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Redem10

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  1. The Fifth Column/Council transitition was pretty rough and unsastifying pretty much happened over night and they were clearly avoiding mentinong the Fifth collumn by name (yeah them wanting the game in Germany was probably the main reason, but it could have been done better) , though they did a lot to improve thing by showing us later on how it actually happened Though it's never as fun to fight council as the fifth collum, since they lack any personality of their own, to the point their main color is beige. It felt like fighting the generic brand.
  2. The King Row Skulls storyline is pretty amazing, shame that you tend to have a limited number of arc that have this good of a presensaton The change to dark astoria feel like a bit of a mix bag to me, I don't the concept so much because it's actually pretty good lovecraftian, but haunted Astoria was one of my favourite zone The destruction of Galaxy City was a bit of hard blow, understandable, but also no resolution Defintiively think that if they had a resolution in mind for all this, it would have either have been very disapointing or requiring to know what the hell was going on through out in so many factions/lore and being update so much it would have been disapointing for most people
  3. Yeah it's a bit of an oddity, if you are roleplaying as science base hero and now you way more magic base I do wish we had more space lore, it's sorta understandable why COX focus more on interdimmensional stuff
  4. Well it is a bit straightforward in how you should proceed (don't have to be one thing you like, one you dislike in your replies per se) The Rikti, I feel are were very well made because you the more you learned the more nuance they got and the idea you can have peace with some of them is pretty cool. Another great thing abotu COX lore is that most genre and tone fit into it pretty well. Praetoria, I don't feel it's awful by any mean but in a lot of way it feels like an odd addition, it don't slot itself in the setting as well as the Rogue islands. I think I would find it less odd if the Night Ward wasn't there cause otherwise you have pretty straightforward Dystopian city/Post-Apocalyptic wasteland division, but you also this weird part of the place that's a waystation of the dead whoses lore don't feel as connected tot he rest praetoria and it mostly feel like it's there cause otherwise the Praetoria would have no magic in it whatsoever.
  5. Thank you, even if I feel a bit silly now
  6. I made a new character in Praetoria and noticed that the NPC seem to be talking a bit strangely
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