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Showing content with the highest reputation on 08/11/19 in all areas

  1. 9 points
    I often find that the best way to stop the spread of negativity is to not make confrontational posts about it in new locations to spread the drama further. Maybe that's just me, though.
  2. 6 points
    64-Bit Client Mac OS X 10.15, codename Catalina, removes support for 32-bit applications. We have been hard at work for the last couple of months upgrading the client and all server components to 64-bit, while Manga has been working on a new version of Island Rum that uses the 64-bit version of Wine to run the game in Mac and Linux. This patch, fingers crossed, is the culmination of those efforts. When launching the game you will have the option for 32-bit of 64-bit clients in Tequila. 32-bit is (and will remain) compatible all the way back to Windows XP. 64-bit is highly recommended, and will be required for Mac users once OS X 10.15 is released. DirectInput, the library used to handle mouse, keyboard and joystick input, did not work correctly under 64-bit Catalina; it has been replaced with standard Windows messages. In general you should not notice any difference, but make sure all your binds work, and if you have a strange gaming mouse with too many buttons, make sure they all work. If you have a Mac, even if you're not currently running Catalina, please contact Manga if you want to help test the Island Rum Beta. We have been conducting tests with a small pool of Mac users, and all the obvious issues have been fixed, but we do not want to push the Island Rum update for everybody until we know it won't break anything. Linux users can still run the 32-bit client under Wine so they're less of a concern, but if you want to test the 64-bit client, be aware that it is dynamically linked and you will need to install the Visual Studio 64-bit runtime. The 32-bit version is statically linked to maximize compatibility. Because the new client requires some libraries that are no longer compatible with the existing client, they are housed in two new folders: hc-bin32 and hc-bin64, while the data files are in hc-beta. I get that the folder spam is getting a bit annoying, but we honestly don't have a better solution right now. We're working on it. Bug Fixes Characters that crash on the first login after creation and become corrupted will now be cleared out by the dbserver instead of staying in the character list. Fixed crash when clicking Accept on the SG Settings interface when no fields where editable. Make it somewhat less likely for defeated enemies to be twisted into pretzels: Overhaul ragdoll parameters. The spring and dampen settings must have been different in older versions of PhysX, because the ones in NwRagdoll did almost nothing; which is why everything was so limp. Fixed joints (for all bones that don't have a spherical or hinge joint with special parameters) are apparently not working correctly, so replace them with a hinge joint that has a very small range of motion. General Ambassador Kuhr'Rekt no longer requires the Native badge, which is unavailable to former Praetorians. Sentinels will now receive the Power of Scirocco clickie in the Barracuda SF. Costumes Added the following costume patterns from Derek Brown: Chisel, Crosshair, Grid, Oculus, Tech Shield, Trident and Widget. Re-enabled the Malaise pattern for players. Base Editor Enabled 676 items for the base editor. You can find them by searching for "New" in the Place Item view. Powers - Snipes General Changes ToHit is no longer required to achieve fast-snipe. Now, combat status determines if snipes are fast or slow, and ToHit buffs increase how much damage fast-snipe inflicts. The snipe will be fast if you have attacked or been attacked in the last 8 seconds; this is the same time as Stalker's Hide. Note that PvP scale is based only around the PvP damage formula. ToHit buffs and debuffs do not change quick snipe damage in PvP. The following fast snipe animations have been synced with their FX, no cast time changes: Moonbeam, Zapp, Sniper Blast, Proton Volley (they all remain at their original 1.33 second duration.) Added a new PVP IO Snipe set "Experienced Marksman"; includes proc that will always turn your Snipes into the fast version. Blaster/Defender/Corruptor Snipes 12 second recharge and 14.352 end cost. Base 2.28 scale damage in their "quick" form, down from 2.76 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. Dominator Snipes 20 second recharge and 18.512 end cost. Base 2.67 scale damage in their "quick" form, down from 3.56 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 3.56 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. Epic Snipes Will now have a base 1.75 scale damage in their quick form. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.3 scale damage with +22% ToHit buff. Slow form will do 3.56 scale damage Slow form crits will do 3.56 + 1.78 scale damage. Scrappers should now properly crit 10% of the time, instead of using Stalker requirements. Powers - Dominator Assault Sets Earth Assault  Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.) Stone Spears: Cast time reduced from 2.10 seconds to 1.00 second. Tremor: Cast time reduced from 3.30 to 2.50 seconds. Hurl Boulder: Cast time reduced from 2.50 seconds to 1.50 second. Recharge increased from 8 seconds to 12 seconds. Damage increased from 86.64 to 120.5 damage. Heavy Mallet: Recharge increased from 12 to 14 seconds. Damage increased from 133.1 to 151.8 damage. Energy Assault Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.) Total Focus: Cast time shortened from 3.30 to 2.50 seconds. Power Burst: Cast time shortened from 2.00 to 1.67 seconds. Icy