Jump to content

jojogladco

Members
  • Posts

    98
  • Joined

  • Last visited

Reputation

92 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Played this for several hours across Storm/TA, Storm/Atomic Blaster. Storm/Storm Corrupter and Defender. Loved it. The animations feel powerful and there is a visceral satisfaction when Storm Cell and Cat Five start procing off bolts from your attacks and just melt spawns. This is one of the only sets that I find fun to play with 0 procs in the attacks, just straight sets slotted.
  2. Email+Inspirations. Unstoppable combo that tears through any and all content no matter the powersets.
  3. Option to change base tohit seems to be gone > To the right of the Help menu they added a new drop down that lets you select relative enemy level from -4 to +7 and applies the right mods for to hit and so on. Option to edit database/powers manually seems to be gone > This is now an "advanced mode" that got hidden and can be restored with CTRL+SHFT+ALT+A Math seems off in many things. The Critical Strikes for scrappers seems to be perma-active no matter what you untoggle, and gives ridiculous damage numbers on "average" > Couldn't figure out a way to fix this one Double click to remove slots is also off in this build but seems like that was on accident and will get turned back on whenever they push the next update.
  4. If you're using the newest version of MID's it now contains multiple databases for multiple versions of City of Heroes and defaults to a generic database that does not contain all of the IOs/Power that Homecoming uses. If you go into options, change database to homecoming and then reload the build it should load up the missing IO's. At least these steps worked for me.
  5. I'm not noticing a dip in survivability on my high end solo only toons. Tested with Corrs, Brutes, Scrappers and Defs against Council, Cims, Malta and Arachnos. The easy factions were still easy, the harder factions were still harder and the only way for it to be a challenge at all on a fully kitted out toon was to ignore the fact that inspirations exist and ignore priority targets.
  6. Playing through with a Symph/Storm Controller the set felt fluid and fun from low levels and after boosting to 50 and fulling kitting out felt like a monster. Might be the 1st confuse power I just can't be bothered to use, but because everything else in the kit just melts face and makes that extra bit of mitigation feel not needed.
  7. Testing on a Son/Storm Corr. AOE chain is gapless and all 3 being cones feels nice not to have to move a lot. It would be nice if the areas were normalized to just let you hit the same area with all 3 back to back. ST it took the same amount of attacks to bring down a Level 54 boss as it takes my Fire/Storm Corrs and 1 more than it takes my Ice/Storm Corrs. Over all enjoy the changes. This has turned a set I'd never have used into one that I'll level up a couple of toons with.
  8. Plant/Storm is very fun. While you do get Seeds early the build doesn't really tend to come together until later in the 30s when you can add Tornado and LS to the fun. Plant/Dark is a really smooth leveling progression with fun power picks nearly every level. This was the 1st toon I solo'ed an ITF with so you can do pretty much all content with one if you like.
  9. Pylon Swam Missiles are AOE and Lethal. https://cod.uberguy.net./html/power.html?power=rikti.war_zone_pylon.swarm_missile
  10. Question @Bopper, Took me forever to find it, but Powerhouse said on discord back on 2/8/21 that pure DOT attacks get a 7.3% buff in the damage formula. So Frost should come out to 1.616 scale right? Which is really close to the 1.62 we see in game. It seems like the regular damage is being correctly calculated using the 2' discount and the 7.3% buff, but the critical is obeying the base damage formula.
  11. I was on bitching with Centurylink help via Twitter and just came to say that it appear to be back up.
  12. Thanks for the quick reply. I'd done a quick search before posting and the only other forum result I found was from someone else with the same memory I had and they are a pretty well know poster who generally has good info. The last line being the relevant line here. I must just have a faulty memory of this power.
  13. Am I crazy or did the Hasten crash used to be avoidable prior to the Issue 27 Page 3 update? My recollection is that if you could achieve perma-hasten then the 15 end crash as the 1st instance of the power expired would be avoided. Right now I'm seeing in the combat logs that Hasten is recharged and cast, and then 3-4 seconds later when then 1st instance drops off I'm seeing "Your Hasten drains 14.99 points your of endurance" My apologies if this is in a patch note I missed or my memory is failing me and it was always this way.
  14. The ITF is easy enough to solo at +4/8 with a wide variety of builds and classes. Even been done by an Emp/Beam Rifle Defender. Other TF/SF don't seem to be as popular for solo runs but most have been done. If you lower difficulty down to +0/1 Then it just comes down to if you're able to burn the AVs down or not. Envenomed daggers can help greatly with this.
  15. For Primaries the AOE are 10 targets normally and Cones are 6. Except for Water which is broken and has the caps from other ATs so 16/10 for AOE/Cone. For Secondary Ground Zero has the same 30 target cap on all ATs and Burn hits 5 targets. In the APP/PPPs things are all over the place. For example Psychic Shockwave is 15ft 16 targets, Engulfing Darkness is 15 feet 10 targets and Fire Sword Circle is 10ft 10 targets, but they are all PBAOEs. At some point when CPH does a pass on Sentinels I'm sure Water will get fixed and the APP/PPPs will get normalized somewhat. You can parse through them all on CoD if you're bored enough. https://cod.uberguy.net./html/archetype.html?at=sentinel
×
×
  • Create New...