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Showing content with the highest reputation on 09/10/19 in all areas

  1. 3 points
    While we certainly appreciate you looking out for the community, we're definitely covered on finances thanks to the amazing community and their donations. That said, placing ads on the website is not something that we'll be doing.
  2. 3 points
    Praise the Lord Jesus Christ! Thank you!
  3. 2 points
    Would there be a way to make this instanced like an iTrial to get ground the type of griefing that used to occasionally happen on live? Back in the days people would try to beat the raid group in and inevitably there would be a few that were actually there for the raid that couldn't get in because people would keep jumping instances to get in ahead of them.
  4. 2 points
    kids these days ... i say BRING IT!
  5. 2 points
    Going to say that Zodai's done an excellent job here. I may have something more substantial to add later, after giving it some thought, but for now Zod's breakdown really covered all the majorly important stuff that I can think of. But I will say, you'll also want to consider: /chanjoin OOC /chanjoin RP In this case, yes: Out-of-character is held in a separate channel from roleplay, but these channels are not mandatory. They're just another potential avenue to finding other roleplayers and interacting with them.
  6. 2 points
    I would like to see a progression in the story lines that are already in place that affect maps that aren't really used right now like Perez Park or Boomtown.
  7. 1 point
    Concealment Stealth is still granting complete translucency, even after today's update.
  8. 1 point
    Dang it, now I'll have those re-occuring nightmares again that there were sequels to The Matrix.
  9. 1 point
    I think we have to be really careful to use things like Pylon times or popular opinions to determine outliers. More research is probably needed to determine how "overperforming" it is. And of course there is the classic IO/SO problem. It doesn't seem to be nearly that great on SOs, the recharge times are pretty long. If you are going to nerf a set, you need to be careful. Don't do another Energy Melee.
  10. 1 point
    Placate is a debuff, like stun or immobilize. The effect of a placate debuff is that the target cannot attack you. The power [Placate] places a placate debuff on the target, and as a second separate effect, it immediately puts you into Hide. Other placate effects don't do that second part, including (as far as I know) the Fortunata Hypnosis proc.
  11. 1 point
    Yes, but after 4 months and after it became the standard on every server....was there any need to correct it?
  12. 1 point
    Griefers don't care if you cancel the raid. That's their goal. With that said your first suggestion is more realistic. Simply don't make the raids public anywhere. Done.
  13. 1 point
    I dunno, I feel like mental gymnastics are part of RP. If you're not playing your character to suit your world, but rather expect the world to suit your character, that's feels less like roleplaying, and more like mary sue-ing.
  14. 1 point
    9/10 Patch Issue: Steam Controller Steam Controller not fully Recognized when running Homecoming/ Homecoming (64-Bit) Steam Controller was fully recognized prior to 8/22, 8/23, 8/27, 9/10 Patch Currently Homecoming (Safe Mode) fully recognized the Steam Controller.
  15. 1 point
    I'm a die-hard stand up comedy aficionado. Please don't ask me who my "favorite" is because that's too difficult. I can answer questions like "Who's your favorite clean comedian?" (Brian Regan) or "Who's the best nerdy comedian?" (Jackie Kashian) but if you get to broad, there are too many. There is a HUGE range that I enjoy. I prefer small clubs to giant venues. I try to get to at least one show per month, but don't always make it. I had one exhausting weekend which was Alonzo Bodden on Thursday, Jim Jeffries on Friday, and Patton Oswalt on Saturday. When I am able I take photos in clubs. Here are a couple of my favorites. Me & Christopher Titus; me and the comedian I have a CoH character named after. Her name is Fortune Feimster (she's the one with curly hair) so I have a widow named Fortunata Feimster.
  16. 1 point
    Your avatar takes me way back. *sniffle*
  17. 1 point
    If you can’t pick up the Superior version (or are still below 50), just use a few Catalysts on the regular ones.
  18. 1 point
    Technically for balance, but yeah it doesnt make sense if it's not like a "I need to concentrate on you to maintain this mojo" power.
  19. 1 point
    That information is not being received negatively, nor is it "offensive"; it isn't even the point of discussion. Blasters doing 400 DPS is not news and nobody has said that it is. I have no idea why you think this is where people disagree with you. People were criticizing your calculations as not making sense. Nobody said that 400 DPS is impossible to achieve, just that the specific attack chain under the specific conditions you proposed won't do it, because your math is wrong.