Assault Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.) Ice Bolt: Recharge increased from 4 seconds to 5 seconds. Damage increased from 52.9 to 61.3 damage. Ice Sword: Recharge increased from 8 seconds to 10 seconds. Damage increased from 95.8 to 114.5 damage. Ice Slash: Recharge increased from 10 to 20 seconds. Damage increased from 114.5 to 207.8 damage. Psionic Assault Psionic Dart: Cast time reduced from 1.33 to 0.83 seconds. Telekinetic Thrust: Cast time reduced from 2.07 to 1.00 seconds. Radioactive Assault Contaiminated Strike: Recharge increased from 5 seconds to 8 seconds. Damage increased from 67.7 to 95.7 damage. X-Ray Beam: Recharge from 10 seconds to 11 seconds. Damage increased from 103.5 to 112.0 damage. Devastating Blow: Recharge 18 seconds to 20 seconds. Damage increased from 189.2 to 207.9 Savage Assault Spot Prey: This power now grants +68% damage buff and +17 Tohit. Before: +42.5% damage buff and +42.5 ToHit. No longer grants a perception buff. Vicious Slash: Recharge increased from 9 seconds to 11 seconds. Damage increased from 105.1 to 123.8 damage. Call Hawk: Recharge increased from 12 seconds to 15 seconds. Damage increased accordingly (variable damage, aprox +14.4% damage increase.) Martial Assault Envenomed Blades: Fixed a bug where this power would sometimes proc more than once. Thunder Kick: Recharge lowered from 8 seconds to 6 seconds. Damage lowered from 95.8 to 77.1 damage. Trick Shot is now a proper chain attack, hits up to 10 targets. Spinning Kick: Target cap reduced to 5, same as all other melee cones. This power was also doing Single Target damage despite it being a cone. This has been fixed and damage has been lowered. Explosive Shuriken should no longer state it's an AoE, but still will do splash fire dot damage to foes around the main target. Thorny Assault Aim replaced with Build Up. Skewer: Cast time reduced from 1.63 seconds to 0.83 seconds. Recharge time lowered from 10 seconds to 8 seconds. Damage lowered from 114.45 to 95.8 damage. Chance for DoT increased from 80% to 85%. Impale: Cast time reduced from 2.43 seconds to 1.43 seconds. Recharge increased from 8 to 12 seconds. Damage increased from 86.6 to 120.5 damage. Thorn Barrage: Recharge time increased from 11 to 14 seconds. Damage increased from 112 to 137 damage. Powers - Devices Changed Web Grenade to Toxic Web Grenade, now deals scale 1 toxic DoT and can be slotted for damage Taser: Recharge reduced from 20 to 10 seconds, duration reduced from scale 10 to scale 5, damage increased from 0.25 to 1.96 (same damage as Energy Punch) Time Bomb: Animation is now 2.77 seconds, interrupt time removed, countdown reduced to 5 seconds, defiance values reduced to match (this only applies to this set, not to the Traps support set versions.) Trip Mine: Interrupt removed. Cast time is now 2.77 seconds. Recharge increased to 30 seconds. Targeting Drone now gives your first attack from out of combat a Built-Up effect (80% damage) and continues to provide a 20% damage buff while in combat. Powers - Stealth All self-stealth toggles should now recharge in 2 seconds. Pools > Concealment > Stealth: No longer slows the user down. Pools > Concealment > Invisibility: Endurance cost lowered from 0.65 to 0.2275. You are now be able to attack while this power is active, but should you attack, most your defense will suppress. Illusion Control > Superior Invisibility: Endurance cost lowered from 0.52 to 0.182. Powers - Misc Changes & Bug Fixes Gravity Control > Propel: Adjusted physics parameters on objects to make them feel solid and not bounce around like rubber toys. Night Widow & Fortunata Vengeance: Now triggers on league members. The buff will still only apply to teammates. Burn: should no longer ignore accuracy enhancements. Beta Decay: FX now anchors on the player and not the world. Pool > Leaping > Spring Attack: now does Containment damage when used by Controllers. Pool > Sorcery > Enflame: Should now do damage for Sentinels Kheldians > Inherent: Should now see Sentinels the same way they see Blasters and Scrappers, for the purpose of their inherent powers. Controller > Ice Control > Flash Freeze: should be properly flagged as a Targeted AoE, not a Point Blank AoE. Stalker > Savage Melee > Shred: This power erroneously said it consumed Blood Frenzy stacks. The text has been corrected. This power generates one Blood Frenzy stacks instead. All other AT versions of the power had the correct text for Shred. Dominator > Feral Charge: Fixed a bug where sometimes it would do no damage if executed from maximum distance. Dominator > Savage Assault > Unkindness: This power erroneously said it consumed Blood Frenzy stacks. The text has been corrected. This power generates one Blood Frenzy stack, and it's DoT becomes stronger the more Blood Frenzy the caster has. This bonus to Unkindness makes up for the set's lack of Savage Leap and Hemorrage. Sentinel > Ice Blast > Chilling_Ray: Should now accept Slow enhancements. Sentinel > Regeneration > Dismiss Pain: Increased amount of MaxHP granted to 24% from 6%, should had not been that low to begin with. Beam Rifle > Disintegration: Should [hopefully] never linger after the target dies. Earth Control > Animate Stone: should no longer stop to reconsider it's life choices for about 6 seconds after using Hurl. Mu Mastery Epic Pool: Zap now uses Melee Damage Modifiers All versions of Beam Rifle's Penetrating Ray now has a 55% chance of spreading disintegration. All versions of Beam Rifle's Lancer Shot now has a 100% chance of spreading disintegration. Fixed a bug in the no-redraw version of fast-Archery's Snipe. Psionic Lance's quick FX was completely broken and out of sync. FX has been resync but this required a slightly slower animation (1.33 seconds.)
