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Akinesia

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  1. This is my current design for the build. Any thoughts or suggestions? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Firelord: Level 50 Science Controller Primary Power Set: Fire Control Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Damage/RechargeTime (3) Superior Winter's Bite - Accuracy/Damage/Endurance (5) Superior Winter's Bite - Accuracy/Damage/Recharge (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 1: Radiant Aura (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (7) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (9) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Chance for +Absorb Level 2: Radiation Infection (A) Dark Watcher's Despair - To Hit Debuff (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (11) Dark Watcher's Despair - To Hit Debuff/Endurance (48) Dark Watcher's Despair - To Hit Debuff/Recharge Level 4: Accelerate Metabolism (A) Performance Shifter - EndMod/Recharge (37) Performance Shifter - EndMod/Accuracy/Recharge (40) Performance Shifter - Accuracy/Recharge (40) Performance Shifter - EndMod Level 6: Fire Cages (A) Gravitational Anchor - Accuracy/Immobilize/Recharge (13) Gravitational Anchor - Accuracy/Recharge (15) Gravitational Anchor - Immobilize/Endurance (17) Gravitational Anchor - Immobilize/Recharge (17) Gravitational Anchor - Chance for Hold Level 8: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Enervating Field (A) Endurance Reduction IO Level 12: Flashfire (A) Absolute Amazement - Accuracy/Stun/Recharge (19) Absolute Amazement - Accuracy/Recharge (19) Absolute Amazement - Endurance/Stun (21) Absolute Amazement - Stun/Recharge (21) Absolute Amazement - Chance for ToHit Debuff Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Ring of Fire (A) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Accuracy/Recharge (31) Apocalypse - Damage (33) Apocalypse - Damage/Recharge (33) Apocalypse - Damage/Endurance Level 18: Cinders (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (25) Superior Will of the Controller - Endurance/Recharge (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Boxing (A) Accuracy IO Level 22: Hot Feet (A) Superior Avalanche - Accuracy/Damage (43) Superior Avalanche - Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (45) Superior Avalanche - Recharge/Chance for Knockdown Level 24: Tough (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist Level 26: Bonfire (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Endurance/Recharge (27) Overwhelming Force - Accuracy/Damage/Endurance (29) Overwhelming Force - Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Choking Cloud (A) Ghost Widow's Embrace - Accuracy/Endurance Level 30: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense Level 32: Fire Imps (A) Blood Mandate - Accuracy/Damage (33) Blood Mandate - Damage/Endurance (34) Blood Mandate - Accuracy/Endurance (34) Blood Mandate - Accuracy/Damage/Endurance (34) Blood Mandate - Accuracy (37) Blood Mandate - Damage Level 35: Fire Ball (A) Ragnarok - Accuracy/Damage/Recharge (36) Ragnarok - Accuracy/Recharge (36) Ragnarok - Damage/Recharge (36) Ragnarok - Damage/Endurance (37) Ragnarok - Chance for Knockdown Level 38: EM Pulse (A) Unbreakable Constraint - Accuracy/Hold/Recharge (39) Unbreakable Constraint - Accuracy/Recharge (39) Unbreakable Constraint - Hold/Recharge (39) Unbreakable Constraint - Endurance/Hold (40) Unbreakable Constraint - Chance for Smashing Damage Level 41: Fire Shield (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - RechargeTime/Resistance Level 44: Lingering Radiation (A) Pacing of the Turtle - Accuracy/Endurance Level 47: Stealth (A) Luck of the Gambler - Recharge Speed Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed (50) Reactive Defenses - Scaling Resist Damage (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (48) Performance Shifter - EndMod/Recharge (50) Performance Shifter - EndMod/Accuracy ------------
  2. Do you use Hot Feet once you have bonfire slotted up? I was using Hot Feet Choking Cloud combo for damage and control. Now i seem to get the same effect using Bonfire. I was wondering if any experienced Fire / Rad still use Hot Feet or Choking Cloud. Next question. Since Rad Infection is a to hit de-buff is defense needed or should i go for Damage Res instead? or is both an option? If def is an option what defensive powers would you suggest? I have been looking over the pools and i just don't see any quality options for def or resistance except for the Ancillary pool is there something i am missing? One last question here. Do you slot Char and Ring of Fire for damage or for hold? Thank you for your time
  3. Akinesia

    IO sets

    thank you so much for that and the link.
  4. Akinesia

    IO sets

    Can you slot the same IO sets into seperate powers. I want to use the controller IO sets in muliple powers can this be done?
  5. Akinesia

    Fire Rad

    What endgame build are you using? looking for options since i have just hit 40. thanks
  6. The next big question what IOsets should i use. And how many slots should i put in the powers. Looking to get as mush recharge as possible. For perma Hasten and AM Char current Gladiators net 6 slotted Fire cages Rooting grasp 3 slotted Flashfire staggar 5 slotted Ring of Fire 3 slotted regular io Hot feet regular io 1 slot Bonfire regular io 1 slot
  7. I use the names of heroes in the pen and paper superhero game i played many years ago. Since the game was a silver age themed game the names tend to be more traditionally comic sounding than some, but as always to each there own.
  8. Thank you so much for this amazing guide. I can now support my account and both of my kids accounts with ease
  9. Very interesting. Back in the day on live in 2004-2006. Bonfire was a skiped power for a lot of Fire trollers glad to see it is geting some love. I used in but only in special circumstances
  10. What slotting do i need to be able to perma Hasten and AM. I am a fire rad and wold like to perma both. Does anyone have a bind that would make it easy to fire both off automatically
  11. yes it is fire Rad sorry for not listing that
  12. 1. What pool powers did you choose and why? 2. Did You take mutation? if so do you find it useful? 3. Do you find Ring of Fire to be needed? 4. What powers in the set do you skip taking or using at all?
  13. Total Noob question here. How can i view my characters stats. Defense resists etc... There is probably something very simple i am missing. thanks
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