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Huntsman (pre- and post- 24 branch leveling builds)


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Original post link to the archived forums.

 

The original post had 104 replies and over 11,800 views before the forums closed in 2012.

Only one post in the SoA forum had a greater number of views, and that was the forum sticky post for Guides & FAQ's.

 

So ... yeah ... I'm kind of proud to pull this topic out of mothballs and post it here.  ^_~

 

 

 

This thread will contain 4 builds that I would consider "relevant" to playing a Huntsman styled Soldier of Arachnos.  These are, of course, not the "only" possible builds, but rather the ones that I feel are most relevant to the topic of playing a Huntsman/Soldier build.

  • Pre-branching 1-23 Arachnos Soldier
    • Post-branching 24-50 Huntsman (Crab Spider Soldier option)
    • Post-branching 24-50 Crab Spider Soldier (alternate build ranged only option)
    • Post-branching 24-50 Huntsman (Bane Spider Soldier option)

 

Needless to say, the builds I'm posting here have been ... updated ... from where they were in 2010 to account for the extra possibilities that have been made available since then.  The 24-50 builds also have some alternate slotting of enhancements already factored in so as to demonstrate options for Single Shot, Venom Grenade and Frag Grenade, as well as an alternate slotting for Tactical Training: Leadership so as to omit the Gaussian's Synchronized Fire-Control Build Up proc in order to make Accuracy and Damage data representative of performance while not under the Build Up proc effect.  There's even an alternate swap of Entropic Chaos for Decimation in Single Shot, for people who just can't pass up having an attack with a Build Up proc in it. Archetype Origin enhancements (ATOs) are slotted into the alternates for Venom Grenade and Frag Grenade.

 

The Bane version of the Huntsman is provided in case anyone does NOT want to have a backpack of (extra) legs on their Soldier for all eternity.  However, the Bane powers make a less "ideal fit" for the Huntsman build's primary and secondary powers than the Crab options do, so if you want to have a Huntsman+Bane alternate build setup, you're better off choosing an "actual" Bane build rather than a translated/knockoff version of the Huntsman powers grafted over onto Bane Mace powerset, since the ... alignment ... of the options is just really wonky for that kind of thing (unlike the Crab).

 

All things considered, I'm very happy with how things turned out on these (budget?) builds, and in my personal opinion the Huntsman (Crab Spider Soldier) option with the Crab Spider Soldier alternate build option backing it make for what I think are the best choices ... assuming that the backpack o' legs is something that you'll want to see (forever) on your character.  If you don't want to see the Crab Backpack, go with the Huntsman (Bane Spider Soldier) option so as to not have the Crab Backpack enforced upon your character at all times.  And for those who are curious, I included the Crab Spider Soldier option (using the backpack leg attacks) in all this simply to provide a point of reference for "what happens?" if you drop all of the Soldier rifle attacks in favor of the Crab Spider's Backpack of arsenal weaponry.

 

 

 

Overall, these builds will tend towards the "pricier" side of the street (but totally worth it once fully slotted out), so you really don't want to be trying to outfit a Huntsman as your first/main character on your account.  Best to have another character (or few) on your account that you've already gotten to 50 in order to be able to ... finance ... the demand for IO sets represented in these builds in a reasonable amount of time.

You Have Been Warned.

 

That said, I will have to say that playing a Huntsman is a singularly enjoyable experience, either while soloing or when playing as part of a (pick up) group.  The Huntsman (Crab Spider Soldier) variant in particular happens to be VERY tanky (almost 2000 HP with Accolades) even before adding in any Incarnate Slotting options, with a decent amount of "keep away" options in order to remain At Range in order to hose stuff down with enough hot lead to deal with almost anything you encounter.  Rather than going for the absolute maximum possible Recharge bonus (at the expense of all else), I've instead split the focus of the set bonuses in a way that produces a Ranged Defense Softcap(ish) while solo performance profile while still building in as many Recharge bonuses and can be fit into the enhancement slots ... because Recharge is what makes a Huntsman build practical AND fun to play.

 

 

 

After I've got the builds posted and linked up here (and once I have the necessary follow up time) I'll be able to go into battle tactics, strategies, the thinking behind the Exemplar/Malefactor friendly set IO levels (either 27 or 31 for everything but the procs), as well as some of the curious tricks you can get up to with these build plans in terms of being a clever Player.  The one thing all of these builds have in common though is the expectation of playing like a Hover Blaster when necessary (and terrain permits) so as to limit exposure to incoming damage, enhancing survival.  Consequently, care was taken to try and get as close to the Ranged Defense softcap as possible without compromising the overall integrity of the build(s).

 

So before we get started on the builds, there's just one other thing that needs to be said ...

 

"Is the Huntsman stronger?"

 

"No, no ... no. Quicker. Easier. More seductive. The Arachnos Soldiers are they! A Huntsman uses their Endurance for Damage and Attack, never for wasteful Animations."

 

"But how will I know the Bane from the Crab?"

 

"You will KNOW ... when you are at peace, steamrolling through spawns, calmly lead poisoning all who appear before you. You will feel it, in the bullets that stream from the muzzle of your weapon, in the smell of gunpowder from your rifle, and the tinkling of the brass as it showers down beside you. Natural Origin are We, not this crude Mutation! You must FEEL THE ORANGE NUMBERS smoking off your Foes around you! Between you, your $Targets, the Destructible Objects ... EVERYWHERE! Yes! Even between your Reinforcements, and your Mission Complete."

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 1-23 Natural Arachnos Soldier

Primary Power Set: Arachnos Soldier

Secondary Power Set: Training and Gadgets

Power Pool: Flight

 

Villain Profile:

 

Level 1: Single Shot

  • (A) Accuracy IO: Level 25
  • (3) Endurance Reduction IO: Level 25
  • (3) Damage Increase IO: Level 25
  • (5) Damage Increase IO: Level 25
  • (5) Entropic Chaos - Chance of Heal Self: Level 20

Level 1: Wolf Spider Armor

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (7) Steadfast Protection - Knockback Protection: Level 10
  • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 10

Level 2: Burst

  • (A) Accuracy IO: Level 25
  • (9) Endurance Reduction IO: Level 25
  • (9) Damage Increase IO: Level 25
  • (13) Damage Increase IO: Level 25
  • (13) Entropic Chaos - Chance of Heal Self: Level 20

