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Mirinesse

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  1. I noticed while I am teamed, and I have Maneuvers turned on, my defense takes a huge hit - Ranged from 30.44% to 15.52% Melee 48.57% to 33.65% AOE 44.50% to 29.58% and all my other defenses also take huge hits. If I leave the team with it on - my defenses go back to normal. If I am teamed and turn it off, all my defenses go back to normal. (I have a Kismet +acc in it - I did remove that enhancement and tried it but that was not the cause.) I was feeling squishy whenever I was teamed up....and now I might have found the culprit. I run Evasive Maneuvers. I lose exactly the amount Evasive Maneuvers gives me when I turn on Maneuvers in a team. I don't lose anything while solo. Other info - I am a Rad/Fire Brute Not sure what is happening.
  2. Thanks for the feedback! Dropped Hammer for Seismic - slotted to your specifications and altered Water Jet.
  3. SO take Seismic, and use 4 procs? Sup Entomb +Absorb, Lockdown +2 Mag, and 2 other damage procs? or go with a set?
  4. Oh I COULD take it - I thought Hammer was the mandatory power.....OK - then I SHALL switch! thanks
  5. I use tidal forces way more than build up - I should use build up more....but I just tend not to. I like to open with Tidal Power/Geyser to disorient. Also to get the double Water Jet while in the middle of the fight. I currently have seismic - but it requires you to be right up in their faces. I took that out and gave myself Evasive Maneuvers for some more defense. If you feel this is a mistake, I can rethink this. 🙂
  6. Before I respec into something a bit more pricey, just wanted to get some feedback on my build. Are there better sets or different sets I should be using, or are some in a place they do not work correctly. I am usually solo - or duo with a tank type. I hover fight from a distance if possible, I dont get in the middle of stuff to use the earth attacks. I am currently built closely to this build, I just have too many sets of Artillery in several powers. I have both sets of Superior Blaster ones though. I currently am lacking defense, which this build fixes to a degree. Thanks for helping out in advance! This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Mudslingstress: Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Earth Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Cold Mastery Hero Profile: Level 1: Aqua Bolt (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (11) Superior Defiant Barrage - Accuracy/Damage/Endurance (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (17) Superior Defiant Barrage - RechargeTime/+Status Level 1: Stone Prison (A) Apocalypse - Chance of Damage(Negative) (43) Apocalypse - Recharge/Accuracy Level 2: Water Burst (A) Superior Blaster's Wrath - Accuracy/Damage (5) Superior Blaster's Wrath - Damage/Recharge (5) Superior Blaster's Wrath - Accuracy/Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Kismet - Accuracy +6% Level 6: Whirlpool (A) Shield Breaker - Defense Debuff (9) Shield Breaker - Accuracy/Defense Debuff (9) Shield Breaker - Accuracy/Recharge (11) Shield Breaker - Defense Debuff/Endurance/Recharge (37) Shield Breaker - Chance for Lethal Damage (37) Shield Breaker - Accuracy/Endurance/Recharge Level 8: Tidal Forces (A) Recharge Reduction IO (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Dehydrate (A) Thunderstrike - Accuracy/Damage/Endurance (13) Thunderstrike - Damage/Endurance (13) Thunderstrike - Accuracy/Damage (17) Miracle - +Recovery (34) Miracle - Heal (36) Achilles' Heel - Chance for Res Debuff Level 14: Build Up (A) Rectified Reticle - Increased Perception (43) Rectified Reticle - To Hit Buff/Recharge Level 16: Kick (A) Accuracy IO Level 18: Water Jet (A) Gladiator's Javelin - Accuracy/Damage (19) Gladiator's Javelin - Chance of Damage(Toxic) (19) Apocalypse - Damage (39) Apocalypse - Damage/Recharge (40) Apocalypse - Damage/Recharge/Accuracy (40) Apocalypse - Damage/Endurance Level 20: Mud Bath (A) Preventive Medicine - Chance for +Absorb (21) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (29) Steadfast Protection - Resistance/+Def 3% (34) Impervium Armor - Psionic Resistance (48) Gladiator's Armor - Resistance (48) Aegis - Psionic/Status Resistance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Steam Spray (A) Artillery - Endurance/Recharge/Range (27) Artillery - Accuracy/Damage (31) Artillery - Damage/Endurance (31) Artillery - Damage/Recharge (31) Artillery - Accuracy/Damage/Recharge (36) Artillery - Accuracy/Recharge/Range Level 28: Beryl Crystals (A) Endurance Reduction IO Level 30: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 32: Geyser (A) Superior Frozen Blast - Recharge/Chance for Immobilize (33) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Recharge (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 35: Snow Storm (A) Pacing of the Turtle - Chance of -Recharge (39) Pacing of the Turtle - Accuracy/Slow Level 38: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 41: Frozen Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Shield Wall - Defense (42) Shield Wall - Defense/Endurance Level 44: Hoarfrost (A) Numina's Convalesence - Heal/Endurance (45) Numina's Convalesence - Endurance/Recharge (45) Numina's Convalesence - Heal/Recharge (45) Numina's Convalesence - Heal/Endurance/Recharge (46) Numina's Convalesence - Heal (46) Numina's Convalesence - +Regeneration/+Recovery Level 47: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Heavy Mallet (A) Gladiator's Strike - Damage/Endurance/Recharge (50) Gladiator's Strike - Accuracy/Damage/End/Rech (50) Gladiator's Strike - Accuracy/Damage (50) Gladiator's Strike - Chance for Smashing Damage Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint
  7. Elden Ring was way more fun than I thought it was going to be - Im not that into games where you die a lot, but this was actually like Skyrim with the difficulty ramped up and way less quests. But again - VERY FUN.