  20. 1 point
    The character which "fits" in Dr. Graves' arcs is an idiot lackey with delusions of grandeur. And even then, the writing falters at times with consistency issues. And once you start a Story Arc, the only way to get rid of it is to finish it (or ask a GM to purge it from your character's inventory). Even if you abandon it or refuse to take up any more missions in an arc, that Story Arc flag is still triggered, and it will sit there and take up a slot for potential future Story Arcs. I don't think we should have to do research in advance to determine that some content in the game will be as railroady as that. And really; what sin IS worse than robbing players of agency of their own character when it comes to roleplay writing? I mean, there are certainly worse sins in other situations. Plenty of worse things. But I mean in the specific context of writing narratively for a roleplay setting, and not just writing in general. Want a GREAT villain-side arc? https://paragonwiki.com/wiki/Bane_Spider_Ruben It's not perfect, but it IS fantastic. Or want one without any branching dialogue as an example? https://paragonwiki.com/wiki/Peter_Themari Again, not perfect, but sets an excellent example. Peter has personality, and may start off expressing utter disdain and assuming your character's intent and desires, but that's Peter Themari making those assumptions: Not the author. On top of that, the author plays with the concept of mission failure for the Three Cheers arc. You actually get a "better" ending for Peter if you fail the last mission, which demonstrates that there is actually some poignant player-choice to be had. Which ending does your character actually care more for? While the game mechanic says "failure," the /writing/ says "but maybe you prefer it this way. We won't make that choice for you." The writing can be more flexible. The writing /should/ be more flexible. The onus is not on the player when the author tells them "I know your character better than you do."
  21. 1 point
    This is an MMORPG, so all writing is, by definition, RP writing. Opposite examples: World Wide Red from Crimson, which suffers from old-skool mission design, but has you stop a worldwide threat that isn't caused by anyone being dumb, just Malta being competent. And it never makes you ask yourself "why am I hanging out with these dumbasses?" Redside, there's Mortimer Kal's Strike Force, which uses the tip system to make it "your idea" to force him to help you gain power. Or even the patron arcs, as bad as they are, are still better than Dr. Graves, since at least you're told upfront what you're doing and why. Again, redside is impossible to write "universal" content for, since villains can range from "I like to take things that don't belong to me" to "I want to take over the world" to "I just want to watch the world burn," but it's a very specific type of villain who will join a dumb contest because some guy told them there'd be a reward at the end, and none of my villains are that villain.
  22. 1 point
    The intent of a business is to increase profit margins as much as possible without being arrested. The point of a power in City of Heroes is not that. But since you're big on Business, let me Jargon you a bit with a Paradigm Shift. Literally. I'm saying shift your Paradigm. Not every product will do as well in every market. You need variety to keep the customers coming in, I.E. players playing the sets. If everything is the same, standard, undifferentiated, one dull play is all it's going to take to drop interest. And then your business tanks. Diversify your Portfolio and Diversify your Powerset Design Choices.
  23. 1 point
    Damage farming is not hard though. And it used to be WORSE. I think. ALmost certain it was 10million on Live. 10! To get it on one of my early toons, an MM, I had to respec (no alt builds back then) and full slot Rest for healing, so I could farm the damage up. It took maybe 2-3 nights doing that. But yeah, even 1 mil is a bit much, easilly if you are an AT that doesnt get hit much.
  24. 1 point
    1) Keep the game casual and alt-friendly. The easy availability of IO's and incarnate materials compared to live is awesome. As someone with a full time job, family, and home to deal with, I have little interest in "working" for fun these days. Let other games be for the tryhards who want to grind to prove their video game superiority. I feel making endless characters is coded in COH's DNA, and without monthly subscriptions there's no reason to make it overly onerous to level/gear. 2) I *really* want to keep my characters. I'm not super keen to restart a THIRD time on a 15 year old game.
  25. 1 point
    While not phrased quite the same way as that . . . I will echo: More low and mid-range content would be great. Endgame is what endgame does, but if you give people more reasons NOT to grind to level cap as quickly as possible, then I think we'll have a healthier game overall.
  26. 1 point
    I thought I read here that was changed to 30:1?
