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serxiom

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About serxiom

  • Birthday 06/21/1976
  1. Ok here is my take with your dark themed dominator . Leaving behind the idea of not softcapping defenses (is imposible with your power selection following your concept) i decided to softcap S/L 75 % resistance. Is not a life saver but is the most common type of damage around. Rech is 107.5% close to permahasten. Last thing.... is going to be crazy expensive. However could have some survivability in melee range and DPS wise should be OK. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Darkness Control Secondary Power Set: Dark Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Dark Grasp -- Lck-Acc/Hold(A), Lck-%Hold(3) Level 1: Dark Blast -- Empty(A) Level 2: Smite -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(3), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(7) Level 4: Living Shadows -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprDmnGrs-Rchg/Fiery Orb(11) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 8: Possess -- DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), DmnGrs-Rchg/Fiery Orb(19) Level 10: Fearsome Stare -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50) Level 12: Heart of Darkness -- AbsAmz-Stun(A), AbsAmz-Acc/Rchg(13), AbsAmz-EndRdx/Stun(13), AbsAmz-Stun/Rchg(15), AbsAmz-Acc/Stun/Rchg(15) Level 14: Super Jump -- Jump-I(A) Level 16: Gather Shadows -- RechRdx-I(A), RechRdx-I(25) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29) Level 20: Engulfing Darkness -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(25), ImpSki-EndRdx/Rchg(31), ImpSki-ResDam/EndRdx/Rchg(33), ImpSki-Status(36), StdPrt-ResDam/Def+(37) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34) Level 28: Life Drain -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39) Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(42) Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43) Level 41: Gloom -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(43), CldSns-Acc/EndRdx/Rchg(45), CldSns-ToHitDeb(45) Level 44: Dark Embrace -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-EndRdx/Rchg(46), ImpSki-Status(46), ImpSki-ResDam/EndRdx/Rchg(46) Level 47: Dark Obliteration -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(48), CldSns-Acc/Rchg(48), CldSns-Acc/EndRdx/Rchg(48) Level 49: Soul Drain -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(50) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;657;1314;HEX;| |78DA65945B4F13511485CF74A6722B0222B6505AA0405B4AAFD1987849908098402| |124FD0175AC0D36D60E694BA28F3EF8AEBEF82F7CF6F61FBC1BDFD5E88B82803704| |EAA66B418933E9E49B5967EF7DD6D9E774E66F4EBB1E5EBA3DA1B48EA9A259A964A| 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  2. Hi! Good thing you picked a Dominator. Is a great AT with lot of fun and some challenging playstyle. You are asking for advice and i would give you mine from my personal experience with both sets (got a Dark/Rad and a Mind/Dark) besides strategy/playstyle aproach. A few things to consider about Dark as primary: the set invites you to go melee. Why? Heart of Darkness is on the best Stuns and you will need to step in middle of the NPCs yo use it. Shadow field also will put you somehow close as well. Fear cone/Inmob needs to be dropped close not from range. Dark Assault is great for -To hit inherents and got the best single target heal Life Drain and one of the best "do it all" buttons for Doms: Gathet Shadows . Downside is that this set is not great doing DPS as Fire or Energy etc. Ok now lets go answering your questions and doing some observations. With the current IO sets advantages you can softcap defenses S/L and ranged without sacrifice permadom. Going with not defenses could work if solo and will require you to stay in range. You will no be using full potential of your powers if you don't go at melee. So short answer: think again... You could have defenses and permadom both and stand on your own feet on any instances Haunts are good for two reasons: a) Will distract and keep NPCs to not attacking you and wolfie. b) Stacks nicely with Wolfie attacks. DPS is not great but think in utility. Wolfie is a tankie wanna be but drags to much attention from NPCs and die fast if You don't help him. Haunts is a resource to keep your Wolf surviving. Not requires. Permadom will bring stamina