Level 4: Combat Training: Offensive

  • (A) Accuracy IO: Level 25

Level 6: Wide Area Web Grenade

  • (A) Accuracy IO: Level 25
  • (15) Endurance Reduction IO: Level 25
  • (15) Endurance Reduction IO: Level 25
  • (17) Immobilisation Duration IO: Level 25
  • (17) Immobilisation Duration IO: Level 25
  • (19) Trap of the Hunter - Chance of Damage(Lethal): Level 20

Level 8: Heavy Burst

  • (A) Accuracy IO: Level 25
  • (19) Endurance Reduction IO: Level 25
  • (21) Endurance Reduction IO: Level 25
  • (21) Damage Increase IO: Level 25
  • (23) Damage Increase IO: Level 25
  • (23) Achilles' Heel - Chance for Res Debuff: Level 10

Level 10: Hover

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 12: Venom Grenade

  • (A) Accuracy IO: Level 25

Level 14: Tactical Training: Maneuvers

  • (A) Endurance Reduction IO: Level 25

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO: Level 25

Level 18: Frag Grenade

  • (A) Accuracy IO: Level 25

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO: Level 25

Level 22: Mental Training

  • (A) Run Speed IO: Level 50

Level 24: [Empty]

Level 26: [Empty]

Level 28: [Empty]

Level 30: [Empty]

Level 32: [Empty]

Level 35: [Empty]

Level 38: [Empty]

Level 41: [Empty]

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl

  • (A) Accuracy IO: Level 25

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Run Speed IO: Level 25

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 15

Level 2: Rest

  • (A) Recharge Reduction IO: Level 25

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 25

Level 2: Health

  • (A) Miracle - +Recovery: Level 20

Level 2: Hurdle

  • (A) Jumping IO: Level 25

Level 2: Stamina

  • (A) Endurance Modification IO: Level 25
  • (11) Endurance Modification IO: Level 25
  • (11) Performance Shifter - Chance for +End: Level 21

------------

------------

------------

Set Bonus Totals:

  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 1.5% (0.03 End/sec) Recovery

------------

Set Bonuses:

Steadfast Protection

(Wolf Spider Armor)

  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)

Gladiator's Armor

(Wolf Spider Armor)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Luck of the Gambler

(Hover)

  •   7.5% Enhancement(RechargeTime)

 

 

 

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 24-50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Flight

Power Pool: Leadership

Power Pool: Speed

 

Villain Profile:

 

Level 1: Single Shot

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (3) Entropic Chaos - Damage/Endurance: Level 27
  • (3) Entropic Chaos - Damage/Recharge: Level 27
  • (5) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (5) Entropic Chaos - Chance of Heal Self: Level 20

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (7) Steadfast Protection - Knockback Protection: Level 10
  • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 10

Level 2: Burst

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (9) Entropic Chaos - Damage/Endurance: Level 27
  • (9) Entropic Chaos - Damage/Recharge: Level 27
  • (13) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (13) Entropic Chaos - Chance of Heal Self: Level 20

Level 4: Combat Training: Offensive

  • (A) Accuracy IO: Level 50

Level 6: Wide Area Web Grenade

  • (A) Trap of the Hunter - Accuracy/Recharge: Level 27
  • (15) Trap of the Hunter - Endurance/Immobilize: Level 27
  • (15) Trap of the Hunter - Accuracy/Endurance: Level 27
  • (17) Trap of the Hunter - Immobilize/Accuracy: Level 27
  • (17) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 27
  • (19) Trap of the Hunter - Chance of Damage(Lethal): Level 20

Level 8: Heavy Burst

  • (A) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 31
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
  • (21) Detonation - Damage/Endurance/Range: Level 50
  • (21) HamiO: Centriole Exposure (+2)
  • (23) HamiO: Centriole Exposure (+2)
  • (23) Achilles' Heel - Chance for Res Debuff: Level 10

Level 10: Hover

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 12: Venom Grenade

  • (A) Positron's Blast - Accuracy/Damage: Level 27
  • (25) Positron's Blast - Damage/Endurance: Level 27
  • (25) Positron's Blast - Damage/Recharge: Level 27
  • (27) Positron's Blast - Damage/Range: Level 27
  • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 27
  • (29) Annihilation - Chance for Res Debuff: Level 20

Level 14: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (39) Red Fortune - Defense/Recharge: Level 27
  • (39) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (39) Red Fortune - Defense: Level 27
  • (40) Red Fortune - Endurance: Level 27
  • (40) Luck of the Gambler - Recharge Speed: Level 25

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO: Level 50

Level 18: Frag Grenade

  • (A) Force Feedback - Damage/Knockback: Level 27
  • (31) Force Feedback - Accuracy/Knockback: Level 27
  • (31) Force Feedback - Recharge/Knockback: Level 27
  • (33) Force Feedback - Recharge/Endurance: Level 27
  • (33) Force Feedback - Damage/Endurance/Knockback: Level 27
  • (33) Force Feedback - Chance for +Recharge: Level 21

Level 20: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

Level 22: Mental Training

  • (A) Run Speed IO: Level 50

Level 24: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (40) Red Fortune - Defense/Recharge: Level 27
  • (42) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (42) Red Fortune - Defense: Level 27
  • (42) Red Fortune - Endurance: Level 27
  • (43) Luck of the Gambler - Recharge Speed: Level 25

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff: Level 27
  • (43) Adjusted Targeting - To Hit Buff/Recharge: Level 27
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
  • (45) Adjusted Targeting - Endurance/Recharge: Level 27
  • (45) Adjusted Targeting - To Hit Buff/Endurance: Level 27

Level 28: Assault

  • (A) Endurance Reduction IO: Level 50

Level 30: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 32: Serum

  • (A) Doctored Wounds - Heal/Endurance: Level 31
  • (36) Doctored Wounds - Heal/Recharge: Level 31
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 31
  • (37) Doctored Wounds - Heal: Level 31
  • (37) Doctored Wounds - Recharge: Level 31

Level 35: Summon Spiderlings

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
  • (45) Expedient Reinforcement - Accuracy/Damage: Level 31
  • (46) Expedient Reinforcement - Damage/Endurance: Level 31
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
  • (48) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
  • (48) Expedient Reinforcement - Damage/Endurance: Level 31
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
  • (50) HamiO: Endoplasm Exposure (+2)
  • (50) HamiO: Peroxisome Exposure (+2)

Level 41: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 44: Fortification

  • (A) HamiO: Ribosome Exposure (+2)

