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  1. 59 points
  2. 28 points
    Bug Fixes Soulbound Allegiance's Chance for Build Up proc again proc on Pets. It should not proc on players when summoning pets. Fix for issue with Engagement status that has been keeping Targeting Drone from dropping it's Up-Front damage buff while in combat. Fixed a bug where Degenerative Interface was over-stacking on raid encounters. Fix Rune of Protection FX persisting until zoning. Fix incorrect color of Common Vigor Alpha. General Chain powers now have a unique border, courtesy of @GuyPerfect: Beam Rifle (Sentinel) Refractor Beam Electric Control Jolting Chain Synaptic Overload Electric Melee Chain Induction Electricity Mastery (Sentinel) Rehabilitating Circuit Martial Assault Trick Shot
  3. 28 points
    Without giving anything back to the players? How about the fact that they provide a second chance to play a long dead game completely free of charge? Come on folks! Are we so used to the idea of CoH being back, that we now take it for granted, and want things that might be contrary to their efforts to make it permanent? The lack of faith demonstrated about their efforts is a little jarring, considering they've always been as transparent, and forthcoming as they can be within a legal framework, and never did anything to violate anyone's trust along the way. We are all in this together, and we can either do what's necessary to help see it through, or we can do things that potentially put the process in jeopardy.
  4. 24 points
    I recently started semi-dating a gamer (different game), and was telling him over the weekend how I used to play CoH and LOVED it (Had a level 50 healer and Scrapper) Googled some stuff when I got home last night out of nostalgia and WHA.....HOW DID I NOT KNOW IT HAD BEEN REBORN!?!?? Was So Exited I downloaded the stuff and can't wait to get home. Would love to get my 50 girls back in action, but doubt that's gonna be. Plus...my gamer skills are pretty dusty, so I may need to just level my new peeps up just to learn the ropes again. But so excited to start again, and appreciate there's a community to help out so I can get my sea legs back! Kiki /I was an old Legion of Valor player on Victory server -- Amanda Hungnkiss and BeatrixK were my mains. I played a lot with a tank named Capt. Plycyfowitz.
  5. 21 points
    I think a lot of MMOs have gone south because they listened too much to what the players wanted.
  6. 20 points
    Note: You may see slight variations in the total numbers between certain graphs. This is because of changes in the data in the time that it took to query the data between producing the graphs. Table of Contents User Statistics (Number of Accounts, Concurrent Users (CCU), Time Played) Character Statistics (Number of Characters, Archetypes, Origins, Levels, etc.) Powerset Statistics (Primary, Secondary, Combinations) Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker
  7. 19 points
    A lot to unpack here. First of all - while I do appreciate the positive sentiment communicated by many players of this thread, some people have been a bit overzealous on both sides of the debate here. Please remember to remain respectful towards each other - everyone is allowed to have an opinion, and they shouldn't be attacked for it. Now, on to the topic at hand. The answer, in short, is "we're getting there". We should break this down into a few things though - there's a difference between engagement, transparency, and following community direction. Engagement We do our best to engage as much as is practical, but time is always the enemy. As has been pointed out countless times in this thread already, we're all volunteers working with limited time. Any time we spend communicating is time that could've been spent working on something else, so we have to strike a balance. This is even a struggle internally, trying to find time to keep everyone update whilst also actually working on stuff can be difficult. Overall, though, I do honestly feel like we are doing a pretty good job as far as community engagement goes, and I do welcome any specific feedback or suggestions on how we could improve in this area (beyond just "more", because, obviously, that costs time we simply don't have). Transparency This is a tougher one. From a development standpoint, it frequently just isn't worth the time to be open about stuff that's early / experimental - the recent Dark Melee changes being a prime example. A quote from another thread to add some context: The amount of frustration around this one change being shelved was proof enough that being fully transparent when it comes to early development just isn't practical. Paragon had a closed beta server for a reason, and even then the changes pushed to that server had already been through rigorous internal testing. We don't have the capacity for anything remotely close to that. We really do need to be able to test early and experimental stuff with players, but in order for that to happen the community needs to come to terms with reality of game development: Most things don't make the cut. From an organizational standpoint, the talks with NC are obviously the elephant in the room here. We're as transparent as we're able to be, and obviously there's a strong desire to dial that transparency up as soon as we're able to. Following Community Direction We absolutely value all the feedback and suggestions we get, and we do go out of our way to seek out feedback on specific topics, but at the end of the day it's a volunteer development team, and the individual volunteers will spend their free time on things they want to spend their time on. Generally those things are going to line up with community requests, but it won't always be what you want. And finally... Believe me when I say experience isn't the problem here. Speaking as someone who works (in my day job) in a team that flagrantly disregards what large publishers see as "best practices" there's a balance to be struck between professionalism and humanity and I do think we're hitting quite close to sweet spot already - but we are being hindered quite heavily by the aforementioned problems (lack of time and large mammals in the room). Where we can improve here is in training more volunteers to help fill in this role, which is something we hope to begin doing in the future.