  27. 1 point
  28. 1 point
  29. 1 point
    Something you might experiment with is a whips/nature MM. Pro's: Group wide build up with Overgrowth 😀 + ~10% to hit (depending on slotting) +49.5% damage (unenhanceable/unbuffable) +74% group wide endurance discount (unenhanceable/unbuffable) Whips are short range, what works well in short range? Entangling Aura - pbaoe chance to hold slot it with a LockDown: Chance for +2 mag hold to turn it uber. Superior Entomb is nice to 5 slot in there also Wild Growth gives group with +Resists (all), yes that means Psionic, and Toxic also. If you chose to use the 1 pet that gives +res aura to you, then that will stack with this also. Group wide Health absorb in Wild Bastion - Good bye to alpha shot deaths. Your heal is a cone, so it always heals you. You get a +hot, +endo regen patch. - macro or /bind it so it casts right under your feet. 🙂 there is more that /nature offers but that is some of the goodness. Oh, you an put Panacea and other health procs in Lifegiving spores. Panacea proc effects everyone in the field affect. I'm pretty sure the others do also. But i like to 6 slot panacea in LifeGiving Spores Oh, if you go with Power Boost. It affects the +absorb and your heals, it affects Entangling Aura. It doesn't effect the +Res from Wild Growth, and some other things that are unbuffable/unenhanceable. Cons: You will need Hasten as some of these have long recharges. That is really about it for cons.
  30. 1 point
    Basically Bots/FF is the Tankiest of the MM builds in terms of raw Defense delivered. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pulse Rifle Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(37) Level 1: Force Bolt -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(33), OvrFrc-Dam/KB(33) Level 2: Battle Drones -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(11) Level 4: Deflection Shield -- LucoftheG-Rchg+(A) Level 6: Pulse Rifle Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11) Level 8: Insulation Shield -- LucoftheG-Rchg+(A) Level 10: Equip Robot -- EndRdx-I(A) Level 12: Photon Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 14: Protector Bots -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/Rchg(15), SprCmmoft-Dmg/EndRdx/Rchg(17), SprCmmoft-Acc/Dmg/EndRdx/Rchg(17), SprCmmoft-Rchg/PetAoEDef(19) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Repair -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(45), EffAdp-EndMod/Acc/Rchg(46), EffAdp-Acc/Rchg(46), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(48) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-ResDam%(21) Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(33) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), ShlWal-ResDam/Re TP(45) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31) Level 28: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(29), Ksm-ToHit+(45) Level 30: Repulsion Field -- EndRdx-I(A), EndRdx-I(39), FrcFdb-Rechg%(39) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37) Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42) Level 44: Fly -- BlsoftheZ-ResKB(A) Level 47: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(48) Level 49: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40), RgnTss-Regen+(48), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), EndMod-I(42), EndMod-I(50) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;661;1322;HEX;| |78DA6593D94F135118C5EFB453B114A40865DF8A4059A7ADA0BE49E28289D284B8A| |0BE586B5BCA2485362D24FAE8836FEE2FFE0BEE4F2EE0829AB8FE0FB8FD012C8AAF| |A67ECC3950E24C3AF9F59EEFDE73CF7C772672F150D9E323978795E63D988EE5F3D| |1482C3F93CC4D99D30957249632E34E255789DC0DC54AF4C4ECD45466DA389EB990| |9931E3F9C62DA503B31313C64826174F4647CC643AA1CAC73299B43162A62667CCE| |95499351A4DC6B232A8D8182492B9FCA499F5606A7A7D6ED3E1AC1937B618476262| |89F1A53AC9D325F7BC4BF12AE86AC0A15458577E830C9221B0230C9ED337D7B8D4A| |2D3D2CABE92DFC09DDFC1B61FE44FF085ECA771ADB6023FC72AF90BD47F936B60E9| |1F302AFB3AB156397D9AA5BD143F17FD5C77754BDB768FBC0F6E7F403E044B1F81E| |7759CCBBA5F09FD5E89999B9ADBAF2CEDB5681EF6C833882C3D4360EF1E722FB90F| |5C9035E5CC55FE1ECFBEE303F911F47E223FB3675F408784AAD090A1E20AFCDE885| |F25FD2AAF42EBBF060E5C276F9037C1E02D302ECF59053F47D532F6A85E21D740A7| |ECE9C31C97AF5DFE047455D342B682757EB06537CFB456C6CD724EB2B696FEB5F4A| |FA37FFF31F0ADE4AF67FEFA93E87FC329721C6C3A0DB69C21CF8235E2DF48FF469E| |535335D8FF5759191232B519FE8E669E5BD706D9C37792A19567DBCA5A52D6B5335| |7FB13ECB7EB29F98C7C0E76CC91F3E084A0136BB5CEFFF6AC94CCDDC8AC7533730F| |337BA4D6C71C7D8BC836276D3238DF600F83ECA15BE687580BD12BEC651F8ADFA2F| |CE452BD36256453C23665D0A60CD994519B12292A85317DF3CB569A55757B37BFD7| |C252A954B5ADD595A2A26B7E3C69601C4F15388A372DB81F6F587809F5659BCB6A5| |1716A77D0CBC06D7EA36D388B30395C25C0DCC23F22E8F001| |-------------------------------------------------------------------|
  31. 1 point
    Afaik that's just once per character.
