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Everything posted by krj12
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The only thing I wouldn't want is to see this game turn into another Guild Wars 1. In that game, everything was balanced around the fact that you had companions.... resulting in a very weak character that really couldn't do anything solo, with very few exceptions.
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Not sure I'd want a companion with me on every mission, and to be honest I think it would greatly detract from the pet classes already in the game. Just a few observations: 1. We already get incarnate pets. Wish we didn't, but it's there. 2. There are lots of mission arcs where signature characters join you in certain missions. Again, having a companion all the time would make these missions just a bit less special. 3. You can already create npcs in AE missions which can follow and buff you.
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I cannot think of any specific example during regular play. Already full aware that trying to do it while a power is activating doesn't work. That isn't it. A specific example during my *farming* runs is with my inspiration macro that combines blues into reds and consumes reds. I see that thing failing all the time, you'll see the inspirations in the tray momentarily flicker as if something is happening, but it doesn't. Sometimes have to click that thing 5-6 times to get one combine to happen or for one consume to occur. It doesn't coincide with any power that I have on auto either. It's just the game doesn't respond.
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Should have the ability to save and import Base builds
krj12 replied to AngryJesusMan's topic in Suggestions & Feedback
To expand on this, it would also be nice to import/export "objects" vs an entire base. Not sure how an amalgamation could be grouped together to be described as such an object, but it would be an awesome feature. -
I don't have a usual play style - sometimes solo, sometimes in teams. The lag usually occurs when there are lots of enemies around.
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I could be remembering wrong, but the time to activate an inspiration back on live, seemed to be a lot faster than now - almost instant. Now, not so much. Can't tell you how many times when I've desperately clicked multiple times on a green, with nothing happening - resulting in a death. The response time just seems sluggish. And my internet now compared to back then is so much faster, I don't understand unless it's just the server not responding. If something could be done to speed things up a bit, it would be appreciated.
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Political discussion should be ban (Period)
krj12 replied to Lance_R_Violator's topic in Suggestions & Feedback
I think someone should just create a politics channel and keep that kind of discussion in there. I agree with OP, I don't want to see it in either General, Broadcast, or Help channels.- 26 replies
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Just to play devil's advocate, the assumption here is that battles last long enough for endurance drain to have an impact. They typically don't - at least not in the end game. Confuse, hold, and the like have a use since they help mitigate the alpha strike from mobs. Not sure what could be done, unless you want to make it grossly overpowered like Malta Sappers, which probably wouldn't be a good thing for game balance.
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Buffs breaking Emotes on targets: A partial workaround
krj12 replied to Keen's topic in Suggestions & Feedback
Yeah, very irritating on the Lambda ITrial, when you're trying to pose with Marauder during his cutscene - plenty of jerks who do it on purpose. Hope they eventually get around to fixing it. -
Yeah, I've wanted something like this for some of my "ice" powerset characters. Not sure what was meant by "skinless", but I'm going to go with "invisible", which would be interesting. I'd also like to see "stone" skin, like you see with "The Thing".
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A lot of times, I blow through the levels 40-50 doing various things like task forces, radios, etc - with the intention of coming back at level 50 to do the PI arcs. Tina is the one contact (there might be others) which you can out-level though. I realize you can Oro the arc, but it would be nice if the level range for the arc could be extended to 50.
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I didn't create this build, found it in the forums somewhere - maybe the Farm Fresh builds thread. Does fairly well, but probably the 3rd most effective of what I have. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(46), Ags-EndRdx/Rchg(46) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Dmg/Rchg(3), ScrDrv-Dam%(40), ScrDrv-Acc/Dmg/EndRdx(43), SprBrtFur-Rech/Fury(45) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37) Level 8: Follow Up -- Hct-Dam%(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), GssSynFr--Build%(34) Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/Rchg(11) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(19) Level 14: Boxing -- Empty(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17) Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(25) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), FuroftheG-ResDeb%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Shockwave -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), OvrFrc-Dam/KB(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(42) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(45) Level 44: Assault -- EndRdx-I(A) Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------
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There's a reason why most PI teams avoid Malta like the plague. Carnies and Arachnos can be a pain, but just that one Malta minion can wreck an individual or a team. I typically solo +4x8 on my scrapper vs most groups with varying degrees of difficulty, but it's manageable. Just tried it this morning vs Malta to see how it would go. Nothing much you can do against a minion that can take well over 50% of your endurance with one attack. You run into multiples of this mob or miss one in the horde, and it's over, your endurance is gone - toggles go off and you are dead. My suggestion is that this attack be toned down to something that is reasonable for a minion. Perhaps 10-15% of your endurance per attack (at lev54), just to give you time to respond. Add some damage and/or a debuff to that attack to compensate. Positives is that this would give radio teams in PI something else to pick vs the non-stop Council missions. I'd also be more inclined to doing the arcs featuring this faction.
