Jump to content

Pyatra

Members
  • Posts

    17
  • Joined

  • Last visited

Reputation

7 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DFBs wouldn't really be what I would call mission leveling though, but you are right on the 32 for must builds, some I have seen mature about 35.
  2. To be honest I am getting a lot of the "finish objectives, now kill everything". So using stealth to the end of a mission when regular blue side mission leveling would require a bunch of back tracking... or at least with my luck it will. I haven't tried and MM yet. Would ninja/storm be more for stealth abilities, if so does any MM steamroll fast? I heard they were somewhat late bloomers for that.
  3. I would get a Scottish carpet and use afterburner... just to say I went to Plaid.
  4. Question: What is the fastest mission leveling AT/Power pool combination? I am currently running WM/Bio Scrapper and it seems to plow through mission leveling pretty quick. I am aware maybe TW/Bio would be a little faster too... but is there some magic murder-hobo combination for just utterly ripping through mission leveling that I am missing? Please assume no set enchantments and the purpose IS to mission level, so no AE, grinding Trials, stealth past all the mobs, etc.. Less Serious: I would also like to merge brute and scrapper into one category for this except power pools only available to one and not the other. There is no actual good reason for this... I just want to constantly refer to "Scrapper or Brute" as Scute. Edit: Just looked up what a scute actually is: a thickened horny or bony plate on a turtle's shell or on the back of a crocodile, stegosaurus, etc. And now you know and knowing is half the battle!
  5. Bio will give you at least 25% more damage usually more. Recharge is better in Rad. Survivability? On my WM/bio I kill things so fast solo mission leveling that I barely take damage, on a TW/Bio build... the mobs may just kill themselves when they see you coming. I think both are ok, Cheaper endgame for Rad, more killtastic for Bio. Bio is probably a good bit more expensive to build end game sets for. Rad: Good Resistance set Heals/absorb/Rcovery T8 group utility +Recharge Cheaper to get sets for than Bio from what I am told. BIO: Res S/L and Defence and the main others. Mixed set. Heals/absorb/Recovery -Res and -DMG toggles at least 25% more damage than RAD Honestly most people never even use any stance other than Offensive, at least from what I can gather from other forum posts. I know I don't even have the other 2 slotted.
  6. I'm a Torchbearer resident too... can't say I've really seen any of this, everyone has been super helpful. When I was low level someone randomly threw 2 Lvl 25 IO enchantments in my inventory. Just a couple. Someone helped me with some technical questions and learned I was new, had no level 50s and was solo mission leveling (the hard grueling way) and sent me 10 million Inf randomly. I have been trying to pay it forward, I have handed out at least 2 million in level 25 IOs to help people out on lowbies. The help chat is super helpful and people are really decent even when discussing what AT xx/xx is better. I have yet to see the dreaded L2P phrase in this game, of course the grain of salt is that I have only gotten to Level 36.... shoves 9 different Level 12 toons under carpet. Torchbearer-Moxie Crimefighter- WM/Bio Scrapper-Mostly Solo
  7. TW, ELC, Spines: already mentioned So here is a couple others. War Mace has a PBAOE, 1 semi circle of death 180 degrees, and a "cone" that works more like a line attack. Can make a full rotation if specc'ed right and the line fits in the ST rotation too. Add in Spring attack and that's all she wrote. AOE chain: Spring Attack, Whirling Mace, Crowd Control, Shatter seems to work well. ST anything left with clobber... assuming anything is left. ST Att would be something like Clobber, Shatter, Jawbreaker, Pulverize.... assuming you aren't recharge tuned and just need 3 attacks. Its full of KDs, a KU, and Disorients. My personal favorite, gets Crowd Control at level 32 though. Radiation: A good PBAOE T9, a toggle damage aura, and also the ST attacks do a minor aoe to other targets in the area IF the primary target is contaminated. Slow attacks, at least it feels like it. But lots of splash damage while you ST a Lt. down. Stuff dies around you without you actually have to hit them, very interesting and it kind of makes sense for radiation.
  8. Currently mission leveling WM/BIO, only bad thing is that it does so much frickin damage that all my other alts feel like they are hitting with wet noodles. So now I'm kind of ruined on playing my other heroes. I am level 31 slowly approaching 32, When I can get Crowd Control.
  9. I have a Water/Rad too around lvl 22. I was wondering what your rotation looks like, specifically for like mission leveling there are packs of 3-4 mobs usually and harder single targets. What rotation do you use for AOE and for ST. I only ask because all the builders and semi-builders in this set.
  10. Oh.... headless with a high collar perhaps... that would be a nice effect... Also the floating GLASS orb head does weird things with head auras.
  11. 1. The vendor that really felt like P2W was renamed as such... and you get free starter stuff and fairly cheap QOL items for Inf... Check the vendor out when you start a new game in the tutorial area. On hero side its the lady in a suit standing just a little in front of you... at least in the Outbreak Tutorial, also one next to Atlas.. in Atlas.. yeah. They have some prestige attacks that are good at low levels... makes low levels more bearable when you are sitting there waiting for your 1 primary attack to recharge. ALSO choice of 2 free travel powers that are good for lower levels and you can have Sprint toggle on at the same time. Ninja Run and Beast Run. If you ever take Ninjutsu as a defensive pool there is an ability that synergizes like crazy with Ninja Run... probably making it a viable end game travel power. 2. I/O or Invention origin is like an SO enchantment... but it never stops working because of your level. The University(Blue side is in Steel Valley or whatever its called, Twinshot's quest line leads you there) has a tutorial and you get a free I/O. I would suggest waiting until you are level 22 to get a free lvl 25 I/O for free. That seems to be the general consensus of when to craft I/O enchantments. 3. Any combination usually does work, watch out for Endurance hungry sets and pair or build accordingly. I would check forums for those builds... but honestly use Pine's Hero Builder to get a good idea of what you want. Set enchantments at end game can make up for almost all shortcomings. There are lots of suggestions on the forums under the specific archetype boards. You can have 2 different builds you can swap between per character. Mission leveling is your friend for start back, it helps you know your character better and..... FREE RESPECS EVERY 10 LEVELS! Just type /respect into your chat box and BAM! Respec menu.... just remember the enchantments will be trashed if you don't put them specifically in a skill or drag them to your inventory. Default is they all sit in the delete box when respec'ing. Haven't played that combo... but you have frickin Darkest Night... soo yeah. Also the Patron Pools can probably shore up whatever you are lacking, but I would consult someone that has tried that combo in the Corrupter board. I will leave 4 & 5 to other people. Hopefully this helps a little.
  12. Pyatra

