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Mezegis

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  1. Lurking in various build threads for Kins, there is a lot of different schools of thought regarding building for Defense, resistances, recharge, or decent in all 3 but not hard focusing. This got me to thinking, and hence the thread: What do you build for and why? Do you all in on defenses? Are you pushing your resistances as high as you can? Do you love perma hasten and getting fulcrum shift down to like 10 seconds? Thanks for letting me pick your noodle!
  2. AFAIK: Spin is stupid strong on Tanker. Higher AoE cap, wider AoE, and buffed damage.
  3. So I was looking to make a new, SR/ lethal weapon based tanker and was looking at the various options. I cant for the life of me figure out why I would use katana over claws if the concept didn't require a sword. That got me thinking about Katana's place in the secondary market. Bsword and Axe let you use a shield, TW gets the momentum mechanic, and DB has combos. Claws and Katana both allow the same primaries, neither one has an interesting mechanic, the only real difference is follow up/divine avalanche, an attack that does less damage, but gives you a buff. Numbers on the attack rotation even seem similar, and I cant remember ever seeing a Katana tank in game, which leads me to my question... When would you pick Katana and why? Thanks for listening to my mumblings.
  4. Never played a MM before, they have always intimidated me. I generally prefer melee characters I can toss on a dozen toggles and mindlessly smash baddies. That said, getting bored with that so I thought about delving into more complicated classes. Reading over the Dark miasma primer I decided that would be a decent place to start for me. Looking over some things I spliced a few other builds, made some adjustments, and hope to get some CC on it, check if I missed anything critical, or have things in places that dont really benefit me. Thanks! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/Rchg(9), TchofLadG-%Dam(9), EdcoftheM-PetDef(11) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48), TchoftheN-%Dam(48), ThfofEss-+End%(48), ThfofEss-Acc/EndRdx/Rchg(50) Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 4: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb(34), DarWtcDsp-ToHitDeb/EndRdx(34) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Howling Twilight -- RechRdx-I(A), EndRdx-I(23), RechRdx-I(25) Level 12: Summon Lions -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), SlbAll-Build%(13), SlbAll-Dmg/EndRdx(15), SprMarofS-EndRdx/+Resist/+Regen(15), SprMarofS-Dmg/EndRdx(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(23) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(21), StdPrt-ResKB(25), ShlWal-Def/EndRdx(31), GldArm-3defTpProc(33), ShlWal-ResDam/Re TP(37) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(46) Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-%Dam(34), CldSns-Acc/EndRdx/Rchg(37), CldSns-Acc/Rchg(37), CldSns-ToHitDeb(45) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46) Level 26: Summon Dire Wolf -- AchHee-ResDeb%(A), TchofLadG-%Dam(27), SvrRgh-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Dmg(29), SvrRgh-PetResDam(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(50) Level 30: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(33), GssSynFr--Rchg/EndRdx(36), GssSynFr--Build%(36), GssSynFr--ToHit/EndRdx(39), GssSynFr--ToHit(39) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Provoke -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(40) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/Rchg(39), CldSns-Acc/EndRdx/Rchg(40), CldSns-Acc/ToHitDeb(40), CldSns-ToHitDeb(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(50) Level 44: Power Boost -- RechRdx-I(A) Level 47: Vengeance -- GifoftheA-Run+(A) Level 49: Victory Rush -- PreOptmz-EndMod/Rech(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), SynSck-EndMod/+RunSpeed(5) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Pyronic Radial Final Judgement Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 50: Banished Pantheon Core Superior Ally Level 50: Spectral Radial Flawless Interface Level 50: Cardiac Radial Boost Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 26: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------
  5. I tried to make a build generally solid for just about any task. I know with Dark Armor I should focus on resistances, but I couldn't resist trying to soft cap at least one set of defenses. Thanks! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Street Justice Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Body Mastery Villain Profile: Level 1: Initial Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13), TchofDth-Acc/Dmg/EndRdx(39) Level 4: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19) Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg(21), SprStlGl-Dmg/Rchg(23), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(25) Level 8: Murky Cloud -- StdPrt-ResDam/Def+(A), UnbGrd-Rchg/ResDam(9), UnbGrd-EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27) Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg(42) Level 12: Super Jump -- BlsoftheZ-ResKB(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(31) Level 16: Obsidian Shield -- GldArm-3defTpProc(A), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx(33) Level 18: Spinning Strike -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(34), PstBls-Acc/Dmg(34), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(36), Bmbdmt-+FireDmg(36) Level 20: Dark Regeneration -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(36), Obl-%Dam(37), Obl-Acc/Rchg(37), Erd-%Dam(37), ThfofEss-+End%(39) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(48) Level 26: Shin Breaker -- SprAssMar-Dmg/Rchg(A), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(42), SprAssMar-Rchg/Rchg Build Up(42), SprAssMar-Acc/Dmg(43), SprAssMar-Dmg/EndRdx/Rchg(43) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(40), ShlWal-ResDam/Re TP(45), ShlWal-Def(45), ShlWal-Def/EndRdx(45) Level 30: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(46), Rct-Def/EndRdx(46), Rct-ResDam%(48) Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg(48), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), TchofDth-Dam%(50) Level 35: Superior Conditioning -- EffAdp-EndMod(A) Level 38: Teleport Target -- RechRdx-I(A) Level 41: Physical Perfection -- EffAdp-EndMod(A) Level 44: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(3) Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(5), PrfShf-End%(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Cardiac Radial Boost Level 1: Assassination ------------
  6. I've been maining tanks and other melee characters since I came back a few months ago, and have decided to give range/blasting a go. Ice seemed to have a lot of fast attack powers, and who doesnt like a good rain to finish off weakened enemies from other AoEs. How does this build look/am I missing any main powers or build tricks? Thanks! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Devices Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Ice Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Toxic Web Grenade -- Empty(A) Level 2: Ice Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), ImpSwf-Dam%(23) Level 4: Caltrops -- Bmbdmt-+FireDmg(A), PstBls-Dam%(11), ImpSwf-Dam%(11), FrzBls-Rchg/ImmobProc(13) Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(15) Level 8: Freeze Ray -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(15), Dcm-Dmg/Rchg(17), Dcm-Dmg/EndRdx(17), Dcm-Acc/Dmg(19), UnbCns-Dam%(43) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(19) Level 12: Ice Storm -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/EndRdx(23) Level 14: Fly -- Frb-Stlth(A) Level 16: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29) Level 18: Bitter Ice Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg(31), CldSns-%Dam(42) Level 20: Field Operative -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-Max HP%(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 28: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 30: Combat Jumping -- Rct-Def(A), Rct-Def/EndRdx(43) Level 32: Blizzard -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(45), PstBls-Dam%(46) Level 35: Static Discharge -- Empty(A) Level 38: Gun Drone -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Acc/Rchg(46), MckBrt-Taunt/Rchg(48) Level 41: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Stamina -- EndMod-I(A) Level 50: Cardiac Core Paragon ------------
  7. Outside of the lack of travel power, looks real good. I know you can get away without one now... still hate being the slowest to a door if the team runs out of teleportations.
  8. This is my Rad/Staff build... has been really strong for me, and proccing out rad therapy and ground zero give me two pretty strong mini nukes for jumping into a cluster and getting them all to notice me. After that I'm just spamming defensive spin and eye of the storm a lot, mixing in a single target as needed. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(45), GldArm-3defTpProc(50) Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(45) Level 2: Proton Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37) Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), Erd-%Dam(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7), SprMghoft-Dmg/Rchg(13) Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A) Level 8: Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(9), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(15) Level 10: Gamma Boost -- Prv-Heal/EndRdx(A), Prv-Heal(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(21), Prv-EndRdx/Rchg(40) Level 12: Beta Decay -- AchHee-ResDeb%(A) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Eye of the Storm -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), FrcFdb-Rechg%(17), Arm-Dmg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(48) Level 20: Staff Mastery Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40) Level 24: Radiation Therapy -- Erd-%Dam(A), TchoftheN-%Dam(25), TchoftheN-Acc/Heal(43), PrfZng-Dam%(46), Obl-%Dam(46), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48) Level 26: Ground Zero -- Erd-%Dam(A), Obl-%Dam(27), ScrDrv-Dam%(27), PrfZng-Dam%(31), TchofLadG-%Dam(34), ShlBrk-%Dam(34) Level 28: Serpent's Reach -- SprGntFis-Acc/Dmg(A), FrcFdb-Rechg%(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50) Level 32: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33) Level 35: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37) Level 38: Sky Splitter -- FrcFdb-Rechg%(A), KntCmb-Acc/Dmg(39), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(46) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Meltdown -- ImpArm-ResPsi(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43), Pnc-Heal/+End(45) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