Level 47: Vengeance

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 49: Victory Rush

  • (A) Endurance Modification IO: Level 50

Level 1: Brawl

  • (A) Accuracy IO: Level 50

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Run Speed IO: Level 50

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 15

Level 2: Rest

  • (A) Recharge Reduction IO: Level 50

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Miracle - +Recovery: Level 20
  • (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (11) Performance Shifter - EndMod: Level 27
  • (11) Performance Shifter - Chance for +End: Level 21

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

------------

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 8.81% Defense(Fire)
  • 8.81% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 4.5% Max End
  • 5% Enhancement(Immobilized)
  • 88.75% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 22.5% SpeedFlying
  • 40.16 HP (3.75%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 47.5%
  • MezResist(Held) 47.5%
  • MezResist(Immobilized) 47.5%
  • MezResist(Sleep) 47.5%
  • MezResist(Stunned) 47.5%
  • MezResist(Terrorized) 47.5%
  • 6.5% (0.11 End/sec) Recovery
  • 50% (2.68 HP/sec) Regeneration
  • 18.25% Resistance(Smashing)
  • 18.25% Resistance(Lethal)
  • 21.25% Resistance(Fire)
  • 21.25% Resistance(Cold)
  • 19% Resistance(Energy)
  • 19% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 22.5% SpeedRunning

------------

Set Bonuses:

Entropic Chaos

(Single Shot)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Steadfast Protection

(Crab Spider Armor Upgrade)

  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)

Gladiator's Armor

(Crab Spider Armor Upgrade)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Entropic Chaos

(Burst)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Trap of the Hunter

(Wide Area Web Grenade)

  •   5% Enhancement(Immobilized)
  •   20.08 HP (1.87%) HitPoints
  •   9% Enhancement(Accuracy)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Analyze Weakness

(Heavy Burst)

  •   10% (0.54 HP/sec) Regeneration

Luck of the Gambler

(Hover)

  •   7.5% Enhancement(RechargeTime)

Positron's Blast

(Venom Grenade)

  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)

Red Fortune

(Tactical Training: Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Tactical Training: Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Force Feedback

(Frag Grenade)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.54 HP/sec) Regeneration
  •   2.5% DamageBuff(All)
  •   3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Gaussian's Synchronized Fire-Control

(Tactical Training: Leadership)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Red Fortune

(Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Adjusted Targeting

(Tactics)

  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)

Doctored Wounds

(Serum)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   4% Enhancement(Heal)
  •   5% Enhancement(RechargeTime)

Expedient Reinforcement

(Summon Spiderlings)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)
  •   10% (0.54 HP/sec) Regeneration
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  •   10% Resistance(All)

Expedient Reinforcement

(Call Reinforcements)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)

Luck of the Gambler

(Combat Training: Defensive)

  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Vengeance)

  •   7.5% Enhancement(RechargeTime)

Performance Shifter

(Stamina)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 24-50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Flight

Power Pool: Leadership

Power Pool: Speed

 

Villain Profile:

 

Level 1: Channelgun

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (3) Entropic Chaos - Damage/Endurance: Level 27
  • (3) Entropic Chaos - Damage/Recharge: Level 27
  • (5) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (5) Entropic Chaos - Chance of Heal Self: Level 20

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (7) Steadfast Protection - Knockback Protection: Level 10
  • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 10

Level 2: Longfang

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (9) Entropic Chaos - Damage/Endurance: Level 27
  • (9) Entropic Chaos - Damage/Recharge: Level 27
  • (13) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (13) Entropic Chaos - Chance of Heal Self: Level 20

Level 4: Combat Training: Offensive

  • (A) Accuracy IO: Level 50

Level 6: Wide Area Web Grenade

  • (A) Trap of the Hunter - Accuracy/Recharge: Level 27
  • (15) Trap of the Hunter - Endurance/Immobilize: Level 27
  • (15) Trap of the Hunter - Accuracy/Endurance: Level 27
  • (17) Trap of the Hunter - Immobilize/Accuracy: Level 27
  • (17) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 27
  • (19) Trap of the Hunter - Chance of Damage(Lethal): Level 20

Level 8: Suppression

  • (A) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 31
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
  • (21) Detonation - Damage/Endurance/Range: Level 50
  • (21) HamiO: Centriole Exposure (+2)
  • (23) HamiO: Centriole Exposure (+2)
  • (23) Achilles' Heel - Chance for Res Debuff: Level 10

Level 10: Hover

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 12: Venom Grenade

  • (A) Positron's Blast - Accuracy/Damage: Level 27
  • (25) Positron's Blast - Damage/Endurance: Level 27
  • (25) Positron's Blast - Damage/Recharge: Level 27
  • (27) Positron's Blast - Damage/Range: Level 27
  • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 27
  • (29) Annihilation - Chance for Res Debuff: Level 20

Level 14: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (39) Red Fortune - Defense/Recharge: Level 27
  • (39) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (39) Red Fortune - Defense: Level 27
  • (40) Red Fortune - Endurance: Level 27
  • (40) Luck of the Gambler - Recharge Speed: Level 25

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO: Level 50

Level 18: Frag Grenade

  • (A) Force Feedback - Damage/Knockback: Level 27
  • (31) Force Feedback - Accuracy/Knockback: Level 27
  • (31) Force Feedback - Recharge/Knockback: Level 27
  • (33) Force Feedback - Recharge/Endurance: Level 27
  • (33) Force Feedback - Damage/Endurance/Knockback: Level 27
  • (33) Force Feedback - Chance for +Recharge: Level 21

Level 20: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

Level 22: Mental Training

  • (A) Run Speed IO: Level 50

Level 24: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (40) Red Fortune - Defense/Recharge: Level 27
  • (42) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (42) Red Fortune - Defense: Level 27
  • (42) Red Fortune - Endurance: Level 27
  • (43) Luck of the Gambler - Recharge Speed: Level 25

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff: Level 27
  • (43) Adjusted Targeting - To Hit Buff/Recharge: Level 27
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
  • (45) Adjusted Targeting - Endurance/Recharge: Level 27
  • (45) Adjusted Targeting - To Hit Buff/Endurance: Level 27

Level 28: Assault

  • (A) Endurance Reduction IO: Level 50

Level 30: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 32: Serum

  • (A) Doctored Wounds - Heal/Endurance: Level 31
  • (36) Doctored Wounds - Heal/Recharge: Level 31
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 31
  • (37) Doctored Wounds - Heal: Level 31
  • (37) Doctored Wounds - Recharge: Level 31