to you often. However your 1 slotted stamina will get you nowhere. Optimal recommended is 3 slots 1 Perf Shifter End Mod 1 Perf Shifter +Chance + End Mod IO. Now lets talk about your power choices. Invis+ Stealth+Phase shit. Why? Not required and will not help with your survability. Drop them and learn how to play without them. Hasten + Tough (as a mule for +Def uniques) Weave + Frost Shield + Mace Shield + Maneuvers. Thats what i pick usually as pool/ancillary choices. Read your contradiction. You are slotting healing sets in a great attack power. Not need. Slot attacks IOs and use Gather Shadows before spam LD. That would do the magic. Remember this set is not a heavy hitter so attacks must be slotted for damage. Butter and bread on my attack chain: Gather Shadows + LD + Midnight Grasp + Smite + Moonbeam. Confuse ST hold in between. If i have to pick between Gloom or Smite i'll go with Smite that hits harder. You slotted Apoc in Gloom. As a rule of thumb: purple sets slot first on high damage attacks. Ok playstyle. On the way you got your build it looks you are planning go ranged and squishy. And it's fine will work in some scenarios. TF / AV / Big NPCs mobs you will need help... Inspirations or friendly healer buffer. Is about you and the way you play. I play to stand in my own and go melee besides Tanks and Scrappers because dominators have great melee options. Thats why i softcap defenses and permadom. I like your Dark themed Dom. Is a nice concept. Is challenging building a concept character because sometimes you need to sacrifice effectiveness following your concept. Thats what i did with my Elec/Elec MU sapper Dom. Dropped Def softcap in some build aspects and gamble to end drain NPCs before get hurted. And it worked. I might play with your concept in MiDs and comeback to you with my own build if it helps. Have a good one! I hope you get that Dominator all the way to the top.
  3. Sorry sorry my bad.... posted an unfinished build. Ignore it. This is the right one. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Fire Control Secondary Power Set: Thorny Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Char -- Lck-%Hold(A) Level 1: Thorny Darts -- EntChs-Heal%(A) Level 2: Skewer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(7) Level 4: Fire Cages -- GrvAnc-Immob(A), GrvAnc-Acc/Rchg(5), GrvAnc-Hold%(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/Rchg(11) Level 6: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(17) Level 8: Hot Feet -- Obl-Dmg(A), Obl-%Dam(13), Obl-Acc/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21) Level 10: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27) Level 12: Flashfire -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), AscoftheD-EndRdx/Rchg(23), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), AscoftheD-Rchg/+Dmg%(34) Level 14: Super Jump -- Jump-I(A) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(33) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34) Level 20: Thorn Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Kick -- Empty(A) Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(40) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43) Level 35: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46) Level 38: Thorn Barrage -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(48) Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(50) Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(40) Level 50: Cryonic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Nerve Core Paragon Level 50: Ageless Core Epiphany ------------ http://www.cohplanner.com/mids/download.php?uc=1544&c=688&a=1376&f=HEX&dc=78DA6594C953135110C6DF2413919090C42404640B01B24136F5E05665592C562958287AA6A6604C46631267862A397AF3AA174EAEE582172F6EFF885A1C143D79537039B98D9D7C0D93325395FCDE74F7D7AF5FF7CCCC5E9DF43C3D71ED98907C1365C5301626AB97B58A6256F5B6D38AB9AC2B65A7A0AB8D7E033BAE85896AC5D4ABE5ECB4A6ABDB3751DB7DDC3094E5B2993D57AAEA9595ED5BE199AB926646556A5AA5E86EDCCCD75475C9DB584E6BC592490EDF76D492AA1B25ADD63B55D316B376F2596551A53FC354F5956E2A6B9C7EC38D22EB9725C44F8710FDB2F037DB6E1062B208904D82CD255D201464E1B8C4BC08CA45705789A98123A4454A4B76CE39103B0FEE3ECF3C0BBACF807B48E0628DEB19F2B85F819DCF41FF0BE64B30EE44BBEB35B6FD421E4F7DE77ABEDF9CD702437F987FC12085B5B3B6FD16F275DD07BB6F33EF807BEF32EF8109D276B0B6A386FD3C57C02E1DEC33C02193B90C46A8602FF7DA9B44BE10B97C9CCFF700F5F53D04071E311F33D7C0E8133049DA00B4CEC06BCC33FA86F9161C5A07C3141BE41E07DFA19EE1F7CC0DE60770E42318A37AC3D048E1319E2FD341BE089F2562D1255224EA91B0430F4F31CED38BF3F4E23CBD044FD749597AA1917A2352A3D2917DD85D265F3F7C8EFEB0049D1F4C85C034850E72F70637D195D416F32B98FEC6FCCEFC0146481BE38EC40EC2367E8879987904CC1C05BB4933CA9A517E7232FC8464F809C965119BCB80013A4792CF91E4FA735C7F81CF759DF28E71CC18C714FE8BF9E41122CB1DCFB2AD8B72E7A11379B6F5C94D6F74633231DB629D4ADBEB744B64BEC55268B1EC6FB11C68B1CCB458E6E49D6F8A901A9676FFCE97C2FAEC262F9F43CAA08F9BCDB693B448C8E24BB38DDFA02DDBE69056D1F3CE9B6022CA5F8D100131D67AD05EBBC3F67A2D66AFA79A62569BD6FF00CE69FA50
