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Dark Current

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  1. Thanks for the looks. I spend a good deal of time on costumes when I make a new character. I'm no pro at it, but I like unique looks and try to tie them in with the character's theme. Luckily this game's costume creator is unmatched still even after all these years. And the screenshots probably are the hardest part of this whole series - getting the right angle, some sort of action pose, moving the camera, editing the pic. The screenies aren't are good as the real things, but they get the idea across for what the character looks like. Spore King is a hodge-podge of parts from different sets with a lot of the fire/ice elemental pieces. Included a lot of asynchronous pairings. It's hard to make a mushroom looking guy, so I went with this amorphous combo that suggests different types of fungi all fused together. Head Hats Face - fire and ice 1 Hat - resistance Ears - elf Detail 1 - cosmic corsair left Detail 2 - soul patch Upper Body Robotic Arm 3 Chest - fire and ice 1 Shoulders - circle of thorns 1 Right arm - fire and ice 1 Chest Detail - fire and ice - ice Left Glove - organic armor thorny Belt - fire and ice - fire Lower Body Tight Pants - fire and ice 1 Left Boot - fire and ice 2 - ice Right Boot - organic armor Tails - none Weapons Bows - cupid Back Detail Back Packs - fire and ice 2 Auras - steam jets Effect - body Path Aura - none
  2. Tanks have been spanked. So what's next? Warshade? Crab? Any AT requests for the other 3 aside from Scrappers and Stalkers?
  3. Sentinels are going on break. Time to call in the tankers! Tankers 41) Dione - Fire / Staff / Pyre Theme: Burn, burn, burn. Burning with fire. High damage tank. Mids Build: https://mids.app/build/preview/kbZH5Dm0CMC.htm 42) Yule - Ice / Staff / Arctic Theme: Freeze and shatter. Slow and slam high damage ice tank. Mids Build: https://mids.app/build/preview/kcmq0Rc9YbI.htm 43) Sao - SR / TW / Mu Theme: High speed and agility to build momentum fast and dodge hits like Neo. Very scrappy. Mids Build: https://mids.app/build/preview/kcCkRqS77sq.htm 44) Cressida - Rad / Fire / Pyre Theme: high survivability nuclear furnace Mids Build: https://mids.app/build/preview/kdqGcA5QZlk.htm 45) Puck - Bio / Savage / Leviathan Theme: Brutal, high speed slasher. High survivability through regen and absorb. Mids Build: https://mids.app/build/preview/kesCeUMYcqi.htm
  4. Masterminds have run out of pets, so it's time for you to keep your eye out for the Sentinels! Sentinels 36) Astrologer - Dark / Invul / Dark Theme = Flying Fortress Mids Build: https://mids.app/build/preview/gzFqrauoB76.htm 37) Skin Tight - DP / Ninja / Ninja Theme = Femme Fatale assassin / spy Mids Build: https://mids.app/build/preview/gA4cJBVLxgi.htm 38) Banisher - Sonic / Dark / Psi Theme = Stun stacking, fear-wielding wicked soul collector Mids Build: https://mids.app/build/preview/fJmYfKoPJPU.htm 39) Sifon - Elec / NRG / Elec Theme = Drain and pain hovering energy siphon Mids Build: https://mids.app/build/preview/fKwvy1UxtcW.htm 40) Europa - Ice / Ice / Psi Theme: How slow can you go? Stacking -SPD, -RCH Mids Build = https://mids.app/build/preview/bUsCrCGU39o.htm
  5. Now that Mids has been updated, I can finally post all the missing build links since Episode 13. Also had to update all the older links as they didn't seem to function in the new version. Anyway, enjoy!
  6. Thanks, Janus is one of my favorites. That was before the costume feature was added that would allow asymmetrical options for all sorts of things. But I like the classics!
