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psi/ice


Justisaur

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I tried this out on Justin last night and it did remarkably well, was able to tank whole groups of Rikti 54s in RWZ, and tried +4x4 with extra boss on freaks & rikti without issue.  It did significantly better than psi/bio with survival, where I had to go defensive and run away a lot on /bio, I didn't have to at all with /ice, but that could be because my /bio build wasn't very good as I couldn't figure out how to make it good.  I still wasn't able to take out the pylon but at least was slowly stacking a bit of damage on it, I probably could have got it eventually but it'd probably be something rediculous like 10 minutes.  I got a heavy 53 down to 1/3 health before I died, and if I'd launched icy bastion or hibernate earlier I think I would've got it.

 

Icy Bastion especially good with all that +regen and +recovery without a crash.

 

Lockdown's +2 to hold mag on GPB was nice as I held bosses occasionally for a good bit of breather room, combined with the knockdown and -recharge it made the set feel really tanky. 

 

I've tried a whole bunch of different options, but I can't seem to get pines to give me the power list, at least here's the code.

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

|-------------------------------------------------------------------|

|MxDz;1455;693;1386;HEX;|

|78DA6594CB52134114867B32132321812010C04020819010C840002DCBF2529608A|

|26045B1DC691CB181D198509948C9C2854FE113A8E5422D7D1217BA73E375A7A082|

|E50DE3A1FF43403355936FFA9CFE4FFF7DCBF4AD31DFE3893B4785E63F9EB31C273|

|B53B272D765D173C62ADD2C5A395DD0E3A137C489ECB4CC4969661CBB90B767D16A|

|DBCA8DC9399977A439392BB3C78A370A45E1CB140A39734A5A8B767EDEAB1A338B5|

|25EF5ABCF717B7EA1448906D59ACC2FD98E7DC5CED9A5E5F089457BD6DCAA3B2597|

|6CABB460E5B3D3965392C5E5567214A37765F3473D65B7C810A286709D659E038D1|

|9E67930728868E8C20C1235A5758966FA481BA269839A1D86487DD5557B35C65DA8|

|BE3607FDAE7970F702D306BDD784D2A46F1B8A27E342E8D0EAFA414DD58D1F01FB0|

|E83A903F0F299C671C38BDB3D873A6A1CA2CF66BE80A7BAE760E02518A4EDF1402B|

|3C3C8F28C56A30B656D30F7D90A951AE1639515BA6474C90533F2AE87EAE5017002|

|34D604F23384CAB56CF7DEB9F21D6FD84FB3C05E38FC0359A550346321A2EBA54AC|

|F512330BEEBD0CB65BA04EEE1AB97EE30FCCB0690D0CAF83DDDF4183FA3673DF66F|

|61B64BFDD3C8F01F63D42BE5B78955A86A1FF42FEDA7887DA1EB29F7BECE73ED8F3|

|004C933E04BD168A6025C3CC51CA7570AE83C70DB39F6F3446279FA0CEDFA8D5556|

|66E30FF80915F60D241DD7D5437AACE5FD9888EC373EF69307E0A4C4E32BBA0598F|

|E1666C6A627DA8D79B60C6C1BE24F327F88A4A24D863E20DEA0DBC65BE0353EFC1C|

|10FCCD7E0BA4F887E3E69FD7CC2D24C3FED8FC9EB6286111BE435DB4F731B62DDD0|

|7FBA9051B9D5E5F6EDEFCD269DD6645564C8A8DC643AF6BC5F55BD46AA22A35591A|

|9AA48C6A8FC03084D456A02957B5DFEE8A52C8FACA5E07E653BE6D22EE014ECE911|

|FFF0D34E5D02B1D59DBABB9885977735C0FC0B8F90E0BC|

|-------------------------------------------------------------------|

 

I wanted to get this out there in this state since it felt so good, but there's a number of things I'm considering changing.

 

I felt like I was severely lacking AoE before trying Water Spout which I thought would go well with the other knockdown powers, it was alright, but not all that impressive.  I could launch it off at the start of a battle after Mass Levitate, and it did a little bit of extra knock-down and it'd be up for the next one.  I'm considering trying moonbeam again for the resistant mobs - it certainly doesn't feel like it needs another single target attack though, or perhaps mu for the electric aoes instead.  On the other hand tossing off one Water Spout at the beginning of a group means it wasn't interfering with my attack rotation.

 

Hibernate didn't seem to work the way I thought. I thought I got it off once while fighting the Heavy, but I died so fast after I wasn't sure it actually got off.  Are you still vulnerable while hibernating?

 

Ice's heal wasn't up quite enough in and I was wondering if I'd have been better off with aid self instead, but the +max health makes me pause. 

 

I'm curious to try it with chilling embrace turned off just to see if the -recharge is really doing as much as I think it is.  That's the whole point of the synergy with psi though.

 

I'm not sure the kd chance for Psi Blade is worth it, as things mostly either seem to already be on the ground from other powers, or too resistant to go down, so would probably switch that set for another.

 

Energy Absorption needs energy mod, not defense, so need to switch shield wall to another power, or skip shield wall, it was still adequate if I remembered to use it, probably need to put it on auto.

 

I'd like to fit recall friend in there somewhere, but the only thing I see I might skip totally is stealth. 

 

Any other thoughts or comments how this could be improved?

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