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Tacheyon

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  1. Well if you are in a group hopefully they should be mostly dead after you jump in and hit your debuffs. If you are solo then you pop in your Venomous Gas debuffs them for your Dreadful Wail to stun them, Envenom and Weaken to really debuff them, jump out and hit them with your cones. Anything still left (bosses and up), jump back in close and use your ST attacks. But even given how VG is 15 feet, you don't have to go too far away to keep 80% of a group in your VG. And yes going 3D is also a option. I may just switch out SJ for Fly and hover. Thanks for that idea.
  2. So a few days ago I was looking at a Trap/Sonic build. The thing that wasn't working for was the lack of mobility. So I abandoned the Traps (I use it a lot for MM's) and took a look at Cold or Poison. Both have good debuffs to fit in with what I want to do with this Hero, which is to shred as much Def and Res in a short time for mostly group play, but also solo. I think I have a decent build here and i just want to share it, in case someone else has done something like this. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Sonic Attack Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Envenom -- Acc-I(A), AchHee-ResDeb%(9) Level 1: Shriek -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(17), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(19) Level 2: Weaken -- Acc-I(A), SphIns-%ToHit(3) Level 4: Howl -- Ann-ResDeb%(A), PstBls-Acc/Dmg(5), PstBls-Dmg/EndRdx(5), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(7), PstBls-Dmg/Rng(9) Level 6: Neurotoxic Breath -- ImpSwf-Dam%(A), PcnoftheT-Rng/Slow(15), PcnoftheT-Acc/Slow(17) Level 8: Scream -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(21), GldJvl-Dam/End/Rech(21), GldJvl-Acc/Dmg/End/Rech(23), GldJvl-Dam%(23) Level 10: Shockwave -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(11), Ann-ResDeb%(11), Ann-Acc/Dmg(13), Ann-Dmg/Rchg(13), Ann-Acc/Dmg/Rchg(15) Level 12: Super Jump -- Empty(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 16: Shout -- Apc-Dam%(A), Apc-Dmg(36), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(46) Level 18: Paralytic Poison -- Acc-I(A), Lck-Acc/Hold(37), Lck-%Hold(40), GhsWdwEmb-Dam%(48) Level 20: Amplify -- GssSynFr--Build%(A), GssSynFr--ToHit(43), GssSynFr--ToHit/Rchg(45) Level 22: Boxing -- Empty(A) Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(25), UnbGrd-Max HP%(50) Level 26: Poison Trap -- FuroftheG-ResDeb%(A), Obl-%Dam(27), ScrDrv-Dam%(27), Erd-%Dam(31), GhsWdwEmb-Dam%(33), NrnSht-Dam%(33) Level 28: Siren's Song -- CaloftheS-Heal%(A), CaloftheS-Acc/Rchg(29), CaloftheS-Acc/Sleep/Rchg(29), CaloftheS-EndRdx/Sleep(31), CaloftheS-Sleep/Rng(31) Level 30: Weave -- EndRdx-I(A), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 32: Venomous Gas -- AchHee-ResDeb%(A), EndRdx-I(33) Level 35: Dominate -- UnbCns-Hold(A), UnbCns-Hold/Rchg(46), UnbCns-Acc/Hold/Rchg(48), UnbCns-EndRdx/Hold(48), UnbCns-Dam%(50) Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg(39), Arm-Dam%(39), Arm-Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40) Level 41: World of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(42), CrcPrs-Conf/EndRdx(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43), MlsIll-Dam%(43) Level 44: Mind Over Body -- ImpArm-ResPsi(A), Ags-Psi/Status(45), GldArm-3defTpProc(45), GldArm-ResDam(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1438;671;1342;HEX;| |78DA6594CB6B136114C5BF994C5ADBA66D6AD3F7FBDD26E934F1013E29DA878AAD0| |4BB15E3904ED3C19A842682C5950BFF06455DAAE0421114752B28EA5ADCF8A6155C| |590511D14DBC99731A901932FC26E7CE77BF73EF9D99F90BD3817B472E4D2AAD6E6| |AC5CAE793D3F6929D59B457FDF356DA49A9D2512967684B4F1E3EBFB46426B24E3E| |9BE92C8B27AD4CDA5E3417B21927953C542858A9B32A90C86657CC39DBCA399974B| |5FB672167DB8BB5EEE5AC935E2E48A07EEB2E49935F7672A1999C933213F9B5D4B2| |A49AB7F2057B75AD551C0CCB591C563C8A9A6A17C40DB5EDA9AE54A3A1DEEAE598A| |16E08460CA55F018357C1EDD7C8EBA01A514AD3904F633E3DE073F95EF2F990CFEF| |FB0ACD78807B8C8760C563F209BD3C0235C9EBC75ADD7F5B36E83254DD7DCD8D05E| |F82EF7474B6E4B7720CF94361D2049B236414FC206BAAE0D75FB561B85AF5651DA4| |C7C03AB901D67D015B64B31AECA76A8A72A87E516AD9CDDA089C0F901F25693DABA| |F8F63878128390E0E9AE404381E030DA9BE016B7D0DECEAE02FC446FE8213E7D085| |4FA5E1B1538D77100BDF04A3B7404D7C36D17993EBDC274A0BFAE06BE9C30EADD1F| |F19FF83BAFDE2A68D95B44D426B57E445DCDBBDA9BB33EAA5AB5E0B33FB2C720767| |D4F10AB1CE67E44BB0FB39F90234C45B17BD75D15B5F13627D2132085688B71E4EA| |087CF712FD7BC168BFDDCBB7F9A1D9E61F766C9A360FC18B82E1862AD43FBA00DEF| |210F927B3989FDE401F06740A951AE1DB5A08D9D22CF90A739A124F91B75BC11AF1| |1D61C19D3DC772BBA1BB1E80EF47A7CC2E7EACDD21F93D334D99706D162EC438C5A| |9CBDEA34CAEFB5FC4AD33F1E2E2BC5B0271AF328718FB2D3A3ECF228731EE544494| |195C584C14B896A6EB42A58FE5E14BF5597BF2B8C7EF7289B1EE58747F9070FE0F0| |3B| |-------------------------------------------------------------------|
  3. Ninjas have very low HP but a bit of defense (a BIT) so yes they are very squishy. If you want shields go Cold as that will buff their def more. I am working on one now and it's not bad. But I had more fun with my Ninja/Storm. Put a Acc, Recharge and a KB to KD IO in Gale and you can keep everyone on their backs while your ninjas dance all over them. Those would be my picks.
  4. I like Triage as I use it a lot on my /Traps MM's. It isn't good with burst damage, but for longer fights as a tankermind it does it's job keeping your minions topped up from all the shared damage. Plus as you said I can mule some sets on it as well. I just threw Mace PPG in there because I know it well. But I do see your point on over stacking defense. I'll revisit that at a later date.
  5. So I am kind of on a lesser used combo (or what i perceive as such) and after reading a comment came up with this pairing. Basically the goal is to destroy any type of defense and/or resistance on a mob, meanwhile maxing my defense So I just sort of threw together a build (powers only) to see if I am on track with something or should I scrap and redo. Some powers I just threw on the build and wasn't thinking about placement. Please let me know what you think. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic Defender Primary Power Set: Traps Secondary Power Set: Sonic Attack Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Caltrops -- Empty(A) Level 1: Shriek -- Empty(A) Level 2: Scream -- Empty(A) Level 4: Howl -- Empty(A) Level 6: Acid Mortar -- AchHee-ResDeb%(A), TchofLadG-%Dam(7), TchofLadG-DefDeb/Rchg(7), TchofLadG-DefDeb/Rchg/EndRdx(9), UndDfn-DefDeb/Rchg(9), UndDfn-DefDeb/Rchg/EndRdx(11) Level 8: Force Field Generator -- Empty(A) Level 10: Shockwave -- Empty(A) Level 12: Poison Trap -- Empty(A) Level 14: Triage Beacon -- Empty(A) Level 16: Shout -- Empty(A) Level 18: Seeker Drones -- Empty(A) Level 20: Amplify -- Empty(A) Level 22: Maneuvers -- Empty(A) Level 24: Tactics -- Empty(A) Level 26: Trip Mine -- Empty(A) Level 28: Assault -- Empty(A) Level 30: Combat Jumping -- Empty(A) Level 32: Super Jump -- Empty(A) Level 35: Web Envelope -- Empty(A) Level 38: Dreadful Wail -- Empty(A) Level 41: Scorpion Shield -- Empty(A) Level 44: Web Cocoon -- Empty(A) Level 47: Summon Disruptor -- Empty(A) Level 49: Vengeance -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;912;422;844;HEX;| |78DA65D2DD4BC2501400F02D35F32B533313152130446128F51EA5D5431A52418F6| |3CCA9A3E1D636A11E7BEAFB5FE97F887A29E81FE8137AEFE33FB0E3D951C27BD9E5| |ECFECED9BD97BB5B3FAA066F364F56387EBAA2499625569596D26D2AA6A72EB5559| |91B342FF4D8D0C5B55EAB25EC999261A547B62375DB4A53D8D5BBAA2CAEDAB6241F| |70E186AE6B424D91A0C0EAA846703836D46E3B80830D4D6D77ECA8F3AE9BB222EA2| |D715FD5B4D4BAA1CA424537CD9E61EBA658972057972C5B318FE761378BD04F431C| |B53E3CD0B8E789717901E1497894571017890BE51CE6F138E2F1DC423AE6E6269F2| |096213E3871EA91E29D13FDF74EBC0839A73398CD8BB3BD41C247E243B9849A0049| |00E50C244412427987AFC22461942B28889044503E065B2389A14460E938491C250| |6922049A05CC33C4992244A146A5224299439900C490625019225C9A2E870680B24| |0B289FB09F1C490EC5809A3C491EE510A448524431410412016516D62A919450D2E| |EF1FFB8551849BFC0644B8C941959626499911A23DB03E19D751BEEF1BBE49B19DD| |A5FE971FB2FCFFEC0F23DF8CFC32F207BD100F60| |-------------------------------------------------------------------|
