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Showing content with the highest reputation on 09/17/21 in all areas

  1. Hey, I get it. I'm not ragging on you at all Piecemeal and I hope you didn't take it as intended that way. You said maybe. To me that's not a promise it's going to happen. You said you'd brainstorm if you have time. Again, not a promise. Things fall off the radar and life has this great habit of kicking us when we're not expecting it. Let's face it, the last year and a half has really sucked for a multitude of reasons. Plus, you're just one person. You can't be expected to do everything. So yeah, far as I'm concerned you're not 'not delivering'. 😃 I was just hoping to bring attent
    2 points
  2. In another post I wrote about the dangers of making promises. This is one of them. I was reminded shortly after this post (and, to wit, didn't exactly **learn** afterwards and repeated similar mistakes) not to bite off more than you can chew or to make promises that you end up not being to deliver on. A new zone? Not likely at all. (From me) I was responsible for the Atlas Pumpkin, and could do something similar in a pinch for winter, but again I really can't make any guarantees. My life got really, really busy this summer, and it's not slowing down.
    2 points
  3. More art! These from RaoNoir on deviantArt, Lithium from here and one of my FF14 characters I'sobe (why yes I do like playing catboys, why do you ask...)
    1 point
  4. Well this made me LOL. This guy is T3 agility, t3 reactive. and t4 ageless. Brute EM/FA/Soul 2:01 I had two runs under two minutes. And RNG isn't a thing that really hits a brute hard. So, with practice and a reactive upgrade I know that time is going to get noticeably lower.
    1 point
  5. So yeah serious case of alt-itis Cranking out 1-2 50's per week until I get bored again. Some serious questions though.... Characters can have more then 1 build? Which is awesome. Should I do IO's for the build I dont play much? IE - Hasten with 3 Recharge IO's or get them special ones? I am sure I have more questions. Glad to be back in CoH.
    1 point
  6. There are things in the set that would benefit from a pass. Liquefy could use a look, for example. The recharge is ... long. But overall it's a very solid if not 'splashy' set. PS: Those two Sonics were my Sonic/Dark (~i13 or so) and a Sonic/Sonic build by Linea (~i9) as I recall.
    1 point
  7. It does not. That's totally a blue side badge. It doesn't even change names for red-sider best-siders.
    1 point
  8. Really well, like exactly what I needed on the secondary build. I've been farming a Freakshow PI portal map for the last influence badge and the build crushes just as well as the tailor made AE Fire Farm I use for my primary build.
    1 point
  9. Who the hell listens to that idiot? Guy is a moron. Don't listen to him! lol 🤣 How is it working out? Never thought I would be useful in a build creation, more of a suggestion in how to go about it and point people in a direction they may customize it to their needs. Yeah, drops are faster. Its not as efficiently in drop percentage, but if you can blitz through a few more missions in the same time as a +4/8 it averages out more. I have to AFK farm with my SM/Fire on +3/8 as I used stealth to cap out defence; before they buffed it into Invisibility. Used to be ab
    1 point
  10. Basically, I am starting from the connections between the Talons of Vengeance and their connection to Mesopotamian mythology. The idea is that a long time ago a contingent of the progeny of Lamashtu and Pazuzu were sealed into a pocket dimension, Erṣetu. There is, however, a tear which links Erṣetu to Praetorian earth. The tear is too small for the elder, more powerful beings to emerge, however every once in a while a younger member can move into Praetoria. This has been happening for decades, and they have been behind the scenes movers and shakers behind the current conflict.
    1 point
  11. Agree, but for a melee attack working the same way its not very great. Since the dot damage takes so long to apply, it's inefficient on anything not a boss. With enough recharge, the dot stacks but if you EXHAUST! one time you are on cool down for like 6 seconds where the damage is still barely finished. And fast enough recharge means I can just hammer the first 3 attacks and Hit rending flurry at 4 Bloodfiry to keep up an attack chain while clearing minions around. Get the recharge bonus consistently going, clicks like Firery Embrace or Bio clicks come back a little faster.
    1 point
  12. I will admit, I am not ashamed of needing help 😅. Good fun @Yomo Kimyata!
    1 point
  13. Here's the Wormhole section of the menu file I'm building location power popmenus in: //------------------------------------------ // Wormhole // Wormhole will attempt to teleport the current target and the mobs // around it to the location specified by the targeting cursor; this // popmenu adds some predefined options // 1 -- standard power activation // 2 -- teleport to in front of character // 3 -- teleport straight up over character to max altitude // 4 -- teleport in the direction the character is facing to // the maximum range of the power // 5 -- teleport behind the char
    1 point
  14. Loads of people love the Winter Holidays. But for whatever reason, aside from presents magically appearing in particular locations, there's really no sense of that holiday feel in the Rogue Isles during the Winter Event. Where's the lights wrapped around the Atom Globe in Aeon City? Who's to say Mr. Sonata doesn't have a touch of Griswald in him and wants to drape the Giza in a spectacular display of epic proportions? Villains like holidays too. Sure, we'd probably end up spiking the hot chocolate and go caroling to the tune of "Jingle Bells, Statesman smells! Posi la
    1 point
  15. For me, personally, even just the 'something similar' would be nice. Having lived in two tropical environments, the lack of snow makes sense, but even Floridians and Hawaiians put up Christmas lights, lol. A 'decorating' of the Aeon City statue, for me, would be amazing; doesn't need to be a whole zone kind of thing. Would be nice, but not a breath holding kind of situation since so few seem even remotely interested in giving anything to Redside. So, Piecemeal, even just having thought about it is nice. Thank you.