  32. 1 point
    I want to see the fulfillment of our roles as Incarnates. Finish up the system The Battalion Some sort of Arch-nemesis system. Let us create a villain that will grow with us, periodically crossing our path in missions. A continuation of the official, planned storyline from before the game was shut down. Tweak it to give us some surprises, but otherwise continue what was planned. Creative ways to use powers: a super strength character can lift a pile of debris blocking our path, a flying character can rescue a cat from a tree, ice and water powers putting out flames in missions, etc. More face options Bare feet that don't look like boots with toes drawn on IF you add new ATs, please invest as much time as possible to actually balance them properly Moon Zone New Mastermind pets And while this probably won't be what other people want, I would much rather pass on new archetypes in favour of reworking the power pools. Let us use pools to round out our characters, instead of trying to create new ATs like "ranged melee" or tank controllers, or whatever. If you want to play a character as tough as a tank, but with ranged attacks, play a Tanker and invest in a ranged attack power pool. This would be much easier to balance, in my opinion.
  33. 1 point
    I'd really love to see reskin options for Mastermind pets. Not necessarily full blown customizations, but a few options. Having group of thugs in coordinated outfits that match the character would be delightful.
  34. 1 point
    I'd like to see the game pick up where it left off, dropping new powersets left and right, releasing new content, raids, story. I want to see Kallisti Wharf come to life & then I want to see the Battalion destroy it. It'd own if you had access to the original design docs to see what they were planned to look like. I think what's missing the most right now are repeatable missions with an enemy type or two that can be a threat to fully incarnated-out supers.
  35. 1 point
    A lot of the lower level stuff could be given a bit of a dust off. I like what they did with Atlas park and the addition of Matthew Habashy, why not revamp all the other contacts in the city hall too? A lot of the older contacts blue side send you to various different zones, which is pretty annoying. Line them up so they are like the newer ones that keep you within the zone. Red side only occasionally has the zone problem, but overall I think it was done better. Costumes parts. I know everyone has said this, but... yeah. More power sets. (Wind and water control come to mind) Story time! I would love to see the story continue. Brand new animations for older power sets. New mission tile sets.
  36. 1 point
    Incarnate nerfs for level 50 pre-incarnate stuff. Hamidon merits nerfed, otherwise (too high merits / time with incarnates and removal of player caps, don't need to do mechanics, just rush in) Fix Wormhole! More Dean MacArthur. Content release of CoV content with parity of CoH content.
  37. 1 point
    The dreams of the community are independent of a "legitimate, licensed" solution. City of Heroes will gradually progress toward open source, so Homecoming should let that inform the server's competitive position and governance mechanisms. I will not name the competitors here, but other servers have already started to compete by offering new archetypes, expanded powerset options, and speakeasy environments free of censorship. In contrast, Homecoming competes at the level of architecture (x64 compatibility, server cost improvements, launcher tools), of interface (numerical countdowns on power icons), and of player retention (merit vendor, auction house price floors, surplus of /fire brutes farming in architect). It's obvious that the community wants new content. A superior path to new content lies in the creation of an entirely new business model for an MMO. Legitimacy and licensure strengthens our already great opportunity to define an all-new process for developing an established MMO. Let the core team build a durable infrastructure, while the players propose, submit, and vote on what becomes official game content. This is the optimal way to proceed because it minimizes development costs, maximizes game lifespan, maximizes knowledge of the game's development parameters, and maximizes community buy-in. As the leader of Veracity, I've personally been hungry for new content since our world first Really Hard Way run with No Lores. But the addition of content is a controversial thing, and by deferring the addition of new material, the Homecoming team has wisely evaded a political issue. I think there is an enormous opportunity to educate and source content from the massive Homecoming playerbase, that doing this with the blessing of legitimacy is the basis of a revolutionary MMO business model, and that proceeding in a way that decentralizes the power to publish content would affirm that any controversial decisions made by Leandro ultimately led to a superior outcome. Some scoff at this negotiation and see it as a means for the Homecoming team to enthrone themselves as eternal dictators. The game's source is leaked, so that won't happen, and that position fails to recognize the massive upside of these conversations. The blessing of legitimacy and licensure can empower Leandro and Cipher to become the community's greatest enablers. We can publish new issues together and collectively write the future of our City.
  38. 1 point
    First and foremost, I'd like to keep my characters. Anything else is just icing.
