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Siderous

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  1. Time + any secondary + power boost = capped defenses on everything. Proc'd distortion field and the hold for nice extra damage. You cap your +tohit as well which maximizes your snipe damage. My Time fire destroys things and can fire farm slightly slower than my brute. Doing one spawn at a time maps, max aggro maps is a bit tougher. Teams love the buffs and utilities as well.
  2. For a defender that keeps up with the fast pace of end game but, is also capable of well rounded play, I'd pick Time/blast set with snipe. Time does everything, my Time fire can solo 4x8s. Farsight combined with power boost is insane. Cap'd all defence... And cap'd tohit.. tohit increases snipe damage. Full proc'd timestop hits like a truck and the debuffs in slowed response and distortion field are good and distortion field does decent in procs too. I'm on my phone and can't put Time Torch's build on right now. If anyone is interested I'll put up later.
  3. Like everyone said it's a Heroclix, don't remember how or why I got the figure, might have came with CoV or something.
  4. Going through some of my old thing and look what I found.
  5. I think they just need to make the offensive opportunity work off of any single target primary attack and make one of the defense powers in each secondary set to trigger the defensive opportunity. I personally would like to also see that one or more of the secondary defense sets powers affect the team in a certain way. Maybe a certain % of the secondary power affects others within 10 ft or maybe a defensive cone, where only attacks from a certain direction would be affected by def/res or what ever if the sentinel stands in place for more than 3 seconds. And of course make the multiplier 1.0...
  6. I have made a few EA characters now, I like the set. Working on a Necro/EA MM, a EC/EA controller, and have been thinking of what I want to try as a defender. Your idea might be fun. I've never run Beam Rifle so that could be fun and the combo really screams a technology combat medic concept.
  7. Here is my take. Im 41 right now and have conductive aura instead of jolting. I'm going to respect to jolting later today along with some adjustments I made to the build since I started. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Electric Control Secondary Power Set: Electrical Affinity Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: Level 1: Electric Fence -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Shock -- PreOptmz-Acc/Rech(A) Level 2: Tesla Cage -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9) Level 4: Fly -- Frb-Stlth(A) Level 6: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17) Level 8: Hover -- LucoftheG-Def/EndRdx(A), Rct-Def/EndRdx(17), Rct-Def(19), Rct-Def/Rchg(19), Rct-ResDam%(21) Level 10: Jolting Chain -- PreOptmz-Acc/Rech(A), Tmp-EndDrn%(21), Apc-Dam%(23), GldJvl-Dam%(23), EnrMnp-Stun%(25) Level 12: Energizing Circuit -- PrfShf-End%(A), PrfShf-EndMod/Rchg(25) Level 14: Static Field -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(27), CaloftheS-Acc/EndRdx(27), CaloftheS-Sleep/Rng(29), CaloftheS-Acc/Sleep/Rchg(29), EndMod-I(31) Level 16: Faraday Cage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(33) Level 18: Chain Fences -- SynSck-Dam/Acc/End(A), SynSck-EndMod(33), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(34) Level 20: Empowering Circuit -- GssSynFr--Build%(A), GssSynFr--ToHit(34) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 26: Synaptic Overload -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39) Level 28: Stealth -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(40), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(42), LucoftheG-Def/Rchg+(42) Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Gremlins -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(42), CaltoArm-Dmg/EndRdx(43), CaltoArm-Acc/Dmg/Rchg(43) Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/Rchg(45), DctWnd-Heal(45), DctWnd-Heal/EndRdx/Rchg(45) Level 38: Afterburner -- LucoftheG-Def/Rchg+(A) Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46) Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50) Level 47: Amp Up -- RechRdx-I(A), RechRdx-I(50) Level 49: Galvanic Sentinel -- PrfShf-EndMod/Acc(A), EnrMnp-Stun%(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) ------------
  8. Im leveling one now. He's 37 and doing well. I stand in the middle and with body guard, faraday cage, rejuvenating and insulating circuits and focuing damage on singular mobs at 37 I am taking +3x4 missions pretty well. Build has 75%S/L resistance and 45%S/L defense. