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HexxenBeast

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Everything posted by HexxenBeast

  1. Thanks, the whole healing io's and which work anywhere and which don't is confusing.
  2. I'm learning the class, I like having versatility, it's a Night Widow with some moderate AoE and I like the soul line for additional (If almost negligible) layered defense. The goal is to have fun, see what works for me. Trying to enjoy the character and game is the goal. Ok. Like I said, it's an experiment, going to try it out. See how it goes. Nothing is set in stone.
  3. The toxic resist was the whole point of slotting healing flames for damage resist, to try and close that hole a bit.
  4. So this thread made me risk tossing out Fighting pool for medicine, I think it could work, but I had to sacrifice some resists in order to get perma-hasten without Ageless. I don't like relying on Ageless since it might fail during the last sixty seconds where it's only 10%. Overall I think it's right at Incarnate level defenses with 52.6% Defence Debuff Resistance which, seems pretty good (Not SR Good, but way better than 0) I haven't put the accolades in, cuz I don't know how to get them yet myself but this is the build I am currently working towards with my Widow. She's really a glass cannon lol. I'd love to fit smoke bomb in there for the debuff to hit to stack with the rest I've got but... it'll do well enough. I think. I hope. And the data chunk is here:
  5. Hah I feel that, I don't like having major holes either but the difference between 45% resist and 48% resist is not worth 3 overslots imho, but that might just be me.
  6. I am not sold on needing taunt at all with having fireball or another ranged attack with punchvoke but I don't know if punch voke even works on such but I know a lot of people expect taunt, I also don't know about phoenix rising at all, figured it was better safe than sorry but both of those could definitely be different power picks. I like the v2 version more, but I read somewhere that putting the knockdown into burn will make it spam into knockback cuz it ticks so fast? Has that been changed? It is definitely interesting! I think it's a little over invested in chasing that toxic hole but it helps a lot.
  7. Interesting, but, it's missing a few things I thought would be really useful like, recharge reduction and speed resists of 100% so what tools I had would always be available. The 90% E/N resist is nice, as is the melee def, but it's an interesting tradeoff. It's also missing a travel power and I like the to hit buff defense and laser eyes, I'll give it some thought.
  8. I have heard that Fire/Fire is actually in a decent place for PvE and I've been considering trying out a tanker in PvE but don't have all that much pve experience. Especially with fire/fire, I've always used fire/fire brutes for farming but this is my first attempt at something PvE. In my experimentation I couldn't see how to incarnate cap defenses, so decided to try resists instead which I think turned out moderately better, but they'll chew on purples still I am sure, if they don't have good def support from a defender, maybe even then. Anyways, here's the build, for all but the nastiest stuff I think it's pretty good but I could be pretty wrong. Damage is of course wet noodle but this is a team based build as I see it. Curious what y'all think and how I can improve it. ETA: I realize some powers are in weird level positions, I literally forgot blazing aura until I was almost done in mids and was like, crap, fix, it's not representative of actual level acquired, more, level 50 totals. Thanks. PvE Test Build - Tanker (Fiery Aura).mxd
  9. @PLVRIZR Invulnerability is so overdone it holds no interest to me. My only 50 on live was an inv/ss tanker and... it's so boring. SR wasn't an option for tankers back in the day, so am going to try and make it work. I had made a Katana/SR scrapper on Live but I didn't get very far with it.
  10. Eh, I /just/ got it, I'm sticking SO's into everything since I just hit 24, I'll worry about sets at 30+ 🙂 Procs too But I have your build saved so I can take a look in detail later. Thanks for that!
  11. I just picked up Touch of Fear while levelling, and it's damage is only so so, but it is an AoE which is nice and it recycles very fast, so am definitely considering putting it in somehow. I can see how with damage enhancements it could go up a lot, right now just have 1 acc and 1 dam SO and it's slipped into my repertoire nicely
  12. Haha I'd forgotten the end issues dark melee has at low levels, cannot wait to get dark consumption Approaching 20, and having 41% positionals is nice.