    1 point
  16. A secret frequency that somehow is full of villains with fire-based powers. 🤔 Each existing group has its own lore and backstory that you can discover in game via exploration, plaques, missions, task forces, et al. For new groups, I'd prefer they have all that rather than simply being a group of easily forgotten radio randos.
    1 point
  17. Devil Distortion, Bio Armor/Katana Tanker (Inspired by Devil May Cry)
    1 point
  18. 1 point
  19. Think i've nailed it with InfiniteMind (sentinel) 2nd costume... i must add void skiff just works like a charm for this kind of character (psy/dark) 36340e54356324bb1bc50eb71f6450d4.mp4
    1 point
  20. I will be there for both, probably on my ice/rad sentinel whose name I can't recall right now because she changes personas pretty often for the different theme events. You'll know me when you see my evil frostiness in Ouro! Does the Barracuda SF have the third segment of Tried and True badge, like the Khan TF does?
    1 point
  21. I'd like War Witch put back where she was in Pocket D. Or at least not standing right against a wall.
    1 point
  22. I hope I can make it to this. But may be busy on Sunday, can't promise...😔
    1 point
  23. 1 point
  24. So last night on Excelsior we were waiting to spawn Adamastor and we got a surprise visitor, Kronos Titan. (Click pics to see the large version.) https://ibb.co/Sc8wsnf And then of course Adamastor spawned. And I was like, "Let them fight!" So yeah, awesome kaiju hijinks ensued. https://ibb.co/xDYtgc2 https://ibb.co/Khv4K2h https://ibb.co/FgRpzx3 https://ibb.co/f17k4h3 https://ibb.co/xYKQMXY
    1 point
  25. My suggestion would be for DEVs and GMs to have permanent statues and to have a wall of Global names for the player base. That seems more manageable .... depressing as it might be to update over time.
    1 point
  26. As someone who lost a close friend and roommate about a year after we started playing in 2005 I think this is awesome idea. It was also one those times where the strength of this community was exemplified by the unknown hero who I happened to be playing with when I got the news. While I've no idea who they were or even remember their character I will always remember the caring and kindness they exhibited staying on line and in mission with me for what seemed like hours as I dealt with the news offering support to a total stranger.
    1 point
  27. I honestly do think rewards based more on tasks completed and less on enemy defeats is a better model.
    1 point
  28. I addressed this earlier, but I will do so again. This attitude is saying that I MUST play a certain way to get those rewards. I am saying all playstyles should be rewarded roughly equally, to the extent it is possible.
    1 point
  29. I wanted to emphasize those two features of the HC Market as it is possible that not enough players are aware that the market functions in this manner. While I am sure that most of us active in this thread do know that, there's ample evidence (players being unaware that there is a single market serving all shards, for example) that not everyone who stops by the forums does. I am pretty sure that without definitive information from the HC Team the task of determining how much balancing impact those functions have seems basically insurmountable, so there's also that.
    1 point
  30. When a Costume Contest comes around, I can guarantee no one will ask where the INF came from. 😄
    1 point
  31. I am not telling anyone to quit having fun, that's a total strawman. All I'm saying really is that if I was designing the game from the ground up I would put rewards far less behind defeating enemies and more behind completing tasks.
    1 point
  32. Bad? No. Has no debuff built in to take advantage of those sweet defender values. Correct. On the otherhand indirectly those animations mean my Empathy/Fire doesn't get tied up watching (like my Emp/Electric might) her 'Short Circuit' animation complete, as an example, while a teammate goes really colorful and collapses. And of course on a fast moving high level team chewing through mobs as fast as such teams can one could say more buffs/debuffs are pretty much wasted anyway and Fire due to those fast animations is most likely the one making others corpse blast 🤪.