  8. 16 points
    Cant get into details right now, but Trick Arrow is getting tons of love in Page 6
  9. 16 points
    This thread has now been locked, for obvious reasons (This post has not been removed).
  10. 15 points
    Hello! Today we’ve made two updates to our Code of Conduct. One focuses on ensuring everyone in the roleplaying community is on a level playing field, and the other relates to video content. Existing Characters & Groups We’ve updated the Content Guidelines to clarify some recent misunderstandings regarding usage of existing characters and groups from the City of Heroes lore. Old wording: Understandably, this wasn’t clear enough and there were many grey areas regarding what constituted a signature character. Additionally, we didn’t foresee there being issues with players representing themselves as an official group in-game, so the language has also been updated to cover that. New Wording: Note that this doesn’t mean you can’t play as a division or subgroup of an existing entity - while you can’t name your Supergroup Arachnos, it would be just fine to call yourself Arachnos Boilerpeople Local 451. The key part of the rule is that you can’t claim to represent an existing organization as a whole. You are also completely free to create your own characters within an existing group - such as a Longbow officer or a Malta operative - but they must be original characters, not copies of existing characters (such as Agent Crimson or Director 11). Videos and Streaming As we requested a few months back, we would prefer if streams and videos of gameplay on Homecoming were not broadcast or uploaded whilst we are still working on legitimizing the server. We’re now going to be enforcing this as part of the Code of Conduct: Any videos uploaded before tomorrow (March 8th) will be left alone, but any new videos or streams will be treated as a Code of Conduct violation. While we understand this may be frustrating, it is unfortunately a necessary step we must take. This rule will only remain in place whilst these efforts are still ongoing - we will be lifting this restriction once this process has reached its conclusion. The full Code of Conduct can be found here. Thank you for your understanding. - The Homecoming Team
  11. 15 points
    If people would pump the brakes on the outrage, they'd instantly have more clarity. It's extremely straightforward. Well before now as in.... back in August? See above link. You can likely thank the DMCA takedown of ssundae's incredible hulk video for that. Streaming this game was never an integral part of the community on live, j/s. Yes, yes it does. Illegal profit from an IP that NCSoft still holds? That's a big no no. Then Rebirth will probably end up with a legal mess on their hands. ☝️☝️☝️☝️
  12. 15 points
    ...or even better, remove Ms. Liberty and have Lord Recluse take her place. Atlas Park should be perpetually engulfed in flames as well. Now THAT would be a very welcoming sight for new players!
  13. 14 points
    Hello everyone! Unless you’ve been stuck in the Shadow Shard, I’m sure you’re aware of the Coronavirus pandemic that the world is now facing. In an effort to contribute towards researching the virus, we’ve set up a Folding@home team for the City of Heroes community. Note: If you see “Bad Gateway” it’s because the Folding@home website is receiving an enormous amount of traffic right now - you’ll need to try again later. By contributing to the team you will not only be helping conduct mad science to help combat Coronavirus, but you’ll also be in for the chance of winning some in-game prizes! What is Folding@home? From their website: Visit the Folding@home website for more information! Note: While a large amount of the research currently being conducted by Folding@home is focused on Coronavirus, it does also handle other types of (equally valuable) medical research. Don’t worry if your PC is tasked with a non-Coronavirus work unit - it will still count towards prize eligibility. How do I get started? Download the Folding@home client here and install it Open the web control panel Select "Set up an identity" If you don't get this pop-up, click "Change Identity" Set your username to "HC_YourGlobalHandle" This is your in-game global chat handle (generally seen with an @ sign in front of it) Please replace any spaces in your global handle with additional underscores (eg: @Home Folder