  13. Haha I mean as I have it slotted it's only a 6 second hole or something, not a terrible amount of downtime 🙂 Thank you for all the advice everyone, the DPA on Shadow Punch is pretty damned good though, not gonna lie, but I understand it not fitting into the other rotation but... I don't think I am a rotation type of player trying to eke everything out. I like to have fun and seeing different abilities used is why I have so many and try to slot them all! 🙂 Also animation variety and if I lose a little dps... is it really going to stop me from succeeding most the time? I do very much appreciate all the advice everyone, I'm learning a lot.
  14. @Nemu No inf isn't a problem, I have a spines/fire and a fire/fire pair of brutes I can farm with if I need inf. They are not optimized as much as some, but, they get me about 100 million inf an hour which is good enough for me. I am not worrying about anything but DO's and SO's till I get to 30'ish but I will take a look at those builds for sure!
  15. @Bill Z Bubba Thanks, I am pretty sure my slotting is still fubar but I think it's getting better. Took out hasten, and weave, added assault and tactics... My positionals aren't incarna capped now (Melee is, ranged is 1% off but AoE is only at 56%) that's due to losing weave am pretty sure. But I dunno how much content of that level I'm going to be doing to begin with. I do appreciate all the advice, I /think/ this is better now, but I'm still looking for suggestions.
  16. @Nemu I am not the best when it comes to min-maxing or franken slotting, I probably don't need hasten honestly, I was overly concerned about not getting practiced brawler to be perma. If I ditched hasten and took something else I can put my repeat on it and still have plenty of time. I'm not sure I need perma soul drain at this time either. I can likely get away with no combat jumping also... maybe take tactics instead to put build up into to keep that up more than every 30 odd seconds with soul drain... And as for the forests and the trees, you're absolutely right. That's why I am on the forum asking questions rather than just assuming I have it all figured out perfectly.
  17. From my tool tip, Siphon Life hits for the same as Shadow Punch. Midnight Grasp, Smite, and Gloom all hit harder than it. So hmm END wise Siphon is a lot heavier than Shadow Punch, so I could see doing Midnight Grasp, Smite, Shadow Punch/Siphon Life, Smite.. it's kind of interchangeable. Dark Consumption gets down to about 60 seconds recharge so for END conservation could use shadow punch instead of siphon life unless I need a heal. Pre-slotting anyways. Have to toy around with it a bit. @Sovera I kind of want to keep both gloom and dark obliteration. Having another AoE isn't a bad thing imho, not really worried about fly speed. There's always summon teammate charges and tp to mission charges but otherwise not that worried about fly speed.
  18. I mostly snagged gloom and dark obliteration to have /some/ ranged attacks and to try and slot for recharge. I typically don't +5 enhancements because I generally attune everything so I can mentor down freely... in Haste perhaps not as important since it's 49 of course haha. We'll see how it goes when I get to 50, right now am barely 10, doing it the long way since I want to enjoy the journey with the character. EDIT: You're right about shadow punch, I should definitely switch it up to get smite earlier and make that the primary attack chain for single target to get the res procs, I was thinking with it having under a second recharge could just smash it in as needed.
  19. One of the other reasons I wanted to slot the panacea in was for the recharge time, I've gotten my hasten recharge to be 120.5s but I can see your point. I have a lot of attacks for chaining when I get up there, but it's an interesting idea. Thank you. Any other opinions would be welcome. The full build, as it stands, is here:
  20. I am starting up an SR/DM Tanker, was easily able to get to incarna positional caps for def before slotting any attacks at all which.. is an amazing amount of freedom. My question is Siphon Life, with a full panacea set it can be up every 3 seconds or so'ish which... is pretty silly. I am guessing this particular power won't be part of the normal rotation unless I am getting just plastered so is slotting it purely for heal an accepted way of doing it? I know SR tends to ride the danger zone due to scaling resists but just having a 3 second heal for those super tense situations sounds nice to me. Thoughts?
