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iBones

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  1. Just tested Tenebrous Tentacles on my Rad/Fire Scrapper - It missed 6 out of the 8 mobs, but for some reason, none of them ran out of my Burn. UMMMMMMMMMM
  2. That sounds delicious and amazing and something I want. Now, how can we make that happen or at least close to happening? Trust me, I would do some...unpleasant things for someone to magically inform me of a way to make Burn not suck on a scrapper. What do you think of using Tenebrous Tentacles from Darkness Mastery to help keep them in place for Burn? Yea I considered that as an option. I'm not sure how reliable it will be,may need to test it.
  3. That sounds delicious and amazing and something I want. Now, how can we make that happen or at least close to happening? Trust me, I would do some...unpleasant things for someone to magically inform me of a way to make Burn not suck on a scrapper.
  4. Agreed DM is pretty lame sauce when it comes to farming. Can confirm - I originally recreated my DM/Shield from live and dropped PLENTY of inf and time into him only to find that after you nuke a pack with Soul Drained Shield Charge and then Judgement, you slow WAY down. And then feel somewhat clunky when trying to align all cooldowns to do it again. Which was super disappointing given how awesome your burst is. I love the character, but farming isn't in his vocab anymore.
  5. But does that factor in Rage or double stacked Rage? Pines shows Mass Levitate at roughly the same damage with a single stack of Rage with both sets on a Brute. When switching Psi Melee to scrapper the mass levitate damage jumps to almost 100 more average damage than footstomp with a single stack of rage. The benefit of SS/Fire vs Psi/Fire is going to be the easier mobbing of Brute due to taunt. So, while the scrapper alternative Psi may be higher damage, the added benefit of clumped mobs to Burn as a Brute may prove to be a more consistent damage producer even with the crash. Now if there was a way to have Scrappers Burn not makes mobs run away....from what I'm looking at, Psi/Fire would be more damage than SS/Fire.
  6. I probably wouldn't make any dmg aura scrappers, when i could make them as brutes instead. That said Staff, Kat & BS will add stack-able melee defense to your considerable Resistences, & staff has a low endurance mode that should help to alleviate any of the endurance issues associated with Dark. Just to be clear - there is no primary to alleviate the endurance issues associated with dark armor. Staff included. Theft of Essence is the literal only sure fire way to properly mitigate the heavy endurance consumption.
  7. That sounds about right, heck, I played coh back when it first came out and even I just floundered trying to play titan weapons. It's so damn slowwwww, and you really feel that as you're leveling up, especially if you miss. As for bio armor, it must be one of those sets that shines only at end game, I tried various archetypes with the set and couldn't stand them, only managing to get them into their upper 20s. TW only shines with set IOs, event at 50 TW sucks without significant end recovery. TW is solid in specific scenarios and with Bio. In practice it's clunky, awkward and generally annoying. I'm not convinced that it's "in a league of it's own". With some personal testing - I came to the conclusion that it was high(er) in damage than most, but not far and away the best. I'll take slightly less damage for sets that don't feel like im actually not super at all, and can't swing the weapon I have chosen as my way to be super.
  8. Yerp, I'm pretty sure my issue with Elec Melee is the ST. Kinda sucks to have to wait until so far into Incarnates to feel adequate ST. Meh I also saw a Psi/Rad scrapper hitting a farm the other day - actually wasn't terrible. I imagine if you did like Psi/Shield or Psi/Fire you could get rolling. Psi's T9 actually does more damage than Foot Stomp and Greater Psi Blade hits like a large SUV. An old favorite of mine was DB/Fire - bit squish, but for fire farming it did well.
  9. I just finished building my Rad/Shield - but prior to making a decision, I was heavily considering doing either Rad/Dark or Lightning/Dark. I think I am unreasonably partial to Dark Armor. It's not even better and it rarely fits my themes. Why am I like this
  10. I believe one of your more reasonable options to get back to soft cap with your current SL healing increase would be to drop the Preventative Medicine chance to absorb, drop One with the Shield or Grant Cover, and pick up Super Jump for another Blessing of the Zephyr 2 slot bonus. At a glance this is the move I would make. I'll keep poking around and see if I get a feel for a less invasive alternative.