  9. This is my tentative plan for post 50 fun: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Street Justice Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7), ShlWal-Def(7), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9) Level 1: Initial Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Acc/Dmg(48) Level 2: Heavy Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/Dmg(48), Mk'Bit-Dmg/EndRdx(50) Level 4: Sweeping Cross -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(21), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(50) Level 6: Battle Agility -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(11), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(46) Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27) Level 10: Against All Odds -- EndRdx-I(A) Level 12: Active Defense -- RechRdx-I(A) Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 16: Fly -- BlsoftheZ-ResKB(A) Level 18: Grant Cover -- Ksm-ToHit+(A) Level 20: Rib Cracker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 22: Kick -- Empty(A) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(33) Level 26: Shield Charge -- Erd-%Dam(A), Arm-Dam%(34), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(34), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36) Level 28: Spinning Strike -- PstBls-Dam%(A), Rgn-Dmg(36), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 32: Combat Readiness -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48) Level 35: Shin Breaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43) Level 38: Crushing Uppercut -- UnbCns-Dam%(A), Hct-Dam%(43), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PwrTrns-+Heal(A), PrfShf-End%(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Prv-Absorb%(3), Prv-Heal(50) Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(5), PrfShf-EndMod(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  10. Hello fellow Tankers! I'm participating in a big leveling stream on Friday and hoping to refine my planned build for that little event so I can buy up all the IOs I'll need and stash them away safely. My biggest issue is both Shield and Street Justice seem to be fairly slot hungry if I want to get those much desired 5/6 set bonuses. I'd love higher resistances while keeping my defense capped and a decent amount of recharge. Since this is a leveling build, I'd like to avoid purple sets as much as possible since once I can use purple sets, those will really ramp up the F/C resist and recharge. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Street Justice Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7), ShlWal-Def(7), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9) Level 1: Initial Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Acc/Dmg(48) Level 2: Heavy Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/Dmg(48), Mk'Bit-Dmg/EndRdx(50) Level 4: Sweeping Cross -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(21), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(50) Level 6: Battle Agility -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(11), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(46) Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27) Level 10: Against All Odds -- EndRdx-I(A) Level 12: Active Defense -- RechRdx-I(A) Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 16: Fly -- BlsoftheZ-ResKB(A) Level 18: Grant Cover -- Ksm-ToHit+(A) Level 20: Rib Cracker -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(29), GntFis-Acc/Dmg/Rchg(29), GntFis-Dmg/EndRdx/Rchg(31), GntFis-Acc/Dmg/EndRdx/Rchg(31), GntFis-Rchg/+Absorb(31) Level 22: Kick -- Empty(A) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(33) Level 26: Shield Charge -- Erd-%Dam(A), Mlt-Acc/Dmg(34), Mlt-Dmg/EndRdx(34), Mlt-Dmg/Rchg(34), Mlt-Acc/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36) Level 28: Spinning Strike -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Acc/Dmg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 32: Combat Readiness -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48) Level 35: Shin Breaker -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(40), MghoftheT-Acc/Dmg/Rchg(42), MghoftheT-Dmg/EndRdx/Rchg(42), MghoftheT-Acc/Dmg/EndRdx/Rchg(42), MghoftheT-Rchg/Res%(43) Level 38: Crushing Uppercut -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Prv-Absorb%(3), Prv-Heal(50) Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(5), PrfShf-EndMod(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ Thanks!
  11. While the obvious answer in City of Alts is both, I'm looking for opinions on which is a better/more enjoyable set as I've never played either. Both seem to have good t9 attacks, ok AoE, decent ST attack chain. Even numbers wise they seem close. Is the combo system cumbersome to deal with? Do the attacks in FM not feel satisfying? I'm a player that likes staff and dual pistols because the animations are fun and hate moves like Midnight grasp because as amazing as it might be, the animation kills me (to the point I refuse to play DM) Thanks in advance!