Level 35: Summon Spiderlings

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
  • (45) Expedient Reinforcement - Accuracy/Damage: Level 31
  • (46) Expedient Reinforcement - Damage/Endurance: Level 31
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
  • (48) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
  • (48) Expedient Reinforcement - Damage/Endurance: Level 31
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
  • (50) HamiO: Endoplasm Exposure (+2)
  • (50) HamiO: Peroxisome Exposure (+2)

Level 41: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 44: Fortification

  • (A) HamiO: Ribosome Exposure (+2)

Level 47: Vengeance

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 49: Victory Rush

  • (A) Endurance Modification IO: Level 50

Level 1: Brawl

  • (A) Accuracy IO: Level 50

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Run Speed IO: Level 50

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 15

Level 2: Rest

  • (A) Recharge Reduction IO: Level 50

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Miracle - +Recovery: Level 20
  • (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (11) Performance Shifter - EndMod: Level 27
  • (11) Performance Shifter - Chance for +End: Level 21

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

------------

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 8.81% Defense(Fire)
  • 8.81% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 4.5% Max End
  • 5% Enhancement(Immobilized)
  • 88.75% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 22.5% SpeedFlying
  • 40.16 HP (3.75%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 47.5%
  • MezResist(Held) 47.5%
  • MezResist(Immobilized) 47.5%
  • MezResist(Sleep) 47.5%
  • MezResist(Stunned) 47.5%
  • MezResist(Terrorized) 47.5%
  • 6.5% (0.11 End/sec) Recovery
  • 50% (2.68 HP/sec) Regeneration
  • 18.25% Resistance(Smashing)
  • 18.25% Resistance(Lethal)
  • 21.25% Resistance(Fire)
  • 21.25% Resistance(Cold)
  • 19% Resistance(Energy)
  • 19% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 22.5% SpeedRunning

------------

Set Bonuses:

Entropic Chaos

(Channelgun)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Steadfast Protection

(Crab Spider Armor Upgrade)

  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)

Gladiator's Armor

(Crab Spider Armor Upgrade)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Entropic Chaos

(Longfang)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Trap of the Hunter

(Wide Area Web Grenade)

  •   5% Enhancement(Immobilized)
  •   20.08 HP (1.87%) HitPoints
  •   9% Enhancement(Accuracy)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Analyze Weakness

(Suppression)

  •   10% (0.54 HP/sec) Regeneration

Luck of the Gambler

(Hover)

  •   7.5% Enhancement(RechargeTime)

Positron's Blast

(Venom Grenade)

  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)

Red Fortune

(Tactical Training: Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Tactical Training: Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Force Feedback

(Frag Grenade)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.54 HP/sec) Regeneration
  •   2.5% DamageBuff(All)
  •   3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Gaussian's Synchronized Fire-Control

(Tactical Training: Leadership)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Red Fortune

(Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Adjusted Targeting

(Tactics)

  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)

Doctored Wounds

(Serum)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   4% Enhancement(Heal)
  •   5% Enhancement(RechargeTime)

Expedient Reinforcement

(Summon Spiderlings)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)
  •   10% (0.54 HP/sec) Regeneration
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  •   10% Resistance(All)

Expedient Reinforcement

(Call Reinforcements)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)

Luck of the Gambler

(Combat Training: Defensive)

  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Vengeance)

  •   7.5% Enhancement(RechargeTime)

Performance Shifter

(Stamina)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 24-50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Flight

Power Pool: Leadership

Power Pool: Speed

Power Pool: Teleportation

 

Villain Profile:

 

Level 1: Single Shot

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (3) Entropic Chaos - Damage/Endurance: Level 27
  • (3) Entropic Chaos - Damage/Recharge: Level 27
  • (5) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (5) Entropic Chaos - Chance of Heal Self: Level 20

Level 1: Bane Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (7) Steadfast Protection - Knockback Protection: Level 10
  • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 10

Level 2: Burst

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (9) Entropic Chaos - Damage/Endurance: Level 27
  • (9) Entropic Chaos - Damage/Recharge: Level 27
  • (13) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (13) Entropic Chaos - Chance of Heal Self: Level 20

Level 4: Combat Training: Offensive

  • (A) Accuracy IO: Level 50

Level 6: Wide Area Web Grenade

  • (A) Trap of the Hunter - Accuracy/Recharge: Level 27
  • (15) Trap of the Hunter - Endurance/Immobilize: Level 27
  • (15) Trap of the Hunter - Accuracy/Endurance: Level 27
  • (17) Trap of the Hunter - Immobilize/Accuracy: Level 27
  • (17) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 27
  • (19) Trap of the Hunter - Chance of Damage(Lethal): Level 20

Level 8: Heavy Burst

  • (A) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 31
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
  • (21) Detonation - Damage/Endurance/Range: Level 50
  • (21) HamiO: Centriole Exposure (+2)
  • (23) HamiO: Centriole Exposure (+2)
  • (23) Achilles' Heel - Chance for Res Debuff: Level 10

Level 10: Hover

  • (A) HamiO: Microfilament Exposure (+2)

Level 12: Venom Grenade

  • (A) Positron's Blast - Accuracy/Damage: Level 27
  • (25) Positron's Blast - Damage/Endurance: Level 27
  • (25) Positron's Blast - Damage/Recharge: Level 27
  • (27) Positron's Blast - Damage/Range: Level 27
  • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 27
  • (29) Annihilation - Chance for Res Debuff: Level 20

Level 14: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (43) Red Fortune - Endurance/Recharge: Level 27
  • (43) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (45) Red Fortune - Defense: Level 27
  • (45) Red Fortune - Endurance: Level 27
  • (45) Luck of the Gambler - Recharge Speed: Level 25

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO: Level 50

Level 18: Frag Grenade

  • (A) Force Feedback - Damage/Knockback: Level 27
  • (31) Force Feedback - Accuracy/Knockback: Level 27
  • (31) Force Feedback - Recharge/Knockback: Level 27
  • (33) Force Feedback - Recharge/Endurance: Level 27
  • (33) Force Feedback - Damage/Endurance/Knockback: Level 27
  • (33) Force Feedback - Chance for +Recharge: Level 21

Level 20: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

Level 22: Mental Training

  • (A) Run Speed IO: Level 50

Level 24: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (39) Red Fortune - Endurance/Recharge: Level 27
  • (39) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (40) Red Fortune - Defense: Level 27
  • (40) Red Fortune - Endurance: Level 27
  • (40) Luck of the Gambler - Recharge Speed: Level 25

