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Looking for tightening on my MA/INV build


Sapphire Lotus

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As you can see I have Unyielding not slotted, I havent decided on what IO sets to put in there yet, currently just running IO's.

 

Its just shy of S/L/E/N/F/C cap without an Alpha slot and well-capped with an Agility.

 

Any help from the build guru's would be greatly appreciated as Id like to dust her off since I havent really played her since well before Live shutdown.

 

This build isnt set in stone, merely what I was running, budget isnt really an issue either as I have a well-established Spines/Fire farmer.

 

Thanks in advance. 

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Martial Arts

Secondary Power Set: Invulnerability

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), HO:Nucle(15)

Level 1: Resist Physical Damage -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(9)

Level 2: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(5), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7)

Level 4: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(48), DctWnd-Heal/Rchg(50), DctWnd-Heal/EndRdx/Rchg(50)

Level 6: Cobra Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(23), HO:Nucle(23)

Level 8: Focus Chi -- HO:Membr(A), HO:Membr(27), HO:Membr(31)

Level 10: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/Rchg(11)

Level 12: Crane Kick -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(50)

Level 14: Warriors Challenge -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(40), MckBrt-Taunt/Rchg/Rng(42), MckBrt-Acc/Rchg(42), MckBrt-Taunt/Rng(42), MckBrt-Rchg(43)

Level 16: Unyielding -- Empty(A), Empty(17), Empty(17), Empty(19)

Level 18: Crippling Axe Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40), HO:Nucle(40)

Level 20: Resist Energies -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(21)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(27)

Level 26: Dragon's Tail -- Erd-Dmg/Rchg(A), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), ClvBlo-Acc/Dmg(36), ClvBlo-Dmg/EndRdx(37), ClvBlo-Dmg/Rchg(37)

Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)

Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)

Level 32: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45)

Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)

Level 38: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(39)

Level 41: Super Jump -- WntGif-ResSlow(A)

Level 44: Conserve Power -- RechRdx-I(A)

Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)

Level 49: Physical Perfection -- PrfShf-End%(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45), Mrc-Rcvry+(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)

Level 50: Agility Core Paragon

------------

------------

Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 22.25% Defense(Smashing)
  • 22.25% Defense(Lethal)
  • 18.5% Defense(Fire)
  • 18.5% Defense(Cold)
  • 17.25% Defense(Energy)
  • 17.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.13% Defense(Melee)
  • 14.44% Defense(Ranged)
  • 12.25% Defense(AoE)
  • 3.6% Max End
  • 45% Enhancement(RechargeTime)
  • 30% SpeedFlying
  • 160.6 HP (12%) HitPoints
  • 30% JumpHeight
  • 30% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 27.5%
  • MezResist(Held) 27.5%
  • MezResist(Immobilized) 27.5%
  • MezResist(Sleep) 27.5%
  • MezResist(Stunned) 27.5%
  • MezResist(Terrorized) 27.5%
  • 1% (0.02 End/sec) Recovery
  • 86% (4.8 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 10.5% Resistance(Smashing)
  • 10.5% Resistance(Lethal)
  • 4.5% Resistance(Fire)
  • 4.5% Resistance(Cold)
  • 1.5% Resistance(Toxic)
  • 1.5% Resistance(Psionic)
  • 30% SpeedRunning

 

 

 

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Trying to scrabble for that last bit-o-En/Neg Defense is kinda self-defeating.

Basically, if it's capped with your Alpha on, it's fine.

 

I'm more inclined to simply bump the Resists underneath.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Martial Arts

Secondary Power Set: Invulnerability

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Storm Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(7)

Level 1: Resist Physical Damage -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(7), Ags-ResDam/Rchg:50(9), GldArm-3defTpProc:50(9)

Level 2: Temp Invulnerability -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(11), Ags-ResDam:50(11), StdPrt-ResDam/Def+:30(13)

Level 4: Dull Pain -- Prv-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(17), NmnCnv-Heal/Rchg:50(17)

Level 6: Cobra Strike -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(19), SprCrtStr-Acc/Dmg/Rchg:50(19), SprCrtStr-Dmg/EndRdx/Rchg:50(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(21), SprCrtStr-Rchg/+50% Crit:50(23)

Level 8: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(23)

Level 10: Resist Elements -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)

Level 12: Crane Kick -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(27), OvrFrc-Acc/Dmg/End:50(29), OvrFrc-Dmg/End/Rech:50(29), OvrFrc-Acc/Dmg/End/Rech:50(31)

Level 14: Warriors Challenge -- PrfZng-Dam%:50(A)

Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33)

Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(33), SprScrStr-Acc/Dmg/Rchg:50(33), SprScrStr-Dmg/EndRdx/Rchg:50(34), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(34), SprScrStr-Rchg/+Crit:50(34)

Level 20: Resist Energies -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)

Level 22: Kick -- FrcFdb-Rechg%:50(A)

Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)

Level 26: Dragon's Tail -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40)

Level 28: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(40), LucoftheG-Def:50(40), ShlWal-ResDam/Re TP:50(42)

Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(42), Rct-ResDam%:50(42), LucoftheG-Def:50(50)

Level 32: Eagles Claw -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45), SprBlsCol-Rchg/HoldProc:50(45)

Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(46)

Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(46)

Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(46)

Level 44: Conserve Power -- RechRdx-I:50(A)

Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50)

Level 49: Physical Perfection -- RgnTss-Regen+:30(A)

Level 1: Brawl -- Acc-I:50(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I:50(A)

Level 2: Rest -- RechRdx-I:50(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I:50(A)

Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)

Level 50: Agility Core Paragon

------------

 

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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That build is pretty impressive!  High resists, high physical/elemental coverage.  I notice you 5/6 Overwhelming Force in Crane Kick but skip the actual KB-to-KD IO, but I'm sure that was a typo.

 

But I really feel like there's a reliance on some Tricks Of The Trade that are actually counterproductive to effective slotting, and effective Invuln.  All those Reactive Armors, all those full sets.  The Psi hole is basically still empty, and the endurance management is still kinda weak until Agility is in place, and even then is ... troubled.  The only attack that isn't costing like a full end/sec more than your recovery is Eagle's Claw, and that's just because Eagle's Claw is a really bad attack that you should be skipping - Storm, Crane, Cobra, Crippling Axe is your chain in Martial Arts.

 

I threw together this setup.  Energy resist is a little lower, Energy defense is a bit higher.  Elemental defense is still well past cap, and Elemental resist is a lot higher.  Regen slightly lower.  Psi protection much, much better - 36.3% resist, 22.8% defense, that's actually legit coverage.  Endurance management is much better, you still have your actual travel power, and right now you have your pick of Alphas: if you go Cardiac, endurance will literally never be a problem, and your resists get a bit nicer; if you go Agility, endurance is better if not infinite, and all your defenses are a lot stronger; and honestly, you have the freedom to pick up a Musculature Radial if you want, and defense and endurance will still be solid but you'll do a lot more damage.

 

Your chain, regardless of Alpha, is basically Storm, two other attacks, Storm, two other attacks, continue to cycle.  Storm is your highest DPS attack but it doesn't recharge in the time it takes to attack with just one other thing, so you need two.  Which two doesn't matter much, they're all roughly the same but Crane is a little behind Cobra and CAK.

 

Here's the build.  Maybe it's to your taste.  Or maybe not!  But options are good.

 

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Your chain, regardless of Alpha, is basically Storm, two other attacks, Storm, two other attacks, continue to cycle.  Storm is your highest DPS attack but it doesn't recharge in the time it takes to attack with just one other thing, so you need two.  Which two doesn't matter much, they're all roughly the same but Crane is a little behind Cobra and CAK.

 

Actually, a few things:

 

You CAN chain storm - crippling axe kick - storm - cobra strike - repeat. It's the most optimal rotation for raw damage. For this one, you need approx. 225% recharge into storm kick (so let's say 90% or 100% from slotting, then 135% or 125% from global recharge including hasten which is easily achievable). This will allow you to use a mere 3 moves, your highest DPA attacks at that, for more damage.

 

Also in terms of Arcanatime, Crane Kick and Cobra Strike are identical (despite the veeery slight tooltip difference; in arcanatime, they end up being exact copies in terms of DPA).

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Your chain, regardless of Alpha, is basically Storm, two other attacks, Storm, two other attacks, continue to cycle.  Storm is your highest DPS attack but it doesn't recharge in the time it takes to attack with just one other thing, so you need two.  Which two doesn't matter much, they're all roughly the same but Crane is a little behind Cobra and CAK.

 

Actually, a few things:

 

You CAN chain storm - crippling axe kick - storm - cobra strike - repeat. It's the most optimal rotation for raw damage. For this one, you need approx. 225% recharge into storm kick (so let's say 90% or 100% from slotting, then 135% or 125% from global recharge including hasten which is easily achievable). This will allow you to use a mere 3 moves, your highest DPA attacks at that, for more damage.

 

Also in terms of Arcanatime, Crane Kick and Cobra Strike are identical (despite the veeery slight tooltip difference; in arcanatime, they end up being exact copies in terms of DPA).

