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Bay

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Everything posted by Bay

  1. I'm not such a hardcore builder as to have really felt much for any of those selections. However! If we could be given some of the smaller mission maps as 'pre-fabricated' bases that would be absolutely amazing. The warehouse from Posi 2, stop the fighting, any/all variants of the Shining Stars base(s), the floating Oranbega island map from one of the Patron arcs, etc. A baseline that we could then decorate further. That's my dream for i1,493 Page 98.
  2. Scrolled down to comment the same if it hadn't already been stated. I have, currently, only one Tank with Fold Space and every time I play it I tell myself I need to respec some of my other Tanks into the power. Not just because it overrides overeager Controllers/Dominators, but it's also just massive amounts of fun. It, in theory, should be even better with the Page 4 aggro changes for grabbing the aggro of absolutely everything within its range. A Destiny sized pseudo-taunt.
  3. https://homecoming.wiki/wiki/Cimeroran_Traitors#Minotaur Minotaur has Fetid Howl which causes Diseased which does -MaxEnd and -Recovery. Very likely could have been the source.
  4. That's because Night Ward is a spirit realm. Not physical. Land of the Dead. A literal ghost town mirror version of First Ward. Night Ward is not a physical location that the Devouring Earth, let alone Hamidon itself, can just happen to wander across in their humanity slaughtering tour. It required magic to get there. It is, literally, the place where the spirits/souls of the dead collect/gather before being sent to their respective final resting place and, as such, is not exactly the kind of place that would make any sense to flee into. If anything, Night Ward would make more sense for a 'Return of Mot' storyline, and even then it's somewhat of a stretch. As for the original topic... Praetoria just needs to be left alone, in its current condition. Tyrant nuked it, Hamidon resumed butchering humanity, and Wrongbow flamethrowers can't help fix anything. Now... a series of Shadow Shart-like zones consisting of Ripples? Shut up and take my money. Make one of those Praetorian-esque? I'll stand in line to ride that at least once.
  5. The thought never occurred to me, but I now know what I'll be doing on new toons in Paragon.
  6. Since the FBSA is a branch of the FBI, having a member of the Failanx as the head would be, no doubt in Big Government eyes, a massive conflict of interests. More than likely the Head of the FBSA would be some suit in D.C. with an overly generic name, as those types tend to be. Mark McIntosh, John O'leery, Lucas Smith, etc.
  7. Paragon... Just about none of it. The Isles? Almost flawlessly. #RedsideBestSide
  8. Zone/Mission: P_Tunnels_30_Layout_04_01 Position: [438.3 -32.0 -56.6] Texture flicker on the post at the listed position and the post immediately across. Screenshot only for generic reference since I've no skill in making GIFs to show the flicker.
  9. Would probably still be easier to get than Triple Threat. Personally, 'Encore' might be the best name for something like that.
  10. Given the Nictus Cotton Balls use a version of Howling Twilight, I'd be very confident in agreeing that this is a timing thing and, oddly enough, not really a bug. I've seen the user of Howling Twilight revived by their own rez simply due to the overall timing of the power. Power is activated, power animates (fairly 'long' at that), and seems to then check for dead allies to offer a pop-up to rez with. The same thing seems to be happening with Rom and his Nictus balls. You can defeat the Nictus, but there is going to be a delay between the death, animation, and activation, which allows for 'additional' time for Rommy to be killed, with a 'dead' Nictus, and still get back up from it. I've been on speedy teams that have, 4 teh lulz, ended up killing Rom an additional time. Ultimately, this plays out as more of a fluke timing than a bug, from what I've seen.
  11. No idea how to manipulate in-game speech bubbles, if you even can, but I do know you can do all sorts of fun stuff with the mission text from the contact. This link should take you right to the text manipulation section of an AE guide on the HC Wiki. https://homecoming.wiki/wiki/Mission_Architect_Tutorial_100_Series#Tricks_with_Text
  12. Me again. @Bay that ran it when you only had the one mission published. Back again with more input and a smile! As with all feedback, I understand I'm just a single person with my personal preferences, so I genuinely hope you get a variety of unique feedback to be able to leverage mine into an average. Disclaimer done... Ran this at +3/x5 on a Bio Armor/Energy Melee fully Incarnate Tank, Bosses on after the first mission. I loved the difficulty, even in the first mission with Solo Bosses turned off. I was reminded that I have Inspirations and I really should be using them, lol. Feedback relative to all missions: -I'd consider minor tweaks to the mass enemy groups. Add in a Sergeant to fill the Lieutenant rank and then 'upgrade' the Officers to Bosses, for both enemy and friendly NPCs. This is more of an immersion point as you wouldn't encounter that many Officers out in the field, but also understanding this is a comic book game. I really, really liked the Sand Scorpion mission. Like, really liked it to the point I gabbed a couple of screenshots because the spawn points were, in my opinion, boarding flawless. I will agree with KC4800 on the third mission. I don't mind every enemy group being a patrol. I don't mind Kill-All's. I don't mind outdoor maps. Individually, lol. Now, with a team I can see the (current) final mission becoming very hectic very quickly, just like a 'real world' warzone and I like that idea. However, I ran it solo and I had to keep reminding myself I was running this to give feedback and because everything up to that point was awesome so hitting my 'Leave TF' macro would have been a cheating disservice, lol. All-in-all, I have this thread kept open in a separate tab to ensure I don't miss any updates/progress. I've attached one of the screenshots I took because the overhead spawning couldn't have been any better.
  13. Searched this thread and either didn't find the following, or didn't search well enough. The Vanguard Stairs that are in the RWZ Vanguard Base. The ones with the hand rails on them. Or maybe even just the hand rails by themselves. I'd be happy with either one. Currently the Vanguard stairs in the editor do not have hand rails. In fact, to my knowledge at the moment, there are no metal/tech hand rails at all. They have to be pieced together creatively from other items.
  14. If you are regularly using Static Discharge, Ball Lightning, and Total Focus back-to-back then you are sucking down approximately 45 End with a single use of those three powers. You're feeling, hard, the trade-off of proc'ing out Total Focus. Personally, it does enough damage on it's own to justify not proc'ing it out and slotting it with a set to get some End Reduction in there. Then add in the End 'crash' from Hasten and, when timing isn't in your favor, you're losing, literally, more than half your Endurance within just a few seconds. I would strongly suggest re-thinking the build approach in terms of: Removing procs from Total Focus and putting a 'proper' set in with End Redux. Respec into Energy Mastery for Superior Conditioning and Physical Perfection. Your Recovery jumps to 3.28/s doing the Mu-to-Mastery swap without putting anything in those empty slots. A quick glance says that filling those now freed up slots may well bring your S/L Res back to where they were with Mu powers.
  15. Bay

