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Straenge

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  1. Personally I would like to see a change in content a little. The Heist mission in the Blockbuster is actually fun and not just "go kill everything".. would love to see more like that as well as implementing other non-combat missions or even day jobs where you actually have to do something.. maybe a secret identity system as well for perks.
  2. Thanks for the suggestions! So I think this is a bit sleeker while adding a bit more proc damage/control. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spooky Bastard: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Sorcery Power Pool: Teleportation Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg(5) Level 1: Twilight Grasp -- CldSns-ToHitDeb/EndRdx/Rchg(A), CldSns-Acc/EndRdx/Rchg(7), Mrc-Heal(13), CldSns-Acc/ToHitDeb(13), CldSns-%Dam(34) Level 2: Blind -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/Rchg(9), BslGaz-Acc/Hold(11), GhsWdwEmb-Dam%(11) Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(7), CrcPrs-Conf(21), CrcPrs-Conf/EndRdx(25), CrcPrs-Acc/Conf/Rchg(31) Level 6: Hover -- LucoftheG-Def/Rchg+(A) Level 8: Tar Patch -- ImpSwf-Dam%(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Howling Twilight -- Stp-KB%(A), Stp-Acc/Stun/Rchg(19), Stp-Acc/Rchg(27), Stp-Acc/EndRdx(36), Stp-EndRdx/Stun(40), Stp-Stun/Rng(42) Level 16: Shadow Fall -- GldArm-3defTpProc(A), Ksm-ToHit+(17), StdPrt-ResDam/Def+(19), LucoftheG-Def/Rchg+(43) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-Dmg/EndRdx(23), ExpRnf-Acc/Dmg/Rchg(25), SlbAll-Dmg/Rchg(31), SlbAll-Build%(33) Level 20: Flash -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(23), BslGaz-Acc/Rchg(34), BslGaz-EndRdx/Rchg/Hold(37), Lck-%Hold(37) Level 22: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(36) Level 24: Mystic Flight -- Flight-I(A) Level 26: Spectral Terror -- WiloftheC-Rchg/Dam%(A), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), WiloftheC-EndRdx/Rchg(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42) Level 28: Soul Absorption -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(31), CldSns-%Dam(37), CldSns-Acc/EndRdx/Rchg(45), EnrMnp-Stun%(50) Level 30: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-ToHitDeb/EndRdx(48) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), SuddAcc--KB/+KD(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 38: Dark Servant -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/Rchg(39), NmnCnv-Heal(43) Level 41: Disruptor Blast -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg(48), FrcFdb-Rechg%(50) Level 44: Summon Tarantula -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Rchg(45), CaltoArm-Acc/Dmg/Rchg(46), CaltoArm-EndRdx/Dmg/Rchg(46) Level 47: Poisonous Ray -- AchHee-ResDeb%(A), OvrFrc-Acc/Dmg/End/Rech(48) Level 49: Recall Friend -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 4: Swift -- Flight-I(A) Level 4: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17) Level 4: Hurdle -- Empty(A) Level 4: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;716;1432;HEX;| |78DA6594C94F137114C77FC34CC1B29662294B590B144A57F54E04D4602421413D2| |9309629368C9D663A2472525C4EDEDC6F6E516F5E5C3078F27F703B82207251506F| |26A6BECEF7519A74D2F633F3FAD6EFBC99F18BA3D52F8E2D0D09C935A2ABD9ECF48| |891B64C43D735D331AECEA512828EDAC98C61CC2F760EAB594B35672BC8E4DFF3DB| 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|5E459DF01A789B6222889122EFA15574153AF7D26EC7F8BEC578A77D4AE199A50F1| |DF924BB965CB0E4DF5889255E6239586239A414DE26F478A1F313255E134AE15D20| |24DBE274159EF4DC8F4A3AE71C326FDDF69E4D928FE30DE33A0DC57F16FBDBD9768| |ABDEFA18BDA9BE07FD836FD74| |-------------------------------------------------------------------|
  3. So recently started getting bored with some of my other illusion and had never leveled a /Dark one before. Other than some rough patches in the 20's, it's amazing even just IO'ed. Now I am keeping certain things for theme (mystic flight for instance) so I know/aware I could squeeze more defense out but don't think I really need to at this point. I was just curious if you can see, outside of anymore purples (Even the ones listed are going to take me awhile) any ways to improved damage overall or gaps I have missed? Also so far I have played up to 40 without Darkest Night and honestly hate/loathe anchors but it will be in the build toward the end but if you can think of something else I could use in place of it, I am all ears. I wanted to stick to a general theme a bit but overall rounded/built for practicality. I tend to hover/fly on most of my builds and this one has been a joy and once I get the tarantula, my army will be complete... Edit: Also I know Shadows Fall + Celerity = Superior Invisibility. I have it as a mule for LotG and those times when I team and Shadows Fall interferes so situational without sacrificing defense. I ran the same setup but with Group Invisibility and found Superior Invisibility less annoying. