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  1. Ice/Fire is still my favorite, though currently looking to rebuild him.
  2. Have the parser up and running, now. Yay! Attached my error log thus far. Hope it's useful! Errors.log
  3. View->Drops It's not a great user interface, as all the drops are treated the same...recipes, salvage, Vanguard merits, regular enhancements...but at least it gives you a count. Thanks! Apparently I'm blind.
  4. Pardon if this has been suggested already, but is there a way to get HeroStats to track recipe/salvage drops?
  5. When leveling you might also consider adding Endurance Reduction to your attacks. The faster you are able to attack (more attacks, Recharge Reduction, etc.) the faster your Endurance tends to fall.
  6. Just wanted to put this out here and see if anyone had any advice/thoughts, particularly in regards to recommended Incarnate slotting. I'm not at all certain the Recharge boosts are necessary/worthwhile but left it in for the moment. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Ice Armor Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Frozen Armor (A) Luck of the Gambler - Recharge Speed (3) Luck of the Gambler - Defense (3) Gift of the Ancients - Defense/Endurance (5) Gift of the Ancients - Defense Level 1: Scorch (A) Superior Gauntleted Fist - Accuracy/Damage (40) Superior Gauntleted Fist - Damage/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (45) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Chilling Embrace (A) Pacing of the Turtle - Chance of -Recharge (15) Impeded Swiftness - Chance of Damage(Smashing) (46) Endurance Reduction IO Level 4: Combustion (A) Scirocco's Dervish - Accuracy/Damage (5) Scirocco's Dervish - Damage/Endurance (7) Scirocco's Dervish - Damage/Recharge (7) Scirocco's Dervish - Accuracy/Recharge (11) Scirocco's Dervish - Accuracy/Damage/Endurance (11) Scirocco's Dervish - Chance of Damage(Lethal) Level 6: Wet Ice (A) Endurance Reduction IO Level 8: Hoarfrost (A) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance/Recharge (9) Panacea - Heal (13) Numina's Convalesence - Heal/Recharge (13) Numina's Convalesence - Heal/Endurance/Recharge (15) Steadfast Protection - Resistance/+Def 3% Level 10: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Shield Wall - Defense/Endurance (48) Shield Wall - Defense Level 12: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 14: Boxing (A) Accuracy IO Level 16: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Glacial Armor (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense (19) Gift of the Ancients - Run Speed +7.5% (23) Gift of the Ancients - Defense Level 20: Weave (A) Serendipity - Defense/Endurance (36) Serendipity - Defense/Recharge (36) Serendipity - Defense (37) Serendipity - Defense/Endurance/Recharge Level 22: Icicles (A) Armageddon - Damage (23) Armageddon - Damage/Recharge (25) Armageddon - Accuracy/Damage/Recharge (25) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 24: Taunt (A) Mocking Beratement - Taunt/Recharge (46) Mocking Beratement - Taunt/Recharge/Range Level 26: Energy Absorption (A) Efficacy Adaptor - EndMod (27) Efficacy Adaptor - EndMod/Recharge (27) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense/Recharge (36) Shield Wall - Defense/Recharge (37) Shield Wall - Defense/Endurance/Recharge Level 28: Fire Sword Circle (A) Superior Might of the Tanker - Accuracy/Damage (29) Superior Might of the Tanker - Damage/Recharge (29) Superior Might of the Tanker - Accuracy/Damage/Recharge (31) Superior Might of the Tanker - Damage/Endurance/Recharge (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (31) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 32: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 35: Tactics (A) Endurance Reduction IO Level 38: Incinerate (A) Crushing Impact - Accuracy/Damage (39) Crushing Impact - Damage/Endurance (39) Crushing Impact - Damage/Recharge (39) Crushing Impact - Accuracy/Damage/Recharge (40) Crushing Impact - Accuracy/Damage/Endurance (40) Crushing Impact - Damage/Endurance/Recharge Level 41: Greater Fire Sword (A) Crushing Impact - Accuracy/Damage (42) Crushing Impact - Damage/Endurance (42) Crushing Impact - Damage/Recharge (42) Crushing Impact - Accuracy/Damage/Recharge (43) Crushing Impact - Accuracy/Damage/Endurance (43) Crushing Impact - Damage/Endurance/Recharge Level 44: Hibernate (A) Numina's Convalesence - Heal (46) Numina's Convalesence - Heal/Endurance/Recharge (48) Numina's Convalesence - Heal/Recharge Level 47: Vengeance (A) Luck of the Gambler - Recharge Speed Level 49: Permafrost (A) Impervium Armor - Psionic Resistance (50) Impervium Armor - Resistance (50) Impervium Armor - Resistance/Recharge (50) Impervium Armor - Resistance/Endurance Level 1: Brawl (A) Accuracy IO Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 2: Rest (A) Healing IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (17) Numina's Convalesence - Heal/Recharge (17) Numina's Convalesence - Heal Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod (21) Endurance Modification IO ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 7.06% Defense(Smashing) 7.06% Defense(Lethal) 4.56% Defense(Fire) 4.56% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 8% Defense(Psionic) 11.13% Defense(Melee) 3% Defense(Ranged) 6.13% Defense(AoE) 7.65% Max End 41% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 67.5% Enhancement(RechargeTime) 7.5% SpeedFlying 246 HP (13.13%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 95% MezResist(Held) 95% MezResist(Immobilized) 95% MezResist(Sleep) 95% MezResist(Stunned) 95% MezResist(Terrorized) 95% 13% (0.22 End/sec) Recovery 106% (8.28 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 20% Resistance(Smashing) 20% Resistance(Lethal) 17% Resistance(Fire) 17% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 24.5% Resistance(Toxic) 30.5% Resistance(Psionic) 15% SpeedRunning
  7. My main reason for taking the Taunt skill isn't to get aggro on me. That's just a nice benefit. I take Taunt for the -Range (75%) to bring stragglers in closer.
  8. If I, for example, drag the character in slot 1 of page 1 to slot 2 of page 3 (this one being a Create Character slot), once I leave character select this order is not preserved. This occurs regardless of which page/slot a character is moved to. Once I hit Back (to server select), Next (to log in a selected character) or Create Character (to enter character creation) the order reverts. Game is installed in C:\Users\Public\Games\City of Heroes The issue seems to be that C:\Users\Public\Games\City of Heroes\<account name>\playerslot.txt isn't being written to, currently. Mine contains 16 lines in the format of: "AccountName" "ServerName" "CharacterName" "Slot#" I can manually edit positions in the text file and they are preserved on the character select screen but re-ordering positions on the character select screen gets..wonky. Edit: After manually entering all characters in playerslot.txt I can manually adjust character position by changing the "Slot#" value. If set in the text file it cannot be modified from within the game. Note - Character Select Screen states I have 22/1000 slots used while I only have 21 characters. This discrepancy may be related? My playerslot.txt file was corrupted at some point and caused a discrepancy, hiding one of my characters on the Character Select screen. Deleting the file allowed the character to reappear and allows proper managing of the character list but does not save order once the game is exited. The file does not appear to be recreated. This testing has been done with my anti-virus (Bitdefender) uninstalled/computer rebooted.
  9. I was curious if anyone has an Ice/Fire Tanker build up-to-date for 'current' content.
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