  7. Dominators have run out of endurance. So it's on to the masters of pets! Masterminds 31) Witch Leather - Thugs / Traps / Mace Theme: Insurmountable defense and high recharge to cycle traps quickly. Build: https://mids.app/build/preview/b8OQDWwK60a.htm 32) Spore King - Ninjas / Nature / Soul Theme: "Creeping Doom" tank - mobile mass of regen, heals, absorb, resists, and debuffery that spreads infection across the field Build: https://mids.app/build/preview/jVw1MJYowAm.htm 33) Air Drop - Mercs / FF / Heat Theme: AC 130 Gunship - Death from Above using Group Fly + Machine Guns Build: https://mids.app/build/preview/fFWSlOUgkEK.htm 34) Doctor Voltaous - Necro / Elec / Mu Theme: Mad Buffbot Build: https://mids.app/build/preview/iwJyuWPPBYW.htm 35) Galatea - Beast / Rad / Lev Theme - Radioactive rage monster! Build: https://mids.app/build/preview/bHtHf5IkDPU.htm
  8. Defenders be done, so it's on to the dominators! Dominators 26) Miranda - Gravity / Earth / Primal Theme: Ground 'Em and Pound 'Em. Or as Conan would say, "To crush our enemies. See them driven before you. And to hear the lamentations of the women." Build: https://mids.app/build/preview/fYHnDi0fvhI.htm 27) Spring Fury - Plant / Electric / Psi Theme: Plant seeds of confusion, then call down the thunder among the creeper patch. Build: https://mids.app/build/preview/fWUzqMCAj2y.htm 28) Thalassa - Fire / Rad / Fire Theme: High damage output, with mistaken reliance on Medicine Pool. Build: https://mids.app/build/preview/fWsOrIHloLA.htm 29) Janus - Dark / Energy / Soul Theme: Stun Stacker Build: https://mids.app/build/preview/fU8q0xtuoDs.htm 30) Pasiphae - Electric / Martial / Mu Theme: Chain, Drain and Pain Build: https://mids.app/build/preview/fTXeihVOjeu.htm
  9. Controllers are finit! Say bonjour to the defenders! Defenders 21) Juliet - Traps / Water / Psychic Theme: slow, slow their roll + high defense + debuff the bejeekers out of the enemy Build: https://mids.app/build/preview/f8tdPcVLpAW.htm 22) Portia - Nature / Psi / Psychic Theme: Stand-off buffs and blasts... but, ah heck, let's swoop in and nuke their minds! Build: https://mids.app/build/preview/f67VmRmsH2y.htm 23) Sycorax - Storm / Beam / Mace Theme: Hover Blasting Chaos Warrior Build: https://mids.app/build/preview/f5IzGX5IGgS.htm 24) Red Ridin Hood - TA / Fire / Flame Theme: Offender - Debuff EVERYTHING and then burn it to the ground! Build: https://mids.app/build/preview/f3ox9SIo96q.htm 25) Triton - Cold / DP / Soul Theme: Mobile defense platform - raining shields and icy death from above Build: https://mids.app/build/preview/f10jETgfJp6.htm
  10. Controllers are done! On to the Corruptors! Corruptors 16) Io - Fire / Rad / Fire Theme: Damage and Debuff - melt em all, let Recluse sort em out! Edge of seat, kill or be killed, but safer than a blaster. Build https://mids.app/build/preview/gifSyBKXbFI.htm 17) Nereid - Water / FF / Mace Theme: Bubbles and Blasts! Witness the binary boom or bust of Forcefields in action! Build https://mids.app/build/preview/ghzXswuEYk8.htm 18) Elara - Beam / Poison / Power Theme: Pew Pew Poison - Debuffs, debuffs, debuffs from range. Build https://mids.app/build/preview/ggEMQB1jHbw.htm 19) Titania - Energy / Kinetics / Psychic Theme: Buffs and Blasts, Boom boom pow! Build https://mids.app/build/preview/gfqxAP8m7SS.htm Split video into 3 parts - Build, Solo, Team. Part one is linked above and will link to Part two through YT. 20) Charme - Psi / Pain / Psychic Theme - Single target control buffet. Build https://mids.app/build/preview/gesvUNqm1wy.htm!