  11. VERY good point - I mean at this point, the type of farming doesn't matter as much to me. I prefer interesting builds and less used combinations more than the meta - even if that means I lose X amount of Inf an hour. Fun is more important to me. Interestingly enough, I have been running my DM/SD Scrapper who is softcapped to Melee, AoE, and Ranged with modest resists - and I am finding Fire farms to be easier than S/L *shrug* Unless convinced otherwise, I have been messing around in pines on a Rad/SD Scrapper - Does anyone have any experience with the taunt from AAO being enough to keep mobs in Irradiated Ground?
  12. So I think I have narrowed my search down a bit thanks to you fine folks Rad/SD is now at the top of my list - I think the consistent AoE Damage from Rad will outperform the mini nukes of Soul Drained Shield Charges (I think!??!!) Why do I feel like a Staff/Fire would be kickass? I've been taking my time on a SS/Bio Brute who is sitting at lvl 41 and I must say - it is certainly increasing my level of respect for SS. Rage is annoying now that you can't avoid it, but even at level 41 and little investment, I have enough recharge for perma. SS feels (dated) but smooth and I can see a world where I make it my main farmer. Which puts me back to using Fire Armor or Dark? I saw a SS/Dark running around earlier who kicked ass. Is there a world where we make Psionic Melee work? Or does the cone + mass levitate not do enough? Even when possibly paired with SD? You guys kick ass, and I love coming here to discuss thoughts and ideas. Thank you <3
  13. I have a lvl 6 FM/SD just in case I ever decided to act on my thoughts of making it better than the more common Elec/SD. Part of my dilemma is that in general - I just see so much Fire anything. While the logical side of my brain tells me, "duh", the more creative side is telling me to use something as bad as Ice Melee and make it badass. Thank you for the response - I always consider that combo just because I know it will wreck.
  14. Night Widows are Claws/SR scrappers except with -regen, ranged attacks, and also they're really FF defenders because the whole team is softcapped now. "Decent" is underselling it to the point of absurdity. And yeah, your rad/fire should be just fine. For anything else... you end up having to take a set with capped Fire Resist and a chunk of Ranged/Fire Defense (or vice-versa), or "a bit" of fire mitigation and enough damage to just gottagofast it. Which is... not too hard, really? For melee, Fire gets there fastest, but /Invuln can do it well enough, Shield and SR obviously just... dodge... and Dark Armor, Willpower, and Stone Armor (on a Brute) can get there without any special trickery. Going further afield, Masterminds and Dominators have a fair bit to recommend them and you can always learn to appreciate your melee even more by trying out a Blaster, Sentinel, or Corr (they're gonna be an uncomfortable ride for quite a while, but can work just fine at max level). The MFing Warshade build might also work on a similar principle. Post-Lightform PBs are fine, but before that you might feel pretty squishy (Crab tops out at 60% fire resist before IOs, and non-IO'd PB crabs are a little more awkward to use than WS ones). My suggestion? Water/Fire Sentinel. Great AoE availability, solid general damage, caps Fire resist (at 75%) with a couple of IOs and gets you out of your comfort zone. See, this is kind of where I'm missing something - my Rad/Fire has capped Fire resist and a few million in IOs as a baseline, and farming just doesn't really work. I die while spamming healing flames. I know with more investment and bonuses that Rad/Fire works. I've seen it work. So the idea that any number of these alternatives, with capped fire resist, will perform better just doesn't do it for me. Admittedly, out of the several thousand of hours in CoH over the years - I probably have a collective 5-10 in Fire as a armor set. So I may just be overthinking it. I have been eyeing the MFing WS. Mainly because a close friend of mine back on live mained one. And I could not believe the potential of that build. The Sentinel recommendation is interesting - I was already eyeing the AT since I left CoH prior to it's release and making a DP/Nin kind of scratches a concept itch I have had since 2006. If you are familiar enough with the AT, are there any major differences to the secondaries that I should be aware of? Everyone I have talked to about it seem to come from Blasters and have little experience in the armor department. Thank you for your input - very very helpful
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