would become HC_Home_Folder) It is very important that you set up your username correctly or we will not be able to track your contributions and award you your prizes! Join team 243287 Optional: We recommend you set up a passkey, but it's not necessary Get a Passkey here Passkey FAQ Hit save Start folding! What’s this about prizes? (Updated March 23rd with more prizes!) By setting your username to your global handle and joining the team, we’re able to track your contributions and you will become eligible to receive in-game prizes each month! The top 10 contributors to the team each month will receive 500 Reward Merits and a permanent costume power of their choice The #1 contributor each month will receive an additional 500 Reward Merits The #2 and #3 contributors each month will receive an additional 250 Reward Merits 10 randomly chosen contributors with at least 5 Work Units complete (outside the top 10) each month will receive 500 Reward Merits and a permanent costume power of their choice 10 randomly-chosen contributors with at least 1 Work Unit complete (outside the top 10) each month will receive 500 Reward Merits and a permanent costume power of their choice Please note: If your Folding@home username is not HC_YourGlobalHandle, we will not be able to verify your contributions and your prize will go to the next highest contributor. The wonderful @GM Miss will be in contact with you to distribute prizes each month. Be on the lookout for a message or friend request from her at the beginning of each month if you win! These prizes will be awarded at the end of every month (including March) based on the stats from the entire month. We will be running these prize giveaways for at least the next 6 months. While Homecoming staff are contributing to the team, we obviously will not be eligible for prizes. If you have any questions please feel free to ask in the thread! We've also opened up two new channels on our Discord: #folding-at-home can be used to discuss these efforts and to help you get set up with contributing #coronavirus can be used to discuss ongoing pandemic and any coping with any isolation or quarantine that you may be going through #folding-stats-and-info has a slightly-more-up-to-date leaderboard of the current top 30 contributors to the team (as the official stats site is still struggling) and instructions on using the @HCFoldBot Discord bot - The Homecoming Team
  14. 14 points
    So there I was, scrapper god, ATI guru, way too man damn posts on the forum, and then CoH was shut down. Then the snap got reverted. I've got a BZB from each melee set at 50 now. Ton of other 50s. Farming is part of my gamin experience in a way it never was before. The shit's fun, yo. Hop in, slaughter virtual baddies, get paid, get that alt on the 2nd account to full power so you can experience how the other half lived back in the old days. So you can finally see why that one dude loved his controller, or her tank, or his defender or her whatever. I get tanking now in a way I never did before the snap. Green Dwarf handled that shit. I'm a scrapper, damnit. Then I played a buncha tanks. Side note here: Don't believe the naysayers, SR freaking rocks on a tank. It's a whole different ride caring about your team, pondering their welfare as you punch stuff, than it is when your entire purpose is destroying that which might be a problem for your team. It seems to create a different game. I find that to be pretty damn cool game design. This is nothin but a love letter to the game. To what it evolved into and the whole damn process of it becoming that. I'm old, jaded, and lucky. I missed this game for every reason that always made it so damn ... comforting. Thanks to all those that brought it back.
  15. 14 points
    After a dumpster fire of a thread showed up earlier today, I thought now would be a good time to express a little appreciation for specific stuff that the Homecoming Team does that you feel sets them above and beyond the (emphasis here: Volunteer) call of duty! Remember: Let's keep this purely positive. Encourage the Team to do the things you love them for. Any criticisms or concerns can be directed in private, where they'll probably go over more smoothly. Thanks to all of the GMs and members of the Homecoming Team for their dedication to monthly costume contests, with special thanks to GM Miss for being so involved with those events!