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff: Level 27
  • (42) Adjusted Targeting - To Hit Buff/Recharge: Level 27
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
  • (42) Adjusted Targeting - Endurance/Recharge: Level 27
  • (43) Adjusted Targeting - To Hit Buff/Endurance: Level 27

Level 28: Cloaking Device

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (36) Red Fortune - Endurance/Recharge: Level 27
  • (37) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (37) Red Fortune - Defense: Level 27
  • (37) Red Fortune - Endurance: Level 27
  • (39) Luck of the Gambler - Recharge Speed: Level 25

Level 30: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 32: Assault

  • (A) Endurance Reduction IO: Level 50

Level 35: Surveillance

  • (A) Analyze Weakness - Defense Debuff: Level 31
  • (46) Analyze Weakness - Accuracy/Defense Debuff: Level 31
  • (46) Analyze Weakness - Accuracy/Recharge: Level 31
  • (46) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 31
  • (48) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
  • (48) Expedient Reinforcement - Damage/Endurance: Level 31
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
  • (50) HamiO: Endoplasm Exposure (+2)
  • (50) HamiO: Peroxisome Exposure (+2)

Level 41: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 44: Teleport

  • (A) Jaunt - Endurance/Range: Level 50

Level 47: Vengeance

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 49: Victory Rush

  • (A) Endurance Modification IO: Level 50

Level 1: Brawl

  • (A) Accuracy IO: Level 50

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Run Speed IO: Level 50

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 15

Level 2: Rest

  • (A) Recharge Reduction IO: Level 50

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Miracle - +Recovery: Level 20
  • (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (11) Performance Shifter - EndMod: Level 27
  • (11) Performance Shifter - Chance for +End: Level 21

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

------------

------------

------------

Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 8.81% Defense(Fire)
  • 8.81% Defense(Cold)
  • 8.81% Defense(Energy)
  • 8.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 4.5% Max End
  • 38% Enhancement(Accuracy)
  • 5% Enhancement(Immobilized)
  • 82.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • 40.16 HP (3.75%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 48.75%
  • MezResist(Held) 48.75%
  • MezResist(Immobilized) 48.75%
  • MezResist(Sleep) 48.75%
  • MezResist(Stunned) 48.75%
  • MezResist(Terrorized) 48.75%
  • 6.5% (0.11 End/sec) Recovery
  • 50% (2.68 HP/sec) Regeneration
  • 8.25% Resistance(Smashing)
  • 8.25% Resistance(Lethal)
  • 11.25% Resistance(Fire)
  • 11.25% Resistance(Cold)
  • 9.75% Resistance(Energy)
  • 9.75% Resistance(Negative)
  • 22.5% SpeedRunning

------------

Set Bonuses:

Entropic Chaos

(Single Shot)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Steadfast Protection

(Bane Spider Armor Upgrade)

  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)

Gladiator's Armor

(Bane Spider Armor Upgrade)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Entropic Chaos

(Burst)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Trap of the Hunter

(Wide Area Web Grenade)

  •   5% Enhancement(Immobilized)
  •   20.08 HP (1.87%) HitPoints
  •   9% Enhancement(Accuracy)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Analyze Weakness

(Heavy Burst)

  •   10% (0.54 HP/sec) Regeneration

Positron's Blast

(Venom Grenade)

  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)

Red Fortune

(Tactical Training: Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Tactical Training: Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Force Feedback

(Frag Grenade)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.54 HP/sec) Regeneration
  •   2.5% DamageBuff(All)
  •   3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Gaussian's Synchronized Fire-Control

(Tactical Training: Leadership)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Red Fortune

(Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Adjusted Targeting

(Tactics)

  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)

Red Fortune

(Cloaking Device)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Cloaking Device)

  •   7.5% Enhancement(RechargeTime)

Analyze Weakness

(Surveillance)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   11% Enhancement(Accuracy)

Expedient Reinforcement

(Call Reinforcements)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)

Luck of the Gambler

(Combat Training: Defensive)

  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Vengeance)

  •   7.5% Enhancement(RechargeTime)

Performance Shifter

(Stamina)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

 

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|-------------------------------------------------------------------|

 

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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My build is based on the City of Heroes Huntsman Arachnos Wolf Spider Guide located at https://guidescroll.com/2011/07/city-of-heroes-huntsman-arachnos-wolf-spider-guide/.

 

My goals:

 

I didn't want the Crab backpack

I wanted the character to be a special ops type soldier, so I deviated from the Wolf Spider Guide a bit and added stealth and melee attacks.

Ability to solo extensively, but be team friendly

Perma-Hasten

Perma-Pets

 

 

 

This is the build I am currently working on and level 42:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Hitman: Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Speed

Power Pool: Leadership

Power Pool: Medicine

 

Hero Profile:

Level 1: Single Shot

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (25) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge
  • (46) Achilles' Heel - Chance for Res Debuff

Level 1: Bane Spider Armor Upgrade

  • (A) Steadfast Protection - Knockback Protection
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Burst

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (25) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance

Level 4: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Recharge Speed

Level 6: Pummel

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (27) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 8: Heavy Burst

  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Achilles' Heel - Chance for Res Debuff

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Recharge Speed

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 14: Bayonet

  • (A) Hecatomb - Damage
  • (15) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance

Level 16: Wide Area Web Grenade

  • (A) Gravitational Anchor - Immobilize
  • (17) Gravitational Anchor - Immobilize/Recharge
  • (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (31) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Chance for Hold

Level 18: Venom Grenade

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance

Level 20: Frag Grenade

  • (A) Ragnarok - Damage
  • (21) Ragnarok - Damage/Recharge
  • (23) Ragnarok - Accuracy/Damage/Recharge
  • (31) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Endurance

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Build Up

  • (A) Recharge Reduction IO

Level 26: Super Speed

  • (A) Endurance Reduction IO

Level 28: Surveillance

  • (A) Accuracy IO
  • (29) Achilles' Heel - Defense Debuff
  • (33) Achilles' Heel - Defense Debuff/Recharge
  • (33) Achilles' Heel - Chance for Res Debuff

Level 30: Cloaking Device

  • (A) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed

Level 32: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 35: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 38: Call Reinforcements