  3. 6 points
    What you call “challenging why people think what they think” is riding dangerously close to what I call “needling people for no reason”. If someone is resistant to playing along with your Socratic questioning, take the hint and drop it instead of pretending derailing a thread to perform some amateur psychoanalysis is actually for everyone’s edification.
  4. 6 points
    You go on Reddit? That's a TERRIBLE idea.
  5. 5 points
    Rookie. I sat out a _2_ year forum ban on Paradox. But when you've been registered on a forum for 18 years stuff like that happens. Fun side effect of that: When the HC servers came online, someone necro-posted in a thread of mine about City of Heroes and I got a notification telling me that my computer specs sucked... on a thread from 2006. Yup. 13 year thread necromancy for the win.
  6. 5 points
    Some corrections / clarifications / answers: Tony is the head of The Titan Network. The Titan network has nothing to do with City of Titans (aka The Phoenix Project), that's being developed by Missing Worlds Media. Leandro is not the owner of Homecoming. Homecoming doesn't have a leader, it is a collective (although technically Cipher owns the LLC on paper right now). Homecoming is in the process of becoming a non-profit, although doing this correctly is not a simple or quick process. The non-profit will have multiple board members, ensuring the project is not reliant on or controlled by a single individual. We will always listen to the community - long term we hope to be as transparent as we possibly can be, but obviously current circumstances require a certain level of secrecy.
  7. 4 points
    I get it. You hate NCSoft... They're a big evil corporation who shut down our favorite game. OoooooOOooooooOOooooo. 🙀 Give Titan and HC a damn break. They are trying to make it so we don't have to worry about going to log in one day and getting an error message and coming to these forums for bad news. Hate to tell you all this, but NCSoft owns the IP... a deal HAS to be struck with them otherwise this stays an illegal private server and they could put the hammer down at any time. They haven't yet (4 months now) and they are negotiating with HC/Titan, this isn't "OMG SPY CONSPIRACY TO GET INFO" this is NCSoft sees an opportunity for SOMETHING to benefit them and us. "But so many private servers to move to blah blah" if you don't think NCSoft has lawyers with a team of paralegals who would hunt down every server you post about here and on reddit and send a C&D you are grossly underestimating the corporate world. No Bourne conspiracy approach required. Maybe TRUST the people who got you back into the game (with super populated shards) and whose servers you are playing on, instead of being Debbie Downers and smack talking their efforts. I mean that HERE and on Reddit. Have some damn hope and optimism. No one ever built a statue to a damn worrier. That is all. 👋
  8. 4 points
    To paraphrase Edison, we have not failed, we have simply discovered one method that does not work. 😉
  9. 4 points
  10. 4 points
    The negativity seems confined to that one announcement thread, to be honest (or I'm particularly blind; everywhere else, it feels like business as usual). In any controversial situation, it's a given people who have concerns will voice them out and might seem overrepresented. I think bleeding that debate on here will only serve to make those people feel even more victimized - and entrenched in their opinions. If the negativity affects YOU, best to not look at the announcement topic anymore. I know I haven't. It's not like any news will come out buried in the pages of replies, nor will any decisions be made there. Log ingame and have fun, or stalk PK and +like all his posts.
  11. 4 points
    So, Illy, are you going to solo a STF? Sophistry threads can be fun, but only if there is an actual attempt to handwave answers away. You're not even addressing the suggestions, just running away from them... Examples of answers to help you out: "the STF doesn't have an explicit fail state" "i consider running a TF with less than the maximum team members nerfing myself" Either example is easily countered. - explicit fail states are not needed to make a task impossible and therefore a failure (as one has to quit the task force, ergo fail) - a team of other players is not an extension of yourself therefore cannot be considered nerfing yourself; and TFs can be started with one person. So you'll have to come up with something better. There's your forum challenge, if you're still shying away from ingame challenges. 😉
  12. 4 points
    I get the same way in the CoH:H Discord general chat. Was going to change my nickname, but sadly "Get down off the cross, take the wood, build a bridge and get over it." wouldn't fit.
  13. 4 points
  14. 3 points
    So, how're we doin' on that whole "less negativity" thing?
  15. 3 points
  16. 3 points
    Here's the run down: OP is apparently so min-maxxed, the content isn't challenging to him. He flat out rejects suggestions such as soloing the hardest TFs on max notoriety settings, playing through tough content with a weaker build, and other such self imposed challenges as he refuses to "gimp" himself to find challenge. In fact, his reaction to such suggestions is snide condescension. Like doing so would be beneath him. ( Which is where I got irked at him, not the fact he was looking for challenge as was his grossly misrepresented strawman of my responses ) Thus, the only logical conclusion is his ideal would be content geared toward players like him, with bleeding edge min/maxxed builds. ie, "the best of the best". That is only a tiny minority of the players. So, kindly show me where the hyperbole is when I'm drawing logical conclusions from his own statements and reactions.