  11. Brutes are done! On to the Controllers! The first video I recorded is the reverse order of my previous showcase vids. I start literally in the middle of team action as Liquid Remi drops the 6 of us into a meat grinder! I circle back at the end to review the build and its strategy. Controllers 11) Ogham - Earth / Cold / Primal Theme = Patch Master of Control and Debuff. Build: https://mids.app/build/preview/gmVfShhz05A.htm 12) Himalia - Plant / Nature / Leviathan Theme = stand-off controls and buffs. Lots of heals, regen, absorb, recovery support. Build: https://mids.app/build/preview/glXXLdO3SzA.htm 13) Caliban - Dark / Pain / Psy Theme: stand-off controls and buffs. Pet-heavy, Chaos-medium damage and support. Build https://mids.app/build/preview/gi2BCnAI5FQ.htm 14) Callisto - Electricity / Time / Mu Theme: tanktroller. Debuff patches and aura that drain, slow and reduce to hit + high dmg resists = draws aggro into focused survivability pocket. Build https://mids.app/build/preview/glz4KPCnGbk.htm 15) Hydra - Fire / Kinetics / Soul Theme: damage capped self- and team buffer. Edge of seat, kill or be killed play. Build https://mids.app/build/preview/gkeA515udwq.htm
  12. Here come the brutes right up in your face! Brutes 06) Neso - Staff / Bio / Soul Theme = overlapping HP, Regen, Absorb + Debuffs. Build: https://mids.app/build/preview/hdnpfOkKEQC.htm 07) Tethys - KM / Elec / Mu Theme = stun stacking, end drainer. Build: https://mids.app/build/preview/hc0bcSVA1w4.htm 08) Enceladus - Spines / Ice / Earth Theme = slows and -DEF, control / debuff. Build: https://mids.app/build/preview/hcg6kqs9zdQ.htm 09) Summer Blaidze - DB / Fire / Soul Theme = Damage of course! Build: https://mids.app/build/preview/hb0H4UB0deS.htm 10) Phoebe - Radiation / Dark / Soul Theme - walking debuff and damage machine / negative damage farmer. Build: https://mids.app/build/preview/hbEMn7Yn00a.htm
  13. Hello, all! Like many of you, I have a lot of alts. And over these last few years, I've gotten dozens of them to Level 50. All kinds of archetypes and builds. So I decided to have some fun and put together a showcase of fifty of my level 50s over the course of fifty days of playing. I went through my list of characters and picked out 5 from each of the major ATs that I play and that present a unique or interesting combo (IMHO): 5 Blasters 5 Brutes 5 Controllers 5 Corruptors 5 Defenders 5 Dominators 5 Masterminds 5 Sentinels 5 Tankers 5 Miscellaneous (VEATS, HEATS maybe) No, I didn't forget Scrappers and Stalkers. I don't have any as I don't like their playstyle. Sorry! Anyway, I'm going to record videos of each of them starting with the concept, followed by the Mids build, then some solo play, and finally some team play. I'll provide my commentary and suggestions throughout. Most of the builds will have a theme or quirk. I don't typically focus on capped Defense or Recharge that a lot of forum builds show. Instead, I put together what I consider to be a fun and focused build that does one or two things really well. They're often experimental and answer the question, "What if?" I try to push the envelope and hopefully give you all something to consider putting together yourself. I think you'll find many of the builds are relatively inexpensive and just about anyone can afford. Of course they're not perfect and I'm sure you can think of improvements and tweaks you'd make or could suggest for me. So if you're interested in catching a glimpse of my character design process, or want to see how a specific combo works in actual play, or are just looking for some unique builds to try for yourself I invite you to check my YT vids linked below (I'll update as I go). Feel free to share your thoughts below with the caveat that I am not pretending that my builds are the best and only ways to do a combo or that they are the most efficient way to put them together. Blasters 01) Prometheus - Dark / Dark / Soul Theme = To Hit Debuffer Build: https://mids.app/build/preview/hf6GF65FwNE.htm 02) Epimetheus - Rad / Plant / Flame Theme = Def Debuffer Build: https://mids.app/build/preview/hfMiUVvpR9w.htm 03) Midnight Zone - Water / Temporal / Leviathan Theme = Speed Debuffer Build: https://mids.app/build/preview/hfoLf6E9rQy.htm 04) Knife Fish - Elec / Ninja / Elec Theme = Hold Stacker Builld: https://mids.app/build/preview/he5fBOSpeIS.htm 05) Warlok - Energy / Martial / Force Theme = KB King Build: https://mids.app/build/preview/heN5f2p399o.htm