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spooky Bastard: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Sorcery Power Pool: Teleportation Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg(5) Level 1: Twilight Grasp -- CldSns-ToHitDeb/EndRdx/Rchg(A), CldSns-Acc/EndRdx/Rchg(7), Mrc-Heal(13), CldSns-%Dam(34), CldSns-Acc/ToHitDeb(34) Level 2: Blind -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/Rchg(9), BslGaz-Acc/Hold(11), Apc-Dam%(11) Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(7), CrcPrs-Conf(21), CrcPrs-Conf/EndRdx(25), CrcPrs-Acc/Conf/Rchg(31) Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13) Level 8: Tar Patch -- ImpSwf-Dam%(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Howling Twilight -- Stp-KB%(A), Stp-Acc/Stun/Rchg(19), Stp-Acc/Rchg(27), Stp-Acc/EndRdx(36), Stp-EndRdx/Stun(40), Stp-Stun/Rng(42) Level 16: Shadow Fall -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), LucoftheG-Def/Rchg+(43) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-+Res(Pets)(23), ExpRnf-Acc/Dmg/Rchg(25), SlbAll-Dmg/Rchg(31), SlbAll-Build%(46) Level 20: Flash -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/Hold(37), BslGaz-Rchg/Hold(50) Level 22: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg(36) Level 24: Mystic Flight -- Flight-I(A) Level 26: Spectral Terror -- WiloftheC-Rchg/Dam%(A), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), WiloftheC-EndRdx/Rchg(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42) Level 28: Soul Absorption -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(31), CldSns-%Dam(37), CldSns-Acc/EndRdx/Rchg(45) Level 30: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-ToHitDeb/EndRdx(48) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 38: Dark Servant -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/Rchg(39), NmnCnv-Heal(43) Level 41: Disruptor Blast -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg(48), PstBls-Dam%(50) Level 44: Summon Tarantula -- CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Acc/Rchg(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-Dmg/EndRdx(46) Level 47: Poisonous Ray -- AchHee-ResDeb%(A), OvrFrc-Acc/Dmg/End/Rech(48), TchofLadG-%Dam(50) Level 49: Recall Friend -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 4: Swift -- Flight-I(A) Level 4: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17) Level 4: Hurdle -- Empty(A) Level 4: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(17) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;715;1430;HEX;| |78DA6594CB4F137110C77FDBDD8285028552CA1B4A814281D2AA7722A006230909E| |A4981B56CB161D36DB64B222745FD0B7CDF7C45BD79F101C1937F80377C5C8C2088| |5C147CDCEB74BFD342D24D773FBBDFCECC6F66767E3B7E79D4FDE2E4D290903C23B| |A9AC94C8F1829CB34745D339DE3EA5C322EE8A89C4C1BC6FC62FBB09AB15473B694| |A4E0BE5DDE2532A6EB0B99A491CA0B810336C30B8944645435E7531A2D722C9148A| |692D6A2289F30C8F1849E9CBB6495D9F793694D9B75E3D630E39AB958633F9CD174| |2D6D98966AD10ACDC7D3C978E440F87135AED12563917D3DA5D745E703892EB9536| |415117508115384638019019541663FB8EE177C90CF36692D8A28F901BAC7285848| |11811D3C07B6C087122F433ED26768873E313F80656BCC18D679440E32FBC82AB49| |20B60ED79B07E066C9D025DD47727EA919C3EC9D6DCB5E006E55D8A78A2F49964AF| |D541828BED5D7DC2B6AB643E21BD9CEDCB39D626C5A880E6ACB801ADE63AD878050| |C2E81A1AB60EF35708B7CABB096A3EAB00C5F3FF208FBC0A7846A8E5FBDCBB5FE05| |EBFE71CD7FB8E6217060047C4CBE5EF8CA5EEE7127F7B8937B1BFB087EA75C7C9C8| |B8F6BABF372FED5E02D1A103FD7EF0FA227B9B635707E0D71D4D078116C9E624E83| |C119B05705B72958933D0559B9691379B4F27C74F2BCF4F31C7D23DB16AEA5E50DE| |A0B2D73BD2BE0E02AF89C42B6F19CB471CFDAF798BF99DCB300F7F20E35B983DF7B| |07D71FF2803B7EEC8D5CBCAEB7C8A77B95C96B772FE3397C163E77295E0FFBF4BC4| |2AF7A97C1F06B70F025185B01EF934F1FD7D8B7C1F57F61AE83035FC1DB641B81AD| |23F28E342FC55B475F63EF915317CD7294DF579467B85929EC55FAD1910B9657B2E| |1A27FA3454AAC483952A41C550A5F11DA4EC8E67491D58452F80608C9565C9EC20E| |CFFE2CA37B8E21F3B4EDEE6B927C0A5F16CF3974FCD7417B3BDADEBEE290EF218BC| |A9BA0A71D11FF039C50FAF8| |-------------------------------------------------------------------|
  4. I wish someone would start a chat list/sticky just to have it listed here. I have looked myself and found it hard to locate channels outside the common/dev ones.