  17. 3 points
    🙂 It wasn't the length of the ban. It was the WHY of it - not only unreasonably punishing me for their own obsolescent software's quirks, but doing it vindictively because I had the temerity to point out that the Emperor was starkers (in both senses of the word). 🙂 If we want to go all e-peen? I've got permanent bans from at least two big, ongoing forum communities (RPGnet and ENWorld) ... 😄 ... plus a few others here and there. I was ... much more fractious, once upon a time. I "have a list", if you will: companies that deserve to be denied any further income from my pocket. Getting off that list is almost never simply a matter of time; the company has to do something, other than normal business, to earn their way back off of it. And, to be clear: if NCSoft elects to let HC continue to exist, without any punitive elements in the deal they work out, that will earn them .... well, let's call it "a parole hearing", yes? EDIT TO ADD: Paradox got off the list, because people convinced me to focus more on the developer, Kerebos, than on the publisher, Paradox. So Paradox got probation: Stellaris. It's been successful, and I no longer avoid games _just_ because they are Paradox. More recently, Deep Silver earned their way onto that list, with the Metro: Exodus bait-and-Epic-Games-switch this summer. I won't buy games published by them, especially not on PC, for at least another two years. Probably much longer. It's not about grudges, though. It's about "I support companies whose practises I approve of - and don't support companies whose practises I don't approve of". NCSoft hasn't done anything to get off the list. HomeComing is their first real opportunity to earn some clemency ... And this is a key thing to me: I can be here, and not give NCSoft money. 🙂
  18. 3 points
    MadCow99, from my own perspective and experience (20 plus years in retail/commercial markets, lending, sales, with an MBA in Operations Management, and an Associate Professor in Business), we share the same view. I'll take it a step further. NCsoft would not entertain these negotiations if they did not see something that they could either profit from or allow them to do something in the future with this game. The fact that they allow the HC/TG to "announce" what they are doing now with NCsoft lends credence to our mutual perspectives. Not discussing terms at this point before the final deal is signed and ink dry is SOP (standard operating procedure). I believe it comes down to NCsoft seeing this venture as a Win/Win. If not, they (NCsoft) would not spend the time nor the money (negotiations cost both) with HC/TG regarding CoH. I just wish many of those posting their opinions would take what HC/TG management have stated at their word, wait and see what comes out of this negotiated deal they are working on for all of us.
  19. 3 points
    That's fair, I absolutely understand and fully back you(or anyone) that has a problem with a company refusing to give them business.
  20. 3 points
    Not me. Way, way, way back - during i13, when i14 was just about to start closed beta - I actually had one of the Community Moderators throw a personal attack at me. Nimue, I think she used as a name. N-something-or-other, anyway. Other posters were even shocked by it, enough to comment on it. Then she hit me with a warning. So, I did as the rules suggested, and took it to the community Manager at the time ... Lighthouse. Instead of looking at that interaction, Lighthouse went through the entirety of removed threads, found my name in there "over 600 times", and slapped me with a year-long forum ban. Keep in mind, the horribly antiquated forum software at the time was such, that if a post was trimmed from a thread, every post downthread of it was also removed. And that's where nearly all of my appearances in that little list came from. (I'll cop to 3 or 4 being my fault, but not all 600+). Further appeals to his boss fell on deaf ears. That's why I originall left CoX (missing everything in i14 through i23), and turned my back on every NCSoft title under the sun. FOREVER. And "forever" ain't over yet, so NCSoft could offer to pay me to play their games, and all they'd get for a response is my middle finger ... 'cause I do care about them, and it's not a happy-fuzzy-warm, rainbows-and-puppies kind of caring.
  21. 3 points
    Except, as I stated previously, the problem is that if you're that good at the game, and have that bleeding-edge a character build? Anything that was made which could give you that challenge, would be useless to 99.99% or more of the playerbase. It would, quite literally, be a complete waste of developer time and energy to make. You need to simply accept that you have "beat the game", and move on. And in the meantime, please note that neither I nor TheDarkTyger said anything about "feeling special". That's all on you, and honestly, that fact makes me think you actually do want to feel special / "more l33t" than the rest of us (or however the kids spell that). (I was wrong about this paragraph.) If you are so far above the curve in CoX that you even have to ask how to increase challenge - after already doing all the things people suggested other than "nerfing" yourself - then "casual chess player" is not an appropriate comparison. Instead, try Fischer or Kasparov. Who would not be challenged at the local middle-school chess club, or by a random stranger in the park.
  22. 3 points
    Yup, that's the great thing about CoX. You can pretty much determine your own challenge level by how you build your character. Honestly, even if I could take the content that'd challenge a bleeding edge build or stop them dead, I wouldn't enjoy doing it. But, really. Yes, you have to lower your build power for more challenge. And that's a good thing. Content should not be blocked from the majority of the player base just to make the number crunchers feel special.
