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Guardia

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  1. Not sure if this is at all possible given the spaghetti code, but... An invisible flat panel that makes anything on the other side of it also invisible. We've all seen odd behavior on some transparent items than causes certain textures on the other side to vanish. What if this could be exploited so you could hide parts of the base without having to have a visible wall to do so.
  2. Once again, just basic two sided tintable surfaces suitable for walls and floors. Of various sizes like the Ledges set of platforms. Pleeeez!
  3. Single horn version of the Rhino Horn, please. And maybe a set of the dual horns with one horn broken?
  4. Suspenders. We have Tactical Suspender, no actual regular suspenders. Also, halter top pattern. We have a strapless dress option but no strapped one?
  5. They are a little on the thick side, but the Dock pieces are nice for wooden walls, and the Ledges platforms for dark tech walls. Just rotate them up on edge.
  6. I would love the Tech Balcony pieces with open edges to have those edges closed off and textured. Also versions of the balcony corner pieces that do not have railings. -g
  7. For those unaware, at one point during Live, City of Heroes ran in game advertising via the various billboards scattered across the zones. Companies could pay to have their products appear on those billboards. Now, this feature was never particularly successful. Only a handful of ads were ever contracted, and a lot of folks didn't even see those as you could opt out of seeing the ads in the settings. I am wondering... is the system still part of the client/server code? Can custom ads still be put into the game? Can anyone think of clever new uses for this feature if it works? -g
  8. Related topic, is there a particular reason to maintain the shards/threads separation? Shards seem like a needless extra duplicate system on top of threads. I don't think much would be different if Shards and Notices were replaced in the drop tables with Thread related rewards.
  9. Threads to Empyreans would absolutely work and probably require minimal coding.
  10. Maybe not all of it, but I can't be the only one that has some characters that are "done" with Incarnate stuff and have banked a large amount of the now mostly useless salvage, while having other characters are in dire need of that salvage. -g
  11. Would like an "always on" version of the A.C.C.A.H.U.D. plz. Heck, more holographic costume pieces. And the ability to set body parts to translucent in the editor, and not have to use an IO slot for the effect.
  12. Well, there's Uranium Yellowcake. You might get superpowers if you eat it. Or die. One or the other. (Plz don't eat it) -g
  13. Am I missing something, or does the Time powerset contain absolutely no buffs to movement speeds? There's de-buffs to enemy movement, but no ally movement buffs that I can see. Seems weird. -g
  14. Could use the Dock pieces. Wooden and come in many sizes.
  15. The /AH command doesn't work in any instanced zones, because accessing the marketplace at all from them apparently causes major glitches / code problems. 2 and 3 seem like good ideas. 3 might be difficult, as characters have a lot of data to store and the bases already have issues with storing too much data (They are stored as a continuous text string, which has to be the least efficient way possible) 4 would require pathfinding A.I. which does not exist in the bases. You may notice pets don't follow you around in base for this reason. Would require massive overhaul of the system for this to happen.
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