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Hedgefund3

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Everything posted by Hedgefund3

  1. A major major consideration is that YOU get the Defense from Time as well as your teammates. Then there's the -def/-res debuff (which isn't a pseudopet so is a good proc bomb) a +rch buff and a cherry on top heal.
  2. The description here says "... foes that pass through it to tale cplose their footing". I'm guessing that's supposed to be "to lose their footing" at the end but whatever it is now is a bit confusing. I didn't want to add this to just another typos because, in my mind, it's more than just a typo.
  3. Poor Mercy AE building. Literally dozens of times I heard "what happened to the AE building in Atlas?" over the course of my play time today. Not once about Mercy.
  4. All these procs and bonuses are chock full of weird "it depends" caveats. LOTG 7.5 in Enforcers does indeed give you, the MM, the 7.5% global bonus, for example. The +Def portion of that IO, as expected, buff their Maneuvers.
  5. Nope. I thought the question was interesting enough that I put Kismet in Enforcers and lo and behold: You can see at the top this is Enforcers and you can see in their To-Hit attributes the Kismet applies to them. It did not apply to me.
  6. I don't know if I should be posting this to beta since it's now live, but here we go. This is an incarnate arc, I got the incarnate menu as the mission holder. Unlike all the other incarnate arcs, no other teammates got a menu to select their choice of incarnate salvage, empyrean or inspirations. I don't know if this is intended but it does differ from all of the other incarnate finales.
  7. For a worst case scenario of this phenomenon, see: Mary MacComber in KHTF.
  8. You can change your build on the fly using /select_build N where N = 1 to 3 https://homecoming.wiki/wiki/Select_build_(Slash_Command)
  9. Running SSA1, 4 (Berg) at team size 2 will get you the badge, 100%. No need to set for 3, certainly no need for 8. SSA1, 4 from the redside contact in St. M will also work, the missions are almost identical but the redside one includes going up the sewers (similar map to Abandonded Sewer Trial) and a takes a little bit longer.
  10. It's doable, you can buy iXP with threads. It's a horrible horrible rate but doable.
  11. Sometimes a post comes along that just lets me be lazy and say "ditto to the above", I put a check mark next to pretty much every point above. I certainly agree with the rationale for not converting Emps. I've got a big stockpile of Emps (Transcendents to be more precise) and I could convert them to RMs. But I've got a big stack of RMs that only increases over time. I could convert those to Enhancement Converters for the purpose of generating inf (whether by using the converters or selling directly) but that just adds to the pile of inf, yet another pile that only increases over time. Empyreans is the resource with the smallest pile for me and the only one I make any effort to acquire more of via afk farming alts to vet level 48.
  12. I always give a "go-to" command to get right by the door and then "an attack my target" command. I can't think of a time that didn't work.
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