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  1. People often complain that vahzilok are overpowered at low levels. They are not. You just have to know how to fight them, particularly prioritizing which to attack and cc. Experienced players know this and can defeat them without difficulty. The cadavers are resistant to several types of cc but they are easy to knockback and more importantly to slow. They move slowly, so you can use your powers to keep them from reaching you. What works great against them are the various rains that do damage and slow. Also aoe knockbacks like storm has with its wind powers like gale. And stu
    20 points
  2. Those Romans are as fast as lightning. @Bill Z Bubba says they're not very frightening. @Cobalt Arachne replied with expert timing. Wait, are we singing the Carl Douglas version or the Tom Jones version? Because if we're using the Tom Jones version, I can add a couple more names in the next bit. Then @BillyMailman Dropped a numbers bomb, And @Bopper jumped on in And moved the thread along. I know. It's a gift. No applause, just throw money. Ow. OW. I said money, not nickels! OW! STOP!
    20 points
  3. Hello everyone and thank you ahead of time to anyone taking the time to read this idea or share their thoughts on the subject. I'll just get right to it: Local chat is kind of a pita for RP..... it's often joked about as being "yelling distance" and not really "local distance" due to the fact the radius is 100 in game feet. For anyone not familiar with this I've posted photo's for reference below. Basically what I would like to suggest is adding another chat channel to the game so that it is possible to have a conversation without feeling like you're screaming across a room when you speak
    17 points
  4. tl;dr: I've hidden over 5 1/2 bn of inf on bids on Training Origin enhancements in the Auction House. Come and get them! EDIT (five days in) Current status available outstanding (893mm): 13 / 50 -- 1mm bids 13 / 50 -- 10mm bids 7 / 50 -- 100mm bids So, I had a hankering for TOs, since they don't drop anymore and I was nostalgic. So I bought all of them available in the AH. But that wasn't enough, not by a long shot! I have put a total of 150 bids on TOs in the marketplace. They were allocated randomly across the 25 available typ
    16 points
  5. Sky Devil, Golden Age aerial vigilante
    16 points
  6. I love these retro/pulp/golden-age outfits! Here's my attempt - "The Jet-Setter": jet-setter3.costume
    14 points
  7. A late addition to the Golden Age post, I create teams themed around the Chinese Zodiac and here is the Golden Age team:
    13 points
  8. @Panache man, I dig Sky Devil. That's a great vintage Golden Age/Pulp look. This is my pulp era vigilante hero Spider Smasher. Heavily inspired by The Phantom's look. I'll post his nemesis, Count Nero, soon as well. Spider Smasher, Street Justice/Invulnerability Scrapper, Indomitable. (And yes, he sets the Spider Smasher badge title.)
    13 points
  9. It's almost as if this game is supposed to have multiple players
    12 points
  10. This was a bug fix in the last patch to rectify that it was temporarily disabled previously due to it being the primary suspect in a severe performance problem on the third mission of the Imperious Task Force. Later, the actual culprit was identified and fixed on that map, and it had nothing to due with Energized Shield (now Roman Armor), so the power was re-added and the group's difficulty restored to what it had always been for the entire duration of its existence on the live servers. The only thing done was the content being returned to the original difficulty. You can see the power i
    12 points
  11. HERE COMES A NEW CHALLENGER This was one of my 50s back on live (not quite there yet this time around), a Street Justice/Willpower brute -- at the time she was called "Girl-Fight," but nowadays that name feels a little... icky. So instead she goes by the Knockout Artist.
    11 points
  12. There's some stuff coming to beta fairly soon. The big problem with adding "loot" is that there's already a lot of power creep in the game, and adding more of that is not a recipe for a healthy game unless there's something to do with that higher power level. That's why a lot of our focus has been on getting the content creation pipeline flowing, so that there is a steady stream of fresh missions, task forces, etc. to lessen the repetitiveness.