  39. 1 point
    hello Dr Mechano, if you are not yet burnt on stake; you have my sympathy. iynx here, someone, who used to play an uptight and chaste religious character on union. for a change, i made a sacrilegious and sexually active character as my main on everlasting. a big mistake ...now i am the number one enemy of the evelasting morale police. they want to build a wall around me and stop me from interacting with potential players, using badmouthing, slander and rumours to achieve this goal. mind you, i have never actually done any erp in my life; sexuality is only a part of a character, not the whole concept. i dont know, do the actual erp / mrp / arp players get the same [censored] as me. if they do, you also have my sympathy. this is not uk my friend; there are some things that really upset the americans. footnote: do i change my main character and be sorry how i play my character? no. because [censored] you bigots. i happen to like my character. she stays. keep your rumours coming, they are hilarious.
  40. 1 point
    It just takes a period of time to adjust, I think. When my city started hosting a yearly geek convention right in the downtown core, the cosplayers got a lot of attention. Nowadays, though, it's just a matter of "yup. It's the last weekend of July."
  41. 1 point
    Here's one for us older folks... "Might as well face it your addicted to..."
  42. 1 point
    I wouldn't say /SR's endurance problems are easily fixed, but they are manageable. I certainly wouldn't scrap a character I like over them. You're about to hit the worst of it as you take your last defense toggle, but it certainly can get better from there. SR's endurance issues can be addressed with IO enhancements (Vanden has a fantastic guide on this in the Guides sub-forum linked below), Cardiac Alpha (though you're giving up Musculature damage to get this) and/or with the Body Mastery Epic pool. I went with options A and C and basically never have trouble with Endurance on my Kat/SR with the Fighting pool toggles running as well. The procs get a little pricey, but they're very worth it. WP basically gives you a second copy of Stamina (slightly better than the original). You might end up with brief End issues in those early-mid levels if you grab too many toggles too fast, but you should be fine by the end. In my less-than-expert opinion, SR works better on a tight budget, but WP has the higher ceiling if you're willing to spend big. For SR, the End/Recovery procs are the most expensive "needs". You can soft-cap with room to spare without needing to dive into purples, Winter or ATOs. You can get better with them, of course, but soloing big groups without them works just fine.
  43. 1 point
    This is a simple base (heh) created for a group of friends who have been around since the beginning or damned close. We have always played with the mindset that if you are not dying you are not trying hard enough. Welcome to the Pingu HQ where all that matters is the fun and debt is just a number (and in some cases the goal) PINGUHQ-5926 (torchbearer) Fly over view of most of the outside View from the portal Closer view of the water feature Wide open gates are a problem in the event of a siege so we installed a new gate Sometimes heroes leave us and need a final resting place. but sometimes they come back. Just a simple hedge maze for silent contemplation at the waters edge (looking left) at the waters edge (looking right)
  44. 1 point
    Roll an Elec/Shield Stalker. Its the most blaster melee out there
  45. 1 point
    I've never gone through Ouro to do this part of the SSA. I just go talk to Theoden and he exemplars my 50 down to 20 and off I go. Same with my 30ish character when she did it.
  46. 1 point
    When last our paths crossed, I promised you a glimpse into the maddening secrets of the OOZE chamber. This is where S.E.W.E.R, the criminal activities cabal of ToxxCo, pursues its sinister biological engineering agendas. In layman's terms, it's the 'mad science' department of the Unofficial Roleplay Sewer. ...We haven't quite managed to genetically engineer "efficient plumbing" as an employee trait. Seriously these pipes are a nightmare. But we can't bring ourselves to stop. You can see we still have a number of loose ends to spaghettify. The Ooze pit itself. Here we see the latest model in our Kristen line being nutricated. This is also where the Tastylifetm research team concoct our new artificial sweetener, preservatives, and soda flavors. The post-theory surgical zone. This is where we cure our new employees. Of their inferiorities. God damnit not again. Okay I'm like sixty percent sure that's not supposed to be in there. OKAY SO it also turns out we had a visitor as I was taking these screenshots, ahaha. And I honestly thought it was one of our failed clones of Lord Recluse (don't ask) in a standard uniform until I did a double take. This is what a cloning project does to you. More tidbits to come in just a sec.
  47. 1 point
    He doesn't hide, he's just so garish that when enemies start to turn towards him they go blind briefly and their visual cortex shorts out, so they never register that he's there. (Non-standard explanations for Stalker stealth are really fun, you guys.)
  48. 1 point
    Zombie Apocalypse would be amazing!!!!!
  49. 1 point
    That's what I was seeing earlier today, 10:1.
  50. 1 point
    There's more than one type of Clockwork... And there is the most sincere form of flattery.
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