  • (A) Soulbound Allegiance - Damage
  • (39) Soulbound Allegiance - Damage/Recharge
  • (39) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (39) Soulbound Allegiance - Accuracy/Recharge
  • (40) Soulbound Allegiance - Damage/Endurance
  • (40) Soulbound Allegiance - Chance for Build Up

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Recharge Speed

Level 44: Injection

  • (A) Endurance Reduction IO

Level 47: Aid Self

  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Recharge

Level 49: Field Medic

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (23) Performance Shifter - Chance for +End

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Portal Jockey

Level 0: Freedom Phalanx Reserve

------------

------------

------------

Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 8.19% Defense(Fire)
  • 8.19% Defense(Cold)
  • 9.13% Defense(Energy)
  • 9.13% Defense(Negative)
  • 11% Defense(Psionic)
  • 12.25% Defense(Ranged)
  • 10.38% Defense(AoE)
  • 2.25% Max End
  • 93.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 81% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • 160.6 HP (15%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 63.75%
  • MezResist(Held) 63.75%
  • MezResist(Immobilized) 63.75%
  • MezResist(Sleep) 63.75%
  • MezResist(Stunned) 63.75%
  • MezResist(Terrorized) 63.75%
  • 21% (0.37 End/sec) Recovery
  • 72% (3.86 HP/sec) Regeneration
  • 5.25% Resistance(Smashing)
  • 5.25% Resistance(Lethal)
  • 24% Resistance(Fire)
  • 24% Resistance(Cold)
  • 1.5% Resistance(Energy)
  • 1.5% Resistance(Negative)
  • 7.5% Resistance(Toxic)
  • 7.5% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

 

 

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  • 2 weeks later

I'm not sold on the pets myself. 300-ish seconds is a long time even with perma hasten considering I see my MM pets dying all the time. I do love the crab backpack and pewpewing while being tough though.

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You want to think of the Pets as being "disposable minions" rather than a main/major source of damage.  Granted, at best they can be a way to soak incoming damage/aggro, but they can serve a purpose as cannon fodder ... rather than taking that fire yourself.  And if you're fighting "close" to them, you can keep them within range of your auras, they'll be pretty well protected so they can survive beyond a few hits.  At the very least, they can help you solo stuff you'd otherwise be reluctant to engage head on ... alone.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Heavy Burst (and I suppose suppression) looks like it can take a fair number of procs. I already have mine with -res, but playing around with builds I note I can fit in 3 other chance for X damage procs.

 

Do you or anyone else have experience with 6 slotting heavy burst, putting the 4 procs in (and having the global spiders bite toxic proc somewhere), frakenslotting the other 2, and seeing the results? Tempted to see how it would perform vs traditional slotting but I don't have the spare inf at the moment to test myself.

Kind Regards,

@UprightMan

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Heavy Burst (and I suppose suppression) looks like it can take a fair number of procs. I already have mine with -res, but playing around with builds I note I can fit in 3 other chance for X damage procs.

 

There are some powers where slotting damage procs into them winds up being "bonus" damage output, but I'm not inclined to believe that Heavy Burst is one of these.  Also, as you can see from my build choices, I am VERY much in favor of slotting Heavy Burst for Range as well as Damage, so as to get the range up towards nearly 80ft so as to (almost) match Single Shot and Burst.  The increase in (cone) area becomes rather significant in the added range.  It also means that you don't have to get closer just to use Heavy Burst.  Also, I'm of the opinion that you'll get more "mileage" out of a Resistance debuff (especially in groups) than you will out of damage proc, simply in terms of delivering damage throughput onto $Target(s).

 

Do you or anyone else have experience with 6 slotting heavy burst, putting the 4 procs in (and having the global spiders bite toxic proc somewhere), frakenslotting the other 2, and seeing the results? Tempted to see how it would perform vs traditional slotting but I don't have the spare inf at the moment to test myself.

 

The ATOs didn't even exist while I was playing before, so no I don't have any experience with that option.  What I will say is that doing what you propose leaves you completely at the mercy of RNGesus for "useful" amounts of damage output.  I know that for me that wouldn't be a decision I'd be comfortable with.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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  • 3 weeks later
Whats the rotation like on these?

 

In a word ... FUN ...

 

also which incarnates? Cardiac?

 

Whatever makes you happy.

No seriously ...

 

it seems to be a bit endurance heavy on testing.

 

It's slightly endurance consumption negative in sustained combat, but it's going to take a fairly long duration to drain down low enough to be something you need to slow down attacking a little in order to reach break even on endurance recovery.  But all you need is a pause (or a blue skittle) between fights and you're loaded and ready for another shower of brass shell casings.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Oh dear.  My level 37 Huntswoman has been following the version of this guide I carefully extracted from the Wayback Machine.

 

First, THANK YOU!  I never played a Soldier on Live, but this is the only character since the game resurfaced that has been able to break through my inveterate altaholism and keep me playing her.  Even the re-makes of my two favorite characters from Live haven't been able to do that.

 

But now I have a decision to make.  Do I respec to switch to this updated build, or do I just put the update in Build 2 so I can keep playing with the old build while I get everything purchased and slotted into the new one?  Decisions, decisions...

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Oh dear.  My level 37 Huntswoman has been following the version of this guide I carefully extracted from the Wayback Machine.

 

Perfectly understandable.  The pre-Issue 23 version of what I wrote was ... a rather popular topic ... back on the original forums (11,803 views on the date of capture by the Wayback Machine, second only to the Guides and FAQs sticky thread).  However, the ATOs had started being released after I'd written all of that originally, so some ... updating ... was in order for playing on Homecoming here.

 

 

 

First, THANK YOU!  I never played a Soldier on Live, but this is the only character since the game resurfaced that has been able to break through my inveterate altaholism and keep me playing her.  Even the re-makes of my two favorite characters from Live haven't been able to do that.

 

There is something ... comfortingly addicting ... to playing a Huntsman who winds up standing ankle deep in spent brass, surrounded by ragdolls.

 

 

 

But now I have a decision to make.  Do I respec to switch to this updated build, or do I just put the update in Build 2 so I can keep playing with the old build while I get everything purchased and slotted into the new one?  Decisions, decisions...

 

Might as well respec, if you've got the materials/IOs ready for the respec switch.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Okay, potentially dumb question time.  How do I see the alternate slotting with the ATOs and whatever else?  I load the build into Pine's, go to the Slots/Enhancers menu, go to the Slots sub-menu, select Flip All to Alternate... and all the enhancers disappear, leaving a build with all the slots still there, just empty.  I've tried all three 24-50 builds just to be sure, and I've also tried loading the builds both by copying the data chunk at the end and importing it and by clicking the data link at the beginning, saving the resulting file, and manually opening it in the application.  Heck, I even tried our fine author's Peacebringer build and got the same result from it as well.