  5. And also my Alt build. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dagon Lovecraft: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37) Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(46) Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(11) Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40) Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34) Level 12: Kick -- Acc-I(A) Level 14: Fly -- Flight-I(A) Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43) Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Slow%(23), BslGaz-EndRdx/Rchg/Hold(31) Level 20: Drain Psyche -- Mrc-Heal/Rchg(A), PrfShf-EndMod/Acc/Rchg(21), Mrc-Heal/EndRdx/Rchg(42) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(40) Level 24: Assault -- EndRdx-I(A) Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33) Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(33), RctArm-EndRdx(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(48) Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40) Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42) Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42) Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Acc/Dmg(50) Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50) Level 47: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), Ags-Psi/Status(50) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19) ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 7.88% Defense(Fire) 7.88% Defense(Cold) 21% Defense(Energy) 21% Defense(Negative) 6% Defense(Psionic) 22.88% Defense(Ranged) 6.94% Defense(AoE) 102.5% Enhancement(RechargeTime) 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 8% Enhancement(Confused) 67% Enhancement(Accuracy) 13.5% SpeedFlying 57.23 HP (5.63%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% 24% (0.4 End/sec) Recovery 54% (2.29 HP/sec) Regeneration 13.75% Resistance(Smashing) 13.75% Resistance(Lethal) 19% Resistance(Fire) 19% Resistance(Cold) 10% Resistance(Energy) 10% Resistance(Negative) 14.5% Resistance(Toxic) 19.5% Resistance(Psionic) 13.5% SpeedRunning
  6. So I decided to finally level/build my Plant Dom and wanted some feedback on this. I tend to stay in range, hence the range softcap but so many toggles will make this an end hog. Anything else you can see me changing? To be honest, I wanted to run sorcery in the build but just can't seem to fit it in. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dagon Lovecraft: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Fire Mastery Hero Profile: Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37) Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(11) Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7) Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40), CrcPrs-Conf/Rchg(46) Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(40) Level 12: Spirit Tree -- Mrc-Heal(A), Mrc-Heal/EndRdx(13), Mrc-Heal/Rchg(48) Level 14: Fly -- Flight-I(A) Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43) Level 18: Vines -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(19), Lck-Acc/Rchg(23), Lck-Acc/Hold(31), Lck-EndRdx/Rchg/Hold(33), Lck-Rchg/Hold(50) Level 20: Drain Psyche -- Mrc-Heal(A), PrfShf-EndMod(21) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23) Level 24: Assault -- EndRdx-I(A) Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33) Level 28: Stealth -- LucoftheG-Rchg+(A) Level 30: Invisibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34) Level 32: Fly Trap -- BldMnd-Dmg(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40), BldMnd-Acc/EndRdx(42), BldMnd-Acc/Dmg/EndRdx(50) Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42) Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42) Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46) Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50) Level 47: Fire Shield -- GldArm-3defTpProc(A), Ags-Psi/Status(48), StdPrt-ResDam/Def+(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19) ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 22.25% Defense(Energy) 22.25% Defense(Negative) 6% Defense(Psionic) 31% Defense(Ranged) 13.19% Defense(AoE) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 6.5% Enhancement(Held) 95% Enhancement(RechargeTime) 8% Enhancement(Immobilized) 8% Enhancement(Confused) 8% Enhancement(Sleep) 67% Enhancement(Accuracy) 13.5% SpeedFlying 41.97 HP (4.13%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% 22% (0.37 End/sec) Recovery 54% (2.29 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 15% Resistance(Fire) 15% Resistance(Cold) 4.5% Resistance(Toxic) 9.5% Resistance(Psionic) 13.5% SpeedRunning