  21. Thanks for the advice on the Incarnates from both of you! I appreciate it and will look into the suggested ones for sure. As for the build I don't like giving up Gloom (single target strong ranged attack) and the solid AoE ranged attack either. Especially as a tanker, that said I do admit yours has better resistances pre scaling, and better positionals by a few percent which may make a significant difference. I don't think Smite is worth losing Gloom and Dark Obliteration and Soul Consumption for. Having an end refill on tap is a handy thing for those end drain situations. I'll take a look at slotting though for sure since yours is better than my original attempt in the staying alive department.
  22. So been working on this a little bit. I love defense primaries for tankers, my sd/bs is fun but waiting those long seconds for another teleport and whirling slash is kind of.. monotonous. So I went with this idea instead. My biggest gripe about super reflexes is no panic heal. Aid Self is nice but it gets interrupted to easily even at softcap defenses, and so I thought, which primary gives a heal? Well Dark Melee does! So she's /almost/ Incarna softcapped, prior to any defense buffs from team or debuffing from hits (Ranged is short by a bit but real close once I love tap something). Basically, need incarnate choices so I know what to head for first and foremost once I get to 50. Here's the build, yes it's expensive, but I can canibalize much of it from other characters if need be or farm it up in a day or two. Thanks in advance! Also, if you see some glaring slot holes, or other build advice, please feel free! I am not married to what I've got and am new to Dark Armor so... She is resist capped near across the board once I hit about 45% health
  23. So this is a project I am working on. I tried demons/dark (Demons are so noisy) and I like having heals and buffs on demand and this is still pretty controllery. Not sure how it's going to actually work yet (Fairly low level still). Inf isn't really a problem, just takes time even with the worst farmer so not that concerned there. Just curious if I made some faux pas in slotting and missing any key bonuses as I don't have much MM experience past level 36'ish. Thanks in advance!
  24. This is my fresh 50 SJ/SR Scrapper. So far love him. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Red Impact: Level 50 Technology Scrapper Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Medicine Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Heavy Blow -- FrcFdb-Rechg%(A), SprCrtStr-Rchg/+50% Crit(23), SprCrtStr-Acc/Dmg(31), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(46), SprCrtStr-Dmg/EndRdx/Rchg(48) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(5) Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(5) Level 4: Agile -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(11), Rct-ResDam%(11) Level 6: Sweeping Cross -- Arm-Dmg/EndRdx(A), Arm-Dmg(23), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(45), Arm-Dam%(46) Level 8: Rib Cracker -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg(21), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(46) Level 10: Kick -- FrcFdb-Rechg%(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-Max HP%(15), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 16: Dodge -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17) Level 18: Spinning Strike -- FrcFdb-Rechg%(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg(21), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42) Level 20: Quickness -- Run-I(A) Level 22: Injection -- PcnoftheT--Rchg%(A), DflEgo-RecDeb%(50) Level 24: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(50) Level 26: Shin Breaker -- AchHee-ResDeb%(A), Hct-Dam%(27), Hct-Dmg(27), Hct-Dmg/EndRdx(36), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43) Level 28: Lucky -- LucoftheG-Def/Rchg+(A), RedFrt-Def(29), RedFrt-Def/EndRdx(29) Level 30: Practiced Brawler -- EndRdx-I(A) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(33), Mk'Bit-Dam%(33), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(42) Level 35: Evasion -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(36), GifoftheA-Def/EndRdx/Rchg(36) Level 