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Psi/Nin - What can I do better?


wackodraco

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Tried to aim for building to Softcap, then emphasize +Recharge and +Recovery to give the attack chain some spine. Hasten is 4 seconds shy of perma before the Force Feedback proc activates. Is it possible to push in more +recharge, +recovery, or +HP?

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Glimmershred: Level 50 Magic Stalker

Primary Power Set: Psionic Melee

Secondary Power Set: Ninjitsu

Power Pool: Leaping

Power Pool: Concealment

Power Pool: Speed

Power Pool: Fighting

 

Villain Profile:

Level 1: Psi Blade -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)

Level 1: Hide -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(7), LucoftheG-Rchg+(9)

Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)

Level 4: Danger Sense -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Rchg+(19)

Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)

Level 8: Ninja Reflexes -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(25), LucoftheG-Rchg+(25)

Level 10: Combat Jumping -- HO:Cyto(A), Krm-ResKB(27)

Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-Travel(29)

Level 14: Concentration -- RechRdx-I(A), RechRdx-I(29)

Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)

Level 18: Placate -- RechRdx-I(A), RechRdx-I(31), Range-I(31)

Level 20: Kuji-In Sha -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34)

Level 22: Stealth -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(34), LucoftheG-Rchg+(34)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)

Level 26: Greater Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(36), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(39)

Level 28: Smoke Flash -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)

Level 30: Boxing -- Acc(A)

Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(42), FrcFdb-Rechg%(50)

Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(43)

Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), StdPrt-ResDam/EndRdx(45), StdPrt-ResKB(45)

Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)

Level 44: Kuji-In Retsu -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)

Level 47: Invisibility -- EndRdx-I(A)

Level 49: Misdirection -- Acc-I(A), RechRdx-I(50), RechRdx-I(50)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17)

------------

 

 

 

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Glimmershred: Level 50 Magic Stalker

Primary Power Set: Psionic Melee

Secondary Power Set: Ninjitsu

Power Pool: Leaping

Power Pool: Concealment

Power Pool: Speed

Power Pool: Fighting

 

Villain Profile:

Level 1: Psi Blade -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)

Level 1: Hide -- LucoftheG-Rchg+(A)

Level 2: Telekinetic Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11)

Level 4: Danger Sense -- LucoftheG-Rchg+(A), RedFrt-Def(15), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(17), RedFrt-Def/EndRdx/Rchg(17), RedFrt-EndRdx(19)

Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23)

Level 8: Ninja Reflexes -- LucoftheG-Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-EndRdx(27)

Level 10: Combat Jumping -- Krm-Def/EndRdx(A), Krm-ResKB(29)

Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29), BlsoftheZ-Travel(31)

Level 14: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)

Level 16: Kuji-In Rin -- RechRdx-I(A)

Level 18: Placate -- RechRdx-I(A)

Level 20: Kuji-In Sha -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34)

Level 22: Stealth -- LucoftheG-Rchg+(A)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)

Level 26: Greater Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(34), SprAssMar-Acc/Dmg/Rchg(36), SprAssMar-Dmg/EndRdx/Rchg(36), SprAssMar-Acc/Dmg/EndRdx/Rchg(36), SprAssMar-Rchg/Rchg Build Up(37)

Level 28: Smoke Flash -- RechRdx-I(A)

Level 30: Boxing -- Acc(A)

Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39)

Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(42), CrcPrs-Conf(42)

Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), StdPrt-ResDam/EndRdx(43), StdPrt-ResKB(43)

Level 41: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-EndRdx(46)

Level 44: Kuji-In Retsu -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)

Level 47: Invisibility -- EndRdx-I(A)

Level 49: Misdirection -- Acc-I(A), RechRdx-I(50)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(13)

------------

 

I felt like regen was probably the least important so I moved some slots around for Red Fortune sets, which in addition to giving you more defense out of your powers also gets you some 5% recharge bonuses.  This build has a little better defense and a lot more recharge - Hasten actually recharges faster here, with 2 recharge IOs, than in the original build which had 3.

I'm not sure if the proc in Greater Psi Blade will recharge Concentration (since it's not literally "Build Up"), but I hope it does, because then you get extra use out of the build up proc that's in concentration.

 

It's not my call, but do you really need THREE placate powers? Even if you don't want any of the "flashy" powers from the Mastery pools, those are still slots that could be used on Leadership (more defense) or something like Body Mastery which gives you 2 autopowers that help your endurance (one just gives you max endurance and one gives you +regen/recovery) - which means you could take slots out of Health/Stamina, which means you could have more slots elsewhere, etc.