  23. 2 points
    Powers - Snipes General Changes ToHit is no longer required to achieve fast-snipe. Now, combat status determines if snipes are fast or slow, and ToHit buffs increase how much damage fast-snipe inflicts. The snipe will be fast if you have attacked or been attacked in the last 8 seconds; this is the same time as Stalker's Hide. Note that PvP scale is based only around the PvP damage formula. ToHit buffs and debuffs do not change quick snipe damage in PvP. The following fast snipe animations have been synced with their FX, no cast time changes: Moonbeam, Zapp, Sniper Blast, Proton Volley (they all remain at their original 1.33 second duration.) Added a new PVP IO Snipe set "Experienced Marksman"; includes proc that will always turn your Snipes into the fast version. Blaster/Defender/Corruptor Snipes 12 second recharge and 14.352 end cost. Base 2.28 scale damage in their "quick" form, down from 2.76 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. Dominator Snipes 20 second recharge and 18.512 end cost. Base 2.67 scale damage in their "quick" form, down from 3.56 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 3.56 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. Epic Snipes Will now have a base 1.75 scale damage in their quick form. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.3 scale damage with +22% ToHit buff. Slow form will do 3.56 scale damage Slow form crits will do 3.56 + 1.78 scale damage. Scrappers should now properly crit 10% of the time, instead of using Stalker requirements. Powers - Dominator Assault Sets Earth Assault Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.) Stone Spears: Cast time reduced from 2.10 seconds to 1.00 second. Tremor: Cast time reduced from 3.30 to 2.50 seconds. Hurl Boulder: Cast time reduced from 2.50 seconds to 1.50 second. Recharge increased from 8 seconds to 12 seconds. Damage increased from 86.64 to 120.5 damage. Heavy Mallet: Recharge increased from 12 to 14 seconds. Damage increased from 133.1 to 151.8 damage. Energy Assault Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.) Total Focus: Cast time shortened from 3.30 to 2.50 seconds. Power Burst: Cast time shortened from 2.00 to 1.67 seconds. Icy Assault Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.) Ice Bolt: Recharge increased from 4 seconds to 5 seconds. Damage increased from 52.9 to 61.3 damage. Ice Sword: Recharge increased from 8 seconds to 10 seconds. Damage increased from 95.8 to 114.5 damage. Ice Slash: Recharge increased from 10 to 20 seconds. Damage increased from 114.5 to 207.8 damage. Psionic Assault Psionic Dart: Cast time reduced from 1.33 to 0.83 seconds. Telekinetic Thrust: Cast time reduced from 2.07 to 1.00 seconds. Radioactive Assault Contaiminated Strike: Recharge increased from 5 seconds to 8 seconds. Damage increased from 67.7 to 95.7 damage. X-Ray Beam: Recharge from 10 seconds to 11 seconds. Damage increased from 103.5 to 112.0 damage. Devastating Blow: Recharge 18 seconds to 20 seconds. Damage increased from 189.2 to 207.9 Savage Assault Spot Prey: This power now grants +68% damage buff and +17 Tohit. Before: +42.5% damage buff and +42.5 ToHit. No longer grants a perception buff. Vicious Slash: Recharge increased from 9 seconds to 11 seconds. Damage increased from 105.1 to 123.8 damage. Call Hawk: Recharge increased from 12 seconds to 15 seconds. Damage increased accordingly (variable damage, aprox +14.4% damage increase.) Martial Assault Envenomed Blades: Fixed a bug where this power would sometimes proc more than once. Thunder Kick: Recharge lowered from 8 seconds to 6 seconds. Damage lowered from 95.8 to 77.1 damage. Trick Shot is now a proper chain attack, hits up to 10 targets. Spinning Kick: Target cap reduced to 5, same as all other melee cones. This power was also doing Single Target damage despite it being a cone. This has been fixed and damage has been lowered. Explosive Shuriken should no longer state it's an AoE, but still will do splash fire dot damage to foes around the main target. Thorny Assault Aim replaced with Build Up. Skewer: Cast time reduced from 1.63 seconds to 0.83 seconds. Recharge time lowered from 10 seconds to 8 seconds. Damage lowered from 114.45 to 95.8 damage. Chance for DoT increased from 80% to 85%. Impale: Cast time reduced from 2.43 seconds to 1.43 seconds. Recharge increased from 8 to 12 seconds. Damage increased from 86.6 to 120.5 damage. Thorn Barrage: Recharge time increased from 11 to 14 seconds. Damage increased from 112 to 137 damage.
  24. 2 points
    So, hey, Offensive Opportunity gets worse. I decided to do some more tests, since I better understand how the mechanics work. Offensive Opportunity seems to function exactly like a proc IO, it does not scale with anything except for -res. At the moment, I'm seeing very little reason to use the T1 at level 50 outside of solo AV kills for any powerset; I'd estimate with Assault Core you're looking at like a 4% contribution to damage from Offensive Opportunity.1 Special callout to Beam Rifle on that front, as the T1 gets -regen for BR. It's still a pretty big chunk of damage at low levels so you can go either/or then. I should emphasize that this perspective is looking just at Opportunity itself, calculations may change if the T1 or T2 are part of your standard rotation. However, the best builds I've put together for the two damage powersets I've looked at most closely, Beam RIfle and Energy Blast, ignore the T1 or T2 as part of the standard rotation. 1 Here's the napkin math: Including enhancements, musculature, assault (leadership) and assault core and at least +10% in IO set +dam, you're doing around 260% to 400% damage at any given time with about 50% uptime on the variable parts. Average is 330%. Offensive Opportunity is 20% with 60% uptime, so let's call it 12%, 12/330 = 3.6%. So this number gets a tiny bit worse including procs and interface.
  25. 2 points
    Based on the question i would recommend the following suggestions as just a personal opinion: - Try some of the new arcs in dark astoria through ouros. I pick these because the stories are really interesting. You can adjust challenge settings such as buffed enemies, no ancillary powers, and you can adjust the notoriety level you are fighting at. You wouldn't believe how hard it can get on +4x8, enemies buffed, player debuffed with no inspirations or deaths. - try soling a task forces with applying challenging settings such as the above - you could try switching to an alternate build on your character with different powers you aren't used to to throw you out of your comfort zone - try a archetype with powersets you havent never used, i cant tell you how different I had to play when i switched from always playing melee to a controller! - badge hunting is always a challenge since some are hard to get (iTrails, master of tf's etc...) - i like soloing tf's or even getting groups together and trying to beat my time for speed runs. These are just some of many suggestions, among many others. This game can be as hard as you want to make it for yourself. Hope this Helps!