  4. Cimerorans are top DPS lore pets. You have to paths to pick with Cimerorans incarnate. The path i chose is with heals pet besides the DPS pet. Both are great for damage and buffs.
  5. As promised : Permadom + Softcap DEF S/L + Softcap Ranged Also added some suggestions for incarnates powers selection. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Fire Control Secondary Power Set: Thorny Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Thorny Darts -- Empty(A) Level 2: Skewer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(9) Level 4: Fire Cages -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(11), GrvAnc-Acc/Immob/Rchg(11), GrvAnc-Acc/Rchg(13), GrvAnc-Immob/EndRdx(13) Level 6: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(19) Level 8: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(23) Level 10: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 12: Flashfire -- Empty(A) Level 14: Super Jump -- Jump-I(A) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(33) Level 18: Cinders -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Rchg/+Dmg%(34) Level 20: Thorn Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Kick -- Empty(A) Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(40) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43) Level 35: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46) Level 38: Thorn Barrage -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(48) Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(50) Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A), Empty(15), Empty(40) Level 50: Nerve Core Paragon Level 50: Ageless Core Epiphany Level 50: Cryonic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Assault Core Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1538&c=669&a=1338&f=HEX&dc=78DA6594495313511485BB9320120249484240460384104C20EAC2A9CAB2185C08160A7BAA0B5AD21A935412AA64E9CE7FE0CAB11C70E3C679FA176AB11075E54EC161E7D0DEF439A429FA55D2DFEB7387BEEFBED73D7D69DCF7F0E4E5E38AEA1FCB69E5F2FC78E1A291D72A8552FD69ADB25CD2726E4546BDFCBB6BA6F9B142BE522AE4D2934649DFBAE9B5CD27CA656D395749CF650BA5FCCAD6ADE29B2948CC94AE158DFC92D7BA992DEAFA6293359D3496B21531F8B7BC16F552396B143B268AC642DA4E3EAD2DE8722957F4D24A9B9495967F9F556475986EE5AD4B51BA3C8AEB1DF91EF4AC8101DB577E3294A0282A943AF59C2023DE4BE0AE2C6980BBCF9317C07E894542D3E39E71599AF70C7916F4CD9273608B04D431A6EE11F2343F06034FC8A760CB3330EEC626546BACFFCD3C7FC0F05FF21FD86A92D5CA84214103631BAE215FDB75F206B8E726790BECBC0D0E4A6C23BBD568752B2A653451694AC02B2C5E7E3EC17F074FEFBC0B76DF23EF93AB60EF033021B14115B1C1E7A8B8F705F912DCFB8A7C4DBE012382103B19FA00AD6F9DFC487E02FB3F8331A93F82183532CC5D245D628B726D516BB54312D48EEA3CEDDCAB38F72ACEBD8A73AF06B9576EC9D28118B523AA5AA7AE7F3F9EEE115B176CAEAE888AB80038140693E2DAC36EF66CA04B439BE47730F983FC49FE02A3121B63476287A0ED3B4C1E218F82A963609BC40C306680E723C5F390E2791849C377240506651D09AE23C1FA47587F86EBBA227987E9334C9FCC0E9F2F3EBCC1D58EA7A9B54AEE51C429A3D43A3D3BDFDA98AD98A792F63CE9F01C7528198772C0A11C7428530E65C653FB7228AAA534046ADF03F3AB57ACEA76EB8643F9E650366DC505A5D9BA0E5A57B3360261690CFCCCB5903DF746ECF96ACC9E4F6CF3B9BA6DFE1F685220F2 Enjoy!
  6. Hi! I used to have one before game shutdown. Was my inf farmer. He was a Dps machine very effective and decent. Do you have any preferences about how to approach to your requested build? Want him Def softcap or Permahasten? What about your budget? Can you afford 2-3 purple sets + Dominator Sets? Or want something cheap? Ley me know when you can. I'll post a build today when i return Home.
  7. @oldskoolMan...You nailed it with your build. Currently running it lvl 34 and having a blast with it. Besides it's all ninja themed and very effective for solo or teaming Thanks for sharing!
  8. @mbre2006 is right... i was there when happened.... believe or not
  9. serxiom

