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Showing content with the highest reputation on 03/30/20 in all areas

  1. On March 28th The Hateful-hami 8 of Inherent Chaos Took down hamidon in the Abyss. We cleared 3 blooms and then took hami down the rest of the way. https://www.youtube.com/watch?v=erUA7bPSz6M 1.DM/Regen Brute "GOO" @gristlebone(gris) 2.Water/Kin Corr "hate2o" @Bambi 3.Sav/Bio Stalker"28thday"@battering-ram(Ram) 4.Savage/fire Dom "black burn" @enforcer(ignite) 5.Grav/Dark Troller"Fraynk" @action Figure (Fraaaaynk!) 6.Dark/martial Blapper"tolchak" @Reddy(Red) 7.Ice/plant Blapper "procstar AF" @masque 8.Fire/Fire Blapper "brightburn" @an armored
    8 points
  2. The difficulty in the game is just fine. I'd be fine with them add an OPTIONAL new difficulty option for those that wanted that. Notice the word OPTIONAL.
    7 points
  3. Homecoming staff, PLEASE NOTE I have this video UNLISTED and not monitized so as its not just out in open as you asked us not to post videos. I have a recording of the entire 2hr event that I can Stream to you on request if wanted but I dont want to upload it. I will remove it when you tell me to, as this was uploaded for this proof of event only...
    6 points
  4. This question makes me shake my head. I have played the game a few … a long time. What is the reason for this question? Okay. You want my opinion. It is a great game. It is a game for creating.... (can I get a long whipped cream drum roll here? ….wait for it.....) SUPER POWERED BEINGS. So. We can create super powered beings. Success. I created a Redside only Dom today and was kissing floor and strategizing how to level. A friend from the SG farmed a few of us made 11-33 in there. It is still going to be hard to run 33-50, but with some
    6 points
  5. You know what might be interesting is to re-purpose the old Galaxy City map. It is for all intents and purposes unused. Some incarnate level Shivans would sort of work story wise.
    5 points
  6. Another "game too easy" thread? Yep, it's Monday.
    5 points
  7. I Have Another Opinion: The game gives you all the tools you need to tweak your own sensation of difficulty. It is not the game's fault if you do not take advantage of all of those tools.
    4 points
  8. A 'don't show this contact again' checkbox, with an additional window that would let you see all the hidden potential contacts, would limit the spam nicely.
    4 points
  9. Necroing this thread, because this is a thing right now and I'm really proud of myself. Oh, and also that I've overtaken Juba. That's really important to me too.
    4 points
  10. The solutions are way more about increasing the options and diversity of difficulties and challenges in the game. A lot of people love the game, including the roflstomp endgame where most of these discussions are most opposed. I want to see changes in that area, but I wouldn't want anything taken away from those who love it.
    4 points
  11. Hey. Why dont you ask for them to set up an SO only server with no incarnate system? Then you would have the game of your dreams or better yet make an SG where that is how you play. That is the games greatest strength. You can play it the way you want to play the problem, as i see it, about this thread is trying to build consensus to change the game so that everyone plays it....the way YOU want to play it. No thanks
    4 points
  12. IMO, this game is definitely easy. But there's a difference between "easy" and "too easy" - "easy" is not a criticism. I like that CoH isn't very difficult. It means even a fairly casual fan gets to live out the power fantasy of being a Big Bad Hero (or a Big... Good... Villain?). It's just fun to kick ass as a super, and not necessarily be priced into doing so on an 8 person team. Plus, there are a lot of the Old Guard who don't have as much disposable time these days as some of the kids younglings zoomers whippersnappers might have - being casual keeps the audience really broad,
    4 points
  13. For me, this game is a palette with which I can create characters and superhero concepts, and with some time and effort make them mighty enough to overcome all reasonable obstacles. This is why I find the constant refrain that 'the game is too easy', and the resulting nerfherding is a threat to the value I find in the game. I have characters that could handle +4/8 spawns solo easily. The rad/electric brute could handle that from Malta and Carnies. But that tends to bore me as well; one spawn takes too much time. I love CoH because it is a relaxing and creative past
    4 points
  14. I'm of the opinion that while Incarnate stuff is "definitely A Thing™" in terms of welcoming Power Creep Tsunami ... the effects of Incarnate Slotting really ought to be something "reserved" for specific zones of the game ... such as: The Hive/The Abyss The Rikti War Zone The Storm Palace "New" Dark Astoria Ouroboros Specific Stories/Missions (such as the Alpha attunement arc and so on) Incarnate Trials Task Force Missions/Strike Force Missions Everywhere else in the open/shared world, Incarnate Slot effects should (I feel) be suppressed. The reas
    4 points
  15. I’d love to see another tier of badges above Master with significantly more difficult challenges for pretty much every task force.
    3 points
  16. Something about your comment just didn't sit right with me and I couldn't quite put my finger on it. Then it hit, you missed a golden opportunity here!