  16. 14 points
    !!SPECIAL EU EVENT!! Hey guys!! Smol KB is hosting a special night of fun for our EU friends. We recognize that some of our friends around the world aren't able to come due to time zone differences. We will be hosting the next Smol KB on a more EU friendly time of day. If you're unfamiliar with Smol KB, it's an organized 8v8 team PvP event hosted in the arena. Along with our main focus of helping new/returning PvP'ers learn the ropes in the arena, we hold costume contests, bio contests and have several ways of opportunity to win a variety of prizes! Are you a new or returning PvPer? Never PvP'd before but would like to learn? Come on out to Smol Kickball hosted in Pocket D on Indomitable (the unofficial PvP server). The purpose of Smol Kickball is to provide a welcoming environment to casual and experienced PvPers to have fun, compete, and share knowledge in a low-stakes setting. For new and returning PvPers: We will help you learn all of the basic skills you need to dive into your first kickball night such as PvP specific builds, helpful macros & binds, and the basics of target locking, spiking, evasion and inspiration management. For a primer on how kickball is ran, please refer to this very handy-dandy guide created by @Xhiggy: https://docs.google.com/document/d/1-kJ0klKlgG3TrXNKGmVgbKEYRcHXUHTH2K5byrYYbvQ/edit The Basics: Two experienced PvPers will be selected as Captains of Blue and Red teams each round and draft from a pool of players in the Green Team. Players that are not drafted will get priority selection in the following round so no one will sit out two matches in a row. A 10 minute match will take place on a predetermined map using only small inspirations and with movement suppression and heal decay turned off. After each round, we will take time for people to ask questions and get advice before starting the next match. Prizes and Contests: To keep in spirit with the light-hearted nature of Smol KB, there will be several mini-contests that will take place as the night goes on. We will be on the look-out for best costume and best character biography throughout the first half of the night. As well as a few clutch players. Prizes will be available each round for the following categories: Support Players (Playing support is difficult as it is and should always be awarded) Raffle Prizes each round to a random participant (To include Green Team players that were not drafted) *New* Smol Contributor Award (Awarded each round by the winning captain to a stand out player on their team) *New* FFA Winner (Overflow players who don't make it into main matches compete in a free for all) Potential prizes include: Reward Merits, Booster Packs, IO sets and Special name titles on the Homecoming PvP and Smol KB discords. For Veteran PvPers: Smol KB isn't just for newbies. We encourage Veteran PvPers to participate and provide mentorship. If you are an experienced target caller, support player or just have good general advice to share, please come out to play! The matches may not be as competitive as regular KB nights or scrims, so keep that in mind if you aren't hearing everyone lock or a newbie target caller isn't calling 60 targets a match. If you are interested in helping out with being a designated captain or target caller, please reach out to @Smallz or @Void in game or on discord. Date: Saturday, March 14th, 2020 Time: @ 6 PM GMT / 2 PM EST / 11 AM PST Server: Indom Place: Pocket D, above the monkey cages See you there! Link to Smol KB Discord: https://discord.gg/kHZ6nsc
  17. 14 points
    I hate when I hit Tab to target an enemy that's currently in my face but the game targets bad guys in a mob .5 miles away
  18. 14 points
    Firstly, I'd like to point out to everyone that this individual runs their own City of Heroes server. You can make of that what you will. Obviously we don't want their websites getting any more traffic, so the post was hidden (not deleted) whilst we investigate. Posting the links publicly wasn't the really the best move if you think their actions are problematic.
  19. 14 points
    This is incorrect. There are no new pseudopets, and the existing pseudopets for these powers is not being used anymore; that is, Pets_Twilight and Pets_TarPatch are no longer used; and if you look at the bin files, you will not find new versions of those pets for the various Archetypes. The powers engine in i26 allows the target of powers to execute other powers, as well as produce the same effect as pseudopets without actually summoning a hardcoded pet; all of this originates from the player, and therefore uses the player's AT tables. Twilight is no longer a pseudopet at all, instead it executes a new power, Redirects.Dark_Miasma.Twilight, which inherits AT tables. Tar Patch uses the new effect that mimics pseudopets while using the power Redirects.Dark_Miasma.Tar. No new powers will use pseudopets that require a different version for each AT; many powers have already been modified to use the new power attributes, but the change is invisible unless the pseudopet is using the wrong AT modifiers, as seen here. Pseudopets are considered a hack to work around the limitations of the i24 engine; one good example is chain powers, which were implemented as a succession of pseudopet summons in i24, but are a native engine feature in i26.
  20. 14 points
  21. 14 points
    Design by committee either goes nowhere, or the end result is terrible for everyone. Asking for and listening to feedback is great, but at the end executive decisions need to be made.
  22. 13 points
    There's currently some lively discussion going on in the Focused Feedback thread for the new Electric support set, most of which is about the set being underpowered. There are a lot of reasons for that being discussed, but one that keeps coming up over and over again is Endurance Drain. It's perfectly thematic for an Electric set in this game to have its offensive power focused on Endurance Drain. Every single one of them does... except for Electric Melee. They're also all widely considered to be the very bottom tier of power... except for Electric Melee. This is not an accident. Endurance Drain has, never in the entire history of this game, ever, ever been good. It takes longer to drain the Endurance bar of most enemies than their Health bar, and before it's totally depleted the bar, Endurance Drain does nothing. This is compounded by the fact that any enemy that'd actually be worth Draining - AVs, GMs, raid bosses - is so resistant to the effect and has so much Recovery and such trivial Endurance costs for their powers relative to how much they have, that it becomes functionally impossible for it to do anything against them. In order to make a new Electric set that's actually good and fits the mechanical theme of the other Electric sets, that mechanical theme needs to be systemically updated to contribute some tangible value to the sets that have it. Or, forget about balancing the set around Endurance Drain the same way that Electric Melee did and give us some new powers with the impact of Lightning Rod.
