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WanderingAries

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Posts posted by WanderingAries

  1. I don't 'think' I'd kept the actual files from back then, but I 'did' keep the various screenshots and files I had created to help store my Bios and such, so it was pretty painless to rebuild my old characters from that.

    • Banjo 1
  2. 99% of the time it's an overeager AV. Try whitelisting the file before you do the installation as the second it wants to go online (to get the files), then many of these AVs will want to protect by blocking the event. You could even try moving it to the destination folder first (since That folder is definitely going to be something to whitelist) and see if it cooperates better. As always, see if my links help.

    • Banjo 1
  3. 3 minutes ago, GM Tock said:


    Quoting to reaffirm: For the live service, everyone starts again at Level 1.  No Beta shard characters will ever be playable on Live shards.

     

    I imagine that part of the logic is that they may contain aspects of the beta In them that the live server does not and may cause unresolvable code differences.

    • Banjo 2
  4. On 3/21/2024 at 11:06 AM, Number Six said:

    Don't know about sharing them ingame, would be tricky since they're purely clientside. That's something that with a little bit of code support could be done with client mods though.

     

    I don't see this working as it would be Real easy to mess up a bind via the chat function as I could see it mistranslating it TBH. It all comes down to the reserved characters vs characters that are usable in keybinds in my mind.

    • Banjo 1
  5. 5 hours ago, Number Six said:

    And fwiw I 100% agree that anyone doing any kind of non-trivial key binding should be using /bindsavefile very intentionally.

     

    But that's always been the case, because /bindsave has always blindly overwritten a single file and destroyed anything you have set there in favor of the currently logged on character.

     

    I think this was originally done with the idea that the average player would have a common set of binds, but most of us (way back then) learned to do things like create folders for characters / ATs / etc so that when you inadvertently reversed the process (guilty) you didn't lose all that work. Same for the UI files (custom arrangement / colors).

  6. 18 hours ago, uninventive said:

     

    Rosetta 2 handles this for free.  Parallels sub not required.

     

    To install it via Terminal (or find out if it is already installed):

     

    /usr/sbin/softwareupdate --install-rosetta --agree-to-license

     

     

    Heh, that's on the Top of my old M-series installation guide, but I think your coding may bypass the need to click prompts.

  7. I can't give a link off-hand for previous threads (there are many I'm sure), but even on live I believe this was some sort of database issue that prevented it. There are most definitely discussions both distant and not so distant past covering this that would have some of the reasoning why. Not having 'behind the scenes' info, IDK what steps it would take and if the HC devs could do it without a rewrite of base code.

  8. 3 hours ago, Marine X said:

    Considering some of the other COH servers have Instant 50s and Free Influence by a slash command, it would be pretty hard to sell people anything there.

    On HC I have seen a few ads for services in chat but don't really believe too many people are going to pay for things which are pretty easy to get to begin with.

    Power Leveling is available at almost any AE at any time, can't really think of anything that's worth paying someone for.

     

    Yeah, a "gold farming" service on a Free platform would be kinda pointless.

  9. 1 hour ago, lemming said:

    On the original post, hilarious, but no.   If you were on a team and one of your teammates opened a door, getting suddenly dropped to level 1 from one of those AE farm missions would be very bad.

     

    This would be a good reason to restrict it to solo play. Put a warning popup (if you're already on a team) explaining that if you want to proceed, then you'll drop from the team. Make it something you Have to click, but only when teaming.

  10. 6 hours ago, Saiyajinzoningen said:

    the devils in the details.

    This in of itself isn't a bad idea, 

    random quests for random doors

     

    the problem is both AE and Oro lock chars into Task force mode

    all players have to be in the same zone

    new players cannot be added after the quest has begun

    some vendors are unavailable

    no other quests can be done at the same time. (unlike your other arcs which can be run concurrently)

     

    tbh if these issues can be fixed I'd much rather have them applied to ouroboros

    before implementing open world inverse trick or treat AE arcs

     

    I figured the OP was referring more towards Solo players anyway, so it would be a cool idea for those players for sure.

  11. 1 hour ago, Shenanigunner said:

     

    True, but it's not a simple gauge. The primary engine etc. might need only those specs or a little more to chug along, but there definitely seem to be weak areas that do not process heavy graphic demands well, even on vastly more powerful cards. Look at FSAA — on many modern games, I can ratchet that up to 16 with only modest framerate hits. Go past 4 on CoX and it's intolerable.

     

    That is, some aspects are full power on older systems and fine on modern ones, but some old code and such still chokes things if pushed too hard, with high settings or a mothership raid or 64 newbies demonstrating how many particle effects they can show Ms. Liberty at once. 🙂

     

    That and the game has evolved over time. IDK where those specs came from (original or updated), but I'm sure the min specs had some vertical creep by the time we got to sunset.

    • Thumbs Up 1
  12. I vaguely remember Playing CoX on 32bit laptops originally (Win XP?) and dealing with the fact that it Would crash if the game tried to use more than say 1.5 ~ 1.75 Gb of my 4 Gb of RAM. As for "old computers", I'm STILL using the PC I built ~2010 for CoX, but it's 64bit, so I won't run into the same restrictions at this point. Hell, I can run Win11 on this thing. 😛 I know that not everyone (Read: "Me Too" for quite a while) has the budget for a new system, but you could quite easily pick up a used computer (Old W@H business desktops are good) that has at least the core hardware that's a marginal step up for not too much. Maybe check with a local repair shop to see if they have anything they could coble together from spare parts.

  13. 16 hours ago, GM Tock said:

     

    The last bit of advice I'll offer up: don't risk losing a job over this game.  It'll still be here if you need to find another computer to play on.

     

    Yeah, it's never advised to mix work and play as your IT could quite easily have access to things you don't want from the game (credentials, what you type, etc).

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