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Coyotedancer last won the day on December 29 2023
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3345 ExcellentAbout Coyotedancer
- Birthday January 1
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A MM style class where your minions spawn confused
Coyotedancer replied to gabrilend's topic in Suggestions & Feedback
I was going to say "Oh look. It's the Troll AT." But Drama Queen works, too. -
How would your toon fit in the world?
Coyotedancer replied to SpookTheHerd's topic in General Discussion
Some of my magi would be contacts in and around the temple ruins in Primeva on the villain-side... Their missions would probably involve getting artifacts and books back from various heroes, the MIdnighters and the Arachnos goons who've been shamelessly looting them. The Head Librarian has been making a stink about losing bits of his collection for years. They could be introduced by Maros. Kai would have to be a Midnighter contact in Founder's Falls. Her missions would involve Old Magic, the university History department and a few misdirected boxes of mail-order Wailers.- 23 replies
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'Still waiting over here for the female model to get the rest of the Oranbegan bits that the male models got years ago... If I have to play the stupid Aether game to get them? So f-ing be it. (No. I'm not going to just "give up and shut up" about that. My lady mages need those pieces! 😅 )
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I have a whole flock of white-winged and black-winged characters... But they're neither angels nor demons. My "bird-things" are a non-canon species of Rularuu. They're Faathim's creatures. 🌞
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We all need to leave this game. It's too good
Coyotedancer replied to temnix's topic in General Discussion
I was ready to Ignore List this poster just for endlessly spamming the forum, but held off thinking that they might eventually have something interesting to say. I'm no longer going to hold on to that illusion. -
Patch Notes for March 5th, 2024
Coyotedancer replied to The Curator's topic in Patch Notes Discussion
I still have Win 8.1 on my ancient little second generation SurfacePro. And yes. I've played City on it. 'Ran just fine. -
Homecoming Provided Shard and AT Breakdowns to Massively OP
Coyotedancer replied to Lunar Ronin's topic in General Discussion
I suspect that's it, yeah. Most of the other Stalker players I run into are solos. Stalkers... The Few. The Proud. The Stabby. 😎 Stalker: 15,033 -
What would you say to trash talk each enemy group?
Coyotedancer replied to KaizenSoze's topic in General Discussion
That's just COLD, dude. So, so cold. 🤣 -
What would you say to trash talk each enemy group?
Coyotedancer replied to KaizenSoze's topic in General Discussion
<_< >_> I call Shivans "Gummy Bears". -
Hey, I didn't know this about Ninja Run!
Coyotedancer replied to temnix's topic in General Discussion
If you like bouncing around with Ninja Run, consider making a character with the Super Jump/Super Speed combo. Running those together is just great fun... once you learn how to avoid every bus stop and powerline in the city. 🤣 -
It's all over the place for me, depending on the character's AT, power sets, level and how they are (or aren't, as the case may be-) built. A leveling Stalker on SOs only? I go with higher level enemies in lower numbers... +2/x2, say. I raised my last brute the other way around, Xi had much higher numbers of goons, but only at +1. "Finished" characters also vary a lot. A good 'cruising speed' setting for my Demons/Time Mastermind is +2/x6. My favorite 'boss fight' Brute is one of those +4/x8-or-bust types. It's go all the way or go home with her. I don't have many like that, but it's fun to rampage with the ones I do have. Most of the gang are much lower key.
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Badges, what they have become, and what they could become.
Coyotedancer replied to Wavicle's topic in Suggestions & Feedback
I'll never say no to more cool titles, which is really what badges amount to for me these days. I don't chase them for their own sake anymore, but toss out one with a title that I want on some member of the crew? Yeah. I'll jump through pretty much any silly hoops I have to to get the thing. 🤣 -
[OPEN BETA] Patch Notes for February 29th, 2024
Coyotedancer replied to The Curator's topic in [Open Beta] Patch Notes
My melee characters thank you guys for that. Doubled-up Tar Patches really were a royal pain in the proverbial rump. (And head. And ribs. And spleen. And-) -
The slo-mo pursuit of escaping mobs
Coyotedancer replied to AndrewM's topic in Suggestions & Feedback
The player character movement suppression is a hold-over from the Old Days... And given just how **MANY F-ING RUNNERS** the game has amongst the goon-squad, I've been asking for it to die in a fire for literal years. Even back in the retail days. Either make them subject to the same snail-in-glue effect we are... Or set us free. (And no, Chairman. It's in no way limited to Follow. Movement speed suppression hits all of us when our characters are actively in combat. Try taking off after a fleeing Longbow Eagle or a Sky Raider Wing guy when they jet off across the map. That few seconds of moving in slow motion as you watch them run for the far corner of nowhere at top speed? That's what we're talking about.)