  7. So you know it doesn't rely on the bots for defense cap. The bots are extra. Just reverse the IOs to blank set and click everything off and you will see defenses are zero. But I am getting an error on the import both ways and would like to see the build. I recreated the build from what was listed. I swear this isn't a epeen competition but I do look and compare. Your short some numbers in defense cap. 44 for melee and 47 for AOE.. Can be fixed. You are also taking a hit not only in regen and recovery but also accuracy and damage bonus, by a lot. And the recharge rate is only fractions of a second faster just look at triage beacon on both builds and compare. You do have some higher resistance numbers. I can't see the cost for for these IOs if your not really getting anything greater out of it. My build is about 100 million. Your triage beacon is 120 million. Both builds are created in Pines. Again I am not trying to fire a shot across your bow here. I am just looking at mids and making sure the settings are correct, which they are and reporting what mids says. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Villain Profile: Level 1: Battle Drones (A) Blood Mandate - Accuracy/Damage (15) Blood Mandate - Damage/Endurance (15) Blood Mandate - Accuracy/Endurance (19) Blood Mandate - Accuracy/Damage/Endurance (19) Blood Mandate - Accuracy (25) Blood Mandate - Damage Level 1: Web Grenade (A) Gravitational Anchor - Immobilize (3) Gravitational Anchor - Immobilize/Recharge (3) Gravitational Anchor - Accuracy/Immobilize/Recharge (5) Gravitational Anchor - Accuracy/Recharge (5) Gravitational Anchor - Immobilize/Endurance (7) Gravitational Anchor - Chance for Hold Level 2: Caltrops (A) Tempered Readiness - Endurance/Recharge/Slow Level 4: Triage Beacon (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Chance for +Absorb Level 6: Boxing (A) Accuracy IO Level 8: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Acid Mortar (A) Shield Breaker - Defense Debuff (11) Shield Breaker - Accuracy/Defense Debuff (13) Shield Breaker - Accuracy/Recharge (13) Shield Breaker - Defense Debuff/Endurance/Recharge Level 12: Maneuvers (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) (46) Steadfast Protection - Knockback Protection Level 16: Force Field Generator (A) Luck of the Gambler - Recharge Speed (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Recharge Level 18: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Poison Trap (A) Basilisk's Gaze - Accuracy/Hold (21) Basilisk's Gaze - Accuracy/Recharge (21) Basilisk's Gaze - Recharge/Hold (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (23) Lockdown - Chance for +2 Mag Hold Level 22: Weave (A) Luck of the Gambler - Defense (48) Luck of the Gambler - Recharge Speed Level 24: Provoke (A) Mocking Beratement - Taunt (43) Mocking Beratement - Taunt/Recharge (43) Mocking Beratement - Taunt/Recharge/Range (45) Mocking Beratement - Accuracy/Recharge (48) Mocking Beratement - Taunt/Range (48) Mocking Beratement - Recharge Level 26: Equip Robot (A) Endurance Reduction IO Level 28: Seeker Drones (A) Cloud Senses - ToHit Debuff (29) Cloud Senses - Accuracy/ToHitDebuff (29) Cloud Senses - Accuracy/Recharge (31) Cloud Senses - ToHit Debuff/Endurance/Recharge (31) Cloud Senses - Accuracy/Endurance/Recharge (31) Cloud Senses - Chance for Negative Energy Damage Level 30: Protector Bots (A) Blood Mandate - Damage (37) Blood Mandate - Accuracy/Damage (39) Blood Mandate - Damage/Endurance (39) Blood Mandate - Accuracy/Endurance (39) Blood Mandate - Accuracy/Damage/Endurance (40) Blood Mandate - Accuracy Level 32: Assault Bot (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (33) Superior Mark of Supremacy - Accuracy/Damage (33) Soulbound Allegiance - Chance for Build Up (34) Superior Mark of Supremacy - Damage (34) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Trip Mine (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 38: Upgrade Robot (A) Endurance