  12. Do they all have the same mag taunt/degree of stickiness?
  13. So I was running my latest tanker build in a Manticore and we had a WP/TW along and we spend the time chatting about various tanker loves. He expounded on the virtues of WP and convinced me to give it a try. Also having never made an Energy Melee character, figured I'd combine the two. Question 1: any way to lower the pompom effects in EnM? They are just crazy vibrant and kinda off putting. Question 2: How is this for a WP build? the lack of DDR makes me a bit sad, and I couldnt get f/c res over 50% pre ATO buff without losing something else I wanted. Thoughts? This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Energy Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(7), UnbGrd-Rchg/ResDam(9), Heal-I(9) Level 1: Barrage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13) Level 2: Mind Over Body -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), GldArm-3defTpProc(17) Level 4: Fast Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal(19), Prv-Heal/EndRdx(21) Level 6: Bone Smasher -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), TchofDth-Dam%(23), TchofDth-Acc/Dmg/EndRdx(25), GldStr-%Dam(25) Level 8: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 10: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(27), NmnCnv-Heal/EndRdx/Rchg(27) Level 12: Quick Recovery -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(29), PrfShf-EndMod(29) Level 14: Super Jump -- Empty(A) Level 16: Whirling Hands -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), Erd-%Dam(31), Arm-Dam%(33), Obl-%Dam(33) Level 18: Heightened Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def(33), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34) Level 20: Total Focus -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(34), SprMghoft-Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), GldStr-%Dam(36), TchofDth-Dam%(37) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37) Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 26: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(43), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45) Level 32: Build Up -- GssSynFr--Build%(A) Level 35: Power Crash -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(45), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46) Level 38: Energy Transfer -- HO:Nucle(A), HO:Nucle(46), Hct-Dam%(48), TchofDth-Dam%(48), GldStr-%Dam(48), Mk'Bit-Dam%(50) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Strength of Will -- ImpArm-ResPsi(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(5), Pnc-Heal/+End(5) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) Level 1: Energy Focus Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  14. Mezegis

    SR/Claws

    So I dropped Super Speed, since I can always just tanker "stealth" through the mission with 50%+ defenses and added Shockwave in its place. Managed to drop a few slots I had for global end red and get it 6 slotted. ST chain can still be FU, Slash and Focus, and now I have both nice AoEs, and if I jump straight up, shockwave looks to be an interesting PBAoE 😄
  15. Mezegis

    SR/Claws

    Since my previous SR thread indicated that SR is not a bad set, and I could still "tank" in groups without loosing aggro... CC on this build? I HATE the eviscerate animation, and look to have a decent attack chain without it. Rune gets me to minimum 60% resistance to everything with ATO Thanks! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Claws Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(5), LucoftheG-EndRdx/Rchg(7), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(45) Level 1: Swipe -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50) Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43) Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/EndRdx(9), LucoftheG-EndRdx/Rchg(42) Level 6: Practiced Brawler -- RechRdx-I(A) Level 8: Dodge -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40) Level 10: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Acc/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Dmg(27), TchofDth-Dam%(29) Level 12: Evasion -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39) Level 14: Kick -- Empty(A) Level 16: Spin -- Arm-Dmg/Rchg(A), Arm-Dam%(29), Arm-Dmg/EndRdx(31), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg(33) Level 18: Lucky -- ShlWal-Def(A), ShlWal-Def/EndRdx(19), ShlWal-Def/Rchg(48), ShlWal-ResDam/Re TP(48) Level 20: Tough -- TtnCtn-ResDam(A), TtnCtn-EndRdx(21), TtnCtn-ResDam/EndRdx(46), TtnCtn-ResDam/EndRdx/Rchg(46) Level 22: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def/Rchg(39), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46) Level 24: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34) Level 26: Quickness -- Run-I(A) Level 28: Focus -- Apc-Dam%(A), Apc-Dmg/EndRdx(36), Apc-Dmg(36), Apc-Acc/Rchg(36), Apc-Acc/Dmg/Rchg(37), PrfZng-Dam%(37) Level 30: Mystic Flight -- WntGif-ResSlow(A) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Arcane Bolt -- Empty(A) Level 41: Rune of Protection -- RechRdx-I(A), RechRdx-I(42) Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(50) Level 47: Super Speed -- Clr-Stlth(A), Clr-RunSpd(48) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(13), PrfShf-EndMod(15) Level 50: Agility Partial Radial Revamp ------------
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