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I have an old build from back on live for my BS/Dark scrapper. Pretty cheap and seemed to work fairly well back in the day - it might give you some ideas. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: Level 1: Hack -- Mk'Bit-Acc/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Dam%(3), Mk'Bit-Acc/Dmg(7), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(11) Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam/Rchg(46) Level 2: Slice -- Erd-Dmg(A), Erd-Acc/Rchg(5), Erd-Dmg/Rchg(5), Erd-%Dam(9), Erd-Acc/Dmg/EndRdx/Rchg(9), Erd-Acc/Dmg/Rchg(11) Level 4: Murky Cloud -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-EndRdx(48) Level 6: Fly -- BlsoftheZ-ResKB(A) Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 10: Hasten -- RechRdx(A) Level 12: Obsidian Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(36), RctArm-EndRdx(50) Level 14: Parry -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(36) Level 16: Dark Regeneration -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(45), ScrDrv-Dmg/EndRdx(45), ScrDrv-Acc/Dmg(46) Level 18: Whirling Sword -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Dmg(19), ScrDrv-Dam%(23), ScrDrv-Acc/Dmg/EndRdx(23) Level 20: Cloak of Darkness -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(40), StdPrt-ResDam/Def+(43), RctArm-EndRdx(43) Level 26: Disembowel -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg(29) Level 28: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(31) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50) Level 32: Head Splitter -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Super Speed -- BlsoftheZ-ResKB(A) Level 38: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(39), SphIns-Acc/Rchg(39), SphIns-ToHitDeb/EndRdx/Rchg(39), SphIns-Acc/EndRdx/Rchg(40), SphIns-%ToHit(40) Level 41: Soul Transfer -- RechRdx-I(A) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- EndMod-I(A) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(31), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36) Level 4: Ninja Run Level 1: Quick Form ------------
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I think AR just needs a few tweaks here and there, nothing major. 1. Adjust the range up on some of the shorter range attacks. 2. Change full auto's animation sequence so I'm not stuck in place for so long. Dont think the big nukes in the other power sets do that. 3. Increase the number of targets hit as well as the arc of the cone for FA. 3. Add something like aim or build up. It needs it. Wouldnt mind replacing bean bag.
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I've noticed something else odd, as well. Occasionally, the Seneschal will buff me on first summon, but just once. If something was changed for mob AI recently, I think it needs to be reverted.
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With enough IO sets, any combination can be made a beast at level 50. I'd say just pick whatever you enjoy the most thematically and go for it.
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I came up with this build by tweaking one of my existing fire builds for street justice. If anyone has suggestions for improvement, I'd appreciate it. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Street Justice Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Heavy Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Rchg/+Regen/+End(3) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Rchg/KDProc(11) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(15) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(17), AbsAmz-Acc/Stun/Rchg(17), AbsAmz-Acc/Rchg(19), AbsAmz-EndRdx/Stun(19) Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/EndRdx/Rchg(21) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27) Level 14: Tough -- StdPrt-ResDam/Def+(A) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(29) Level 18: Combat Readiness -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(31), AdjTrg-Rchg(31) Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33) Level 22: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(34) Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36) Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36) Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37), Obl-%Dam(39) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 32: Spinning Strike -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(40), FrcFdb-Rechg%(42) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42) Level 38: Assault -- EndRdx-I(A) Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46) Level 47: Sweeping Cross -- SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(48), SprUnrFur-Dmg/EndRdx/Rchg(50), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), FuroftheG-ResDeb%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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Absolutely not. Lets nerf regen instead. 😉 Seriously though, I love the AE powers in this game, makes it so much different than every other MMO out there which traditionally focus on single target damage.
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I think the whole point of training to DO to SO, was to gradually increase the power of your character. You're not supposed to be buffed to the gills at lower levels, and to be honest you don't need to be. For the most part, the lower level mobs aren't that powerful.
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I've used this T4 companion on most of my fire farmers with no issues, she continually applies her buffs for the duration of her summoning. However, I recently got this T4 on my Staff/WP scrapper and tried to summon her on some S/L farms. She does absolutely nothing, and just stands there. Has something changed recently with the AI, or does she only work for particular archtypes or enemies? Just seems very odd.
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Ok, I'm up to about 4 fire farmers now: I have a Rad/Fire, Fire/Fire, SS/Fire, and Claws/Fire. The Rad still wins hands down thus far. I know Rad and Spines are still considered king of the hill as far as farming, but I like to try other things just for the heck of it. I've been looking at either Dark/Fire or Street Justice/Fire. ( no interest in Spines atm until I think of a character concept that I'm happy with ) Anyone have any experience with either of these combinations and have a good build they can share? Thanks.
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Now that I've found the ultimate team player... what's the opposite?
krj12 replied to Aeroprism's topic in Controller
My plant/storm is great both solo and on teams. -
Spirit tree is almost useless, as is. I've never taken the power. If it could do something like what the devouring earth's summoned pets do... that would make it more interesting.
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Considering they can already be made almost permanent with enough recharge, I don't see why extending their lifespan would be such a big deal. The only difference would be reducing the annoyance of constantly re-summoning. My Illusion/Storm troller could definitely use this.