  14. Sorry for the delay. Here's the version of the build in the new Mids format. Should be compatible for you. [/img] View This Build In MRB
  15. Built as a dark farmer, Se'khmet has grown into a ferocious beast in all content. I use her extensively to work my negative damage farm, Dark Side Circus (Arc ID 29558), but have broken her out of AE to run some mundane missions in recent days. As a negative damage farmer, she has extensive amounts of +ACC, +To HIt, and to hit debuff resistance. As a dark armor running 12 toggles, she's also built with massive amounts of End redux and recovery. She needs to be highly mobile so she can reposition mid-combat to leverage her multiple short range cones against as many foes as possible. But these things do not hamstring her as you can see in the recordings of some level 54 missions and a farm snippet below: Se'Khmet vs 54 Voids vs 54 Crey vs 54 Nemesis 54 CoT Negative Damage Farm And here's her build for anyone that's interested in looking under the hood: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Se'Khmet: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Barb Swipe (A) Touch of Death - Accuracy/Damage (37) Touch of Death - Damage/Endurance (37) Touch of Death - Damage/Endurance/Recharge (37) Touch of Death - Accuracy/Damage/Endurance (42) Touch of Death - Chance of Damage(Negative) Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Death Shroud (A) Scirocco's Dervish - Accuracy/Damage (9) Scirocco's Dervish - Damage/Endurance (13) Scirocco's Dervish - Accuracy/Recharge (17) Scirocco's Dervish - Accuracy/Damage/Endurance (34) Scirocco's Dervish - Chance of Damage(Lethal) Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP Level 6: Boxing (A) Crushing Impact - Accuracy/Damage Level 8: Combat Jumping (A) Karma - Knockback Protection Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - Endurance/RechargeTime Level 12: Lunge (A) Mako's Bite - Accuracy/Damage (23) Mako's Bite - Damage/Endurance (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (39) Mako's Bite - Chance of Damage(Lethal) Level 14: Tough (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Steadfast Protection - Resistance/+Def 3% Level 16: Dark Regeneration (A) Multi-Strike - Accuracy/Damage (34) Multi-Strike - Damage/Endurance (34) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Multi-Strike - Accuracy/Endurance (36) Touch of the Nictus - Chance for Negative Energy Damage (46) Theft of Essence - Chance for +Endurance Level 18: Spine Burst (A) Superior Brute's Fury - Accuracy/Damage (19) Superior Brute's Fury - Damage/Recharge (19) Superior Brute's Fury - Accuracy/Damage/Recharge (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (39) Superior Brute's Fury - Recharge/Fury Bonus Level 20: Cloak of Darkness (A) Reactive Defenses - Defense (21) Reactive Defenses - Defense/Endurance (21) Reactive Defenses - Defense/RechargeTime (23) Reactive Defenses - Scaling Resist Damage (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 22: Build Up (A) Recharge Reduction IO Level 24: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 26: Quills (A) Armageddon - Damage/Endurance (27) Armageddon - Damage/Recharge (27) Armageddon - Damage/Recharge/Accuracy (29) Armageddon - Recharge/Accuracy (43) Armageddon - Chance for Fire Damage Level 28: Cloak of Fear (A) Glimpse of the Abyss - Chance of Damage(Psionic) (29) Nightmare - Accuracy/Recharge (33) Nightmare - Accuracy/Endurance (33) Nightmare - Accuracy/Fear (46) Cloud