 

I'm talking about in the build I'm linking, not universally for all builds.  Yes, a more recharge-heavy build could do the Storm-Cobra-Storm-CAK chain and be fine, but the one I linked doesn't go that hard into recharge.  And Crane is a little behind Cobra because it has slightly less damage enhancing, being 5-slotted with Overwhelming Force in that specific build where Cobra gets a Superior Blistering Cold 6-slot.

 

Thanks a lot for this Kaeladin, Im following your Pylon work in the forums closely, doing amazing work. Inspired me to step out of my comfort zone's a bit. Thanks for that.

 

Can I ask what Incarnates you would slot with this build you posted?

 

Cardiac Core if you want to fight forever with no endurance loss, Musculature Radial to maximize damage.  Dealer's choice.

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After looking at some of the other examples posted, I took my own crack at this one. Take a peek; it's pricey though.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Martial Arts

Secondary Power Set: Invulnerability

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Storm Kick

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (3) Superior Critical Strikes - Damage/RechargeTime
  • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 1: Resist Physical Damage

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Cobra Strike

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP
  • (13) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance

Level 6: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Dull Pain

  • (A) Panacea - +Hit Points/Endurance
  • (37) Panacea - Heal
  • (40) Panacea - Hea/Recharge
  • (42) Panacea - Heal/Endurance/Recharge
  • (43) Panacea - Endurance/Recharge

Level 10: Resist Elements

  • (A) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge

Level 12: Boxing

  • (A) Empty

Level 14: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Reactive Armor - Endurance

Level 16: Unyielding

  • (A) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance/Recharge
  • (34) Impervium Armor - Resistance
  • (50) Impervium Armor - Resistance/Endurance/Recharge

Level 18: Crippling Axe Kick

  • (A) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Accuracy/Damage/Recharge
  • (19) Hecatomb - Accuracy/Recharge
  • (21) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Chance of Damage(Negative)
  • (23) Touch of Death - Chance of Damage(Negative)

Level 20: Resist Energies

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Titanium Coating - Resistance
  • (46) Titanium Coating - Resistance/Endurance

Level 22: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Dragon's Tail

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (27) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (27) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (29) Eradication - Chance for Energy Damage
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
  • (31) Eradication - Accuracy/Damage/Recharge

Level 28: Invincibility

  • (A) Reactive Defenses - Defense
  • (31) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Endurance/RechargeTime
  • (33) Reactive Defenses - Defense/RechargeTime
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime
  • (43) Reactive Defenses - Scaling Resist Damage

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 35: Tough Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Shield Wall - Defense
  • (37) Shield Wall - Defense/Endurance

Level 38: Cross Punch

  • (A) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (40) Fury of the Gladiator - Chance for Res Debuff

Level 41: Crane Kick

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (42) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (42) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 44: Moonbeam

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 47: Soul Storm

  • (A) Superior Entomb - Accuracy/Hold
  • (48) Superior Entomb - Hold/Recharge
  • (48) Superior Entomb - Endurance/Recharge
  • (48) Superior Entomb - Accuracy/Hold/Endurance
  • (50) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (50) Superior Entomb - Recharge/Chance for +Absorb

Level 49: Shadow Meld

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (37) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 50: Musculature Core Paragon

Level 50: Ageless Core Epiphany

Level 50: Reactive Radial Flawless Interface

Level 50: Assault Radial Embodiment

------------

 

Features:

 

1) Softcapped to s/l/e/n/f/c defenses

 

2) Utilizes musculature core alpha/ageless destiny (important for end management); pretty typical "optimal DPS" pairing for an end heavy set (which MA is)

 

3) Hardcapped s/l resist, solid (64%) fire/cold resist (though not super important)

 

4) 153.8% global recharge (with hasten); more than enough to run the Storm Kick - Crippling Axe Kick - Storm Kick - Cobra Strike - repeat chain

 

5) If I wanted more endurance management until I could get ageless destiny, here's what I'd do: drop the soul mastery tree in favor of the body mastery tree, put 2 slots into stamina for end mods (+ take conserve power and physical perfection, the latter which I'd put a performance shifter proc), and that should cover it reasonably well until ageless.

 

Hope this helps.

 

 

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5) If I wanted more endurance management until I could get ageless destiny, here's what I'd do: drop the soul mastery tree in favor of the body mastery tree, put 2 slots into stamina for end mods (+ take conserve power and physical perfection, the latter which I'd put a performance shifter proc), and that should cover it reasonably well until ageless.

 

Hope this helps.

 

Honestly, I'd drop the Panacea proc into health and steal a slot away from something to to keep the 5-slot in DP.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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