Reduction IO Level 41: Dark Embrace (A) Impervium Armor - Psionic Resistance (46) Impervium Armor - Resistance (46) Impervium Armor - Resistance/Endurance Level 44: Oppressive Gloom (A) Rope A Dope - Accuracy/Recharge (50) Rope A Dope - Endurance/Stun Level 47: Super Speed (A) Celerity - +Stealth Level 49: Soul Storm (A) Devastation - Accuracy/Damage (50) Devastation - Accuracy/Damage/Recharge (50) Devastation - Damage/Recharge Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Supremacy Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (45) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;673;1346;HEX;| |78DA6593DB4E13511486673AAD500ED20A9552A8C8A91C1DA87A6F221EA2A109021| |2BD22230C74B49D697A4804CFAFE08D0FA0A0C6C40730C6A0CFA0C65BA32872F4DA| |13AECCFF933699499B6FF6DA6BFF6BEDB5D6A46E9EA97B79FEC129450D8D668C426| |12665148A663E6BD9738194B160CD6A8A3C55F28F957766264BD9AC63EB13CE35A7| |68CD1622155BA74BF3F3FA54DEC815C217ECB49937EDA2BEFF523FEE3819FD9CB59| |02E5AF6428DBB9ACC99E65C83FB3A661A7366BE90B67261779D326C2B57CA1845CB| |B1DBCEE6AC59BD3205A79461B28B51492F21FF570185CF5E40D91024FDCAC14D720| |B3CB44DEE80D15D70D15F7176DCE7DA7C97C809D03F494E81072E834B7256C55945| |7DA1BAB65B62D354E869EB1AFC7F80D51B60CD2618DD0263DBA02AF50E502F10437| |E9D62AB829E5A35085B35795B6205E1AF0555D1888BB60FACD3483F18169D5AE8F8| |6A23C835D6041E0D819AF8D4D3A7BE5975CF0D1D476EC7A258DF91980DF469A04E8| |83AA130D8283A61D620FC04B5EA5D06FB57C8A7E43370E0397857F41B71277FE37B| |9F1BB3E903F9113CFC89FCC5BE48BC086B14612EC3FB7794BD66F6B739CD5816791| |D1CBA010E67C82CF85A9AD1C27EB474A0E6F724BF56EAB57E411E6D5FC935F0C837| |F23BB90EBE11BD38EB12E7FC75735E139CD704E735C179EDE5BCAECAD976C66DBFE| |247DFA6C951E4DB318575C755F2337A775F969D3CDBF91BBE5D7FC8BFE43FB07B8F| |5470F6ADC4ED610D7A588355D9EAE30CF4F5CB4BAFCC471FD90DFEAC539441F6647| |011BD482E815DD2139D9A7A10F1DE89E6086CBE91C788935C2197C1B6F2B72A3F79| |94318F65BCF29B742DA9B2CF5E30A4281ADFB76BC453ADF4DCF15876CB16559D46F| |6431779C3CABD479CF287E08827AF018F25E9B19CF4584E786F2C1F479237F80F38| |6FF8DF| |-------------------------------------------------------------------| It's funny because this was almost my exact build but for Demons/Traps that I remember basing on both you and Dech's builds back on live and was able to solo pretty much every GM except the FF one. Im building my Bots/Traps now because I never fully took it to its prime. I am just trying to squeeze in the photon grenade for stuns and want to go with another patron set like Mu.. I feel like I can still get it to that level without sacrificing anything if I just tweak it a little.
  8. So I am still debating on provoke tbh since I have ran an old MM without it perfectly fine though it does help draw a bit more. For mine, I built it fairly close to Plainguy's but also took some points from others that I had built and came up with this. Not much of a difference at all but I like to be a bit more hands-on with builds. I wish I could fit in Aid Other. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! The Toy King: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Speed Power Pool: Leadership Power Pool: Presence Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(11), BldMnd-Acc/Dmg/EndRdx(31), BldMnd-Acc(33), BldMnd-Dmg(34) Level 1: Web Grenade -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(3), EnfOpr-Immob/Rng(11), EnfOpr-Acc/EndRdx(23), EnfOpr-EndRdx/Immob(34), EnfOpr-Acc/Rchg(34) Level 2: Caltrops -- Rgn-Knock%(A), Rgn-Dmg/Rchg(7) Level 4: Hasten -- RechRdx-I(A) Level 6: Triage Beacon -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(9), Mrc-Heal/Rchg(9), Mrc-Heal/EndRdx/Rchg(15) Level 8: Super Speed -- BlsoftheZ-Travel(A) Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(13), ShlBrk-Acc/Rchg(13), ShlBrk-DefDeb/EndRdx/Rchg(23), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46) Level 12: Equip Robot -- EndRdx-I(A) Level 14: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/EndRdx(17), BldMnd-Acc/Dmg/EndRdx(31), BldMnd-Acc(37), BldMnd-Dmg(37) Level 16: Force Field Generator -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(19) Level 18: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19) Level 20: Photon Grenade -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(21), RzzDzz-Acc/EndRdx(21), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(45), RzzDzz-Immob%(46) Level 