  26. 2 points
    You, sir, are a party pooper and a naysayer. And you also assume facts not in evidence. Nor do you demonstrate a knowledge of or particular insight into the present process. There are threads for you elsewhere out there. This one is about attempting to be less negative. Thank you and good day.
  27. 2 points
    I will just amend my post... oops? 😄
  28. 2 points
    Sorry gang, been working a bunch. Just had time to update things. I have my own private server setup now and spend more time tweaking it than I think I do actually playing it. Until PINES updates to show bubbles correctly, you'll have to "imagine" that you are seeing 11-12% additional +DEF to all by Psionics from Protector Bot bubbles. And remember that they double-bubble their pals (not themselves) for twice that amount. I've included my Incarnate power choices in the build, but left them turned off. What you'll see is softcapped to everything but Psionics for PVE, and well beyond iTrials softcaps to S/L (at almost 80%) and Energy at around 77%. The rest of the positionals/typed will be ranging from 50-56% for normal PVE stuff. Bots will be at 48% for all but Psi, other than AOE which will be at 58%. Protector Bots, again being unable to double bubble themselves, will drop down to around 36% for all but AOE, and they will be at 46% for that. Psi remains a weakspot for all of them at 24%. Can't really get around that. But with such high +DEF I seldom get mezzed and it's rare for more than one of them to get mezzed as well. Clarion eventually comes along to help with that. You by no means need this much +DEF, and I built it by sacrificing almost all +RES as well as some other things like holds, etc. But I've been happier with this build on HC than I was on my already-happy-with-it build back on Live. Recharge is very high (192% or so with Hasten + Chrono + full set bonuses) and I did some Boosting on some of the normal IO's and most of the +DEF IO's from the LOTG sets. But you can definitely get by with quite a bit less if you prefer. Everything is so cheap (relative to Live) that I just went a bit crazy with a ton of merits and playing the enhancement converter game. So why not? At any rate, hope you find it useful! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1559;739;1478;HEX;| |78DA6594DB4F927118C77F2FBC44202608A828A268A682906487CB36B5B426CB25B| |975C5085EF5DD809771D8F2B27FA1E33F5099375DB4B69C1DA61D2EFA0BB232ADCB| |0E6A97AD1B7A789F6FC0C63BD8E7E5391F7E3FA2D7276D8FA76E9C15927D229D281| |4E2D144A1A8E4336A36658D29C9A5AC96D616978D4208CFB8562CC4636A46894FE4| |970B6A213E3D111F2FA9E99499B49D35BFF85C2993D1B2E1CBDA35ADA8260BFE3AD| |578696121ACC78826B26AAE944E14552D2B5A66352D1D9E511229255F58527356FD| |F75C4E5152ADFA6B4C492B392D5FD4CD6DFFAD736A76D17B2EA726C37529A289A48| |22E963BA8B2207DD74D024FD9247E12066561F805FE20466421EF81FBCC4307CC0F| |EEAAAF2456245DE65F656E914E92749D2CF518D9CFC73CEC057B99563FF323F9185| |18BF1B98175CF98F63566EB3AF894E97AC2F95E501FDC4A5998FC5C9F83C66FE61A| |8C6677C5CE245CAE0A2DA2CD0EFE2175B72C3E516E0BFC2D41F67F45019BD8DFD47| |455D665B618788579641EF4093D9EFD7DA517B3E8A7DCCDEC2B9A2D5CEB67CAD182| |FE5A36D8AF63137CCDF4BD61F6BE05DF315B299E03F11CE86F9BE239399EECBCC03| |97AA799FE29F03CB37F92E9A4386EF4E45E85EE11B8C23CFA007C08DE670E926F3B| |66D4BECDB20D9A91073D79BEF11E3BB7C11DA67717FCCAF47DE7F3F585EAEFE25A0| |C5D6EDE6308FB0939987D94B39B6DA4EE20CFD8076E52EE1ED4D38399EC50CC3ECC| |A4CF64D4773B68640E1B40891938C4DC259F01CC64E026F775EC16781BBC8319DC0| |5EF31D728C4107A187273CD019CAD11F4B26FA3BB861E82385B23E04BEA218C7AC3| |A739E6F153E01878821939C36CA3998C22E728E61641CE08727AE5EADDA40F3D22D| |02019AD48A47A49A4C166AC4172B24132D310275AB329CFCA509256D2B5167BF59E| |97F7ACD5FF0921857826073599245D94F4B31298E73EF7EBED87D8FE774D6694B09| |761EC7104FB0A619F7FDB08C8ED71D13BFB95B79C35F9A53AF96A9D5C7FFE0106D1| |08FC| |-------------------------------------------------------------------|
  29. 2 points
    Snipes I really like this direction for the Sniping changes. I think it's important for people to understand that a) Current insta-snipe changes were never live. Nothing says they belong. b) They, in fact, don't belong. If you have the esoteric knowledge to make it perma, you're enjoying an attack that performs far outside the design specs. c) Very, very, very few people have the knowledge to get to use these powers. They're simply traps for everyone else. Dominator changes I enjoy the general trend of +Recharge in exchange for +damage -- I find I have too many options with dominators. Beefs: I strongly urge you to reconsider this. If you want to retune it a bit, cool. But it should be a thing that gives a lot of accuracy and, most importantly, a perception buff. This is the heart and soul of this ability. Don't normalize away what makes it interesting. The one dominator I've felt like I actually enjoy is the only one you guys are intent on nerfing. Which is fine, but I have to ask: what's the thought process on this change? Is this bringing it in-line with other Dominator t2s? Being a t2 ST attack, this is already a hard sell for power pick. Giving it a faster-than-I'll-ever-need recharge and lowering damage isn't going to do it any favors.
