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RussHood

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About RussHood

  • Birthday 01/01/1004
  1. Looks to me like the dmg/resist "bug", and it is using the resist ED softcap rather than the dmg one?
  2. I didnt even realize dark mastery had a larger pbaoe than soul's. Soul mastery feels like it is using the dark melee template, where dark mastery was actually tuned for ranged AT from the start. Imo the level unlock (power order) of the epics seem a bit arbitrary at times, and shouldnt affect the power's effectiveness.
  3. This is WAI, the difference is, you are using LESS total % of endurance because you have MORE end. This is accurate, because the static number, has remained the same, while the percentage changes based on values
  4. Imo, as a long time cold defender, current frostwork is sub par. It has very limited usefulness, as it is single target with a decent cooldown, and works best as a preventative measure. The max HP caps limit its usefulness further at endgame with accolades and set bonuses come into play. The minimal regen bonus is mostly negligible on most AT. Making it absorb however allows the power to function at intended capacity from min level into incarnate territory, it allows it to be a 'save a teammate' type power, or 'beef the tank' if needed. Which would actually make me want to use it in more standard situations. As much as i would like the versatility to heal as a cold, healing is supposed to be the lacking element in this powerset.
  5. Burn has an accuracy check on the large upfront damage, then lays a psuedo-pet that ticks away, causing enemies to want to reposition. The power is perfectly balanced for it's intent, and does not need any changes.
  6. This is just another symptom of the age/spaghetti-ness of the code. Certain targets/actions will break or cancel animation sequences. It may look a little funny, but has no negative impact (aside from immersion)
  7. For how great Cold is, it doesnt seem to be a widley used powerset (from my experience, maybe due to being late bloomer.) However, once you get your last 3 powers, it begins to shine. Then you stack global recharge and it starts to become godly. I love my cold/sonic, turns AVs into marshmallows.
  8. Once per map meaning you need a loading screen to allow the power to be activated again. This is how i remember it from live, i may be wrong Detoggling early allowing its use again is intersting to know
  9. If what i hear is correct, the bonuses stacked up from IOs allows SR to softcap defense without elude, effectively making it useless as it doesnt add any extra effective survival, but still crashes you at the end
  10. As far as i have heard, all interface DoTs are not functioning properly atm, but the debuffs are
  11. Steam jump and the jump pack were designed to be used once per map (for whatever reason i cant remember atm) but it being grayed out after recharge (and detoggling after a certain period) are WAI (working as intended)
  12. Other winners include but not limited to: Energy blast/manipulation, storm, fire control: bonfire, any nova/resurect with kb component
  13. Theres a reason programmers have the unfortunate nickname 'code monkeys', users and executives are IGNORANT to exactly how intricate and precise coding really is. Heck, even simply changing a variable can throw the whole system out of whack. 'Minor' alterations in how a program works can end up being a task of reinventing the wheel. I have great respect for people who work tirelessly to make us only have to simply 'click' thing x to accomplish y Edit: misunderstood specific topic, need to have coffee before posting
  14. Can I complain I dont get a purple every run as well /s My main is vet 23 and ive got maybe 10 catalysts, so no, ther likely isnt anything wrong
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