  6. Using Sonic right now and it is really nice. With 3 Cones you fill your Opportunity bar very fast, and if you use the Defensive Opp buff you do get a lot of hp back (if you need it) when you reuse those cones. But even the single target damage isn't something to sneeze at. I am having fun with mine and the -res really does help boost your damage even more.
  7. It's a solid combo. One of my first 50's after playing Homecoming. It's a great control/debuff/sustain healing set. It's made for more longer fights (AV, GM) with how long it takes to get some of its key powers out. Not that you don't bring anything to short fights. You will always have a power to disrupt trash mobs to help your team out (one mob you use EQ to shake things up, the next use Stalagmites and Stone cages to keep things tight in stunned). Meanwhile you are laying down Lifegiving Spores to top off the team each fight and Spore Cloud to debuff. This is combo shines bright in a team environment more so the solo just to let you know. I would take everything except Stone Prison, Salt Crystals and Rebirth. Also stone mastery for your epic PP as not only it fits the theme but has good powers in fissure, Seismic Smash (which is a great damage plus a hold mag 4 power), Stone Armour and Earth's Embrace. Here is a rough power list for a example. Have fun! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Technology Controller Primary Power Set: Earth Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- Empty(A) Level 1: Corrosive Enzymes -- Empty(A) Level 2: Stone Cages -- Empty(A) Level 4: Regrowth -- Empty(A) Level 6: Quicksand -- Empty(A) Level 8: Wild Growth -- Empty(A) Level 10: Spore Cloud -- Empty(A) Level 12: Stalagmites -- Empty(A) Level 14: Hasten -- Empty(A) Level 16: Lifegiving Spores -- Empty(A) Level 18: Earthquake -- Empty(A) Level 20: Wild Bastion -- Empty(A) Level 22: Maneuvers -- Empty(A) Level 24: Assault -- Empty(A) Level 26: Volcanic Gasses -- Empty(A) Level 28: Tactics -- Empty(A) Level 30: Vengeance -- Empty(A) Level 32: Animate Stone -- Empty(A) Level 35: Entangling Aura -- Empty(A) Level 38: Overgrowth -- Empty(A) Level 41: Fissure -- Empty(A) Level 44: Seismic Smash -- Empty(A) Level 47: Rock Armor -- Empty(A) Level 49: Earth's Embrace -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;887;401;802;HEX;| |78DA65D2EF4BC2401807F00D15F117FE4A4C4C0C45908461D4FB28B3083404835E8| |EA13737189B6C13122AB2FE9FFE857E52FF4C5A6F7B658F8F8F29DEB183BBCF7D9F| |DBB85DF3EA38FC783A3A10C458CD501C47AE59A66B5B86C1ECE005EB68A66558BDA| |1306B7EE8DBCBE54552AA2BB6AB2D66F995C0D14055A573C51DD84C3E5455DDD4DD| |61FCCCD498CD4C575A0C822D0B3669F719EB4671D8604A97D98EA6F743383F31F49| |EE626E663CBEE30D952E54BDD3012F5BEDE91DAAE6532B9A9382EB3879BF08D25E8| |D7A2406D0A0F34E1A9B82E37901149449467C878483C28B710F091F8505E8AF3939| |8891FE51524401240B983AA104908A50025119208CA1B544549A22823A88A93C451| |DE21932449A2C4619F14490A2501922649A3DCC33E19920C4A123259922CCA06488| |E2487F2005579923CCA07BCBD405240F92CCE4F772625942F38AE324919E5372C08| |15920ACA183292381709650252A54C1565CBBBFE77724B99EE70AB554E7639D9E36| |49F9306272DEFFAAD08C4FE6FC5741C84557175F59B9309273F9CFC01E5EE19DC| |-------------------------------------------------------------------|
  8. This is more in regards to Martial Assault itself. So I am taking away from this that the T1 in Martial is garbage and I should just not use it period? Also, any tips on how to make Spinning Kick actually hit something? Because most of the time I think I am in range of something, I activate it and I don't hit anything.
