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Azrik

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  1. I'd like to try playing a necromancy MM, but I can't decide on what secondary to take. I was going to take darkness, but I didn't realize that MM lose the rez and defense buff powers. Kinda kills it for me. I keep trying different stuff in mids, but I just can't seem to settle on anything. Any recommendations?
  2. I tried taking a crack at a mids bots/electric build, but I'm kinda struggling to give it decent defense though. Would also like to know if anyone has any good ideas for this set.
  3. Gotcha. Thanks for the help. Was thinking it might be worth using on a tier 1 pet power, but now I'm not so sure.
  4. How does the proc on force feedback work if it gets slotted into a minion power? Does it have a chance of boosting the minions recharge or does it work for the player?
  5. Huh... I could have sworn this was a feature from the official servers. Strange.
  6. So if I remember correctly there is a command you can type in that allows you to control which costume slot your decoys appear as. Yet I can't seem to find it anywhere. Does anyone know what it is?
  7. So just curious. You didn't put any accuracy enhancements in fold space. Do you have issues with the power mission a lot? Also why mix in so many different sets on ball lightning and electric fences rather than just filling them with a full set for the set bonuses?
  8. Ok, Ignore my last one. I had it in my head I had to cap my defenses for both target type and damage type, but you only need one. I revised it a bit and here is what I came up with. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! HardBreaker V3: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Brawl -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(5), PwrTrns-+Heal(7) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), LucoftheG-Def/Rchg(9), LucoftheG-Def/EndRdx/Rchg(11), StdPrt-ResDam/Def+(11) Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(48) Level 6: True Grit -- Prv-Absorb%(A), Prv-Heal(25), Prv-Heal/Rchg(27), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29) Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(31), FrcFdb-Rechg%(33) Level 10: Active Defense -- RechRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Weave -- Rct-ResDam%(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(39), Rct-EndRdx/Rchg(39) Level 28: Grant Cover -- EndRdx-I(A) Level 30: Build Up -- RechRdx-I(A) Level 32: Lightning Rod -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), FrcFdb-Rechg%(42) Level 35: Shield Charge -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(45) Level 38: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(46) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(47) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(47), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 49: One with the Shield -- GldArm-3defTpProc(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(15) Level 14: Speed Phase Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;708;1416;HEX;| |78DA55935B4F135110C7CFB65B91B2A5945E005BA4B4222D8505F5C95B621088519| |A90607833CDDA9EB62B9BB6D956A5BEFBAEA0F1952878F90AC637DFBCEBA730315C| |BC464DB4CEEECCB1CB26CDAF337366E77F6666B32B334AB1387786495D670DAD5EC| |F4D9B571BDC7B91E7CB95AA512D35193CDDE734B3306D726D999BF1A5631DE08AD9| |E772596E70AECE1A3CDF30F5BC66A0838233BCC82B75AE2E96756E1484C994856AD| |550E7B956D32B25AF6D2CD6382FF8ECBF737AA9DC80805F9C2A70B35ED66B03B335| |3DAFCE56B8596AE6B25ABDC1CD268AED073969F8FD61FF9F96876DBA193B2233D70| |6711D293F20DE47EEFB21DB7CA1409A2492C3120643C8FD3DC400D21B24F6010765| |F6D7CA15C95291D9C19E12B18CECD5895790A165E44BA8EC16C96EAA1CA2CA11AA1| |CA1CAFD5479F202CA7F05C91E4A963D5BE8ECFF883CF089F80D19FB8EB4A476E065| |5B9E8E6B2823761D797085D824DE40C66FBA6CBE868A9D5491756630188195E822A| |7D44577885B0381EE2421E8A3B9305F1435BC81D7F8255B448BF987F135561B0262| |82815B3899F86DE4F02A718D780799BC8B7C0B6F0C0A6141D2E082DA61513BDC828| |7B9C1D547E7DC7DBF504E925A94A4161DFA496B028707C47006BE52709BB8833CFC| |99F885B88B7C078AA2425194EE685D7950281AA4FE59231C92682243A7B1D3A3A78| |82789C791E913449AC87B2893101A130A7623ED438E7513FDC41EE47800E9857E8F| |88E49127F8C6F147C487C8894DE206F1315281E494B860EA1E3A13D0B28CD8850C5| |D50250620A88A7D5569482A2DBB4ACB3E49CB3E49CBFE012E38255A3675149B3B27| |B73FD8564C6E7FFA960D639E77C4616351DB82DCFE509914454D5B5EE7C909746EE| |F71A6D0B9E370BAD8300A51CE836714B8846A77F71CA2A674AF12D790CFC7DADF44| |EB77047CE22ACF820EA337EC30D6AD88C8799A70442E791D86E6342E3B8D05A7F10| |FDF6DDFAF| |-------------------------------------------------------------------|