22: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(33), BslGaz-Acc/Hold(33), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(36) Level 24: Provoke -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Rchg(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt(36) Level 26: Assault Bot -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(27), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SprCmmoft-Acc/Dmg(40), SprCmmoft-Acc/Dmg/Rchg(43) Level 28: Seeker Drones -- Stp-KB%(A), Stp-Acc/Stun/Rchg(29), Stp-Stun/Rng(29), Stp-Acc/EndRdx(40), Stp-EndRdx/Stun(48), Stp-Acc/Rchg(48) Level 30: Kick -- Acc-I(A) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45) Level 38: Trip Mine -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(39), Obl-Dmg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-%Dam(45) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50) Level 47: Charged Armor -- Ags-Psi/Status(A), Ags-ResDam(48) Level 49: Electrifying Fences -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Immob/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(7) ------------ ------------ Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 17.25% Defense(Fire) 17.25% Defense(Cold) 15.06% Defense(Energy) 15.06% Defense(Negative) 6% Defense(Psionic) 23.5% Defense(Melee) 20.38% Defense(Ranged) 37.88% Defense(AoE) 1.8% Max End 5% Enhancement(Stunned) 20% Enhancement(Accuracy) 55% Enhancement(RechargeTime) 3% Enhancement(Immobilized) 22.5% SpeedFlying 90.36 HP (11.25%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 32.5% MezResist(Held) 32.5% MezResist(Immobilized) 32.5% MezResist(Sleep) 32.5% MezResist(Stunned) 32.5% MezResist(Terrorized) 32.5% 27.5% (0.46 End/sec) Recovery 58% (1.94 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 10.5% Resistance(Fire) 10.5% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 5% Resistance(Psionic) 22.5% SpeedRunning
  9. Edit: Eh this is what I am currently aiming for but may edit it later a bit. But this should be able to get you started. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! The Timeless Trickster: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Build%(5), Dcm-Acc/Dmg/Rchg(7) Level 1: Time Crawl -- Acc-I(A) Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprWiloft-Rchg/Dmg%(11) Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf(15) Level 6: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(40), DarWtcDsp-ToHitDeb(40), DarWtcDsp-Slow%(42) Level 8: Hover -- LucoftheG-Rchg+(A), Krm-ResKB(17), ShlWal-ResDam/Re TP(40) Level 10: Temporal Mending -- Pnc-Heal(A), Pnc-Heal/+End(17), Pnc-Heal/Rchg(19) Level 12: Superior Invisibility -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(21), RedFrt-Def(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-EndRdx(25) Level 14: Assault -- EndRdx-I(A) Level 16: Group Invisibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29) Level 18: Distortion Field -- BslGaz-Slow%(A), BslGaz-Rchg/Hold(19), BslGaz-Acc/Rchg(25), BslGaz-EndRdx/Rchg/Hold(27) Level 20: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Time Stop -- BslGaz-Slow%(A), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/Hold(34) Level 26: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), SlbAll-Dmg/Rchg(36), SlbAll-Build%(37) Level 28: Spectral Terror -- GlmoftheA-Dam%(A) Level 30: Farsight -- LucoftheG-Rchg+(A), RedFrt-Def(31), RedFrt-Def/Rchg(31), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def/EndRdx(50) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-+Res(Pets)(43) Level 35: Slowed Response -- AnlWkn-%ToHit(A), AchHee-ResDeb%(39), AchHee-DefDeb/Rchg(46), AchHee-DefDeb(46) Level 38: Chrono Shift -- PrfShf-End%(A), Mrc-Heal/Rchg(42) Level 41: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(43) Level 44: Fire Ball -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46) Level 47: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), RctArm-ResDam(48), RctArm-ResDam/EndRdx(48) Level 49: Rise of the Phoenix -- FuroftheG-ResDeb%(A) Level 1: Brawl -- Dmg(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), EndMod-I(50) Level 1: Containment Level 1: Prestige Power Slide -- Empty(A) Level 4: Ninja Run Level 50: Cardiac Partial Core Revamp Level 50: Pyronic Partial Radial