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Bay

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About Bay

  • Birthday 10/24/1986

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  1. I'm not such a hardcore builder as to have really felt much for any of those selections. However! If we could be given some of the smaller mission maps as 'pre-fabricated' bases that would be absolutely amazing. The warehouse from Posi 2, stop the fighting, any/all variants of the Shining Stars base(s), the floating Oranbega island map from one of the Patron arcs, etc. A baseline that we could then decorate further. That's my dream for i1,493 Page 98.
  2. Scrolled down to comment the same if it hadn't already been stated. I have, currently, only one Tank with Fold Space and every time I play it I tell myself I need to respec some of my other Tanks into the power. Not just because it overrides overeager Controllers/Dominators, but it's also just massive amounts of fun. It, in theory, should be even better with the Page 4 aggro changes for grabbing the aggro of absolutely everything within its range. A Destiny sized pseudo-taunt.
  3. https://homecoming.wiki/wiki/Cimeroran_Traitors#Minotaur Minotaur has Fetid Howl which causes Diseased which does -MaxEnd and -Recovery. Very likely could have been the source.
  4. That's because Night Ward is a spirit realm. Not physical. Land of the Dead. A literal ghost town mirror version of First Ward. Night Ward is not a physical location that the Devouring Earth, let alone Hamidon itself, can just happen to wander across in their humanity slaughtering tour. It required magic to get there. It is, literally, the place where the spirits/souls of the dead collect/gather before being sent to their respective final resting place and, as such, is not exactly the kind of place that would make any sense to flee into. If anything, Night Ward would make more sense for a 'Return of Mot' storyline, and even then it's somewhat of a stretch. As for the original topic... Praetoria just needs to be left alone, in its current condition. Tyrant nuked it, Hamidon resumed butchering humanity, and Wrongbow flamethrowers can't help fix anything. Now... a series of Shadow Shart-like zones consisting of Ripples? Shut up and take my money. Make one of those Praetorian-esque? I'll stand in line to ride that at least once.
  5. The thought never occurred to me, but I now know what I'll be doing on new toons in Paragon.
  6. Since the FBSA is a branch of the FBI, having a member of the Failanx as the head would be, no doubt in Big Government eyes, a massive conflict of interests. More than likely the Head of the FBSA would be some suit in D.C. with an overly generic name, as those types tend to be. Mark McIntosh, John O'leery, Lucas Smith, etc.
  7. Paragon... Just about none of it. The Isles? Almost flawlessly. #RedsideBestSide
  8. Zone/Mission: P_Tunnels_30_Layout_04_01 Position: [438.3 -32.0 -56.6] Texture flicker on the post at the listed position and the post immediately across. Screenshot only for generic reference since I've no skill in making GIFs to show the flicker.
  9. Would probably still be easier to get than Triple Threat. Personally, 'Encore' might be the best name for something like that.
  10. Given the Nictus Cotton Balls use a version of Howling Twilight, I'd be very confident in agreeing that this is a timing thing and, oddly enough, not really a bug. I've seen the user of Howling Twilight revived by their own rez simply due to the overall timing of the power. Power is activated, power animates (fairly 'long' at that), and seems to then check for dead allies to offer a pop-up to rez with. The same thing seems to be happening with Rom and his Nictus balls. You can defeat the Nictus, but there is going to be a delay between the death, animation, and activation, which allows for 'additional' time for Rommy to be killed, with a 'dead' Nictus, and still get back up from it. I've been on speedy teams that have, 4 teh lulz, ended up killing Rom an additional time. Ultimately, this plays out as more of a fluke timing than a bug, from what I've seen.
  11. No idea how to manipulate in-game speech bubbles, if you even can, but I do know you can do all sorts of fun stuff with the mission text from the contact. This link should take you right to the text manipulation section of an AE guide on the HC Wiki. https://homecoming.wiki/wiki/Mission_Architect_Tutorial_100_Series#Tricks_with_Text
  12. Me again. @Bay that ran it when you only had the one mission published. Back again with more input and a smile! As with all feedback, I understand I'm just a single person with my personal preferences, so I genuinely hope you get a variety of unique feedback to be able to leverage mine into an average. Disclaimer done... Ran this at +3/x5 on a Bio Armor/Energy Melee fully Incarnate Tank, Bosses on after the first mission. I loved the difficulty, even in the first mission with Solo Bosses turned off. I was reminded that I have Inspirations and I really should be using them, lol. Feedback relative to all missions: -I'd consider minor tweaks to the mass enemy groups. Add in a Sergeant to fill the Lieutenant rank and then 'upgrade' the Officers to Bosses, for both enemy and friendly NPCs. This is more of an immersion point as you wouldn't encounter that many Officers out in the field, but also understanding this is a comic book game. I really, really liked the Sand Scorpion mission. Like, really liked it to the point I gabbed a couple of screenshots because the spawn points were, in my opinion, boarding flawless. I will agree with KC4800 on the third mission. I don't mind every enemy group being a patrol. I don't mind Kill-All's. I don't mind outdoor maps. Individually, lol. Now, with a team I can see the (current) final mission becoming very hectic very quickly, just like a 'real world' warzone and I like that idea. However, I ran it solo and I had to keep reminding myself I was running this to give feedback and because everything up to that point was awesome so hitting my 'Leave TF' macro would have been a cheating disservice, lol. All-in-all, I have this thread kept open in a separate tab to ensure I don't miss any updates/progress. I've attached one of the screenshots I took because the overhead spawning couldn't have been any better.
  13. Searched this thread and either didn't find the following, or didn't search well enough. The Vanguard Stairs that are in the RWZ Vanguard Base. The ones with the hand rails on them. Or maybe even just the hand rails by themselves. I'd be happy with either one. Currently the Vanguard stairs in the editor do not have hand rails. In fact, to my knowledge at the moment, there are no metal/tech hand rails at all. They have to be pieced together creatively from other items.
  14. If you are regularly using Static Discharge, Ball Lightning, and Total Focus back-to-back then you are sucking down approximately 45 End with a single use of those three powers. You're feeling, hard, the trade-off of proc'ing out Total Focus. Personally, it does enough damage on it's own to justify not proc'ing it out and slotting it with a set to get some End Reduction in there. Then add in the End 'crash' from Hasten and, when timing isn't in your favor, you're losing, literally, more than half your Endurance within just a few seconds. I would strongly suggest re-thinking the build approach in terms of: Removing procs from Total Focus and putting a 'proper' set in with End Redux. Respec into Energy Mastery for Superior Conditioning and Physical Perfection. Your Recovery jumps to 3.28/s doing the Mu-to-Mastery swap without putting anything in those empty slots. A quick glance says that filling those now freed up slots may well bring your S/L Res back to where they were with Mu powers.
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