Senses - Chance for Negative Energy Damage Level 30: Ripper (A) Superior Unrelenting Fury - Accuracy/Damage (31) Superior Unrelenting Fury - Damage/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 32: Throw Spines (A) Detonation - Accuracy/Damage (40) Detonation - Damage/Endurance (40) Detonation - Damage/Recharge (40) Detonation - Damage/Range (43) Detonation - Accuracy/Damage/Endurance Level 35: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - Endurance/Recharge Level 38: Maneuvers (A) Kismet - Defense/Endurance (45) Kismet - Accuracy +6% Level 41: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 44: Superior Conditioning (A) Performance Shifter - Chance for +End Level 47: Laser Beam Eyes (A) Decimation - Accuracy/Damage (48) Decimation - Damage/Endurance (48) Decimation - Damage/Recharge (48) Decimation - Accuracy/Endurance/Recharge Level 49: Energy Torrent (A) Sudden Acceleration - Knockback/Damage/Endurance (50) Sudden Acceleration - Knockback/Accuracy/Damage (50) Sudden Acceleration - Knockback/Accuracy (50) Sudden Acceleration - Knockback to Knockdown Level 1: Fury Level 1: Brawl
  16. Combining the power of gravity with the pounding fury of brutal earth assault, I present Miranda, my Level 50 Grav / Earth / Primal permadom. This build has so much ground pounding control it should be illegal. It's the perfect fusion of ranged domination and melee brutality. Here she is in a kill-most LRSF the other day unloading point-blank thumps on multiple level 54 Heroes: Part 2 is lost! Forgot to restart the recording!!! And here's her build for anyone interested in what's under the hood: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Miranda: Level 50 Science Dominator Primary Power Set: Gravity Control Secondary Power Set: Earth Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Force of Will Ancillary Pool: Primal Forces Mastery Villain Profile: Level 1: Lift (A) Sudden Acceleration - Knockback/Damage/Endurance (17) Sudden Acceleration - Knockback/Accuracy/Damage (21) Sudden Acceleration - Knockback/Accuracy (25) Sudden Acceleration - Knockback/Damage/Recharge Level 1: Stone Spears (A) Decimation - Accuracy/Damage (15) Decimation - Damage/Endurance (25) Decimation - Accuracy/Endurance/Recharge (31) Decimation - Accuracy/Damage/Recharge (46) Decimation - Chance of Build Up Level 2: Gravity Distortion (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (5) Basilisk's Gaze - Endurance/Recharge/Hold (5) Basilisk's Gaze - Recharge/Hold Level 4: Tremor (A) Armageddon - Damage (31) Armageddon - Damage/Recharge/Accuracy (34) Armageddon - Recharge/Accuracy (34) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage Level 6: Propel (A) Apocalypse - Damage (7) Apocalypse - Damage/Recharge/Accuracy (7) Apocalypse - Recharge/Accuracy (9) Apocalypse - Damage/Endurance (9) Apocalypse - Chance of Damage(Negative) Level 8: Crushing Field (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (11) Superior Ascendency of the Dominator - Endurance/Recharge (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (13) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 10: Boxing (A) Accuracy IO Level 12: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 14: Stone Mallet (A) Superior Blistering Cold - Accuracy/Damage (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (37) Superior Blistering Cold - Recharge/Chance for Hold (39) Crushing Impact - Accuracy/Damage/Endurance Level 16: Power Up (A) Recharge Reduction IO Level 18: Gravity Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (19) Basilisk's Gaze - Accuracy/Recharge (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (21) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Heavy Mallet (A) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Recharge (40) Crushing Impact - Accuracy/Damage/Recharge Level 22: Tough (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 26: Wormhole (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Stun/Recharge/Accuracy (29) Absolute Amazement - Recharge/Accuracy (29) Absolute Amazement - Stun/Endurance (31) Sudden Acceleration - Knockback to Knockdown Level 28: Seismic Smash (A) Hecatomb - Damage (40) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Singularity (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Sudden Acceleration - Knockback to Knockdown Level 35: Energy Transfer (A) Crushing Impact - Accuracy/Damage (36) Crushing Impact - Damage/Endurance (36) Crushing Impact - Damage/Recharge (36) Crushing Impact - Accuracy/Damage/Endurance (37) Crushing Impact - Damage/Endurance/Recharge Level 38: Fissure (A) Positron's Blast - Accuracy/Damage (43) Positron's Blast - Damage/Endurance (43) Positron's Blast - Damage/Range (45) Positron's Blast - Accuracy/Damage/Endurance (50) Positron's Blast - Chance of Damage(Energy) Level 41: Temp Invulnerability (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Energy Torrent (A) Sudden Acceleration - Knockback/Accuracy/Damage (45) Sudden Acceleration - Knockback/Accuracy (45) Sudden Acceleration - Knockback/Damage/Endurance (46) Sudden Acceleration - Knockback to Knockdown Level 47: Explosive Blast (A) Sudden Acceleration - Knockback/Damage/Recharge (48) Sudden Acceleration - Knockback/Damage/Endurance (48) Sudden Acceleration - Knockback/Accuracy/Damage (48) Sudden Acceleration - Knockback/Accuracy (50) Sudden Acceleration - Knockback to Knockdown (50) Sudden Acceleration - Knockback/Recharge Level 49: Mighty Leap (A) Winter's Gift - Slow Resistance (20%) Level 1: Domination Level 1: Brawl
  17. Yeah, I chuck that up with my symp / fire / leviathan. Gonna go that route with the new one, too. Force of Will pool has Wall of Force on top of all that.
  18. Rolled up a symphony / electric build to compare with. Have an idea about stun stacking with the energy manipulator procs.
  19. Let me tell ya, I AM tempted to permadom this dragon. I can definitely imagine what you're talking about. Was keeping this one on the cheap just to monkey with the concept, but it might be worth the investment of some purple sets at some point. Right now, she's really good on teams where I have other targets drawing fire. Otherwise, solo, she takes a beating. Which is it's own kind of fun.
  20. Made a couple more vids from some Level 43 radio missions. Carnies Circle of Thorns I have pretty much no defense, so the build is kill or be killed.
  21. Thanks for your concerns with the build. As a master of time and space, Bhootakash doesn't seem to have any issues soloing standard 54 x8 missions as you can see in the video linked below. She says she'll stick with her current powers and abilities, but will keep your suggestions in mind should something come up. Bhootakash Lvl 54 x8 Solo
  22. It's the secondary effects that matter more than what you can color something.
  23. Put together a build to maximize the amount of cones with a ranged position dominator: Symphony Control = 4 cones Fire Assault = 1 cone Leviathan PPP = 1 cone Force of Will = 1 cone Idea is to just spray cones at groups of enemies and stacking oodles of soft control from range. Here are some sample vids from a Manticore TF I ran with Opal Dragyn from the other day to see how the concept works in the 30s. We were doing a 'kill most' taskforce run vs +2s most of the time. Only deaths I suffered were from the countess, which were not the fault of the build or powersets, but bad positioning in the first death (7a) and then getting range ganked by her on the second (7b). Here are links to the complete series of vids if you want to check it out in action: Manti TF Pt 1 Manti TF Pt 2 Manti TF Pt 3 Manti TF Pt 4 Manti TF Pt 5 Manti TF Pt 6 Manti TF Pt 7a Manti TF Pt 7b And if anyone is curious about the current build, it looks like this (not going for permadom, just range and soft control): This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Opal Dragyn: Level 50 Natural Dominator Primary Power Set: Symphony Control Secondary Power