    Grav/Energy

    Im not happy with the inmob skip either but i didnt try it myself yet. Im asumming that whormholing NPCS will put them in range so you can just drop AoE without running after them. However it needs to be tested. Thanks!
  10. serxiom

    Grav/Energy

    I agree with you... there is not just one way to make it work even we disagree about some def stuff. As i said... there is a "fine tunning" when you finish your builds. Already respected 3 times my Dark/Rad just to adjust some minor holes and after realize is a purely melee dom. I mean everyone will find they own way to succed with their builds. We all agree... permadom is a must. From there you can follow any route as you gain experience with your build. We teamed together and both stand in their own feets very well. Thats enough probe for me to not discard any build without def.
  11. serxiom

    Grav/Energy

    As promised.... Permadom and Softcapped DEF S/L and Ranged. http://www.cohplanner.com/mids/download.php?uc=1476&c=669&a=1338&f=HEX&dc=78DA6594CB52134114867B3283DC8209D770270409102010716F5980542954A13C00350563328A499C192C5929EAC2AD6EF08ACA03F82ADE2D9FC095DCD49D977832FF4F4255BA6AF2A5FF73FAF439A77B66E1D64CF0CDDCE659A585A6D74CD75D9EC95DB7B3A697736A16D63DD3B373595DC9A896A7BF645B9ECE653D27B7969C73CC9BB6B771348F963DCEB9AEB9BEE62567B39693DE389AAABAC59C2C5BCA5BD66A83FFF7BC9DCE7876361DF267F396B96A396EC6CE078FE6793176CDE6ED956439F882B962C98FEB59CE46BB64169767CCCFB3380A01F5423064A8C02BF225F83D50F251EAA12066A85DD13468BAB608CD5802EB2E9197C198B401DB14347D5490125F3229862AD88CAA2DEC77E231F9040C3E034F3E05C77574B6B877F52749A4C750E1CF60D317B0E52B1810C75AE65E5B90A1F6C4500FA5AA9E1507B7B9032B6E6307DA5F933BC85697680DACA4E1B4EE6BDD11CDDF695FE2861837C4B8E16DACEB64DC5EC6ED65DCE80E6848DC460DA7D0D8AAF96B9AC260B4056C149F66FA34D3A785B67EFA1E480EADCCAF951D6E230FC516617E91DF015F1BF843FE054FFD230BA4428D294107D776E475BFDECE1BB0451D30EE428F7BE43A586C5317D776DD469EDD77C0DE4D70E03E387497BC0746A4E61E9E5ECF30EA9892787D8CD7B78F3CFB7F903FC19103F2109CF80516DD625C1BBB827889343896216DF22A387E0D2C861EE44D1D7C0B6DE8237DDE91EFC1890F6071DB61EE37CCDB3DC2DB9DE0ED4EF056A778CB53CFC10752E728CF7B94E73DC1734EF1DCDBA43F49F627499F6F41A526A94D52EB368EBDC1FE5B102B2B85448575B2424955285315CA990A65BE4259344ADF0DA5F94A6DB8F47528ECD68955A3751C3DDC3FAE5DD0FCDEEC1DD7782F0ECA5A40DBC279D73C22A3F0B9982857FD1F78D7F1DB
  12. serxiom

