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(yet another) DM/Shield build - Critique wanted please!


Necrocyde

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Hi all, I was wondering if I could get some critique for this build.

 

Objectives:

1) High global CDR, I crammed in 5 LoTG 7.5% in wherever they could fit.

2) Semi-decent farming. I opted for blaze mastery so I could get more AoE via fireball. Also Char and Fireblast operate primarily as mules for Basilisk Gaze and Apocalypse for the CDR%.

3) I wanted high S/L resistances to be layered underneath the 45%+ positional defenses as I'm relegated to tanking when I'm grouped with a trio of friends who main as  Defender, Controller, and MM.

 

Questions

1) With Agility Core Paragon, my Melee/Ranged/AoE positional defenses are at 48.2/46.9/46.9. Is this overkill? I would like to try to solo AV's, and I read somewhere that 45% gives an even level critter a 5% chance to hit. Do AV's operate on this principal?

2) If Murcielago/Santorican (quick shout out, you were the one who inspired me to play a DM/Shield years ago) looks at this build, how does my slotting for defensive toggles look to you? Is there a way to squeeze more mileage with less slotting, or is that out of the question?

3) I slapped an Unbreakable Guard +Max HP into OwtS to squeeze out an extra 100hp. Is this worth it? I thought about putting a resistance IO in there to increase the resistances to make it a better "oh s***" power.

4) I have 3 slots in haste with a level 50 recharge IO. Is this build even close to Perma-haste? Currently sitting at 178.8 recharge with an Agility Core Paragon with Haste active.

 

 

http://www.cohplanner.com/mids/download.php?uc=1507&c=676&a=1352&f=HEX&dc=78DA65945B6F124114C767D94584722F85DE28A552A0B46CA1ADC64B8C89564DB4244D88BE99BA8529AC252D811A5BDFFC0ABEF8AEF1D50FE2F5C5CBA7B0ADFAD48BE261FF074AC284CD6FF73FF33F33E7CC0C85DD65F7BBBB2F6E08C57BAB66349B6BC552C3A8D765C35E302A6649B49B839E918EBE56903529F565A3B189D758B767596EC8ADA6D48B5553D6CA9D4FE15EDDDEAEE92BD2A89B5B1597F551AC4B59F658AF77CC4A75873A7C9D5165D96856CD7AF076DD2CE9376BC673B956309A3BB2B1374CEB98A3A7E110DC5A76B141C86BC25601B52A78CE04439B60F809E8F21015F6FA15788740FF20180C81E34130755FB538405E85BDCA3E34EF01E83F04877F81E3BFC1D41FB0496B5679CDEA890D6B3D05BD7FC1E03F30DC028705BC6E9AD78E796DF67BF492A2FC1E606DAE04F27AEAC03EB5E33B92F09F4F31D3A07B86990143ECF5507C27E22BCE59AE13334C4107D02706B84E11D23C984B78D218E725C16715A7257CEC7D46E302025A6014DA1469839CCB208F4B30934C85C60C71FC21F6A9A445E053230BA8CB7C1C7DD9307544A9D6117097C68E602DDAC865E43A7A8579159CB80626AFF35E90670CF1B531CE33CEE723C9E720C3E722C3E7C4473947B93651F6EC519C189F91D8638DA8894983B9CE2C81F1325382018A37C57B38F55EB5B40B1F981F999FC0C467E617F03579A7E155A7BFDAAC3A64BE81F9EFCC1FE01B1A9BC6582D3D87FC67B24C9D390F6673E05BF2CCB2677601DADC22738979913D97C000D542E73DD38F8435F7FC31F314CC73DD82143FC7B5CC1DF11DD2BAF79C7ED4444CEBDEDE56A6AF37D7A7E4FB94C53E65A94F59E95356359E9614C5529CFEEE7D6EFD7475FF178492C5993CE8D51E22C7FD5E8DEFCDE199665326A14DBCE433FA0A3C0E1338EBB3B6EE6ADFD71ED5E8111EF5BCFF07EF55ED4E

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Hi all, I was wondering if I could get some critique for this build.

