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DM/Shield Lethal/Smash Farming Build


Kaboom009

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Hello everyone, I wanted to try something a little different so I put together this build. Could anyone give me any tips/suggestions on the viability? I went for perma-hasten to get AoE's firing as much as possible. Thanks ahead for any input!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Death DM/SHield: Level 50 Magic Scrapper

Primary Power Set: Dark Melee

Secondary Power Set: Shield Defense

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dam%(5)

Level 1: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(7), LucoftheG-Rchg+(7), Ags-ResDam/Rchg(9), Ags-ResDam(9), Ags-ResDam/EndRdx(11)

Level 2: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-EndRdx/Rchg(13), Rct-Def/EndRdx(15), Rct-Def(15)

Level 4: True Grit -- StdPrt-ResDam/Def+(A), ResDam-I(17), Heal-I(19), Heal-I(19), GldArm-3defTpProc(21)

Level 6: Touch of Fear -- RechRdx-I(A)

Level 8: Siphon Life -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg(40), CrsImp-Dmg/Rchg(40), Heal-I(42)

Level 10: Active Defense -- RechRdx-I(A)

Level 12: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(21), AbsAmz-Acc/Rchg(23), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Stun/Rchg(25)

Level 14: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx/Rchg(17), TtnCtn-ResDam/EndRdx(31), TtnCtn-EndRdx(43)

Level 16: Against All Odds -- EndRdx-I(A)

Level 18: Dark Consumption -- Arm-Dam%(A), Arm-Dmg/EndRdx(25), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/Rchg(29)

Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29)

Level 26: Soul Drain -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/Rchg(33)

Level 28: Grant Cover -- LucoftheG-Rchg+(A)

Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34)

Level 32: Midnight Grasp -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg(46)

Level 35: Shield Charge -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37)

Level 38: One with the Shield -- ResDam-I(A)

Level 41: Char -- UnbCns-Acc/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Hold/Rchg(42), UnbCns-EndRdx/Hold(43), UnbCns-Dam%(43)

Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(50), Apc-Dam%(50)

Level 47: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50)

Level 49: Melt Armor -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Heal-I(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(31)

Level 50: Spiritual Core Paragon

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*Ignore the following*

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Havoc Punch -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(5), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/Rchg(7), Hct-Dam%(7)

Level 1: Deflection -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(3), TtnCtn-ResDam/EndRdx/Rchg(9), LucoftheG-Rchg+(9), DefBuff-I(11)

Level 2: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(15), CaloftheS-Heal%(15)

Level 4: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Heal-I(17), Heal-I(19), ResDam-I(19)

Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21)

Level 8: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(21), Rct-Def/Rchg(23), Rct-EndRdx/Rchg(23), Rct-Def/EndRdx(25), Rct-Def(25)

Level 10: Active Defense -- RechRdx-I(A)

Level 12: Thunder Strike -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(29)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 16: Against All Odds -- EndRdx-I(A)

Level 18: Chain Induction -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(50), KntCmb-Acc/Dmg(50)

Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 22: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(40), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(43)

Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(39), TtnCtn-ResDam/EndRdx(39), TtnCtn-ResDam/EndRdx/Rchg(39)

Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/EndRdx(37)

Level 28: Grant Cover -- LucoftheG-Rchg+(A)

Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45)

Level 32: Lightning Rod -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg(34)

Level 35: Shield Charge -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37)

Level 38: One with the Shield -- ResDam-I(A)

Level 41: Char -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-Hold/Rchg(43)

Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(46), Apc-Dmg(46)

Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)

Level 49: Melt Armor -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(31)

------------

 

 

 

 

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I have a level 50+ DM/Shield scrapper, thanks to Murcielago's suggestion  :).  I love this combination. However, I would not recommend it for farming.

 

I do a bit of farming with my DM/Shield, but only because it is my only level 50. With Shield Charge and Fireball you have enough AoE to clear mobs, but it is far from optimal. I would not build a DM/Shield -- or any DM/ toon really -- with the intention of farming. Other sets do it better. Fire or Bio would clear mobs faster.  Maybe even Katana too.

 

If you want to stick with DM/Sheild, I second Murcielago's suggestion for Spring Attack. I used it before I got Shield Charge.  It is a nice attack, but on a very long timer. I would frankenslot it to get as much recharge as possible.

 

 

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I have a level 50+ DM/Shield scrapper, thanks to Murcielago's suggestion  :).  I love this combination. However, I would not recommend it for farming.

 

I do a bit of farming with my DM/Shield, but only because it is my only level 50. With Shield Charge and Fireball you have enough AoE to clear mobs, but it is far from optimal. I would not build a DM/Shield -- or any DM/ toon really -- with the intention of farming. Other sets do it better. Fire or Bio would clear mobs faster.  Maybe even Katana too.

 

If you want to stick with DM/Sheild, I second Murcielago's suggestion for Spring Attack. I used it before I got Shield Charge.  It is a nice attack, but on a very long timer. I would frankenslot it to get as much recharge as possible.

Agreed DM is pretty lame sauce when it comes to farming.
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I have a level 50+ DM/Shield scrapper, thanks to Murcielago's suggestion  :).  I love this combination. However, I would not recommend it for farming.

 

I do a bit of farming with my DM/Shield, but only because it is my only level 50. With Shield Charge and Fireball you have enough AoE to clear mobs, but it is far from optimal. I would not build a DM/Shield -- or any DM/ toon really -- with the intention of farming. Other sets do it better. Fire or Bio would clear mobs faster.  Maybe even Katana too.

 

If you want to stick with DM/Sheild, I second Murcielago's suggestion for Spring Attack. I used it before I got Shield Charge.  It is a nice attack, but on a very long timer. I would frankenslot it to get as much recharge as possible.

Agreed DM is pretty lame sauce when it comes to farming.

 

Can confirm - I originally recreated my DM/Shield from live and dropped PLENTY of inf and time into him only to find that after you nuke a pack with Soul Drained Shield Charge and then Judgement, you slow WAY down. And then feel somewhat clunky when trying to align all cooldowns to do it again. Which was super disappointing given how awesome your burst is. I love the character, but farming isn't in his vocab anymore. 

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I have a level 50+ DM/Shield scrapper, thanks to Murcielago's suggestion  :).  I love this combination. However, I would not recommend it for farming.

 

I do a bit of farming with my DM/Shield, but only because it is my only level 50. With Shield Charge and Fireball you have enough AoE to clear mobs, but it is far from optimal. I would not build a DM/Shield -- or any DM/ toon really -- with the intention of farming. Other sets do it better. Fire or Bio would clear mobs faster.  Maybe even Katana too.

 

If you want to stick with DM/Sheild, I second Murcielago's suggestion for Spring Attack. I used it before I got Shield Charge.  It is a nice attack, but on a very long timer. I would frankenslot it to get as much recharge as possible.

Agreed DM is pretty lame sauce when it comes to farming.

 

Can confirm - I originally recreated my DM/Shield from live and dropped PLENTY of inf and time into him only to find that after you nuke a pack with Soul Drained Shield Charge and then Judgement, you slow WAY down. And then feel somewhat clunky when trying to align all cooldowns to do it again. Which was super disappointing given how awesome your burst is. I love the character, but farming isn't in his vocab anymore.

 

I do Shield Charge then Judgement then cycle between Fireball and my single target attack chain until Shield Charge is up again.

 

DM/Shield can farm a bit, but I would never roll one specifically to farm.

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