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Please Critique My Ultimate Fortunata Build


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Hey guys, excited to share my Fortunata build. Goals were capped Defense, Perma or near perma mind link/hasten, as much damage increase as possible, and a strong melee chain. Obviously an extremely expensive build, but one that I am working my way towards. Please critique and let me know if there is anything I can do better!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Widow

Primary Power Set: Fortunata Training

Secondary Power Set: Fortunata Teamwork

Power Pool: Medicine

Power Pool: Teleportation

Power Pool: Leadership

Power Pool: Speed

 

Hero Profile:

Level 1: Poison Dart

  • (A) Apocalypse - Damage/Recharge
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)

Level 1: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Reactive Defenses - Scaling Resist Damage

Level 2: Strike

  • (A) Gladiator's Strike - Damage/Recharge
  • (27) Gladiator's Strike - Damage/Endurance/Recharge
  • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (45) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (46) Gladiator's Strike - Accuracy/Damage

Level 4: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance

Level 6: Aid Other

  • (A) Healing IO

Level 8: Follow Up

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (11) Superior Dominion of Arachnos - Damage/Recharge
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (23) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (36) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Indomitable Will

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 12: Dominate

  • (A) Lockdown - Accuracy/Hold
  • (13) Lockdown - Accuracy/Recharge
  • (13) Lockdown - Recharge/Hold
  • (15) Lockdown - Endurance/Recharge/Hold
  • (15) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (17) Lockdown - Chance for +2 Mag Hold

Level 14: Lunge

  • (A) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)

Level 16: Spin

  • (A) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Damage/Endurance
  • (42) Armageddon - Chance for Fire Damage

Level 18: Psionic Tornado

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (19) Superior Frozen Blast - Damage/Endurance
  • (19) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 20: Mask Presence

  • (A) Luck of the Gambler - Recharge Speed

Level 22: Foresight

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (27) Unbreakable Guard - +Max HP
  • (45) Luck of the Gambler - Defense

Level 24: Mind Link

  • (A) Luck of the Gambler - Recharge Speed
  • (25) HamiO:Membrane Exposure
  • (33) HamiO:Membrane Exposure

Level 26: Total Domination

  • (A) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (29) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (31) Lockdown - Chance for +2 Mag Hold

Level 28: Confuse

  • (A) Perplex - Accuracy/Confused/Recharge
  • (48) Malaise's Illusions - Accuracy/Confused/Recharge
  • (50) Perplex - Recharge/Confused

Level 30: Aid Self

  • (A) Numina's Convalesence - Heal/Recharge
  • (46) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Numina's Convalesence - Heal
  • (48) Doctored Wounds - Recharge
  • (48) Interrupt Reduction IO

Level 32: Psychic Wail

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (33) Superior Spider's Bite - Damage/RechargeTime
  • (33) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (34) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (34) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime

Level 35: Field Medic

  • (A) Recharge Reduction IO

Level 38: Aura of Confusion

  • (A) Coercive Persuasion  - Confused
  • (39) Coercive Persuasion  - Confused/Recharge
  • (39) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (39) Coercive Persuasion  - Accuracy/Recharge
  • (40) Coercive Persuasion  - Confused/Endurance
  • (40) Coercive Persuasion  - Contagious Confusion

Level 41: Recall Friend

  • (A) Endurance Reduction IO

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Conditioning

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Panacea - +Hit Points/Endurance
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (5) Endurance Modification IO

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Mighty Radial Final Judgement

Level 50: Ageless Core Epiphany

Level 50: Nerve Radial Paragon

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  • 2 weeks later

The recharge in Mind Link is no longer affected by Membrane HOs, so I would drop those. Consider taking the ToHit and Defense IOs with recharge stats on them. Those will help to reduce the recharge on Mind Link.

 

ML slotted for recharge might look this: LotG def/rech, LotG def/end/rech/, LotG def, LotG def/7.5, adjusted targeting tohit/rech, adjusted targeting rech.

 

I were you, I'd drop Medicine completely. Take more of the Leadership pool instead. Take Maneuvers. Take Tactical Training: Leadership and Tactics. Your team might not realize you're helping them, but you're doing them more good with those.

 

I personally find Psionic Tornado just takes too long to fire and doesn't perform as well as Psychic Scream, damage wise, so consider trading those two.

 

You can get away with just 2-slotting Hasten if you put +5's in them.

 

Dominate is one of your best single-target powers in terms of damage. It disregards position-based defense, psionic dmg is rarely resisted, and it has a short cooldown. Consider slotting that for damage instead of pure hold. Total Domination is also an opportunity to put some damage procs, because with its long recharge time, it's almost guaranteed that those procs go off.

 

Like you, I also like to splash a few Widow Training powers in my Fortunata build, but you might consider dropping Poison Dart and Strike and trading them for Mental Blast, Telekentic Blast, or Aim.

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That was EXTREMELY helpful feedback. Ill change some stuff around and post what I come up with. Thank you!

 

I don't love the idea of dropping medicine. The survivability of my fortunate is amazing, but without a self heal I'd have to always rely on inspirations and that makes me nervous. I'll play around with it.

 

Dominate is amazing as an attack. I'll update this.

 

Thank you again!

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Don't drop medicine.  Field medic's not really worth it but aid self definitely is.  You'll want it in many cases.

 

Double leadership eats endurance you could be using yourself, because your claws are better dps than most characters.  They're in the same ballpark as a dark melee scrapper.  You're already giving people 25% tohit or so with mindlink and TT: Leadership so adding tactics is superfluous; you're already giving them almost 30% defense from TT: Maneuvers and Mind Link, adding another 5% from regular maneuvers is kinda silly for the cost.  A second copy of assault is okay, but not if you can't support the end cost while still stabbing things continuously, because your dps potential really is that good.

 

That's why you need to redesign yourself around an attack chain of follow up - lunge - strike - swipe and purge all ranged attacks from usage entirely.  Never redraw your claws unless it's to use psychic wail.

@Flux Vector

Formerly from Virtue

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