  23. 13 points
    !!SPECIAL EU EVENT!! Hey guys!! Smol KB is hosting a special night of fun for our EU friends. We recognize that some of our friends around the world aren't able to come due to time zone differences. We will be hosting the next Smol KB on a more EU friendly time of day. If you're unfamiliar with Smol KB, it's an organized 8v8 team PvP event hosted in the arena. Along with our main focus of helping new/returning PvP'ers learn the ropes in the arena, we hold costume contests, bio contests and have several ways of opportunity to win a variety of prizes! Are you a new or returning PvPer? Never PvP'd before but would like to learn? Come on out to Smol Kickball hosted in Pocket D on Indomitable (the unofficial PvP server). The purpose of Smol Kickball is to provide a welcoming environment to casual and experienced PvPers to have fun, compete, and share knowledge in a low-stakes setting. For new and returning PvPers: We will help you learn all of the basic skills you need to dive into your first kickball night such as PvP specific builds, helpful macros & binds, and the basics of target locking, spiking, evasion and inspiration management. For a primer on how kickball is ran, please refer to this very handy-dandy guide created by @Xhiggy: https://docs.google.com/document/d/1-kJ0klKlgG3TrXNKGmVgbKEYRcHXUHTH2K5byrYYbvQ/edit The Basics: Two experienced PvPers will be selected as Captains of Blue and Red teams each round and draft from a pool of players in the Green Team. Players that are not drafted will get priority selection in the following round so no one will sit out two matches in a row. A 10 minute match will take place on a predetermined map using only small inspirations and with movement suppression and heal decay turned off. After each round, we will take time for people to ask questions and get advice before starting the next match. Prizes and Contests: To keep in spirit with the light-hearted nature of Smol KB, there will be several mini-contests that will take place as the night goes on. We will be on the look-out for best costume and best character biography throughout the first half of the night. As well as a few clutch players. Prizes will be available each round for the following categories: Support Players (Playing support is difficult as it is and should always be awarded) Raffle Prizes each round to a random participant (To include Green Team players that were not drafted) *New* Smol Contributor Award (Awarded each round by the winning captain to a stand out player on their team) *New* FFA Winner (Overflow players who don't make it into main matches compete in a free for all) Potential prizes include: Reward Merits, Booster Packs, IO sets and Special name titles on the Homecoming PvP and Smol KB discords. For Veteran PvPers: Smol KB isn't just for newbies. We encourage Veteran PvPers to participate and provide mentorship. If you are an experienced target caller, support player or just have good general advice to share, please come out to play! The matches may not be as competitive as regular KB nights or scrims, so keep that in mind if you aren't hearing everyone lock or a newbie target caller isn't calling 60 targets a match. If you are interested in helping out with being a designated captain or target caller, please reach out to @Smallz or @Void in game or on discord. Date: Saturday, March 14th, 2020 Time: @ 6 PM GMT / 2 PM EST / 11 AM PST Server: Indom Place: Pocket D, above the monkey cages See you there! Link to Smol KB Discord: https://discord.gg/kHZ6nsc
  24. 13 points
    By definition, if a power in a Controller secondary set is doing any buff or debuff (other than -speed) at the same level as the Defender equivalent, the set is over-performing, even if not by a ridiculous margin. That said, Twilight Grasp is tied 1st place (with Transfusion) when it comes to AoE heals, and adds -dmg, -regen and -tohit to an enemy, plus is easier to use than Transfusion by virtue of healing around the caster instead of the enemy (and for reference the heal from Transfusion does scale with AT modifiers). A mastermind with Twilight Grasp can heal in an area for 188.65 HP at level 50, after this change. A defender with Healing Aura heals for 133.86. Before the change, every version of twilight grasp was healing for 238.81. Even after this change, Twilight Grasp remains the strongest and most versatile AoE heal on any given archetype that has it, and on all ATs, it's still a stronger AoE heal than an Empath Defender's Healing Aura. So the alternative option of Buffing the Defender version instead is not in the table. Yes, every pseudopet power that ignores AT modifiers will be looked at, but for clarification: None of the leadership toggles ignore AT modifiers. This issue is mostly a problem with very old Pseudopet powers. We implemented new tech a long time ago to make pets automatically inherit AT modifiers with far less chances of human error. There are no AT modifiers at the moment for +Recharge, +Recovery, +Regen and a few other common stats either. If that ever changes, in those cases, the Defender version will see a buff instead of the other way around. New tables wont be used to retroactively nerf sets. Titan Weapons will see significant adjustments in Page 6. It was going to happen on Page 5 but we want those changes to come at the same time as the update for Energy Melee and another round of Dark Melee buffs.
