (weapons/superadine/whatever) then the seller will almost always take off as soon as the group is aggro'd. Purse snatchers do the same thing, and amusingly if you don't run after them and defeat them the NPC you just saved will just stand there and not give the usual thank you speech, since you didn't get her purse back!
  15. If this is a joke post it's the funniest thing I've read all day. if it's not a joke post... it's still the funniest thing I've read all day. I do wonder though... how do you know your members don't have secret second accounts which they use to get their squid on under an assumed name? I suggest installing some kind of spyware to send out an alert if it registers excessive amounts of purple on their monitors. You can't be too careful...
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