Judgement Level 50: Diamagnetic Partial Radial Conversion Level 50: Rularuu Partial Core Improved Ally Level 50: Ageless Partial Core Invocation ------------ ------------ Set Bonus Totals: 19.5% DamageBuff(Smashing) 19.5% DamageBuff(Lethal) 19.5% DamageBuff(Fire) 19.5% DamageBuff(Cold) 19.5% DamageBuff(Energy) 19.5% DamageBuff(Negative) 19.5% DamageBuff(Toxic) 19.5% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6.94% Defense(Fire) 6.94% Defense(Cold) 15.06% Defense(Energy) 15.06% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Ranged) 7.88% Defense(AoE) 2.25% Max End 4% Enhancement(Held) 24% Enhancement(Accuracy) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 8% Enhancement(Confused) 8% Enhancement(Sleep) 8% Enhancement(Immobilized) 112.5% Enhancement(RechargeTime) 15% SpeedFlying 49.6 HP (4.88%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 31.25% MezResist(Held) 31.25% MezResist(Immobilized) 31.25% MezResist(Sleep) 31.25% MezResist(Stunned) 31.25% MezResist(Terrorized) 31.25% 15.5% (0.26 End/sec) Recovery 56% (2.37 HP/sec) Regeneration 19.5% Resistance(Smashing) 20.25% Resistance(Fire) 20.25% Resistance(Cold) 19.5% Resistance(Energy) 19.5% Resistance(Negative) 19.5% Resistance(Toxic) 19.5% Resistance(Psionic) 19.5% Resistance(Lethal) 15% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1564;734;1468;HEX;| 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  10. Greetings! After many years under my main, Professor Straenge, I ran the gambit in rebuilds. He started out as a Storm/Dark Defender eventually being re-made a few times before finally settling in Dominator. I started working and building up the Dark/Fire before the shut down but was never able to get him to his full potential, until now. I am still working on this and looking into advise. I have tested various builds/frankenslotting and I think i may have come up with something viable.. Just curious on opinions or advice as this is all Pre-Incarnate. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Professor Straenge: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Fiery Assault Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Fire Mastery Hero Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(9), BslGaz-Slow%(9), BslGaz-EndRdx/Rchg/Hold(25) Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 2: Living Shadows -- AscoftheD-Rchg/+Dmg%(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), AscoftheD-EndRdx/Rchg(25), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29) Level 4: Arcane Bolt -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End(5), OvrFrc-Acc/Dmg(7) Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Rchg(23), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Conf(34) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(11), CldSns-%Dam(21), CldSns-ToHitDeb/EndRdx/Rchg(31) Level 12: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(42) Level 14: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx/Rchg(33), Thn-Acc/Dmg/EndRdx(43) Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 18: Haunt -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Rchg(19), ExpRnf-Acc/Dmg(31) Level 20: Embrace of Fire -- RechRdx(A) Level 22: Hover -- LucoftheG-Def(A), LucoftheG-Rchg+(23) Level 24: Heart of Darkness -- Stp-Acc/Stun/Rchg(A), Stp-KB%(34), Stp-Acc/EndRdx(34), Stp-EndRdx/Stun(37), Stp-Acc/Rchg(43), Stp-Stun/Rng(43) Level 26: Tactics -- AdjTrg-ToHit/Rchg(A) Level 28: Assault -- EndRdx-I(A) Level 30: Shadow Field -- BslGaz-Slow%(A), BslGaz-Acc/Hold(36), BslGaz-Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(37) Level 32: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50), Ags-Psi/Status(50) Level 35: Umbra Beast -- SlbAll-Build%(A), ExpRnf-+Res(Pets)(37), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40) Level 38: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rng(42) Level 41: Fire Ball -- PstBls-Dam%(A), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(50) Level 44: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46) Level 47: Fire Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(36) ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 29.75% Defense(Energy) 29.75% Defense(Negative) 6% Defense(Psionic) 32.88% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 3% Enhancement(Held) 