  9. I updated my build on mids. I'd like to see if anyone has any additional thoughts. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! HardBreaker V3: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Brawl -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg(3), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(5), PwrTrns-+Heal(7) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), LucoftheG-Def/Rchg(9), LucoftheG-Def/EndRdx/Rchg(11), StdPrt-ResDam/Def+(11) Level 2: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(48) Level 6: True Grit -- Prv-Absorb%(A), Prv-Heal(25), Prv-Heal/Rchg(27), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29) Level 8: Thunder Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31), FrcFdb-Rechg%(33) Level 10: Active Defense -- RechRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg(34), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(36) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Weave -- Rct-ResDam%(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(39), Rct-EndRdx/Rchg(39) Level 28: Grant Cover -- EndRdx-I(A) Level 30: Build Up -- RechRdx-I(A) Level 32: Lightning Rod -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), FrcFdb-Rechg%(42) Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(45) Level 38: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(46) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(47) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(47), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 49: One with the Shield -- GldArm-3defTpProc(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(15) Level 14: Speed Phase Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;704;1408;HEX;| |78DA65935B4F135110C7CFB65B2BA5F4422F806DA5B4221470417DF29618A48D519| |A90607833646D4FDB954DDB6CAB527DF60BE8832F5EC08097AF607CF3CDBB7E0A13| |C3C56BD4C4ACB33B73648D4DC88F993973E67F66668BCB33FE4AA5709249DDA774B| |5D55A9C362EB5B9EF1C2FD5EA0DBD51ED30F8054EAB4679DAE0EA1237D20B87BDE0| |4ADAE7168B5CE75CC9EBBCD436B492AAA3838233BCC2EB2DAECCD734AE9785C9FC7| |38D86AECC72B5A9D5AB3EDB986F725EEEB1FF2D68D55A1B024171AACC8D564D6B0E| |E49B5A49C9D7B951ED2C16D5569B1B1D14DB0F7272F0F79BFDFD991EB6EE66ECA0C| |C5C6BC415A4BC4ABC8FDCF55DB6F9DC0F6992488E49188C2277878861A42F42EC03| |A664665AB92259BA8D3786EE10EF227BEF115790D155E40BA8EC16C96EAA1CA5CA7| |1AA1CA7CAFD5479F22CCA7F09C91E4A963D1BE8ECFF80DCF391F81599FC86B4A47A| |51AFE9F1FA51463284DC1B2006896164FABACBE62BA8D8451559D7384379B012DDE| |494BAE90D696B20D09D2C047B682EAC27811A5EC33541C9EEB8C98243788DD586B0| |986078099DE98BC8A10AB14AAC21B31AF20DDC1811C222A4C105B563A276CC841F7| |383AB8FCEB9FB7EA29C2CB5284B2DDAF783D6040E0F88E10C7CA1E026710BB9FF13| |F133711BF916142584A204BDD17A724A284A51FFAC110E8A890C9EC04E8F1C271E2| |31E41E68E126922EFA04C4668CC5CC61B73579063CBC40EF12A72E21AD207FD1E16| |C9C38FF1C68987C407C803EBC435E223A41F9247C503476FA133032D1B17BB304E0| |F548861082A625F151A9242CBAED0B24FD2B24FD2B2BF87074E89964D1DC2E616E4| |9D0FD64CCA3B9FBE65C398671D71D858D436270B1F3825FBDC86CF79CE766DFEEFD| |A72B85C6C0825F8CF806704B8803AB7FF3944ED08DC20DE443E1BDBF91ACC5F71F0| |89473C8D388CDE98C358B12222E749C61139EF7318AAD3B8E034E69CC61F11D0EB4| |5| |-------------------------------------------------------------------|
  10. Thanks for the advice, but I have a question. Is it really better to slot inherent health with nothing but procs and no healing+ enhancements?
  11. I mean if they just put an alternative FX for stealth that would enable you to see your character and still have a visual cue you can use to see if the power is active. It doesn't even have to be a fancy FX. It could just be something like small clouds hovering around your feet. Edit: I mean even a minimal transparency option would be welcome. Where it still makes you transparent, but only to a very slight degree.
  12. I have a simple request regarding stealth powers in the game. Please make an option that removes the transparent effects from them. It works on some designs, but when using them on some characters I get discouraged from using them because "I" actually want to be able to see my character.
  13. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Brawl -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Rchg/+Regen/+End(11) Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/Rchg+(15), StdPrt-ResDam/Def+(15) Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21) Level 4: Battle Agility -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(48) Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27), GldArm-3defTpProc(48) Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(31), FrcFdb-Rechg%(31) Level 10: Active Defense -- RechRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Super Jump -- Jump-I(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 20: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33) Level 22: Kick -- Acc-I(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), Ags-Psi/Status(34) Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-EndRdx/Rchg(36), Rct-ResDam%(37) Level 28: Grant Cover -- EndRdx-I(A) Level 30: Super Speed -- Run-I(A) Level 32: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39) Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45) Level 41: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(49) Level 44: Hasten -- RechRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def/Rchg+(47), LucoftheG-Def/EndRdx/Rchg(48) Level 49: Build Up -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3), NmnCnv-Regen/Rcvry+(3) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-End%(5) ------------ This is my current plans, but I'll admit I'm not the best at min-maxing. My melee, ranged, and aoe defenses are fine, but all the others are in the 18-30% range and I'm not sure how to improve them. Any advice would be appreciated.
  14. So far I haven't had any issues with the launcher. However I'm not really clear on what logging into the launcher actually does. Can anyone clarify this?
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