 

Am I doing something wrong?  Is the alternate slotting feature just not supported via forum export?  Does Pine, whomever he or she may be, just hate me?

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You're not doing something wrong.

For whatever reason, build exports will NOT include the alternate slotting of enhancements on builds ... which is very frustrating.  The Save file will keep the alternative slotting, but the Export to text will not.

 

This means that whenever I get around to reposting all of these builds I've written up using a future version of Pine (or whatever replaces Pine) I'll need to have TWO code hash chunks posted so as to give the Main + Alternative Slotting options to everyone.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Ug. That's... unfortunate.  I'm sorry to hear that the generous time and work you and other guide authors have put in have been made just that much more inconvenient.

 

In this case, are the changes to accommodate the ATOs easy to characterize?  For example, if one doesn't care about omitting the Gaussian's Build Up proc, is it just a matter of dropping the ATOs into Venom Grenade and Frag Grenade? Or are there adjustments needed in other areas of the builds to compensate for the difference in set bonuses, which would make listing the changes a pain in the butt (especially for all three builds)?

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Had a general question related to the crab build.  Where does it fall on the damage scale?  What I mean is that in general the damage scale looks something like (in some order, I am not trying to make an accurate list because I don't know myself):

 

Blasters, Scrappers, Brutes, ……... Defenders Tank.

 

Then for survival scale it is something like:

 

Tanks, Brutes, MMs (in Bodyguard) …… Blasters.

 

Can you help be understand where the max build Crab that you provided a build for resides on this scale.  I am trying to figure out my next character and am leaning towards the crab build you posted but it is expensive and I would rather understand prior to putting the investment in.  Thanks and I appreciate any information you can give.

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Ug. That's... unfortunate.  I'm sorry to hear that the generous time and work you and other guide authors have put in have been made just that much more inconvenient.

 

Yeah.  It was annoying to learn that's how the code hash chunks worked (active build only, no alternate slotting included).

 

In this case, are the changes to accommodate the ATOs easy to characterize?  For example, if one doesn't care about omitting the Gaussian's Build Up proc, is it just a matter of dropping the ATOs into Venom Grenade and Frag Grenade? Or are there adjustments needed in other areas of the builds to compensate for the difference in set bonuses, which would make listing the changes a pain in the butt (especially for all three builds)?

 

It was more a matter of dropping in (unique) Purple Sets into various things so as to maximize them.  A number of the purple Sets with a proc in them work perfectly fine at 5 slots if you skip the single purpose IO (that winds up being wasted by ED).

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Had a general question related to the crab build.  Where does it fall on the damage scale?  What I mean is that in general the damage scale looks something like (in some order, I am not trying to make an accurate list because I don't know myself):

 

Blasters, Scrappers, Brutes, ……... Defenders Tank.

 

Solo ... I'd say it's middle of the pack for damage production, slightly below a Blaster and competing with a Corruptor.  Probably exceeding what a Sentinel can output, simply because of the stacked Leadership Auras.

 

Then for survival scale it is something like:

 

Tanks, Brutes, MMs (in Bodyguard) …… Blasters.

 

Can you help be understand where the max build Crab that you provided a build for resides on this scale.  I am trying to figure out my next character and am leaning towards the crab build you posted but it is expensive and I would rather understand prior to putting the investment in.  Thanks and I appreciate any information you can give.

 

I'd honestly put the Crab (with backpack attacks or rifle attacks) on par with either a Mastermind or a Kheldian in terms of survivability, largely thanks to Serum and the designed preference for attacking from Range combined with the stacked Leadership Auras.  Likewise, I'd put the build ahead of Sentiels on this score too.

 

 

 

So not the absolute "best" at any of these parameters, but certainly a "contender" as an All Rounder™ while solo.

 

In teams though, the double stacked Leadership Auras turn you into a permanent force multiplier.  I can easily imagine 8 Crab builds being able to "mosey" through almost anything short of Devouring Earth Quartz emanators (which wouldn't survive long against the massed firepower AoEs) and of course Rularuu Eyeballs (with their stupidly broken +ToHit buffs).  I'm thinking that 8 Crabs running an ITF would be humorously quick.

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I really like the Crab Spider Huntsman build, but it's just so awkward to have the Backpack attached and never use it. That's why I'm drawn to the build you made with the three Crab Spider attacks. They give the Backpack a purpose.  But is there any merit to using these three attacks instead of the ones from the rifles? Or are the rifle ones just plain superior to the Backpack attacks?

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 24-50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Flight

Power Pool: Leadership

Power Pool: Speed

 

Villain Profile:

 

Level 1: Channelgun

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (3) Entropic Chaos - Damage/Endurance: Level 27
  • (3) Entropic Chaos - Damage/Recharge: Level 27
  • (5) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (5) Entropic Chaos - Chance of Heal Self: Level 20

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (7) Steadfast Protection - Knockback Protection: Level 10
  • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 10

Level 2: Longfang

  • (A) Entropic Chaos - Accuracy/Damage: Level 27
  • (9) Entropic Chaos - Damage/Endurance: Level 27
  • (9) Entropic Chaos - Damage/Recharge: Level 27
  • (13) Entropic Chaos - Damage/Endurance/Recharge: Level 27
  • (13) Entropic Chaos - Chance of Heal Self: Level 20

Level 4: Combat Training: Offensive

  • (A) Accuracy IO: Level 50

Level 6: Wide Area Web Grenade

  • (A) Trap of the Hunter - Accuracy/Recharge: Level 27
  • (15) Trap of the Hunter - Endurance/Immobilize: Level 27
  • (15) Trap of the Hunter - Accuracy/Endurance: Level 27
  • (17) Trap of the Hunter - Immobilize/Accuracy: Level 27
  • (17) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 27
  • (19) Trap of the Hunter - Chance of Damage(Lethal): Level 20

Level 8: Suppression

  • (A) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 31
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
  • (21) Detonation - Damage/Endurance/Range: Level 50
  • (21) HamiO: Centriole Exposure (+2)
  • (23) HamiO: Centriole Exposure (+2)
  • (23) Achilles' Heel - Chance for Res Debuff: Level 10