3.3% Enhancement(Terrorized) 6% Enhancement(Stunned) 48% Enhancement(Accuracy) 7% Enhancement(Confused) 87.5% Enhancement(RechargeTime) 6% Enhancement(Immobilized) 6% Enhancement(Sleep) 25.5% SpeedFlying 19.08 HP (1.88%) HitPoints 25.5% JumpHeight 25.5% SpeedJumping MezResist(Confused) 18.75% MezResist(Held) 18.75% MezResist(Immobilized) 18.75% MezResist(Sleep) 18.75% MezResist(Stunned) 18.75% MezResist(Terrorized) 18.75% 21.5% (0.36 End/sec) Recovery 32% (1.36 HP/sec) Regeneration 11.5% Resistance(Smashing) 11.5% Resistance(Lethal) 14.5% Resistance(Fire) 14.5% Resistance(Cold) 15.25% Resistance(Energy) 15.25% Resistance(Negative) 10% Resistance(Toxic) 15% Resistance(Psionic) 25.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;699;1398;HEX;| |78DA65945B4F13511485CF4CA7624BA12D140A72EB85FBA5502FCFC680981848484| |87C52EB044668AC9D3A53127D52D45F80893E29EA0FF0C5EB0F311A2F31311AC38B| |82A889266ADDED5A14934EDA7C9D357BAFB3CF3E7B3A7B712AF0E0D8EA61A505277| |3A6EB66A6ECF3D9BC59B41DEFACB9945D507235CD39F659CB756D27365F744C2BBF| |64D5899CA8866626ED7CD1B173A929D3399797C81DA16737E488EB9A2BB9626A3A6| |B399776EE5460CE96B479DB5910D58F9B82652D062B3F672C73D172DCE56CA1BE72| |3F9DCB2E2D173B8E16B20BE2E3589959D32D96EDAACBB4495D7DF2FD1D55BC4A1EF| |55C57AACB507B5F90AFC0B697E00FBD1AEB55B7056943E97740631DDC7797BC0776| |DE07FFC83A1A73B5150F728B60C0054305B0CD013B2F806B52A807B9BAE73D34E31| |DB8E72DF857FCBDF4F79A3A9E9D015B3360EC14791A8C9F041372487595E24A5ADD| |08EAF59325F1F5B13FBE0FE883FF2318D900BB3F8137A4CE7AC46AF56FE03DF41AF| |C2968607D0DEC5D237B1762EF22EC5D8C3D1B660FC3525F90F5055BB48AD61D0235| |39C830EB0B7F431D4DDBE426EBDB027F099A11AB9ACB498647F9C4BB85DE2D1178B| |6720D25DE51D61CBD062D7E9D5C057BAF80C397C9AB60B3F8B6C357B5AFCBC211A9| |47B40E6A1D71CE8FACD1C5FABB386F49CE619273D8CBF9BB29FDED41BEDE13D52A5| |A7A3FCE3F7D48EE070CE511BF04628CC4247ADFFB1DECDF22BF8203DB606318EF42| |39A7EF19EAEA7F080E3C261F81434FC0A0E40C3267903943CC1965EC3873D34FF90| |EC87223ECE7086760943330CA1918E30C8CF1ECC7380B21592FC5BDA712D8EB7837| |190723D2DF099EEF04CFB0D3A8BEB3F2914B25CA0A9C4AC3354F276A94748D72A04| |63958A3CCD4287346F51F406915C517AABED7A5CF7E79CAD9D092D8F3E6AEA66927| |B09FC071ECF5CBFFF115B7AD5D45D76EF164D7C0640C8EFF006A04FA0A| |-------------------------------------------------------------------|
  11. It's funny because I have one that always does that and had originally named him Tweedle DumDum but it was Bot 3 of the tier 1s.. and even still he feels wonky. Takes the weirdest ways to go anywhere and always shoots people in their face. Part of me wishes I could turn one of the Protector Bots into a babysitter for him.
  12. So I decided to spend an hour playing around with this on my bots/traps and tbh, it is definitely a YMMV power... its situational at best. The only way I could see it being viable is sending a minion in to take one for the team and hitting them with engulf as they enter a group. Then throwing caltrops or some other aoe slow/immobilizer. But even so there may be better options available depending on your build since each round of fire only last a couple seconds and you may only get 3 rounds of it. You are better off picking up Bonfire from the Fire Mastery though.
  13. Same with T2 demons. T1 and Prince I use Blood mandate sets but may mixmatch those for more damage but with the T2, my slotting goes: Level 12: Summon Demons (A) Edict of the Master - Defense Bonus (15) Soulbound Allegiance - Accuracy/Damage/Recharge (17) Soulbound Allegiance - Damage/Endurance (17) Sovereign Right - Resistance Bonus (19) Numina's Convalesence - Heal/Endurance (19) Numina's Convalesence - Heal
  14. Love that set up but how did you put in LotG? I tried in Pines and it isn't giving me that option.. Also the def AOE I am curious. Pets don't benefit from recharge at all unless they changed that and was curious why there? For T1 I always just used the full Blood Mandate set for the range def mixed up the sets (and the AOE def) on T2. But if I could switch it out for LotG I would.
  15. As for the AOE Defense, it really depends on your primary. In Demons for instance, I put it in Hell on Earth. In Thugs, Gang War. It works based on the Caster (yourself). Keep in mind it isn't a chance of.. it's a full AOE defense cast.
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