  9. Necro/EA Necro/NA Necro/Sonic Necro/Traps
  10. Well I did create this when I was a bit short on sleep and hyped up on allergy medication, so my reason was questionable at best at that moment. Thanks for the suggestions everyone. I'll definitely be putting Poison Gas back into my build. And I do play a lot of Controllers (even made a Earth/TA) so sometimes I feel the need to make sure nothing moves when doing ranged builds, hence the Web Cocoon. But maybe it is a bit overkill so I'll take it out and Focused Accuracy since they changed snipe. Does this look any better? Also I wouldn't mind seeing your Def build if you don't mind. Though at this point I am not looking at IO sets right now. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic Corruptor Primary Power Set: Assault Rifle Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Burst -- Empty(A) Level 1: Entangling Arrow -- Empty(A) Level 2: Slug -- Empty(A) Level 4: Buckshot -- Empty(A) Level 6: M30 Grenade -- Empty(A) Level 8: Glue Arrow -- Empty(A) Level 10: Ice Arrow -- Empty(A) Level 12: Sniper Rifle -- Empty(A) Level 14: Fly -- Empty(A) Level 16: Hasten -- Empty(A) Level 18: Flamethrower -- Empty(A) Level 20: Acid Arrow -- Empty(A) Level 22: Poison Gas Arrow -- Empty(A) Level 24: Assault -- Empty(A) Level 26: Ignite -- Empty(A) Level 28: Disruption Arrow -- Empty(A) Level 30: Boxing -- Empty(A) Level 32: Full Auto -- Empty(A) Level 35: Oil Slick Arrow -- Empty(A) Level 38: Tough -- Empty(A) Level 41: Weave -- Empty(A) Level 44: Web Envelope -- Empty(A) Level 47: Scorpion Shield -- Empty(A) Level 49: Summon Disruptor -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;873;381;762;HEX;| |78DA65D27F4BC2401807F0AD396CAEB14CC4CC4C100C511846FD1F663F8814C4FA7| |F8C39E768B8719BA9F5576FA877D68F77608FCF1E2678C76E1C9FE7BEB7ED7683E5| |EDC1D7C3E7B520EA3DDF8A22B31730360FE380C903CBF56C498096857E9616CC913| |5739DB1D18D226BEEC7E6C89BF8CEC9B67C339F4C8C17E6D9AF6697B16021A8C320| |F08D7BDF73A7710EC7CFA1E38C751CF61D6BECB068EA855A326D33CB9BB995BBD0B| |38DEDAA03CB76E016C50E5B1DC3FB9C43DFDB13A8ADE18226C4DAAE483047241151| |32201289842283C82432CA9B967CF546B2280B10854441C9424A255151548868241| |A4A1D4427D151F6219527C9A3AC20522029A02C418A2445942358A744524251609D| |324919E51D5215920A8A08A92A49152507A91A490DE5035275927AB263906A88893| |4921D036992345102D8C036A5DA2821884162A030900E4907E534B3FB779E5AA9AC| |5B5CB5C3C90527979C5C71F2B81151C4A7F4B9EA30B37B4294C3F484ACBF73144DA| |BBF9CFC70F2C7C93F7389089B| |-------------------------------------------------------------------|
  11. Tacheyon

    Staff/Ice

    So last winter I started a Staff/Ice Brute with a Christmas theme. But given I was still in a my "make a new alt everyday" phase of CoH I proceeded to shelve her for my love on MM's and Controllers (not really a melee person myself). But recently as I have had a copious amount of time handed to me I have finished off those characters and turned back to her. Now as I didn't do a lot of research in Ice Armour back then, I didn't notice that Scrappers get a different T9 ability in Bastion which sounds a lot more appealing then the Brute/Tanker ability of Hibernate. I am looking for some insight on this power. Is it as good as it seems? Or maybe keeping my brute and skip Hibernate and get a extra Power from my Epic or regular Pool.