    1 point
  33. Intermittent reader here- usually when your sig reminds me to check if Kai's had any diary entries (nudge, nudge :P) Maybe it's just me, but the forum structure and my infrequent visits mean I miss when things are updated. For FBSA, I convinced myself I'd sart with just what I wanted in the character bio, but had to edit down to make it fit- kinda a non-abridged version. Then I figured I'd amend it with the types of rumors or possible hooks that players might pick up without talking to me--we rarely meet someone "blank" - hearing about them at work or social media or a frie
    1 point
  34. You got those right and the others are fairly self-evident, but here is the roster: Mystery Mouse Rat Bull Hannigan Ox Lady Tigress Tiger Blue Bunny Rabbit Miss Nightdragon Dragon Hooded-Cobra Snake Colt Cassidy Horse Mr. Goodfellow Ram Champion Chimp Monkey Blackwing. Rooster Sea-Dog Dog Pigsy Peters Boar And a few
    1 point
  35. I love my poison/fire defender! He’s a beast! The dmg and the fast animations on it are solid!
    1 point
  36. Depending on who you ask, Fire is considered one of the better blast sets for Defenders because of the damage. The lack of a secondary effect does mean you won't bring as mucb debuff to a team, but when things are dying faster the lack of debuffs aren't a major drawback. Now I've never used Fire on a Defender and I personally think it doesn't fit the Defender archetype but I know a lot of people are quite fond of it.
    1 point
  37. Simple tick box. All AEs will be auto classed as a farm UNLESS YOU TICK THE BOX SAYING SFMA (or whatever term is decided upon). Story creators WILL do this, farmers won't bother and it won't matter.
    1 point
  38. I'll repeat that before AE can be used as a content generator, we'll need a tag to sort out stories from farms. With every fire farm having eleventy billion five star ratings, its near impossible to find anything that isn't dev choiced in there.
    1 point
  39. I love this idea. The ONLY thing I worry about with having a /whisper or whatever channel is a lot of RPers don't just use Local. They use /emote. I would say the majority of RP I see done is via the /emote command. While a /whisper would cut down on some text scroll in tight confinements, emotes would still probably be their usual distance, correct? Personally, I'd hope that if /whisper became the answer to the communities pleas for small chat distance, they'd also consider changing the emote distance as well. But again, I one hundred percent vote for anything that can comb
    1 point
  40. Those Romans are as fast as lightning. @Bill Z Bubba says they're not very frightening. @Cobalt Arachne replied with expert timing. Wait, are we singing the Carl Douglas version or the Tom Jones version? Because if we're using the Tom Jones version, I can add a couple more names in the next bit. Then @BillyMailman Dropped a numbers bomb, And @Bopper jumped on in And moved the thread along. I know. It's a gift. No applause, just throw money. Ow. OW. I said money, not nickels! OW! STOP!
    1 point
  41. My I present Kallisti Robonaut, a Mech pilot Kallisti from another alternate timeline: and here is her bio Edit: on a personal note, 5 Sqn was the RAF Squadron my Father was attached to during WW2 in India and Burma.
    1 point
  42. Earth/earth dom is something that can't go away unnoticed.
    1 point
  43. A little aerial defense incase a dragon comes by, used a lot of Wood pieces to build this mounted crossbow.
    1 point
  44. In an ideal world, IMO, any DPS job would be equally desirable as a contributor to the team. My hope is to get the AT to a point where someone that feels their character concept is better served by an armored ranged attacker (Iron Man) is not forced to justify their spot on a team, not to get them to a point where they can tell every team "you need me."
    1 point
  45. Blasters, as glass-cannons, tend to have a lot more AoE and burst potential via snipes and nukes. On top of nukes (that other ranged ATs get) Blasters also tend to get double-damage boosters at very high modifier levels (Aim + Build Up or some equivalent) that allows heavy aoe burst potential. Sentinels by design should never step in that territory. This is why the sentinel don't have snipes and their nukes are heavily toned down, to work be more in line with melee "nukes" like Lightning Rod. As for the vision for the lookout, it's still not finalized, but a form of inh
    1 point
  46. I have not had a chance to go through this entire thread but I saw the subject and wanted to drop a quick comment: The AT will go through what may be considered a drastic revamp, I do have my hands full right now so it wont happen soon. Things I can say at this time: the entire inherent will be scrapped. The original goal was the sentinel would do lower than scrapper damage half the time, and half the time inside offensive opportunity they would do DPS much higher than scrapper, averaging to 50/50 bit below scrapper damage. Once the inherent is scrapped, the
    1 point
  47. A few things, actually, is what I would do. Raise their AOE caps, and things like cone angles/distances, to match Blasters. Their damage multiplier is already down at the level of Corruptors, IIRC, so they don't need to be reigned in all that muh. FIX. THE. INHERENT. Tying it to the T1 and T2 powers is a mistake, IMO. It should be a separate pair of powers, on one of those Pseudo-trays (like how Mystic Flight gives you Teleport on an un-numbered extra tray that pops up for you) ... and the tray only shows up, when the Sentinel's Opportunity meter is completely filled.
    1 point
  48. Overwhelming Force in Jounin would be a much more attractive option if it weren't for one of the more curious vagaries of pet powers: The fact that pets cast at targets, never at the ground, and that any effects of a power expire instantly should the target die. So Jounin Caltrops often vanish within seconds. Because they cast them at a specific enemy, and then that enemy died. Poof, no more Caltrops. If they had Caltrops that works more normally, it'd work much better.
    1 point
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