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Chance Jackson

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  1. I support the idea of powerset diversification as a way to bring about combos that aren't available or simply not available in the ATs you want them in but they shouldn't compete with established powersets for picks & slots, ideally should be available at level 2 & their own separate system sort of like how Incarnate powers work
  2. If you have a linux modded ps4 load up wine & give it a shot
  3. That really ought to be determined by values of the dmg buff vs res debuff & how much dmg is already being buffed *Dmg buffs effects base dmg of applicable damaging powers, players, pets etc at the damage cap(rare & for limited time only, buy today) can't benefit from more dmg buffs, neither can judgment attacks, nor pseudo pets summoned before the dmg buff, etc *Where as -res on a target boosts dmg done by any source on that target but effectiveness is resisted by target's dmg resistance(iirc) More often than not -res is better than +dmg buffs of the same percentage
  4. Machinegun Mastery APP for Melees There is very little that ties the melee APPs together some have buffs others might have debuffs, some have multiple aoe attacks so I'm giving myself the latitude to copy the Patron Pool pattern brutes get These powers are either from Assault Rifle, Soldiers of Arachnos or Mercenaries -Burst -Venom Grenade -Wide Area Web Grenade (AOE Immob with -kb) -Heavy Burst -Seasoned Veteran a rifleman pet equivalent to a PPP pet, same powers as the Commando henchmen but with the the Spec Ops henchmen's rifle, outfit & snipe power Seasoned Veteran flavor text: This rifleman has survived many armed conflicts, doing murky things at the behest of self-serving nation state power brokers for pennies on the dollar, now this soldier will only contract his services out to those he believes in, for causes he truly believes in (or for top dollar)
  5. I don't agree with OP, i see incarnacy as the Power Cosmic/Color Spectrum Rings/Chaos Emeralds you can be Magic, Mutant, Science, Etc & get a boost to your inherent traits, prexisting powers & gain new abilities & i don't see why that would be an undesirable path to power regardless of inherent origins
  6. Get well soon! Had i known about this contest i would have come
  7. I know i already posted a signature power creation request but i also want Copy powers! Characters with the ability to copy powers or steal them(copy & deny the use of someone else's powers) have been around for decades Megaman Kakashi & all Sharingan users Peter Patrelli & Silar Bankai stealing Vandenreich & 9th Espada Chrollo Lucilfer & Leol Etc I'd like to see a new grey faction of elite mercs who specialize in countering powered beings using copied powers along with their assigned power sets -Inferior copy, low accuracy, quick recharge, all abilities copied remain until copier's death (minions can only copy ST & PBAOE attacks) -Superior copy, Auto hit, only bosses & above get access, 2 minute recharge subsequent uses overwrite prior copied powers -Steal, only EBs & above get access. 4 minute recharge a stolen power can't be used by player toons for 4 minutes or until the thief is defeated(AVs & above can steal Incarnate abilities) Beat a Copy Corp AV for the 1st time & get all 3 copy powers as temps that last 7 days in game time & can't be refreshed until extnguished, subsequent charges last 1 day in game time. All copied abilities last for 7 days in game time, players can't steal other player's powers
  8. Lots of stuff I want has been suggested already so I'll just add that i still want a create a power system Allowing toons to have their own signature powers
  9. By your powers combined... hehe I support it call it elementalist allow for wand & no wand versions of powers & call it a day
  10. I almost never take a travel power, there are just too many other powers i want to fit a travel power into the build except i have Mystic Flight on my magical defender as it really fits the theme & i needed 2 Sorcery powers to get Rune of Protection
  11. I unironicly want this especially with the "love your enemy" confuse power but replacing the t8
  12. My suggestion is only for those who want weave without boxing or kick if they still want the immob resist(or better yet protection) they can still grab boxing or kick on top of weave, nothing changes for them unless the combo boosts it to immob protection which is better As for nerfing tough, or weave especially for some far from universal, arbitrary conception of balance, hard pass.
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