    King of Cones!!

    I think you may have posted in the wrong area? This is the Tank section and seems like you're talking about concepts/roleplay.
  16. Bay

    King of Cones!!

    My approach to Staff, specifically on Tanks, is high-ish Recharge to be able to take advantage of the increased cone size/target cap. So these are going to look a bit funky in that regard, but here's some food for thought... Edit: Afterthought I feel is worth mentioning. The Bio stays in Offensive and either Mind or Soul Staff Forms, again focused on as much Recharge as possible, and Soul if End management is needed. Both of these builds are with the intent of "lol hit everything everywhere" and nothing else; at no point did I make the choice to pick Staff for its damage output. Tank Bio-Staff.mxd Tanker - Radiation Armor - Staff Fighting.mxd
  17. [Evolving Armor] and [Genetic Contamination]. Which puts Bio in the same category as Ice Armor, since it is generating Threat from constantly damaging everything and inflicting a debuff. So, in theory, Bio or Ice Armor paired with any of the previously mentioned attack sets that grant either a second damage aura or another debuff AoE.
  18. On a Mac myself, though higher OS version so I know that will impact certain things. However, I've had straight success ditching Island Rum and swapping to the HC Launcher. You should be able to use that and, iirc, it takes care of the Wine installation. That being said, I had a very similar issue with Mids. Any time I closed it I would have to restart my computer to get Mids to launch again. After consulting with a couple of folks in the MRB Discord, I was pointed towards Activity Monitor. For reasons I'm not smart enough to understand, Mids (and its associated Wine) were not fully/properly shutting down. Might be worth checking on your end to see if, for some strange reason, Wine is still running, thus preventing a 'new' instance to be launched and run properly. A long shot, but a shot nonetheless.
  19. Bay