Set: Fiery Assault Power Pool: Force of Will Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Hymn of Dissonance (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (5) Gladiator's Net - Endurance/Recharge/Hold (5) Gladiator's Net - Accuracy/Recharge (7) Gladiator's Net - Accuracy/Hold Level 1: Flares (A) Devastation - Accuracy/Damage (7) Devastation - Accuracy/Damage/Endurance/Recharge (9) Devastation - Accuracy/Damage/Recharge (9) Devastation - Chance of Hold Level 2: Aria of Stasis (A) Ice Mistral's Torment - Chance for Cold Damage (11) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (11) Ice Mistral's Torment - Accuracy/Damage/Endurance (13) Ice Mistral's Torment - Damage/Slow (13) Ice Mistral's Torment - Endurance/Slow (48) Debilitative Action - Disorient Bonus Level 4: Fire Breath (A) Detonation - Accuracy/Damage (15) Detonation - Damage/Endurance (15) Detonation - Damage/Range (17) Detonation - Damage/Endurance/Range (17) Detonation - Accuracy/Damage/Endurance (48) Annihilation - Chance for Res Debuff Level 6: Mighty Leap (A) Springfoot - Endurance/Jumping Level 8: Dreadful Discord (A) Glimpse of the Abyss - Accuracy/Recharge (19) Glimpse of the Abyss - Endurance/Fear (19) Glimpse of the Abyss - Accuracy/Endurance (21) Glimpse of the Abyss - Accuracy/Fear/Recharge (21) Glimpse of the Abyss - Chance of Damage(Psionic) (48) Unspeakable Terror - Disorient Bonus Level 10: Fire Blast (A) Devastation - Accuracy/Damage (23) Devastation - Damage/Endurance (23) Devastation - Accuracy/Damage/Endurance/Recharge (25) Devastation - Chance of Hold Level 12: Enfeebling Lullaby (A) Superior Frozen Blast - Recharge/Chance for Immobilize (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (27) Superior Frozen Blast - Accuracy/Damage/Endurance (27) Annihilation - Accuracy/Damage/RechargeTime (29) Annihilation - Accuracy/Damage/Endurance (50) Annihilation - Chance for Res Debuff Level 14: Weaken Resolve (A) Shield Breaker - Chance for Lethal Damage (29) Shield Breaker - Accuracy/Recharge Level 16: Embrace of Fire (A) Recharge Reduction IO Level 18: Confounding Chant (A) Razzle Dazzle - Chance of Immobilize (31) Bombardment - Chance for Fire Damage (31) Bombardment - Accuracy/Recharge/Endurance (31) Bombardment - Damage/Recharge (33) Bombardment - Accuracy/Damage/Recharge (50) Bombardment - Accuracy/Damage/Recharge/Endurance Level 20: Wall of Force (A) Detonation - Accuracy/Damage (33) Detonation - Damage/Endurance (33) Detonation - Damage/Range (34) Detonation - Accuracy/Damage/Endurance (34) Detonation - Damage/Endurance/Range (50) Annihilation - Chance for Res Debuff Level 22: Project Will (A) Devastation - Accuracy/Damage (34) Devastation - Damage/Endurance (36) Devastation - Accuracy/Damage/Endurance/Recharge (36) Devastation - Chance of Hold Level 24: Maneuvers (A) Red Fortune - Defense/Endurance Level 26: Chords of Despair (A) Lockdown - Chance for +2 Mag Hold (36) Lockdown - Accuracy/Hold (37) Lockdown - Accuracy/Recharge (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold Level 28: Assault (A) Endurance Reduction IO Level 30: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) (39) Reactive Defenses - Scaling Resist Damage Level 32: Reverberant (A) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Endurance/Damage/Recharge (40) Expedient Reinforcement - Accuracy/Recharge Level 35: Bile Spray (A) Detonation - Accuracy/Damage (40) Detonation - Damage/Endurance (40) Detonation - Damage/Range (42) Detonation - Accuracy/Damage/Endurance (42) Detonation - Damage/Endurance/Range Level 38: Blaze (A) Devastation - Accuracy/Damage (42) Devastation - Damage/Endurance (43) Devastation - Accuracy/Damage/Endurance/Recharge (43) Devastation - Chance of Hold Level 41: Shark Skin (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - +Max HP Level 44: Water Spout (A) Sudden Acceleration - Knockback to Knockdown (45) Sudden Acceleration - Knockback/Accuracy/Damage (46) Sudden Acceleration - Knockback/Accuracy (46) Touch of Lady Grey - Chance for Negative Damage (46) Touch of Lady Grey - Recharge/Endurance Level 47: Unleash Potential (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Consume (A) Preemptive Optimization - Accuracy/Recharge Level 1: Domination Level 1: Brawl