  30. 2 points
    As I stated, I have avoided giving them any cash. I was trying to discuss the idea of people villifying a corporation over the actions of just a few of the employees, not judging you, this happens all the time. I don't entirely agree with your viewpoint and I was exploring the ideas. Now that I have worked in big corporations and I have seen consumers do this more often, it's something I like to explore, I love "Why?'. If the exploration of those ideas has upset you, I apologize, that was not the intent. Be Well.
  31. 2 points
    I don't vilify the whole group; rather, if a company - or any part of that company - does me ill, I simply refuse to do business with the corporate entity as a whole. There's an important difference in there. And with companies as large as NCSoft, often the only way to even try to communicate to the higher-ups in the corporate structure that the local bosses are doing that ill, is to "vote with your wallet" (and of course, make it known you are doing so). Which I have done, and continue to do. For example, Blizzard, and their two-factor authentication devices for game accounts. Devices they pushed as being for, say, "shared family computer" situations. Well, at one point, they decided to seriously weaken the system - a computer that successfully used an authenticator, would be able to log in without it for several weeks or months. So much for protecting yourself on thats hared computer! I, and millions of others, cancelled our subscriptions over it. And in our exit surveys, we explained why. I even explicitly said, "if you make this an opt-in, non-default thing? I'll come back and give you more of my money. Until then, NOPE." ... Blizzard reversed the policy. It is now an opt-in/opt-out system. Because enough people voted with their wallets, that the higher-ups HAD to take notice ... and direct those middle-management guys in charge who had implemented the policy to act differently.
  32. 2 points
    I've seen every evidence to suggest that NCSoft is the latter rather than the former.
  33. 2 points
    I don't think there is any build in this game that could solo the STF by standing still and running through their attack chain. Even the cheesiest builds for the task at hand would require significantly more positioning and strategy. This is a game filled with force multipliers. The power gulf between a 8 man zerg and a single character is... vast. You could play dumb and grab shivans, warburg nukes, every temp power in the sun, load yourself with Ultimates and amplifiers; and I'm willing to bet Recluse would hand you your ass if you sat there and spammed 1 2 3 1 2 4 during the tower phase.
  34. 2 points
    I would like to see an issue 27, 28, 29.... and a new engine to run all of COH. That kind of development needs to get professionals on board and without fear of lawsuits. I say get NCsoft to finally ink a deal to get out of the way and let people who care about the product and this enthusiastic community support them as they see fit. Where do I send my damn $15 a month?
  35. 2 points
    @Cipherwill be able to talk about this in more depth, but the general goal right now is that we go for tax exempt status. This is a key part of the discussions which is why nothing regarding this has been announced or finalised yet 🙂
  36. 2 points
    I do NOT condone this behavior... ...though I will take advantage of it for the sake of fake internet fame.
  37. 2 points
    I'd say more people REALLY want to shoot each other and get away with it, repeatedly.
  38. 2 points
    Let's run the numbers on this first, comparing Knockout Blow from Super Strength: Knockout Blow Tanker Brute Base 158 148 Enhancements (+100%) 316 296 Enhancements + 75% Fury (+150% to Brute) 316 518 Enhancements + 75% Fury + 2x Rage (+160%) 569 755 Enhancements + 75% Fury + 2x Rage + Damage Proc (+100) 669 855 Enhancements + 75% Fury + 2x Rage + Damage Proc + Bruising (20% more) 803 855 Damage Cap (400% vs. 775%) 632 1147 Damage Cap + Damage Proc + Bruising 878 1247 As you can see, under no circumstance does the Tanker deal "less than half of Brute damage".
  39. 2 points
    I have a side hot bar... it's comfortable because of my WoW days...
  40. 2 points
    Sometimes you can't go home. But you can always try to make a new home. And Pax, I feel for you. What you described is a terrible way to be treated. And you were justified in being upset about it. But ten years is a long time to hold a grudge. I'm not saying you should go back to warm fuzzy rainbows and what not, but maybe just loosen your grip on it a bit. >shrug<
  41. 2 points
    Let's try to keep things civil and not get personal. To the OP, please define what "challenge" means, to you. If we don't have a definition to go by, we can't try to help, because it's very subjective.
  42. 2 points
    If its content that provides a challenge to the best of the best players, there's no other way to do it. It's not about your preference for difficult content. It's about your absolute refusal to accept the suggestions on how to find challenges because they involve you not having the best of the best build.
  43. 2 points
    You want to challenge yourself? You want chess? Play a FF/AR Defender SOLO 1-50 at +4/x8. Amd here's the spice of the challenge - the only pool powers you can take are fast travel powers, no combat jumping or Hover nonsense.
