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SwitchFade

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SwitchFade last won the day on October 19 2023

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  1. Well kids, it's been a blast. I stopped playing when this hit beta. I may drop in from time to time to say hello, but much of this is not my flavor. Devs, I do appreciate that you brought the only game I have really played back to us and the last 4 years have been amazingly fun! No hard feelings, glad I could relive CoH and revel in the nostalgia and I will always be eternally grateful to the Dev team; you brought back the past! Good luck all, stay safe and remember..... No Capes!
  2. I'll probably not be logging in again for quite some time, if ever. Time to hand off to the new guard.
  3. If this is true, now not only bonfire is borked but earthquake as well. Even if this is a bug and earthquake is "fixed," bonfire is still terrible. Really, now accepts acc enhances? So, I now have more slotting variety to make up for the fact that it's smaller radius, hits so infrequently as to be laughable and is now not auto-hit? What's next, adjust ice slick? How about adjust down volcanic gasses? Also, I think stalagmites, mass confusion, cinders, fearsome stare, singy and seeds are all OP. Can we get these reduced too? Sigh. Well, it was fun while it lasted.
  4. Dark Miasma > Shadow Fall: Now only affects teammates and leaguemates. Storm Summoning > Steamy Mist: Now only affects teammates and leaguemates. Cold Domination > Arctic Fog: Now only affects teammates and leaguemates. Why? helping random lowbies as I cruise zones is part of the awesome community and social feel. I mean, haven't we all paused to speed boost, heal, defense buff or mist someone who is in trouble?
  5. Gonna have to agree on this one, making it cost more is unnecessary
  6. Darn, I was hoping! As far as I can tell, the change to bonfire was intended to be global, even though the notes called our epic only
  7. This is a really great idea, could they have say, a 50/50 chance of rez/nictus fragment spawn? That would cut the dreary in half, and give even more flavor to the spawn kit at least. What an interesting idea, sbloyd!
  8. This is a really good point, I have in unai kemen arc, the council map with 20 portals and rocket council, a chill map I only solo for some fun and relaxation. If these guys change, all my toons that save this map for solo smash fun will have a huge impact on their play. Mind you, I do not farm, nor do I PL, I play every toon up on content after planning the build in mods, both teams and solo. In fact, once I 50, I like to exempt, and you can routinely find me in LFG broad asking to join low y teams. Back on topic though ... I use this map on many toons for a good measure of SO build strength and how IO builds compare. I'd really like to know if this group will change.
  9. Still not seeing. The devs stated the bonfire changed affecting non-epics was not intended? Not finding that. Anyone have the link?
  10. If a stalker at full kit can only run at 2/8, then a controller? A MM? You can't make everything universally the same difficulty, some ATs are naturally going to be more powerful, and that's OK. I get there's a desire to adjust for the power creep, but.... The council are way over tuned. It's a dreary slog forcing play on even the most resilient ATa down to MUCH lower diff. Needs to be dialed back, the new lts and bosses reduced in the "meat bag" area, only one spawn of their summons per group, less of a chance to rez, less prevalence of neg energy, because every set is weak to it (nearly). Unless you're going to buff ene/neg ene res and def by 20% across the board. Sure give them new kit, but like I said, some of us continued to play because of. Fun. Now, not so fun. Ps. If you plan to make normal play 0/0 or 2/4 at most, then you'll need to buff rewards so the old 4/8 is the new 2/4.
  11. Speaking for myself, I very much appreciate this information. Knowing the intent was important, as bugs or unforeseeable impacts are absolutely understandable. Thanks again.
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