38: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PwrTrns-+Heal(A), PwrTrns-EndMod(45), PrfShf-End%(45) Level 47: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9), Mrc-Rcvry+(9) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(7), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;688;1376;HEX;| |78DA75944B4F13611486BF69A714065ACAB5DC4B8BD0D2D281E2255E3026881A952| |A52E216C7F66BA98E6DD36284A50B7F837F4051379AF80FDCAA801157EA5E883712| |2F5113530FF31E4A374ED23C73CE9CDB7B66BEC697A61A1E9FB97D4228EE93A6512| |ACD279245A35090456D4E26177279339F59167469B332D57FF646C1482E3AC9F4EE| |86CDC7A529A53E59346E99D95CC657F14FC9B4CC95A49EB8B963CDCAB429976449B| |866F279533F9DCD2C2C527883654D4BA340061EC5652A9BCCE6A46659898294A9A6| |53856C529FCCA796E7E346695116973B688401FAADB60BBECA0E71C726444C15ED5| |2B5D87705F41B60F42A389A04E33B3A142BD726DA14CB677383AA065EA018856394| |FFC45CA418BB3261C5D8CFDB2D9FF697CC5EE237D86B34A703751C8E099EF330D87| |704F41F05478E81D1E3E02BCA75B246E73AEA35AF81ADCF41FF0B30FC128CAE8236| |4AAC435F51B7BB1FF2D5B3A67AD6D4D0CAF480768A71F1BCAE71D4727B154B93FB3| |7EC7DDF993F98BFC04B94DBC8FB68E4FA1EDE998777F69A3435B1A6269EABF910D8| |3ACE7BD90F0E1F601E0467A97E0B6B6A890AC492AF0D3EA5ED297AC49E507C8B2A7| |CF4CC8B5E76EF2666ECD8627E04639FC00D9AAB9375773E437E57047DBB86C08130| |180E32436082FA74F35EBB59770FEBEE61DD3314D38B5944AF1FB3BFA19E3EDE85E| |F1A7CFD69E67566861854457001F670169CA37A01EE19A855AC980195E904D7A9FE| |206B1A7C8459871E32EF31EF83C115E603D6446B09F1BCA1087AAEB8848870CFC84| |F9CA5916DE65DE479692E1D7936FD2D7CA3EF98EFC100C58CF13B1BE3DA31A64FAD| |9CCD728F5A39E33B66B92CA6F79ED2E78D6A332ABBC8A758519FB5CAD9150A7F275| |FAA7D21F8BE6A5567FC32DE53AD1FDF43ED39EC70BB3A8635D7B0E61AD6FC61EFBF| |A8BC5975BF5575FF87EE63ACEB1F6C28CC2C| |-------------------------------------------------------------------|
  25. Alright, I see that nobody has replied to this but I thought I'd do a quick build just to show how I would build it. It's expensive, Hasten is not required, could easily swap that with stealth if you wanted, can use super speed instead of super jump if you like also, doesn't really make a difference. This will set you back a good amount of influence and there's some key notes. When you first pull this up in MIDS it will look really squishy in the resistances. Even without the Incarnates it is soft-capped for positionals, and once you hit about 50% health, if you ever do, your resistance will scale up to cap almost across the board due to Agility, Dodge, and Scaling Resist Enhancement. Which means your natural regen will keep you up (The health procs in Health are amazing and fire more than you think). This is not a 'You will be 100% health all the time' build but it is surprisingly nasty. As it is, Hasten is perma if you make sure to keep your FF procs going, real close to perma if you don't use kick. As for end, it's a little hot, but the good thing about SR is you can usually just... relax and not attack and it'll pop back up, or eat a blue skittle. For AV's and nasty's Injection helps, a lot, a surprisingly amount of alot really, and you have aid self for panic heals if you need, but it will eat up End if you overuse it. Remember the goal is around 50% health so you won't need to use it that much. Even without Hasten, Practiced Brawler is very very perma for resists just tap the button once every minute and a half'ish. EDIT: I put in some Incarnates, but they're turned off to show the build before that, and with it... it just gets scary. You have even higher positionals (Not to the 59% mark but that only really matters if solo'ing incarnate content as your team usually helps), you have no further end issues once you get Ageless Core Epiphany, and you have melee core embodiment for another 'oh crap' button that adds resists and regen to get your health back up. EDIT 2: You might notice I don't have power siphon in there, because it's pointless with this slotting, your accuracy across the board from set bonuses is so high with focused accuracy running you really don't need it and why spend the activation on it when you can do more dps with an attack. Even without focused accuracy up, your accuracy is still real close to the 95% mark, but with focused accuracy running debuffs will never matter for hit.
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