    11 points
  13. You could lower the difficulty for the mission(s). Yeah, I know, I speak heresy. 😄
    11 points
  14. So, in short, what you're saying is... *sings* Everybody was phalanx fightiiing... *Ha!*
    11 points
  15. I know the time is LOL but that's why I solo during the day when I can (AFK galore). But...I did it so that's good enough for me! :D
    11 points
  16. So here is the thread where I basically say my wishlist for the game, hopefully in a format someone with access to code might take inspiration from, but thought exercises are fun too. I do a lot of Giant Monster hunting. One of the things I like about this activity, aside from the merits, is that anyone can participate. Jump in, get a hit, get your merits, no team needed, nice and clean. Too many commas. This also goes for invasions. The ones I know of are the Rikti, Zombies, and Nemesis. Once again, anyone can jump in and stick around until they get the badges. Heck, it's even pos
    10 points
  17. This whole last page has been charming, but I think we've all had enough of this convo for now.
    10 points
  18. Yeah, I hear ya! I think the pulp/radio/dieselpunk "era" is my favorite, and several of my characters reflect that. I've got a relatively new one that is also inspired by The Phantom: The Rainforest Revenant If others have great pulp-era heroes, keep 'em coming!
    10 points
  19. Another one i didn't posted earlier... Unbound Djinn (controller Dark/Dark) 86c117684b8607fe3ce2385e46ae3051.mp4
    10 points
  20. Give Purples and Winters a "durability" and require repairs. Discuss. /logs off for 2 weeks
    9 points
  21. @DougGraves, you should do an analysis like this for the Family. There is a HUGE discrepancy between the two boss types. Consiglieres have gravity powers which are really effective with knockback and immobilize if you don't have enough mez protection. They can be a real pain in the butt. And then there are the sad-sack Underbosses, with no gravity powers at all. They're never gonna knock you up. They're never gonna hold you down. They're never gonna propel a forklit and invert you.
    9 points
  22. When a Costume Contest comes around, I can guarantee no one will ask where the INF came from. 😄
    8 points
  23. It seems to me that the people who blame "market manipulation" for why they are not successful enough in Homecoming are very similar to those who used to blame witches for their crop failures. Both were superstitious and made up scapegoats to account for their own shortcomings, and both were crappy farmers.
    8 points
  24. Then present your experience as anecdotal, which is how we have to interpret it without seeing the underlying data. If you want us to treat your posts as empirical evidence of inflation; then show us numbers demonstrating a steady-state inflationary trend since the implementation of the NoXP2xInf Fix. Also, I'm pretty sure no one here cares about your market strategy. I know I sure as hell don't, but my Gamer Goal isn't the accumulation of Fake Money Units either. That said, I imagine the marketeers in this thread don't really care about your strategy either, because
    8 points
  25. Probably referring to waiting for low bids to fill and selling them for profit at market price or higher.
    8 points
  26. Plasmic Rage - Energy/Energy Blaster Shadow Vision - Dark/Dark Brute
    8 points
  27. I love seeing all the costumes in this thread. It's about time I posted one of my own: Dark-Sider, the psychic with a night terror problem
    8 points
  28. The foundation of your premise is flawed from the outset. For example, your hypothetical comparison of a farmer generating 100,000,000 inf* per hour versus 10,000,000-12,000,000 inf* per hour for a "kill most ITF" doesn't clarify the conditions of the comparison. A farmer triple-boxing versus a single character on a full team is what your suggested comparison implies, and that would grossly skew the metrics involved to make it appear that the farmer was generating ten times the inf*, when in actuality, the inf* generation would be equivalent for the activities, with the difference
    8 points
  29. I've been having fun with this KB queen recently. I don't see this pattern i use much but the circuitry brought to mind those ionized air purifers. Which led to me think of the blue bubbly blast of Energy blast. (Either you follow or ya don't...lol) So, here is Ionja Energy/WP Sentinel.
    8 points
  30. You said it yourself, the team is small. The team is also volunteer. This isn't anyone's job. They're not being evil or gunshy. They do what they can, when they can, as they can. That's all there is to it.
    8 points
  31. Its what the federation uses to shoot romulans.
    8 points
  32. War Witch is the Pocket D trainer.
    7 points
  33. It's hilarious to me that there are numerous people in these forums who proudly identify themselves as market manipulators, and yet folks continue to lay the blame for the high cost of everything at the feet of the farmers... whose only involvement in this scheme is the delivery of more product for the marketeers to fiddle with. "If we only cut off the supply, everything will be cheaper!"
