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Deuce Spade

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  1. OK, great. I'm working on a rad/rad stalker at the moment and had planned to. I didn't know if there was some mechanical reason not to. It seems with both being PBAOE, if you had to pick one, Ground Zero would be a better choice because of the higher number of targets than Radiation Therapy.
  2. @CroaxJust so I understand, why wouldn't you proc out Ground Zero?
  3. This is for a brute, but should work more or less the same. This guy can do the S/L comic con map at +4/8 (takes awhile with limited AOE, but he can hang in there while he slowly beats them to death). Layered defenses (resist, def, and healing) make for a surprisingly resilient toon. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Eightbrawl: Level 50 Science Brute Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Villain Profile: Level 1: Shadow Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Fast Healing -- RgnTss-Regen+(A) Level 2: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(11) Level 4: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17) Level 6: Reconstruction -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(46) Level 8: Quick Recovery -- PrfShf-End%(A) Level 10: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), Mrc-Heal/Rchg(43), Mrc-Heal/EndRdx/Rchg(43), Mrc-Heal(45) Level 12: Siphon Life -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(21) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 16: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(27) Level 18: Dark Consumption -- Acc-I(A) Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(50) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), ResDam-I(40) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31) Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36) Level 32: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(37) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/Rchg(39) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(39), RechRdx-I(40) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Super Jump -- Jump-I(A) Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50), AdjTrg-Rchg(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  4. Thanks for posting your build. I've been playing around with a build that focuses more on resists, with supplemental defense and recharge. Any thoughts on this? Would it be better to just go for the defense and not worry about resists as much, since I'll be running offensive adaptation? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Captain Genome: Level 50 Science Brute Primary Power Set: Savage Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Savage Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5) Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(43), RctArm-EndRdx/Rchg(43), RctArm-EndRdx(46) Level 2: Maiming Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury(13) Level 4: Inexhaustible -- Prv-Heal(A), Prv-Absorb%(11), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 8: Blood Thirst -- RechRdx-I(A), GssSynFr--Build%(11) Level 10: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(19) Level 12: Adaptation Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Ablative Carapace -- DctWnd-Heal(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(31) Level 18: Rending Flurry -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), PrfZng-Dam%(25) Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/EndRdx/Rchg(29) Level 22: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Kick -- Empty(A) Level 28: DNA Siphon -- DctWnd-Heal(A), DctWnd-Heal/Rchg(37), DctWnd-Rchg(37) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 32: Savage Leap -- Arm-Dam%(A), Obl-%Dam(33), ScrDrv-Dam%(33), Erd-%Dam(33), FuroftheG-ResDeb%(34), Dmg-I(34) Level 35: Genetic Contamination -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(37), Mlt-Dmg/Rchg(39), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(39), Mlt-Dmg/EndRdx/Rchg(40) Level 38: Parasitic Aura -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(40), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(42), DctWnd-EndRdx/Rchg(43) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), Rct-ResDam%(50), ShlWal-ResDam/Re TP(50) Level 44: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Superior Conditioning -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 1: Blood Frenzy Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
  5. This sounds very cool, but when I downloaded the files Norton went crazy. It didn't like any of it, and discarded the download, plus a file that got saved into a temp directory. Anyone else see something like this?
  6. My favorite from live was the Ohmwrecker, an Elec/Elec brute, but someone had taken it here. Eightbrawl is another - black costume, white circle on chest with an 8. My first tanker on live, an Inv/Axe, was named Bad Axe.
  7. Interesting. I'm playing fullscreen too. Playing windowed lets me avoid the problem by not having to tab out, but I prefer fullscreen. Maybe this Razer Naga mouse is messing with things somehow?
  8. When I command-tab out of the CoH app on my Mac, it works fine. When I come back to the application, the mouse doesn't show up exactly where it's really pointing anymore. I have to scroll high and right to click dialogue buttons or login options, for example. Does anyone know how to fix this?
  9. I just got Pine's running on my Mac with your installer and wanted to say thanks. Sorry for your troubles with the shooting :-(. I had to right click the installer and "show package contents", then run it from there. I ran it twice because the first time it didn't proceed on to installing Pine's after installing Homebrew, but running it a second time fixed that right up.
  10. I received a kind offer from a community member to cover my losses, so I thought I'd post and say I can farm more influence, I was just poor momentarily from buying sets. CoH players were always awesome that way though. 🙂
  11. I bought a Titanium Coating today for 25,600,000. Was changing 2,500,000 to 2,600,000 for a bid and didn't check my numbers. Ouch. I only had 33 million total.
  12. I can't find it now, but I thought I saw a post where someone said he was working on a web browser character builder. I wish something would come up. Being stuck without Mids or similar is really starting to suck.
  13. I just discovered this server a week ago, so I'm still ecstatic. I never thought I'd get to play this game again. I'm sure my enthusiasm will wane as time goes on, but I intend to keep CoH as my go-to game as long as this lasts. Not taking it for granted this time.
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