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Speaking of Stamina you have it 3 slotted but one's a proc, one's 100% endmod, and the third is 1/2 endmod half accuracy - so while you are getting a set bonus, even using level 50 IOs you aren't at the ED threshold for stamina. Might as well cram another performance shifter like endmod/recharge in there and hit the ED cap for stamina and collect another 2.5% recovery boost.  What I'd do is actually yank the sets out of there - just go with the proc and 2 generic level 50 endmod IOs.

 

Did you know that only stalker primary Placate puts you back in hide? Misdirection will let you escape if you're swarmed but it won't let you AS, if that was your intention.

 

Is there any special reason an epic pool was skipped? Ghost widow has a +def power in her set so you can have another place for a LOTG ... and you could skip boxing, tough, and weave to pick up some new tools like a snipe and a hold.

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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  • 2 weeks later

I'm surprised I didn't see this earlier as I'm running a Psi/Nin at 43 currently (though shelved considering other options) I'd drop both Blinding Powder - at 5 seconds, the duration isn't long enough to be noticeable for anything especially by the time you're going +3 or +4 content, and Smoke Flash - area placate that doesn't even make you hidden, really only useful for escaping, which you can do by just running away and waiting for hide.  Take Boggle instead of Blinding Powder which is far more valuable with a long lasting confuse - you get the same effect with contagious confusion in it.  Instead of smoke flash Moonbeam (Soul Mastery Villain Epic) gives you a snipe and another non-psi attack to help with resistant mobs, I'd probably drop something else for Shadow Meld for times when you're getting def debuffed.  I'm not sure about Misdirection, at least it has a -res component in addition to the placate, I suppose if you're going PVP it would be useful to have 2 placates, but I've not done much PvP.

 

Edit:  I looked up misdirection, it's extremely long recharge, so you wouldn't be able to use it very often, doesn't look very good.  I'm not sure if it does a real placate giving you a hide or not though.

 

I looked up blinding powder and it actually has a longer confuse than boggle, but with a mag 2 vs. 3 of boggle, so perhaps only affects minions?  The sleep is longer than I thought too, but it being so narrow I guess I never felt like it was doing much, either that or I was just fighting things with a lot of resistance which lowers the sleep/confuse duration. 

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Glimmershred: Level 50 Magic Stalker

Primary Power Set: Psionic Melee

Secondary Power Set: Ninjitsu

Power Pool: Leaping

Power Pool: Concealment

Power Pool: Speed

Power Pool: Fighting

 

Villain Profile:

Level 1: Psi Blade -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)

Level 1: Hide -- LucoftheG-Rchg+(A)

Level 2: Telekinetic Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11)

Level 4: Danger Sense -- LucoftheG-Rchg+(A), RedFrt-Def(15), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(17), RedFrt-Def/EndRdx/Rchg(17), RedFrt-EndRdx(19)

Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23)

Level 8: Ninja Reflexes -- LucoftheG-Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-EndRdx(27)

Level 10: Combat Jumping -- Krm-Def/EndRdx(A), Krm-ResKB(29)

Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29), BlsoftheZ-Travel(31)

Level 14: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)

Level 16: Kuji-In Rin -- RechRdx-I(A)

Level 18: Placate -- RechRdx-I(A)

Level 20: Kuji-In Sha -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34)

Level 22: Stealth -- LucoftheG-Rchg+(A)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)

Level 26: Greater Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(34), SprAssMar-Acc/Dmg/Rchg(36), SprAssMar-Dmg/EndRdx/Rchg(36), SprAssMar-Acc/Dmg/EndRdx/Rchg(36), SprAssMar-Rchg/Rchg Build Up(37)

Level 28: Smoke Flash -- RechRdx-I(A)

Level 30: Boxing -- Acc(A)

Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39)

Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(42), CrcPrs-Conf(42)

Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), StdPrt-ResDam/EndRdx(43), StdPrt-ResKB(43)

Level 41: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-EndRdx(46)

Level 44: Kuji-In Retsu -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)

Level 47: Invisibility -- EndRdx-I(A)

Level 49: Misdirection -- Acc-I(A), RechRdx-I(50)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(13)

------------

 

 

Is there anyway you could re-up this build? because it wont read in the mid builder. I wanted to try it out if that's ok :)

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