    3 points
  17. Speaking of re-using Galaxy City with Shivans, could the Shivan GM from DiB be ported over there to turn it into an invading army of incarnate level threats? Hmmm..... Might be fun to fight a bunch of those all at once.
    3 points
  18. I find it very fulfilling that every time this thread is referenced my meme is front and center. lol
    3 points
  19. 3 points
  20. There would need to be changes to the aggro cap in order to accomplish this. Adding in +6 or higher does not solve the problem. The way the game works, anything above +5 and you will have difficulty hitting it if it all. The answer is not adding higher difficulty settings. The solution is creating content that is specifically designed for and balanced around Incarnates and IOs at endgame level.
    3 points
  21. QFT IOs are still an amazing positive part of CoH. It's just unfortunate that they sort of got funneled into "slot for defense and recharge and you win" and the effect that has on gameplay. If anything, buff some of the weaker IO bonuses so that becomes something to shoot for and increases diversity! A challenge mode I would argue should be better for merits/time than the normal roflstomp. The caveat of course being it is harder and more dangerous to attempt. The fire tank herding could be allegorical to what others experience today. That playstyle and stra
    3 points
  22. Personal storage base on Indo; a fully functioning base disguised as an apocalyptic tower ruin.
    3 points
  23. it's not even really a matter of difficulty; the game was always easy. It's that at this point incarnate powers render everything in non-incarnate content basically irrelevant. You can run something like the LGTF and every pack of mobs just explodes because somebody always has a judgment power ready. There's little need for control or tanks and barely much need for buffs, even when the mobs are turned up. This was actually becoming a problem on the live game near the end as well, but homecoming has made getting incarnate powers so easy that any character that plays for more than ab
    3 points
  24. My only caveat to this, is that if you're using custom-tailored mobs that can only do one type of damage and you have built your entire character around being near-immune to that kind of damage.... that should NOT be counted as "harder content". Not even if the dfficulty setting is +4x8.
    3 points
  25. Well, sometimes. The BAF rings don't have anything to do with dodging. They seem mostly to punish tankers for trying to hold aggro on the AVs. More "You can't play right now", in other words.
    3 points
  26. I think the game is a perfect balance up until about level 30, where a new player--or an oldschool returning player--is easily overwhelmed by the higher level players, and can sometimes feel like a missing cog. Then, once you hit 50, and you think you got it figured out, you have to learn a whole new game system... And even in incarnate play, sometimes, a team can be so overpowering, the play itself is boring...I personally prefer levelling down sometimes, just for the interaction and fun. I think I skipped a lot of content just whizzing through the levels, without eve
    3 points
  27. If you scaled them holistically, top down and accounting for their proc potential: Illusion Plant Dark Fire Gravity Electric Earth Mind Ice If we scaled into just Single Target performance alone, Gravity would jump up that list to fall under Plant, and Mind somewhere above or below Dark and/or Fire. There is a pretty good selection of damage procs that can be placed in many Controller sets, but Mind and Ice are the two that see the least amount of potential, and between the two Ice is pretty far divided from all of the other primaries b
    3 points
  28. 3 points
  29. This is one of my absolute favourites. Yes, he's a grav troller 🙂
    3 points
  30. In this game you can make a character as powerful as a god like Thor, or as 'normal' as a homeowner out for vigilante justice. With the ability for the player to create these power level themselves using, or not using, IOs, etc., the challenge is what the individual chooses to make it, IMO. If you want the game to be easy, you can make it easy, if you want it to be hard, you can make it hard. IMO, just because you beat a game by creating the most powerful character using the tools available, does not mean there has to be an endless challenge for that charact
    3 points
  31. As a relativist, for me it depends on the day. I don't think I'd have a single coherent answer.
    3 points
  32. "I have another opinion" - rewards should be buffed on harder content so people don't stick to easy content past the point they don't need to. When the experience of 90% of the playerbase is AE farms, radio missions, +0 TFs on full teams, the game is bound to feel too easy. Appropriately buffed rewards wouldn't be a magic bullet. Homecoming opened *several* cans of worms at once, through power creep here and there but also speeding up incarnate progression and making things more available through cheap converters, level agnostic market and the like. From that point there's little w
    3 points
  33. No thanks. If it works anything like the stupid Kheldian stuff, teams will have quantums or incarnate stuff even if the incarnate on the team leaves and leaves an unkillable enemy for everyone.
    2 points
  34. I think Boomtown could be a good candidate as very little story content is created is based there. Perez is attached to Atlas, so I don’t think that’s a good option.