    7 points
  34. I don't farm for inf, when I do farm it's just for levelling up an alt I like. Some hit 50 and incarnate, others I find aren't as much fun as I thought so I do a respec, sell all the enhancements, recipes, inspirations, salvage, then convert the merits to converters and sell them. Once everything possible is converted to inf I email it to my global then delete the alt. It's amazing how much inf is tied up in unplayed toons. I also do the "craft recipe/convert it to something profitable/ sell on the auction house" thing. It doesn't really take that long. I currently have around 800 million inf
    7 points
  35. Farming generates inf that is then used by the economy. Marketeering doesnt generate inf, it just transfers existing inf around and actually removes inf from the economy when fees are included. Both are probably needed to keep the market stable-ish. When inflation occurs, prices go up and fees remove some inf from the game which reduces inflation. Its not perfect and never will be, but prices from a year ago are essentially the same as they are now.
    7 points
  36. Prior to the double INF while malefactored nerf? Maybe. Now? No. It's good for PLing up alts to level 50 and for passing the time, but for actual rewards, marketeering and speed running TFs/SFs are both better sources of INF in the end. Heck, even Hamidon raids are a better source of INF now, if you're lucky and don't get a Golgi. :P
    7 points
  37. *gasp* GMs are biased against fire tanks! 😉
    7 points
  38. Your comparison was implied to be a triple-box farmer versus an unstated number of players on the ITF. This is from your first post in this thread - Do you frequently have issues recruiting yourself for your solo endeavors and presume that to be the norm? No? Then that reference to recruiting indicates that the ITF runner in the comparison is on a team. Your own words, quoted above, clearly state that the person going through the ITF would be doing so with the expectation of having a team assembled, having had to "spend tine (sic) recruiting". You failed to specify t
    7 points
  39. What I don’t think most people realize is this simple fact….. Farming has, for all purposes, a ‘cap’ on maximum influence gain/hour. Once you maximize your kill to death ratio, it’s up to the RNG gods to push you (slightly and very only rarely) past that maximum rate of influence/hr metric. Marketeering has no such cap. I mean in theory you can’t click faster than the game will allow, and a mouse click in the auction house isn’t technically any different than a mouse click to activate a power in AE. But a Marketeer effectively has NO cap on influence earned per hour.
    7 points
  40. Just to be thorough, I went and pulled up one of the old archived versions of the game that was only ever touched by Paragon and looked at the power to make sure we didn't inadvertently make any numerical errors, and can confirm it's the exact same there as it is currently: +3% DEF (All but Psi) per ally and +3 magnitude protection once.
    7 points
  41. Yep. Edit: Though if one were to be added, I'd want it to be turndown girl. With commentary. "You're taking that power? Fine. I suppose it's your life..." "You're putting slots there and think you have a chance?"
    6 points
  42. While Homecoming has some changes the economy, from disabling double-inf-no-exp as an option, to ATOs/WinterOs being essentially gold destruction to take INF out of the economy, and seeding/fungibles on the market there are options for every play-style (Except maybe roleplay without costume contests/playing with AE editor only and not playing created arcs) to generate an income in this game; OPs query got answered pretty early on in page 1 and 2 of this thread, While I'm not going to close this thread just because it's been answered, a debate on how farming, merits, and inf generation of diffe
    6 points
  43. In the theme of all these boxing guys, here’s my toon from back in the day, Boom-Boom the Panda. The name is more of a meta pun than my usual, riffing off famous pandas like Ling-Ling and Hsing-Hsing combined with fisticuffs. Once the boxing costume was added to the game I made an alternate outfit using those bits, but I never uploaded those pics. https://ibb.co/1zYzvZM https://www.deviantart.com/dashmccool/art/Boom-Boom-the-Panda-155296102
    6 points
  44. Another one to the collection Dutch Dillon (Blaster Rifle/Devices) 988d74fab46be06ecb0cd6fd4258e04d.mp4
    6 points
  45. I see someone replied "confused" to my earlier post, so: little known fact about the Vahz. The zombies are blind, or nearly so. Without a human in their spawn, they'll only notice you if you directly attack them. If there's an unaggroed group of zombies (and only zombies), you can kill them one-at-a-time, and only the one you directly attack will notice you and fight back. If there's a mixed group of zombies and humans, you can kill all the humans, then retreat and let them unaggro, at which point you can go and kill the zombies one-at-a-time. If you actu
    6 points
  46. Numina Task Force Free for All Theme to Commemorate 9/11/2001
    6 points
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