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Electrical Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde -- CaltoArm-+Def(Pets)(A), SvrRgh-PetResDam(3), SvrRgh-Acc/Dmg(3), EdcoftheM-PetDef(5), EdcoftheM-Acc/Dmg(5), ExpRnf-+Res(Pets)(7) Level 1: Shock -- Acc-I(A) Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 4: Super Speed -- Clr-Stlth(A) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(15), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19), Rct-EndRdx/Rchg(19) Level 10: Energizing Circuit -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(21) Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Rchg/PetAoEDef(23), SprCmmoft-Dmg/EndRdx(23), SprCmmoft-Acc/Dmg/Rchg(25), SprCmmoft-Dmg/EndRdx/Rchg(25), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27) Level 14: Boxing -- Empty(A) Level 16: Faraday Cage -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(27), TtnCtn-EndRdx(29), TtnCtn-EndRdx/Rchg(29), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31) Level 18: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(40), Dcm-Dmg/Rchg(40), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42) Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-End/Res(48) Level 24: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(34), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 26: Lich -- SprMarofS-Acc/EndRdx(A), SprMarofS-Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(37), SprMarofS-Dmg/EndRdx(37), SprMarofS-Acc/Dmg/EndRdx(39), SprMarofS-Acc/Dmg(39) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), Ksm-ToHit+(40) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-EndRdx/Rchg(43) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg(46) Level 41: Amp Up -- RechRdx-I(A), RechRdx-I(46) Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Build%(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(13), PrfShf-End%(15) Level 50: Resilient Core Paragon Level 1: Zombie Level 12: Grave Knight Level 26: Lich ------------
  9. I switched to the third build and it is much better. Adding the utility to the build really helped me solo. The triple Holds really help solo and on teams. Single target I am a beast but with the current meta in teams, I don't feel as helpful as a more AOE blaster. BS is good of course and use Atom Smasher as well, but with the GO GO GO GO mentality of the current game its kinda meh. Love this combo though with the Procs so he is a keeper that I will continue to play.
  10. So, tooling around and looking at my next project I thought I would try to make a Dark/Atomic blaster and capitalize on the single target holds in each line. My plan was to put in one accuracy IO and then 5 slot procs into each and then use moonbeam (snipe) to round out the single target rotation. Below I will list the builds I came up with, If any of you would give me some tips for stream lining the builds that would be awesome. So I got to work in Mids and did okay, made three build choices. First build is with 44.6% melee and smashing and lethal at 49% defenses. I chose this one to actually make and it is working pretty nice in game. With this one, I stealth run into a patch of mobs, hit blackstar and then use above single target chain and finish of the LTs/bosses. For Abyssal Gaze I use the Noir animation as it is much faster, but it and Positron Cell proc very consistently and hit like a truck with the added benefit of the hold. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Noxatron: Level 50 Mutation Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 1: Electron Shackles -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Immob/Rng(9), EnfOpr-Acc/EndRdx(9), EnfOpr-EndRdx/Immob(11), EnfOpr-Acc/Rchg(11) Level 2: Negatron Slam -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17) Level 4: Super Speed -- EndRdx-I(A) Level 6: Aim -- RechRdx-I(A) Level 8: Moonbeam -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(19), ExtMsr-Acc/ActRdx/Rng(21), ExtMsr-Dmg/ActRdx/Rchg(21), ExtMsr-Acc/Rng/Rchg(23), ExtMsr-Dmg/EndRdx/Rchg(23) Level 10: Ionize -- RechRdx-I(A) Level 12: Positron Cell -- Acc-I(A), CldSns-%Dam(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), UnbCns-Dam%(27), GldJvl-Dam%(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Beta Decay -- ShlBrk-Acc/EndRdx/Rchg(A) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(31), Ksm-ToHit+(31) Level 20: Metabolic Acceleration -- PrfShf-End%(A) Level 22: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(34) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 28: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36) Level 30: Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45) Level 32: Blackstar -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(39) Level 35: Radioactive Cloud -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(39), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(40) Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40) Level 41: Abyssal Gaze -- Acc-I(A), CldSns-%Dam(42), NrnSht-Dam%(42), GhsWdwEmb-Dam%(42), GldNet-Dam%(43), GldJvl-Dam%(43) Level 44: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50) Level 47: Positronic Fist -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 50: Agility Radial Paragon ------------ The Second build I wanted to soft cap ranged defense, which I did at 46% and I tried to get S/L defense capped but couldn't figure out how to do both so they are at 38%, but as a side product Energy is at 51% and Negative energy is at 42%. This would still have basically the same play style, but as I am finding myself (especially solo) more at range help with, well, surviving at range. Blackstar takes care of surviving in melee so I am really thinking about moving to a ranged defense build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Noxatron: Level 50 Mutation Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 1: Electron Shackles -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Super Speed -- EndRdx-I(A) Level 6: Aim -- RechRdx-I(A) Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(23) Level 10: Ionize -- RechRdx-I(A) Level 12: Positron Cell -- Acc-I(A), CldSns-%Dam(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), UnbCns-Dam%(27), GldJvl-Dam%(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Beta Decay -- ShlBrk-Acc/EndRdx/Rchg(A) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31) Level 20: Metabolic Acceleration -- PrfShf-End%(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 28: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36) Level 30: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(43) Level 32: Blackstar -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(39) Level 35: Radioactive Cloud -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(39), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(40) Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40) Level 41: Abyssal Gaze -- Acc-I(A), CldSns-%Dam(42), NrnSht-Dam%(42), GhsWdwEmb-Dam%(42), GldNet-Dam%(43), GldJvl-Dam%(43) Level 44: Cross Punch -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(46), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46), Stp-KB%(50) Level 47: Positronic Fist -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(48), Stp-Acc/EndRdx(48), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(50), Stp-KB%(50) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) ------------ My last build, I just focused on ranged defense getting it soft capped and then raised some of my smashing and lethal resistance to 37%. This build gives some extra utility with maintaining the single target focus. I can use Tentacles and torrent as cone To-hit debuffs. Lowering To-hit by 44% and torrent giving some mob positional utility. Also, gives me a decent PBAOE damage to chain with blackstar. I am thinking of switching to this build as I like the idea of the utility. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Gloom -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(15), CldSns-Acc/Rchg(15), CldSns-ToHitDeb/EndRdx/Rchg(17), CldSns-Acc/EndRdx/Rchg(17), CldSns-%Dam(25) Level 1: Electron Shackles -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 2: Umbral Torrent -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(50) Level 4: Positron Cell -- Acc-I(A), NrnSht-Dam%(5), GhsWdwEmb-Dam%(5), UnbCns-Dam%(7), GldNet-Dam%(7), GldJvl-Dam%(9) Level 6: Fly -- Empty(A) Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(11), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Dam%(13) Level 10: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), Ksm-ToHit+(43) Level 12: Tenebrous Tentacles -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(40) Level 14: Aim -- RechRdx-I(A) Level 16: Ionize -- RechRdx-I(A) Level 18: Abyssal Gaze -- Acc-I(A), NrnSht-Dam%(19), GhsWdwEmb-Dam%(19), CldSns-%Dam(21), GldJvl-Dam%(21), Apc-Dam%(23) Level 20: Metabolic Acceleration -- PrfShf-End%(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Kick -- Empty(A) Level 26: Life Drain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(43) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Radioactive Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 41: Dark Embrace -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/EndRdx/Rchg(42) Level 44: Beta Decay -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(48) Level 47: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ If anyone would care to dig through these and give some feed back that would be great. Like I said I am currently using the first build, but am looking hard at the third build. Thanks for you time.
  11. My Time/Fire defender caps the damage of his snipe with Farsight because of this and it is awesome!
  12. My DP/Nin that I started is actually working out real nice. He's 37 so far and I've put some money into him, 5 LoTGs, performance shifter and healing procs and I put two procs each in two of the single target powers with no in power recharge with three spotted thunderstrike. Performing quit well, liking a lot more than my Rad/Rad while he was leveling. Keeping fingers crossed that he stays this way once I approach 50 and beyond.
  13. This is a bit out of date. Things changed and streamlined, though I dont play him much any more. Got to playing my time/fire defender and he does everything this guy can plus supports a team, so I'll see what the changes happen but everytime a play my rad/rad or my lower sentinels they just feel lacking.
  14. Made a NRG/FF and plan on slotting for extra KB on all powers that have it. I will be strictly solo, but I have this vision on walking into an office mission and just sweeping all the mobs through the corridors not letting them get up. I'll see how it goes, just a distraction character but who knows....
  15. I have changed a lot from that first build. I reduced some defenses (removing slots, consolidating set bonuses) removed, kick, tough, and weave and added aim soul drain. My defences are still above soft cap, my damage increased, my recharge increased (still no purple or ATO enhancements) and the only thing I lost was 20 resists. With all my toggles on and power boosted farsight I am at 60 to all Def and now low 50s to S/L damage Res. My recharge is at 212. With soul drain I'm sitting at +150% to damage. I got T3 in my alpha slot agility this weekend as well, which made huge difference in endurance and recharge on top of the 212 global. I am not at home right now, butI can add another build later if you want to look.
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