 

Objectives:

1) High global CDR, I crammed in 5 LoTG 7.5% in wherever they could fit.

2) Semi-decent farming. I opted for blaze mastery so I could get more AoE via fireball. Also Char and Fireblast operate primarily as mules for Basilisk Gaze and Apocalypse for the CDR%.

3) I wanted high S/L resistances to be layered underneath the 45%+ positional defenses as I'm relegated to tanking when I'm grouped with a trio of friends who main as  Defender, Controller, and MM.

 

Questions

1) With Agility Core Paragon, my Melee/Ranged/AoE positional defenses are at 48.2/46.9/46.9. Is this overkill? I would like to try to solo AV's, and I read somewhere that 45% gives an even level critter a 5% chance to hit. Do AV's operate on this principal?

2) If Murcielago/Santorican (quick shout out, you were the one who inspired me to play a DM/Shield years ago) looks at this build, how does my slotting for defensive toggles look to you? Is there a way to squeeze more mileage with less slotting, or is that out of the question?

3) I slapped an Unbreakable Guard +Max HP into OwtS to squeeze out an extra 100hp. Is this worth it? I thought about putting a resistance IO in there to increase the resistances to make it a better "oh s***" power.

4) I have 3 slots in haste with a level 50 recharge IO. Is this build even close to Perma-haste? Currently sitting at 178.8 recharge with an Agility Core Paragon with Haste active.

[*]Don't quote me on this but I think AVs have a higher to-hit chance so extra def is always good

[*]Changed some slotting around. I prefer having hecatomb in Smite but that's just personal preference

[*]I like having UG +HP but again that's personal preference and I like having OWtS for the oh s&!* button

[*]You have enough global recharge to only need one slot in AD and two slots in Hasten to maintain double stacked AD and perma-Hasten.

[*]Added Panacea +HP/End and PM +Absorb because I like both of those.

[*]Maybe take maneuvers earlier in the build. Right now you can only maintain soft cap to L40.

[*]Grant Cover adds more DDR which is important when doing more end game content. A lot of enemy groups have -def and will turn you into butter without max DDR.

 

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I'll stare at it a little while longer to see if I can figure out what to do for your defense toggle slotting but you'll probably lose some s/l res as a result.

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Thank you so much for taking the time to look at the build and giving feedback Santorican, you are the real MVP!

 

1) I would've never even bothered to look at the Panacea proc before you mentioned it, I'm definitely slotting that as well as the +absorb. Awesome suggestions.

 

2) Would it be advisable to drop OwtS for Grant Cover? I looked over the abilities and couldn't think of an ability to drop. I considered dropping SuperJump, but I enjoy having a travel power at my convenience, and potential stealth if I decide to slot a Jumping:Stealth IO in there to quick run missions.

 

3) At what level should I take Maneuvers? Should I take it at 38 and bump up Char/Fireblast/Fireball to 41/44/47?

 

 

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Thank you so much for taking the time to look at the build and giving feedback Santorican, you are the real MVP!

 

1) I would've never even bothered to look at the Panacea proc before you mentioned it, I'm definitely slotting that as well as the +absorb. Awesome suggestions.

 

2) Would it be advisable to drop OwtS for Grant Cover? I looked over the abilities and couldn't think of an ability to drop. I considered dropping SuperJump, but I enjoy having a travel power at my convenience, and potential stealth if I decide to slot a Jumping:Stealth IO in there to quick run missions.

 

3) At what level should I take Maneuvers? Should I take it at 38 and bump up Char/Fireblast/Fireball to 41/44/47?

1. Anytime

2. I'd probably drop owts to get gc. There's always the oh sh** power "Run Away."

3. I'd have it set up like this

 

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