  25. 13 points
    Ok. Everyone. Just stop. . . . We need to join forces and compel the Homecoming Team to make a "Just For Fun" P2W Vendor Power which is a golf club that deals 0 Damage, but has the highest maximum Knockback, BUT only works on enemies who con grey to you (so it can't be used to screw with actual gameplay).
  26. 13 points
    Yes, those require a small bit of extra work to split the models since a lot of the shoulders have left and right pieces in a single geo together, but are on the radar for the next phase of the project.
  27. 13 points
    I hate to be that guy, but i am going to be that guy because i feel it is important to say, if you want people to follow a set of rules and guidelines by pretending to be official, wouldn't it be fair to show how deep in talks you are? i mean its all well and good to have rules in place i get that but what about people like Positive Gmaer who makes videos based on your server? his income may be affected now, what about proof of being in talks? you make claims of "legitimizing" the server and yet you have not given the playerbase any kind of honesty or truth to these claims, i am just being devils advocate and would like a reply about this as it seems you enforce more rules to people who play on your server without giving anything back to the players.
  28. 13 points
  29. 12 points
    Seeing this reddit thread from a year ago made me wonder - how *IS* this publicly released Superhero game, created by Cryptic, released in 2009, and sponsored and hosted by a global corporation doing, by comparison to our humble illegally run servers, which are hosted by a small anonymous team of independent fans? Well, let's look at our servers at this exact moment first: Over 2400 players in the middle of a Friday during the work week? That's pretty darn good if you ask me, for an over 15 year old game that's still OFFICIALLY dead. Now, let's look at the competition. What does Steam say? Wait, wait, 163 players??? With an all time max of 984 players??? That can't be right... maybe that's because people aren't running it THROUGH Steam, so Steam can't track it? Let's check in-game. I log in, and check ALL of the possible maps (which include instanced maps, by the way), because for some reason the game doesn't keep and display data like that publicly, and I'm frustrated to find out that their search window has a limitation of 100 players at a time, so I have to take this section by section and do some math... so, here we go: So.... 86 + 96 + 17 + 75 + 51 = 325 REALLY? 325 people in-game right now, with a legal game that was created and released in 2009, that's supported by a multinational corporation, that presumably has a paid staff and is still making content updates? Compared with 2,400 at the same time period for an illegal game that was created and released in 2004, which officially shut down in 2012, and is being supported by players and an unpaid staff? I think the data clearly speaks for itself. Cryptic made a bad choice in giving up City of Heroes and trying to recreate a wheel, that they already created pretty damn well the first time. I'm thankful that we have a team that's working to make this legitimate, and to hopefully take it into the next level. The foundation is good, fantastic. Now, we just need to see what this puppy is capable of. I think that this pretty much proves beyond a reasonable doubt which superhero MMO is the greatest. Our very own beloved City of Heroes.
  30. 12 points
    A Water Blast character. NOT from Atlantis. But from a Fae version of the Seas near Japan. Juri is a Priestess of the Godai Shrine. Studying the interaction of the elemental workings, or bending. She's a natural talent with water, given her lineage. But has knowledge of the other elemental forces and shows potential with the manipulation of them. The reason for the bright colors was two-fold. One - she's royalty - and two - for compensation against the lower light levels underwater.