    Shields...

    Which pay2win temp power are you using? If its the pet... how the heck do you keep it alive? I have never ran pets so I don't know if there is a keyboard command to tell the thing to stay way back and not aggro stuff but mine dies instantly in almost every encounter.
  13. If I don't take haste... am I super gimping myself? It seems every single build I see contains Haste and people try to keep it up all the time. For example, say I have a Water/Rad Sentinel. Water is created to rely on builders and then your big bad attacks to consume Hydro Power, which would mean haste isn't really needed at all. But use Haste and I am just spamming 2 attacks for the rest of the game doing far more damage, (Water Jet, Dehydrate, FTW!) but if that's what does better then that's what's got to happen. Any feedback on how to work this out would be appreciated.
  14. Nothing like a tall, cold glass of Hater-ade in the morning. It's the only way to start the day.
  15. Hello, I am fairly new to the game and had some quick questions. [*]Do heal over time abilities stack? Like if I use Dehydrate to get a 8 second HoT for 7% health back. But I cast it again at 4 seconds due to fast recharge times, what happens? Do they stack or just reapply? [*]Same question but with Damage over Time. I cast Gloom with a 8 Second cool down but a 15 second dot.... what happens if I cast it again at the 8 second mark instead of after the DoT has finished?
×
×
  • Create New...