    Badge/ TF channel

    I'm in the Task Force Junkies channel and it is active enough. Honestly, the LFG channel has enough activity to suffice for just about everything.
  20. The single failure was simply an example and flavor; the most recent run only failed the 'Master of' part, but we ended up killing Reichsman... Eventually. His fight is anything but fun with the amount of HP you have to wade through, with or without debuffs, and it ends up being mind numbingly long. And therein is the issue. I'm not proposing the change because the fight is too easy and I want less effort put in, but because the only real challenge in fighting him is Endurance management. It was set at +0 since it was a 'Master of' run. The only thing we failed was the 'Mo' part. We did kill him. After an excessive amount of time. And this is just the most recent runs. I've had full-and-balanced teams take the same amount of time. And I agree with your last statement, but this dude is nothing more than Extended Tank-and-Spank-and-Spank-and-Spank because his HP is unending.
  21. Recently finished a MoKhan attempt. We failed, but that's because we went into it with only 5 and no support AT's. This isn't about the failure, since that was due to the poor Widow getting stunned and not being able to stumble back fast enough to avoid the ensuing AoE. This thought came about as we stood there beating on him for so long my brain began to wander and drift first to the concepts of the nature of the universe and, when those were finally finished, he popped his T9 and I began to contemplate the theory of run-on sentences and how many other times I'd run this fight on all manner of teams of various compositions ranging from the absolute Beast Mode Tryhard Train down to the 'yeah, it's been fun, but I'm calling it quits' because everyone ran out of Ground Rays. I searched the suggestion section to see if anyone else had brought this up and found only... This entertainment... That's taken from a different topic, but the plot of the post remains: Saga of Fighting M. Bison's Dollar Store Knock-off So, backstory finished... Can we please get a balance/tweak/adjustment sweep of Reichsman's HP and/or Resistances? I know the Devs/GMs have said that they plan on giving a lot, if not all, of the SF/TF's the Aeon SF Difficulty Setting sweep. Maybe we can cut his HP and or Res by 25-50%? I'm not a math wizard so I have no idea what that would do to him overall, but his fight is not fun, on any team formation I've been on. He's boring. Ranged stay out of his Fist of Whatever attack, Tank pop Absorb/Inspirations just before it; one of his most 'challenging' aspects had just been negated. This isn't even a power creep 'complaint'. Even a team of 1 Bil Infamy builds still takes forever to kill him. tl;dr- Nerf M. Bison's HP/Res and Regen while we're at it.
  22. A basic example of slotting for proc damage. Acc/Dmg HO and the rest are damage procs of some kind. You lose End Cost and Recharge in the power itself, but enough Global Rech will somewhat negate that. I believe Total Focus and Energy Transfer are the 'ideal' proc-monsters of EM, but I'm no expert on what's best for procs. I can also confirm that, for increased damage output, the Reactive right-side Interface does more for your damage output than Reactive left; it blew my mind, too, that more -Res was not better than just outright raw DoT. Took my Rad/Mace damage from 'typical Tank' to 'oh wow I killed something before the Scrapper for once'. My additional commenting is based on the assumption of the fact I know nothing about your playstyle, so take that grain of salt first. Attack rotation, with just about any attack set, can make a very big difference in your damage output, regardless of AT. For Energy Melee, on all of them that I've played, I've noticed that an attack rotation of Total Focus/Energy Transfer/Whirling Hands gives good trash mob clearing output; for 'reasons' it feels like Whirling Hands activates faster when queued up after Transfer, but this could just be perception. The other attacks I use as filler while waiting for the next Focs+Transfer combo to be ready. Given the speed of Transfer, I always internally groan when I screw up my rotation and use the slow version.
  23. A bit of necroposting, but worth it in my opinion. Found this build while trying to find idea for something else that I can't even recall now. Been greatly enjoying playing it and would like to thank Camel for sharing it with all of us. So far I've taken it on a standard Aeon SF run without any support on the team and was very much surprised to have been able to give my wakies away to other teammates and an ITF where I can't really say much of the performance due to the amazing support on the team, but the killing power seemed only second to the MF's Warshade we had. Very much looking forward to taking the build through more content.
  24. For me, personally, even just the 'something similar' would be nice. Having lived in two tropical environments, the lack of snow makes sense, but even Floridians and Hawaiians put up Christmas lights, lol. A 'decorating' of the Aeon City statue, for me, would be amazing; doesn't need to be a whole zone kind of thing. Would be nice, but not a breath holding kind of situation since so few seem even remotely interested in giving anything to Redside. So, Piecemeal, even just having thought about it is nice. Thank you.
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