    2 points
  35. The BEST possible changes that could be made to Mind Control would be to convert Mass Hypnosis to follow the example set by Static Field in Electric Control ... that of a periodically reapplying Sleep on a 2s interval. In the case of Mass Hypnosis I would swap out the -Endurance factor of Static Field for (large) -Perception and -Range debuffs that lasts for all of 4s (does not stack from same caster) so there's a lingering "hunh? wha?" factor upon the Sleep being broken where after Sleep has been broken the affected foes can engage in melee range, but not in long range attacks, as they wake
    2 points
  36. When new content specifically designed for and balanced around fully kitted Incarnates is created.
    2 points
  37. The problem with this, is that you are trying to introduce something that the game once had, but removed. For example, the Cavern Trials...you don't even have to click the obelisks at the same time anymore. Apparently it was "too hard" so it was changed to be done one at a time. I get people like you and I prefer a game that isn't just button mashing no brainers, we appreciate the game in the way that it once was. However, I believe that those days are long gone, and the game has attracted a new breed of players who don't appreciate the game the way it was, they like the game for what it has b
    2 points
  38. And.... it's Monday apparently.
    2 points
  39. There is a bevy of settings so you can play the game you want how you want. I don't understand all the complaints about the Incarnate system, temp powers, etc. Most incarnate content only requires you to have a slot unlocked if I recall. Doesn't mean you have to actually slot it. So you can play content non-incarnated if you want. Content too easy? Then adjust difficulty settings and/or remove all your pretty IO sets and run with training enhancements. Don't want temp powers on a TF? There's an option to make them obsolete. I mean I really don't get all the complaints honestly.
    2 points
  40. There is the ‘no enhancements’ challenge mode currently for ouroboros. Of course that is the sledgehammer approach - it’s a bit of a shame to spend all that time gearing up your character if the only challenge mode would be to negate them all. Of course, if it were just one option of many... I haven’t tried the buffed enemies/debuffed players option yet. Running the two at the same time would probably cause a lot of difficulty. I’ll have to give it a go sometime on an ouroboros story arc.
    2 points
  41. Start off with this: Deadly Diana. The character that got me to love masterminds. And yes, "Dirty Diana" was what inspired her - having her "crew" get work as roadies and either ripping off or blackmailing shows that came through, eventually getting in with The Family. Old: Semaj007 and a sketch by... think he goes by Daggerfall, it's been a while. New? Render in Daz. With her arsonist and a ... not very visible enforcer.
    2 points
  42. Could you elaborate on mobile arena? I'm not even sure what that is supposed to mean.
    2 points
  43. You might need to log out here and then go through registration again. I can't recall, but I believe I have two forum accounts even if they aren't both needed. I never use the other one. Just note when dual boxing you need to be playing under the threshold for the recommended server count, which is 1.5K.
    2 points
  44. So there I was, scrapper god, ATI guru, way too man damn posts on the forum, and then CoH was shut down. Then the snap got reverted. I've got a BZB from each melee set at 50 now. Ton of other 50s. Farming is part of my gamin experience in a way it never was before. The shit's fun, yo. Hop in, slaughter virtual baddies, get paid, get that alt on the 2nd account to full power so you can experience how the other half lived back in the old days. So you can finally see why that one dude loved his controller, or her tank, or his defender or her whatever. I get tanking now in a
    2 points
  45. Is the game OMG!TOOEASY? I'd say the only real answer is.... It depends. If you're rolling Council scanners in PI with an 8-player team made mostly of full Incarnates with MIDS-tweaked set-builds owned by focused, experienced players, then yes... The game is a total cake-walk. No challenge at all. A Master STF run would be no big deal with a team like that, much less any of the "regular" content. That's not a new thing. Quite a few of us learned how to blow a proverbial hole through the middle of the City LONG before Incarnates came along. If you're running
    2 points
  46. The game overall for me is mostly just right, with a few odd difficulty spikes. I've been running a lot of old school content on stealthy, mission-specialist characters. Content that others would find tedious (find five glowies on a large outdoor map) is relatively easy for them. Then all of a sudden an elite boss pops up. And it's Nosferatu. The game is at its best when teams can just socialize rather than focus on the sort of tedious fight mechanics that other MMOs routinely serve. Crap like the blue patches on the Battle Maiden fight on the Apex TF, or the rings business o
    2 points
  47. Some thoughts: At low level I think things are generally fine. After level 20 player power goes up substantially in a curve and mob power doesn’t keep up any longer. Mobs are not balanced around IOs. They are still balanced around DO/SOs. I still remember those days clearly, and things were so much harder. Teams of 5 or more after 20s just steamroll everything. Particularly as high geared melees can take on a whole spawn themselves without the team supporting them. Task forces are much easier now because everyone is sidekicked/exemplered to the max leve
    2 points
  48. My Sorcerer character over in Aion would grin. Books are one of the sorcerer's two weapon choices in that game. (Orbs are the other, but it's not nearly as silly to ping an orb off of something's head as it is to fling book pages at it. XD) Having a book with a swirly rune effect or something as a hand-anchored combat aura would be fun, I think. Most of my own magi wouldn't use it, just because it would mean giving up their glowing eyes (Oranbegans gotta Oranbegan, yo.) but it would be a neat option for other people to have.
    2 points
  49. Not one I intentionally seek out, I generally just play whatever background music I'm in the mood for, but this one is pretty solid considering the anime it was set with:
    2 points
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