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pattycake

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About pattycake

  • Birthday 01/01/1004

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  1. I don’t know where I am at, I was searching up cute pictures of Pikachu and fell into a hole which lead me here, can somebody please redirect me back to where I came?
  2. I don’t think it’s necessarily a selfish thing people who want a slower game, from what I take, suggestioning the removal of features that make the game easier isn’t as negative as one might think; except, when it actually does, I extremely think these things damage the game; however, not really. I wouldn’t dare remove content that the majority of players use cause that is selfish. They do not have enough time to play, grind, like they used too. But what I do stress about, regarding to QoL changes, is the current game that was left back is completely unorganized. IMO, smaller communities are impacted the most when there isn’t a goto, especially since every server does the exact thing, I feel CoX was spread a little to thin, rather than providing ‘consumers’ a service where it’s easier for them to be matched with similar interests. this isn’t HCs fault, nor their responsibility. lets look back when they had more servers, if the PvPers were as small as 5%, you could tell me that’s enough spread across X amount of servers? Literally fractions off a portion of a community needing a little help. But on a consumer level, there are a lot of competitive players who’d want to spend money on a game where you can’t just change your difficulty, or some things are left at inconvenience, there’s got to be some way where all servers can thrive, accommodations, content, acceptance. Otherwise we can spend an eternity accusing others of telling others you’re playing the game wrong.
  3. I suggested back on Live that, If there is anything I admire with AE, is the ability to have complete control over how you progress the game. But the others, having heroes confined to a building; rewards substantially greater; manipulating difficulty to a far extent. if I had enough influence to suggest exactly what you said, I believe AE should have to require players ‘placing’ contacts within the beautiful city instead of having to walk 20 yards in a claustrophobic and repetitive environment. IMO. for the villain side, i’d Say just copy and paste Atlas, tint it red, and put it off as a universe where Lord Recluse won, and heroes migrated to rogue islands. Allowing heroes to experience the seclusion villains have been experiencing since its release. Travel time is horrific on Red , I wish I could hang out under Lord Recluse’s tribute. im just talking off my ass don’t mind me
  4. Then you found out the Pvpers had been dead for 4 years. Who the hell did you hit?
  5. Considering how many costumes already clip each other, it can bother the next user, sometimes it can’t be helped, I wouldn’t mind having a bulky helmet like juggernaut, but not a direct copy of it, minus the helmet actually embracing the neck area. I can imagine developing a super hero game more difficult due to people infringing on IPs making suggestions like these controversial. I would like to see bulky helmets implemented and trust players to not engage with copying of protected IPs. its not like you can make a blatant copy of Ironman, wolverine, poison ivy, hulk and I’ve actually seen alien been made with beast run.
  6. If there was a scale option to make characters the size of the palm of a hand would make for great customization. if you stack flight speed it could create the illusion for faster travel in a seemingly more gaint world. As for HUGE characters I’d suggest it to be a power set “gigantism” though larger characters would have a difficult time navigating the blue caves and council/5thC story arcs.
  7. I’d add a foot stomp power to targets who’ve been knocked down
  8. Eye poking? That’s low dude not cool at all 😉
  9. The one thing I like to mention about KD/KB is there isn’t any secondary damage from the act of falling. I can see what the OP is trying to suggest, going from kd to kb based on how you invest into is a cool concept. Because if you can increase the magnitude by investing by IO; for example, the more KD you invest the more secondary “fall” damage the target takes. Off note, how come they never added knock back target into other targets. I’d like to see a bowling patch IMO.
  10. QoL if you ask me. Do you know how many stories could of been made if someone hadn’t founded the name first?
  11. Here’s an ambitious idea, make the outer regions an area. Haha, you could probably run around Atlas from the outside, and have super dangerous Rikti war machine encounters and make the area so the object is to hide while you explore. Sorta like the future of x-man with the sentinels enslaving the world. too big, too off topic, still I had a minute of fun
  12. I can just imagine now MMs striking from a distance with their pets; instead of them charging in to give a backhand. Especially in group play, if brawl was removed From ranged based pets they’d probably stick around the MM leaving with a distance. Except for other pets who also have shorter ranged abilities. I like it 🙂
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