    Grav/Energy

    I can't believe we are still discusing Defense softcap for Doms. Come on guys! You can have both things: permadom and softcap. Those numbers with 9% /6% defense... Is just suicidal. I wouldnt build a Dominator with those values at all. Some people loves medicine pool and it's cool if you handle not being interrupted. I would rather go always with Tough and Weave + Scorpion Shield or Frozen Armor. Dominators are not a tank but depending your power choices and playstyle you need to think where you will be standing when fights begins. For example: My Mind/Dark Dominator have Ranged attacks mostly. So S/L defense softcap is not a priority but Ranged is. Totally different with my Dark/Rad Dom. He stands besides Tanks and it's a melee attacker. All defense you can get is important. People here in this forum is divided by Defense or not dominators. I'm in favor of Defense and always end these topics with the same argument: You can have all the recharge bonusses you want but that would not save you of being hitted and killed. Defense softcap will save you. I should have a build in Mids for Grav/Energy. I will post it later.
  13. /Energy or /Rad probably most melee feeling sets for doms. I do have a Dark Rad and PBAoE melee feels great when going to melee. Energy with bone smasher and Total Focus probably the closest set to feel like a blaster. Check both you can't go wrong with these
  14. Is about playstyle. If you play in teams is kind of useless, but soloing yes it's ok if you use it as you described. The only reason for me to taking it would be for running LRSF. But on these days teams are all about rushing in and smash. I don't have room for Spore Burst in my build and with seeds and AoE hold coming fast + Inmob honestly i don't need it. Different thing is with my Mind dominator... Sleep is a must and fill a little hole between holds and confuse.
  15. I just checked your build here a few things. It´s expensive no questions, if you have the inf thats ok. You will not regret to invest that much inf in this dominator. Permahasten great! Stamina 1 slot... umm thats risky but cuold be "fixed" between your massive +rech and incarnate power selection later. About power selection checking what you choosen you are planning going ranged mostly. Plant powers selection is accurate (entangle, sporburst and spirit tree are skippable for me as well). Regarding MA you skipped almost all melee attacks. Well thats up to your personal playstyle... i do like going melee so i chosen almost all melee attack being the less used Dragons Tail (poor damage imho). Talking about caltrops and this is controversial sometimes i just chose it cause is a good damage mitigation making NPCS running away as soon you drop it. I use caltrops 1 slot with a -res proc. Still skippable for some people and thats fine. Going to your total numbers (and here some disagreement with your build): Defense S/L 38.4% - Melee /AoE 18.7% - Ranged 21.2% . If you ask me those numbers are way down to softcap. Target for softcap is 40%+. I tend to build my doms reaching S/L and Ranged over 40%. So with this in mind here are my questions and were i find a contradiction: As i said you are planning to go ranged attack (by your power selection) so... why are you not softcapping at least Ranged Def? With all the inf you are willing to put down i would at least take care of softcap ranged. Some friends in this forum will tell you to not worry about DEF but standing toe by toe in AV fights besides Tanks and Brutes... thats the spot were you want to be as a Dominator and thats why we have melee attacks in our powersets. For finishing i dont like to just critique. So here im sharing the build im running in my Plant/MA. Maybe you could improve it and adapt it to your own playstyle. http://www.cohplanner.com/mids/download.php?uc=1475&c=689&a=1378&f=HEX&dc=78DA6594C96FD35010C69F6377499B92B44DF7962CDDB7D00077845A288A121409EE95D59AC61092603B121CB971030A345D84E0C07AE1C2FA5FB0230E6C27100868596E2C61E26F9A54D84AF2CBFB66E6CD8CC7CF89E3539E5BD3277709C93B99564D73662A7B54CFA856D6A84DE42DD5D2B3195908D114D3CCBC193C98D282D3AA31A76534A386E440D97B66329BB18C6C3A924CAB196B6315AAD8779BA69A4F5B91846A58BA9ADE588BBA6496A20EE4346DCE63FF8D6B6A4ECFCC37D88BBDFA7CCAA29577C334A719664ACF75EDC9E9B391CAEE097556A31FD3D28C13ED54583F7DA74B85DB575116CF5C42F428C2F59CF912545E80A7FBCABE2E71913048B64B60F56562581167C847824F957488105544ED3C589762EAA0E730183D029EA558945354E402F6F52C815B96992BA06F15DC4701559CAF6A51B2F7A92E80BE25B06999B902FA57C118C5D6706C4D4E46AD79D07F0C6C359826D86E810B54AB9B63DDBF707FDA7F839D7FC0D05F97ED1B2A82BD02B1614A5A8F58A97E14BD0F30DBC8D6009B6828D225CE51262F67F25EC14EDD57C1ADD798D79937C1C11B609C1236F2741B79BA419E6E90A71BE4E99EA73CCD3CDDE68FDCC127B0F7332851752D5C5D8B5D9D4C4A9B845EDAB6A3BFDE9240DE095A7670E51DB7D15FE77DB0EF0EF32EF31E38FC005468DF2EECEBEA6AC1BC46FC4C1F78812AEEE16A7A3E20F77E42807306D6F86EFC00C7D6993FC1F1EFCC6FE022ED17E6E72FFC10758C3F02B73D663E613E050B7D3847A598FE57B2FD4C0EBC66BE414D836FC1E177D04F1186B8B721EE6DF8BFDE1AA9FF51F619659F31F689B2CF7B8F1011EE3FC23EAD1437813831C15AB7523EB7F4294D2D5C518A230EEB8443893A941D0E65A743893B94A4527E3B08C956DCBEF2992F7EA923ABB4D9BAB6598949F6DDFBEAF05AAF282EA9C02724C8EF9605ACFF019114063D I would like to see your Dominator in game sometime... so post a video or something whenever you can. GL
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