Level 10: Hover

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 12: Venom Grenade

  • (A) Positron's Blast - Accuracy/Damage: Level 27
  • (25) Positron's Blast - Damage/Endurance: Level 27
  • (25) Positron's Blast - Damage/Recharge: Level 27
  • (27) Positron's Blast - Damage/Range: Level 27
  • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 27
  • (29) Annihilation - Chance for Res Debuff: Level 20

Level 14: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (39) Red Fortune - Defense/Recharge: Level 27
  • (39) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (39) Red Fortune - Defense: Level 27
  • (40) Red Fortune - Endurance: Level 27
  • (40) Luck of the Gambler - Recharge Speed: Level 25

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO: Level 50

Level 18: Frag Grenade

  • (A) Force Feedback - Damage/Knockback: Level 27
  • (31) Force Feedback - Accuracy/Knockback: Level 27
  • (31) Force Feedback - Recharge/Knockback: Level 27
  • (33) Force Feedback - Recharge/Endurance: Level 27
  • (33) Force Feedback - Damage/Endurance/Knockback: Level 27
  • (33) Force Feedback - Chance for +Recharge: Level 21

Level 20: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

Level 22: Mental Training

  • (A) Run Speed IO: Level 50

Level 24: Maneuvers

  • (A) Red Fortune - Defense/Endurance: Level 27
  • (40) Red Fortune - Defense/Recharge: Level 27
  • (42) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (42) Red Fortune - Defense: Level 27
  • (42) Red Fortune - Endurance: Level 27
  • (43) Luck of the Gambler - Recharge Speed: Level 25

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff: Level 27
  • (43) Adjusted Targeting - To Hit Buff/Recharge: Level 27
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
  • (45) Adjusted Targeting - Endurance/Recharge: Level 27
  • (45) Adjusted Targeting - To Hit Buff/Endurance: Level 27

Level 28: Assault

  • (A) Endurance Reduction IO: Level 50

Level 30: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 32: Serum

  • (A) Doctored Wounds - Heal/Endurance: Level 31
  • (36) Doctored Wounds - Heal/Recharge: Level 31
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 31
  • (37) Doctored Wounds - Heal: Level 31
  • (37) Doctored Wounds - Recharge: Level 31

Level 35: Summon Spiderlings

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
  • (45) Expedient Reinforcement - Accuracy/Damage: Level 31
  • (46) Expedient Reinforcement - Damage/Endurance: Level 31
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
  • (48) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
  • (48) Expedient Reinforcement - Damage/Endurance: Level 31
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
  • (50) HamiO: Endoplasm Exposure (+2)
  • (50) HamiO: Peroxisome Exposure (+2)

Level 41: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 44: Fortification

  • (A) HamiO: Ribosome Exposure (+2)

Level 47: Vengeance

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 49: Victory Rush

  • (A) Endurance Modification IO: Level 50

Level 1: Brawl

  • (A) Accuracy IO: Level 50

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Run Speed IO: Level 50

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 15

Level 2: Rest

  • (A) Recharge Reduction IO: Level 50

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Miracle - +Recovery: Level 20
  • (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (11) Performance Shifter - EndMod: Level 27
  • (11) Performance Shifter - Chance for +End: Level 21

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

------------

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 8.81% Defense(Fire)
  • 8.81% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 4.5% Max End
  • 5% Enhancement(Immobilized)
  • 88.75% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 22.5% SpeedFlying
  • 40.16 HP (3.75%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 47.5%
  • MezResist(Held) 47.5%
  • MezResist(Immobilized) 47.5%
  • MezResist(Sleep) 47.5%
  • MezResist(Stunned) 47.5%
  • MezResist(Terrorized) 47.5%
  • 6.5% (0.11 End/sec) Recovery
  • 50% (2.68 HP/sec) Regeneration
  • 18.25% Resistance(Smashing)
  • 18.25% Resistance(Lethal)
  • 21.25% Resistance(Fire)
  • 21.25% Resistance(Cold)
  • 19% Resistance(Energy)
  • 19% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 22.5% SpeedRunning

------------

Set Bonuses:

Entropic Chaos

(Channelgun)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Steadfast Protection

(Crab Spider Armor Upgrade)

  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)

Gladiator's Armor

(Crab Spider Armor Upgrade)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Entropic Chaos

(Longfang)

  •   10% (0.54 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)

Trap of the Hunter

(Wide Area Web Grenade)

  •   5% Enhancement(Immobilized)
  •   20.08 HP (1.87%) HitPoints
  •   9% Enhancement(Accuracy)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Analyze Weakness

(Suppression)

  •   10% (0.54 HP/sec) Regeneration

Luck of the Gambler

(Hover)

  •   7.5% Enhancement(RechargeTime)

Positron's Blast

(Venom Grenade)

  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)

Red Fortune

(Tactical Training: Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Tactical Training: Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Force Feedback

(Frag Grenade)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.54 HP/sec) Regeneration
  •   2.5% DamageBuff(All)
  •   3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Gaussian's Synchronized Fire-Control

(Tactical Training: Leadership)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Red Fortune

(Maneuvers)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Adjusted Targeting

(Tactics)

  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)

Doctored Wounds

(Serum)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   4% Enhancement(Heal)
  •   5% Enhancement(RechargeTime)

Expedient Reinforcement

(Summon Spiderlings)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)
  •   10% (0.54 HP/sec) Regeneration
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  •   10% Resistance(All)

Expedient Reinforcement

(Call Reinforcements)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   3% DamageBuff(All)
  •   6.25% Enhancement(RechargeTime)

Luck of the Gambler

(Combat Training: Defensive)

  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Vengeance)

  •   7.5% Enhancement(RechargeTime)

Performance Shifter

(Stamina)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

 

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I really like the Crab Spider Huntsman build, but it's just so awkward to have the Backpack attached and never use it. That's why I'm drawn to the build you made with the three Crab Spider attacks. They give the Backpack a purpose.  But is there any merit to using these three attacks instead of the ones from the rifles? Or are the rifle ones just plain superior to the Backpack attacks?

 

The backpack attacks animate more slowly, but they have a different damage type (Energy instead of Lethal) and the Cone attack has a slightly wider arc (60º instead of 45º).

 

My personal preference is to use 2 builds on the same character ... one that is all rifle attacks and a second that is all backpack attacks (aside from the Web Grenade, which can only be fired from the rifle for some reason).  Of course, doing that would be EXPENSIVE since you're basically slotting out TWO BUILDS by doing that, but hey ... it's good to have long term goals.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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