  31. 12 points
    This may be somewhat off-topic, but here it goes. Can people on all three sides not resort to insults and cavalier dismissals of different points of view? Categorizing support of, disagreement with, and indifference towards announced change as 'nerd rage' or 'crying' or otherwise not worth considering is incredibly unproductive. It was one of the most toxic elements of the old forums that I was saddened to see revived here. We all comment here because, I presume, we love the game and feel extremely strongly about it in the aftermath of the loss of it. Change will always upset some and please others, and sometimes you fall on one side and sometimes the other. Most of us waited for the better part of a decade to have another chance at playing CoX again. At this point, this is more than just a game for many of us. I realize this may not be true for some of you, but try to have some empathy. It's time to stop the drama, to be charitable, and to stop assuming that people who disagree with your point of view are stupid or out to start trouble. Take a step back to consider how high the stakes really are in the grand scheme of things, whether it's worth widening the rift in the community over. I sense that some people have carried over old resentments and hard feelings from live and/or the SCoRE years. It's unhealthy and probably hurts you more than the people you're angry at, so try to let it go. People in this community like to brandish the friendliness of the CoX community, so can we try to show it? I recognize I fail at this a lot myself. I'm only feline, but I'm trying. I'd like to ask all of you to try as well. If that's not possible, at least remember that this is not the only place you can play CoX. Thank you for listening. By reading this far, you have agreed to subscribe to my newsletter.
  32. 12 points
    I could be wrong, but I think the issue with the videos is monetization. People who stream and post videos publicly are benefiting monetarily (more views and subscribers leads to ad revenue and such) and it's not hard to see why that's a legally dicey situation. And if that IS the case, then videos posted privately so they can be shared with one another aren't going to be as heavily policed (or policed at all). Personally, I never got into streaming, either as a content creator or a viewer, and it baffles me to wonder why people think it's an 'integral' part of a game that existed before streaming ever did. Also, it's mind-blowing the number of people in this thread who don't understand how long, drawn-out, and complicated legal talks can be. Things like NDAs are just the tip of the iceberg, there's all sorts of dicey legal language that can get you into real hot water if you're even the slightest bit careless about it. One slip could bring everything toppling to the ground, and everything that the HC devs have worked towards so far would be for naught. Regarding the RP characters, I think that's a reasonable rule to enact as well. I've roleplayed a bit here on HC and there have definitely been instances where people put themselves in positions of official power in Paragon City and then use that power to harass other roleplayers. I've seen it first-hand. A rule like this evens the playing field a little more and (GOD FORBID) forces people to be a little more creative with their characters.
  33. 12 points
    Leave it to the forums to have a massive over-reaction to the most minor of details.
  34. 12 points
    I find it funny that someone who just stated in this thread that he doesn't play on this server any more is on such a crusade to defend the players.
  35. 12 points
    "We demand transparency on things they're not allowed to be transparent on!" Y'all need some experience in dealing with business contracts. I mean, I'm just a corporate sysadmin, and even I know there's stuff you just can't blurt out.
  36. 12 points
    Hello everyone, I wanted to let all of you know that haven't been checking the Tools forums lately, that I've been working on a new build planner, if you'd like to try it out. This program is open source, anyone can view all of the code, and take it and copy and modify it, as long as attribution is provided. This is the first step in creating a Web-based planner that will be largely based on the same logic, and the two apps will share the same codebase. You can check out the details here, as well as download the app and/or the source code: http://www.cityofplayers.com/the-philotic-knights-desktop-field-trainer/ But I wanted to give you a quick rundown of the operation of the program, and an explanation of it. Why make a build planner, when we already have Mids, especially when it's worse than Mids? A few reasons: I was asked to Mids is currently in "maintenance mode" and is no longer being worked on actively: Mids is currently Windows desktop based, and AFAIK no web version is planned The program starts off with a default powers database based on my scan of the original @Leandro leaks. If you don't want to use that data, you can use the File > Scan Def Data menu option to scan whatever data directory you want to scan to get powers data. Just make sure you're pointing it directly at the /data directory, as all of my code is based on relative paths from that path. If you don't care about that, and just want to start making characters, you can start here: Then, you type in the character name and press either Tab or Enter to activate the next option: Pick your archetype: Pick your primary: Pick your secondary: Then you can pick your first primary power: And your first secondary power: And then from there on, you'll start to see the level increment and alternate as appropriate between power picks and enhancement slot picking: You'll start to notice that after level 4, pool powers become available. It's a known bug right now that I'm also showing "sub-powers" that you shouldn't be able to pick from. Keep in mind that this is an alpha program! At level 35, you'll start to see Epic powers appear: Until you reach "level 51": At any point, you can export the current character: And then at any point in the future, import that character to continue from where you left off (warning: when you choose to import a file, your screen will be taken over for a minute as the import triggers the re-creation of the character on-screen!): A character at any time can be exported as an HTML document: Which opens in your default browser: If you right click in that browser and choose "Select All" and "Copy", then you should be able to paste it into these forums, and it'll look something like this: The Philotic Knight's Desktop Field Trainer CharacterName: Testertron AT_Name: Class_Blaster PrimaryPowerSet_Name: Dark_Blast SecondaryPowerSet_Name: Fire_Manipulation CurrentLevel: -1 ProgramVersion: 0.5.0.0 Level PowerSet Name Power Name Slot1 Slot2 Slot3 Slot4 Slot5 Slot6 1 Dark_Blast Gloom (1)Empty 1 Fire_Manipulation Ring_of_Fire (1)Empty If you run across any bugs or errors, please PM me and let me know. The features will probably stay as they are right now - minimal, as I will go into my dungeon and start building this app's Web version sister app. Please let me know if you have any comments, questions, or concerns about this application. I know it's kind of a crappy little program, but I don't think it's TOO bad for a program that started being created less than a month ago, and just in my spare time. Mids already had about a decade head start on me, so it'll be a while before I get up to that level of functionality. 😛 Any programmers might want to check out my code, as I have a Def Tools project that they might find useful in their own apps! The code is shared with the Creative Commons Attribution-ShareAlike license, so any coders can go nuts with whatever they want to scrape from my program, as long as I get a bit of credit.