  24. Update on my primal goddess. She's level 50 and fully IOd. Ran a couple missions exemplared to the mid-20s for comparison with the above pre-IO vids. Here they are: Level 24 Level 25 She can hold her own in a fight and create a veritable doorstop for enemies. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Bhootakash: Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Build%(40), Dcm-Acc/Dmg/Rchg(43) Level 1: Time Crawl -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(34) Level 2: Gravity Distortion -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(36), Apc-Dam%(37) Level 4: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(37) Level 6: Time's Juncture -- IceMisTrmt-+ColdDmg(A), DarWtcDsp-Slow%(9), DarWtcDsp-ToHitDeb/EndRdx(9), DarWtcDsp-Rchg/EndRdx(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50) Level 8: Crushing Field -- PstBls-Acc/Dmg/EndRdx(A), TraoftheH-Acc/EndRdx(11), PstBls-Dam%(11), TraoftheH-Dam%(13), ImpSwf-Dam%(13), SprWiloft-Rchg/Dmg%(31) Level 10: Mighty Leap -- BlsoftheZ-ResKB(A) Level 12: Weaken Resolve -- ShlBrk-%Dam(A), ShlBrk-Acc/DefDeb(23) Level 14: Temporal Selection -- DctWnd-EndRdx/Rchg(A) Level 16: Distortion Field -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25) Level 18: Gravity Distortion Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/Hold(25) Level 20: Unleash Potential -- LucoftheG-Def/Rchg+(A) Level 22: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(34), Dcm-Acc/EndRdx/Rchg(34), Dcm-Acc/Dmg/Rchg(43), Dcm-Dmg/Rchg(43) Level 24: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Slow%(40), BslGaz-EndRdx/Rchg/Hold(46) Level 26: Wormhole -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29) Level 28: Farsight -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(46) Level 30: Boxing -- Acc-I(A) Level 32: Singularity -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 35: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(36) Level 38: Chrono Shift -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Rchg(39), DctWnd-Heal/EndRdx(46) Level 41: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(50) Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(50) Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48) Level 49: Power Boost -- RechRdx-I(A) Level 1: Containment Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 10: Takeoff Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Vigor Core Paragon Level 50: Gravitic Core Flawless Interface Level 50: Support Core Embodiment Level 50: Cryonic Radial Final Judgement Level 50: Clarion Radial Epiphany Level 50: Storm Elemental Core Superior Ally ------------ ------------ Set Bonus Totals: 13% DamageBuff(Smashing)13% DamageBuff(Lethal)13% DamageBuff(Fire)13% DamageBuff(Cold)13% DamageBuff(Energy)13% DamageBuff(Negative)13% DamageBuff(Toxic)13% DamageBuff(Psionic)5% Defense(Energy)5% Defense(Negative)1.88% Defense(Psionic)2.5% Defense(Ranged)9% Max End+8.8% Enhancement(Terrorized)+16% Enhancement(Sleep)+8% Enhancement(Heal)+8% Enhancement(Held)+93.75% Enhancement(RechargeTime)+8% Enhancement(Stunned)+24% Enhancement(Accuracy)2.5% Enhancement(Max EnduranceDiscount)+8% Enhancement(Confused)+21% Enhancement(Immobilized)7.5% SpeedFlying110.6 HP (10.88%) HitPoints7.5% JumpHeight7.5% SpeedJumpingKnockback (Mag -4)Knockup (Mag -4)45% MezResist(Confused)45% MezResist(Held)45% MezResist(Immobilized)45% MezResist(Sleep)45% MezResist(Stunned)45% MezResist(Terrorized)22% (0.37 End/sec) Recovery16% (0.68 HP/sec) Regeneration10.5% Resistance(Smashing)10.5% Resistance(Lethal)6.75% Resistance(Fire)6.75% Resistance(Cold)9.75% Resistance(Energy)9.75% Resistance(Negative)7.5% SpeedRunning
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