Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. Was planning on going a little over soft cap just for head room during incarnate trials as the soft cap there is 59% so i have melee soft capped and will most likely get ranged and AoE soft capped aswell through League members Manuevers and buffs. Then i focused on getting good, well-rounded, resistances to keep me relatively tough towards all attack types and such... Got good enough recharge (i think) to at least double stack Active Defenses. Also, im pretty sure i have enough endrec to take rebirth for that extra healing so i dont have to take the medicine pool. For incarnates my plan was to take Cardiac for the end and and a little touch of resistance to get closer to cap, melee core for the same, and then Paralytic Radial for the -Damage taken to act as resistance because diamagnetic's -tohit would do me little to no good as im already soft capped to all positional defenses... The Lore and Judgement are just personal preference. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! : Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: War Mace Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7) Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(11) Level 2: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Max HP%(13), Pnc-Heal(13), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15) Level 4: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(23) Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-EndRdx/Rchg(46) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(27) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(39) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 18: Active Defense -- RechRdx-I(A), RechRdx-I(46) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Grant Cover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Tough -- GldArm-RechRes(A), GldArm-ResDam(33), GldArm-End/Res(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(34), ImpArm-ResPsi(34) Level 28: Whirling Mace -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37) Level 30: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39) Level 32: Weave -- Rct-Def/EndRdx(A) Level 35: One with the Shield -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam(40), ImpArm-ResPsi(40) Level 38: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43) Level 41: Shatter -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Rchg/Res%(46) Level 44: Maneuvers -- Rct-Def/EndRdx(A) Level 47: Clobber -- Hct-Dmg(A), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50) Level 49: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Acc(19) Level 50: Cardiac Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Core Final Judgement Level 50: Longbow Core Superior Ally Level 50: Paralytic Radial Flawless Interface Level 50: Rebirth Radial Epiphany ------------
  • Create New...