  37. 12 points
    My speedster has a checkered-flag motif too! This is Zoombie!
  38. 12 points
    How about there's still no 50s! BLASTER: There's a 50 for every combination of Blaster BRUTE: There's zero 50s for: Claws/Stone Armour Ice Melee/Super Reflexes Katana/Stone Armour CONTROLLER There's a 50 for every combination of Controller CORRUPTOR There's a 50 for every combination of Corruptor DEFENDER There's zero 50s for: Cold Domination/Assault Rifle Sonic Debuff/Assault Rifle Traps/Psychic Blast Trick Arrow/Radiation Blast DOMINATOR There's a 50 for every combination of Dominators MASTERMIND There's a 50 for every combination of Mastermind SCRAPPER There's no 50 for Kinetic Attack/Dark Armour SENTINEL There's zero 50s for: Archery/Ice Armour Energy Blast/Ice Armour STALKER There's no 50 for Claws/Fiery Aura TANKER There's no 50 for Stone Armour/Claws
  39. 12 points
    Veracor is an Outlier and therefore, should not be counted in these statistics Thanks for all the nifty statistics.
  40. 12 points
    Buffing underperforming primaries and auto upgrades are things I would love to see here, but I don't want to see hacky compromises in the game just for the sake of getting the feature out. If they can't figure out a proper way to make pets customizable, they shouldn't make them customizable. The HC team has been absolutely right so far to focus on doing things correctly rather than quickly.
  41. 11 points
    You think Thunderstruck by AC/DC is obscure?
  42. 11 points
    News flash, it is possible to play a game without needing to stream it.
  43. 11 points
  44. 11 points
  45. 11 points
    So a bit on the whole thought process behind the direction of these changes: Dark Melee has a lot of utility and some extremely powerful +Dmg in Soul Drain, combining into some of the best ST damage in the game (without being broken.) The set performs way too poorly on AoE, though. There are only two powers that can viably be buffed to add the set some AoE: shadow maul and consume. Consume is a high recharge near-infinite source of endurance. Due to its great +endurance utility, lowering its recharge to something like 20s or less, making it a more traditional AoE, becomes a non-starter. Removing the +end utility is also out of the question. So, Shadow Maul aside, the goal was to keep Dark Consumption somewhat high recharge and give it high damage. So the goal wasn’t to give DM a mini-nuke as much as being cornered into that being the only option without straight out adding a 10th power or breaking the cottage rule. My initial testing (done on Tanker Build) was promising. But once it was realized how it performed on Scrappers and high-fury brutes, it was obvious the damage was too high. The problem is not even all the damage delivered over a full mission, but how the use of the power alone could clear minions too easily even on an SO build, eliminating way too quickly sources of damage and generating unintended safety. I am not happy with the current state either, though, it’s much weaker than I was expecting as I miss judged the impact of the endurance scaling portion not being affected by slotted enhancements. Given the goal is to add more damage over the course of a mission without introducing too many quick clears, and without reducing the recharge of the power, I have decided to simply change the damage delivery method for the next iteration, in addition to once more adjust the damage expression. I have not finalized work on this, but the next iteration will deliver the bulk of the damage in DoT form. That will help maintain high damage per click of Dark Equilibrium/Consumption while helping avoiding the inherent safety of a single power removing too many hostile units.
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