  8. New redesign - after messing with MIDS a bunch and constructing other alts - and getting in the groove of slotting. I know I am far from understanding all the nuances of building - but here is my latest try I got my Hammer Back and Dumped Fracture cause I hover - grabbed Seismic Smash - Changed to COLD This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! New Mud: Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Earth Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Cold Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(17) Level 1: Stone Prison -- Dmg-I(A) Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(36) Level 4: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48) Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29) Level 8: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(50) Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 12: Dehydrate -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(13), Thn-Acc/Dmg(13), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg(34), AchHee-ResDeb%(36) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 16: Kick -- Acc-I(A) Level 18: Water Jet -- Apc-Dam%(A), Apc-Acc/Rchg(34), Dvs-Acc/Dmg(21), Dvs-Dmg/EndRdx(33), GldJvl-Acc/Dmg(34), GldJvl-Dam%(19) Level 20: Mud Bath -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(47) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), ImpArm-ResPsi(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(43) Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(33) Level 28: Beryl Crystals -- EndRdx-I(A) Level 30: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48) Level 32: Geyser -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(45) Level 35: Snow Storm -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(39) Level 38: Seismic Smash -- Lck-Acc/Hold(A), Lck-Acc/Rchg(40), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(42), Lck-%Hold(42) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), DefBuff-I(43) Level 44: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(46) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Afterburner Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Reactive Radial Flawless Interface ------------
  9. My son and I kinda share instigating - now that we both have t3 Ion core - but I do start with Geyser if I don't have Ion up. Then you pretty much sum it up - Water Burst - Steam - then single targets with a few AOE attacks mixed in on one or two targets. My son uses an Illusion/Rad controller - so his phantoms mainly start now, cause Me starting can make me dead 🙂 Since we seem to play on +3 or +4 / 6-8x - I tend NOT to jump into the middle anymore so mainly going for ranged defense, I don't fracture because I am hovering most of the time - and I don't tend to use Stone Prison much. Budget - I make money I buy a new enhancement. At the moment I have all the armor enhancements in place - then I have Whirlpool, water jet, mud bath, steam spray, dehydrate, shocking bolt, health and stamina all bought and slotted. I love how Mud Bath makes me have no endurance troubles, but I only use that and Beryl Crystals from the Earth set. (I did like Mallet in the beginning) Earth kinda got phased out! I tried Munitions and meh - but that is about it. I dumped EM pulse and got Vengeance for the LoftG - recharge
  10. I will chime in - volume definitely needs adjusting - this is the ONLY game I have ever played that I play on volume at 1% - and 3% is too loud. While I watch or listen to something at the same time - I have to pick volume OFF or 1%, If I am playing and using discord on my headphones I have it at 1% and I need to turn discord voices up to 100-150%. Maybe add a MASTER volume to lower all the other volumes? 🙂
  11. Made a Water Blaster / Earth and having lots of fun. Leveling at +2 easily and +3 with caution. This is my first high level on Homecoming (along with 15 lower level alts). Played LIVE before shutdown and mained a Ninja MM/Dark. Was trying to plan a build but I've never maxed out enhancements on any character. I read lots of posts though! Order of slotting is probably off a bit. So....About how I play - I mainly Solo or Duo with my son (sometimes a 4 team). We do like to try to pull off the impossible in missions and run things that should have more people. I don't PvP - though I dabbled in the past. When playing - I mostly stay at range but have no problem diving into a pile with the tank and having fun. I'm a completionist and badge collector so will be using Oroboros a lot. My current leveling build doesn't have Fracture yet and I went Munitions Epic but I'm not in love with it - not sure I love any of them. Posting for advice before I spend too much on enhancements I don't need! 🙂 Currently level 44. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Mudslingstress: Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Earth Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Stone Prison -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50) Level 2: Water Burst -- FrcFdb-Rechg%(A), SprFrzBls-Acc/Dmg(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Dmg/EndRdx(45), Ann-ResDeb%(45) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(19) Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(37) Level 8: Tidal Forces -- GssSynFr--Build%(A) Level 10: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45) Level 12: Dehydrate -- ThfofEss-+End%(A), ThfofEss-Heal(13), AchHee-ResDeb%(13), Mrc-Rcvry+(15), Mrc-Heal(15) Level 14: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(37), ExpStr-Dam%(37) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(36) Level 20: Mud Bath -- PwrTrns-+Heal(A), PwrTrns-EndMod(21), EndMod-I(21), EndMod-I(27), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(34) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-ResDam/Re TP(27) Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 28: Beryl Crystals -- EndRdx-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(43) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(39) Level 35: Fracture -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(43), AbsAmz-ToHitDeb%(43) Level 38: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(42), Apc-Dam%(42), GldJvl-Dam%(42), GhsWdwEmb-Dam%(48) Level 41: Charged Armor -- Ags-Psi/Status(A), RctArm-ResDam(46), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46) Level 44: Build Up -- RechRdx-I(A) Level 47: EM Pulse -- RzzDzz-Immob%(A) Level 49: Tactics -- ToHit-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Double Jump ------------ ------------ THANKS for any help!
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