  12. Ok, so I may have reached peak insanity. I have started a AR/TA Corruptor. My idea was using Ignite and Oil Slick in tandem to create a double fire field, because some people want to watch the world burn. Has anyone else done this? If so what was you build? This is my preliminary power pick. I may or may not switch out Web Cocoon with Focused Accuracy to try and get Sniper Shot to instant. Unless of corse that would be a waste. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic Corruptor Primary Power Set: Assault Rifle Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Speed Power Pool: zc_Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Burst -- Empty(A) Level 1: Entangling Arrow -- Empty(A) Level 2: Slug -- Empty(A) Level 4: Buckshot -- Empty(A) Level 6: M30 Grenade -- Empty(A) Level 8: Glue Arrow -- Empty(A) Level 10: Ice Arrow -- Empty(A) Level 12: Sniper Rifle -- Empty(A) Level 14: Fly -- Empty(A) Level 16: Hasten -- Empty(A) Level 18: Flamethrower -- Empty(A) Level 20: Acid Arrow -- Empty(A) Level 22: Assault -- Empty(A) Level 24: Tactics -- Empty(A) Level 26: Ignite -- Empty(A) Level 28: Disruption Arrow -- Empty(A) Level 30: Boxing -- Empty(A) Level 32: Full Auto -- Empty(A) Level 35: Oil Slick Arrow -- Empty(A) Level 38: Tough -- Empty(A) Level 41: Weave -- Empty(A) Level 44: Web Envelope -- Empty(A) Level 47: Scorpion Shield -- Empty(A) Level 49: Web Cocoon -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;878;390;780;HEX;| |78DA65D27F4BC2401807F0CD396CAE61626266260886280CA3FE0FB31F440A62FD3| |FE63C7534DCBACDCCFAAB37D43BEBC73BB0C7670F33DCB18DE3F3DCF76EBB5DEFF5| |6AF7F3F6E34210331DC7F47DA3E3723EF70297CB3D73625B92002D05F771543006E| |66CC2467ADBF7CDB91318037BECB0C34DF9723E1EEB8FDCB69E8C36E7EE4250FBAE| |EBE8378E3D990669EC3F788C8DF6B1DB65E688717F6A7BC69005A6168E5D0FB5679| |3D2B5675BFA66EA9E693178F801E3CB0378A913B8130981DA0A2E6842A06D8B0463| |44121125092291482832884C22A3BC68E1A7AF2585B2005148149414A4541215458| |58846A2A15441322419941D486549B2284B88E4487228C38620E449F2281648410C| |A580A2C03C451A53447983794A24251411562F939451D290AA905450DE215525A98| |63B06A91AAD550B770CA44E52477161039B946AA278203A898EF20CD22269A11C25| |B7FFCE7D23925523566DC5E434266731398FC9DD5A441157E962FF7FB59FDC3E21C| |A5E7442565F698A46D59F987CC7E437267FFB3F0B17| |-------------------------------------------------------------------| Let me know how crazy I am please.
  13. Plant has been a pretty good combo for me. Drops Seeds to avoid a big alpha and then go HAM with all your AOE abilites.
  14. Tacheyon

    ?/EA

    Is this the same on MM pets? Does anyone know?
  15. Tacheyon

    ?/EA

    This thread started me thinking about do up a /EA Controller. I created pretty much all combos for a MM and i wanted to see what i could do in a controlled setting. (Pun intended) At first I was thinking about Earth as that is my favorite Power. But seeing how that plus Elec/Ill and fire were all suggested I went looking elsewhere. Then I thought about Gravity. Singularity would benefit a lot from Amp Up and between it Galvanic Sent and myself would make for some good quick chains. Plus it's a more offensive powerset so maybe I can make it work. Not sure of a actual build yet. But I'll use what is here as a guide.
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