  44. 2 points
    Any content that could "challenge" someone whose character is at the bleeding edge of the power curve - or worse, actually stop them cold in their tracks - would be content that 99.99% of the playerbase would never even see, because it would be SO far above them that they would never bother to try. And I'm probably overestimating how many people would see and/or play that content.
  45. 2 points
    We are Homecoming. We will add your biological and technological distinctiveness to our own. Resistance is futile.
  46. 2 points
    As Nihilii mentions, this game actually has a fair bit of under-discussed difficulty, in the form of enemy groups that people don't often play against. Try soloing Rularuu on +4/x8 with, say, an SR Scrapper. For all of the talk about how overpowered we are, there is basically no build in the entire game that can easily solo at the highest difficulty indiscriminately. (The closest thing we have to a build that can solo all NPC factions more-or-less equally well is probably an Illusion Controller, or a tricked out perma-dom Dominator with a diverse Primary like Mind Control - but a build like that won't kill large spawns particularly fast. There are always trade offs.) In a good group, it's harder to find a big challenge at the high end. Incarnate powers just scale absurdly well in teams - but there's still fun/challenge to be found in running random pick-up groups, which may not have all of their Incarnate powers, and probably don't have tricked out IO builds. To me, one of the most appealing aspects of this game is the prospect of designing a build that can get a team through tough situations. Exemplaring to do lower level TFs at high difficulty levels can be very interesting. But the most challenging thing about CoH these days is trying to get a donation in before the window closes. The game's doing something right.
  47. 2 points
    Step 1: Find a trainer and switch your build to one you don't use (this is easy, scant few people use multiple builds and you're probably not one of them). Step 2: Respec it and pick your powers and slots to your liking. Step 3: Slot it with SOs. You heard me. Step 4: Convince seven other people to do Steps 1 through 3. Step 5: Do high-level content. (This isn't me being flippant either, I kind of want to try this at least once.)
  48. 1 point
    64-Bit Client Mac OS X 10.15, codename Catalina, removes support for 32-bit applications. We have been hard at work for the last couple of months upgrading the client and all server components to 64-bit, while Manga has been working on a new version of Island Rum that uses the 64-bit version of Wine to run the game in Mac and Linux. This patch, fingers crossed, is the culmination of those efforts. When launching the game you will have the option for 32-bit of 64-bit clients in Tequila. 32-bit is (and will remain) compatible all the way back to Windows XP. 64-bit is highly recommended, and will be required for Mac users once OS X 10.15 is released. DirectInput, the library used to handle mouse, keyboard and joystick input, did not work correctly under 64-bit Catalina; it has been replaced with standard Windows messages. In general you should not notice any difference, but make sure all your binds work, and if you have a strange gaming mouse with too many buttons, make sure they all work. If you have a Mac, even if you're not currently running Catalina, please contact Manga if you want to help test the Island Rum Beta. We have been conducting tests with a small pool of Mac users, and all the obvious issues have been fixed, but we do not want to push the Island Rum update for everybody until we know it won't break anything. Linux users can still run the 32-bit client under Wine so they're less of a concern, but if you want to test the 64-bit client, be aware that it is dynamically linked and you will need to install the Visual Studio 64-bit runtime. The 32-bit version is statically linked to maximize compatibility. Because the new client requires some libraries that are no longer compatible with the existing client, they are housed in two new folders: hc-bin32 and hc-bin64, while the data files are in hc-beta. I get that the folder spam is getting a bit annoying, but we honestly don't have a better solution right now. We're working on it. Bug Fixes Characters that crash on the first login after creation and become corrupted will now be cleared out by the dbserver instead of staying in the character list. Fixed crash when clicking Accept on the SG Settings interface when no fields where editable. Make it somewhat less likely for defeated enemies to be twisted into pretzels: Overhaul ragdoll parameters. The spring and dampen settings must have been different in older versions of PhysX, because the ones in NwRagdoll did almost nothing; which is why everything was so limp. Fixed joints (for all bones that don't have a spherical or hinge joint with special parameters) are apparently not working correctly, so replace them with a hinge joint that has a very small range of motion.
  49. 1 point
    Speaking of judging.... In my judgement, it is best if we all agree that a thing happened in this thread that was not the best thing that could have happened. But, by the same token, let us all agree to leave that thing aside and move on from there to a better discussion. Rather than, say, bringing it up further. Pretend all relevant parties have been spoken to. Pretend it was a lapse in judgement that is better overlooked. Pretend, in fact, that the negativity can stop. Because I really don't want to have to do the big 'J' sort of judgement.
  50. 1 point
    Bit of a loaded question, but I'll take it at face value. If you're trolling, congratulations on your success. I find that challenge comes in different flavors. Attempting badge hunts, particularly of the incarnate trials, can be challenging and requires coordination and skill. PvP, while not my personal cup of tea, is also a place where some people look to find challenge. You can run any TF solo now, so attempting to solo various TFs could also be a way to push your character - there was a blaster recently who posted about soloing a Master challenge rated +4/x8 ITF, so that's something. There are also AE arcs written by players specifically to offer extra challenge, so you can seek out those and test yourself against them as well. The only new TF that wasn't available on the live servers before shutdown (as far as I know) would be the Market Crash TF in Kallisti Wharf, level 40+. It's relatively brief, but the boss at the end can be challenging particularly solo / with a small team.
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