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Talance

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  1. Definitely appreciate the feedback! I put this in mainly for the recharge, but I can get the same out of Positron's. That's a point well-taken and I certainly don't want to depower Geyser. I debated this when building. I'd understood that Gaussian's proc works better in Tactics as an always-on, but I can certainly swap them and just give Tactics an end discount. I'll also try to work it earlier in the build. I felt like it was between Dehydrate and Moisture Absorption, and since the build already has Hoarfrost as a self-heal and Moisture Absorption can not only help with endurance but can also mule a LotG, I decided to go with that. I like Dehydrate on a corrupter or blaster but it felt a bit unneeded in this build. I mainly took it out because of the fleeing thing. I didn't realize it had so much effect on the Opportunity bar. I'll work it in. Fair enough. More recharge is better and you're right, I'm not hitting it while muling a LotG in there. I'll find another spot for the unique if I can. I mainly muled it for the extra s/l def that Kinetic Combat can bring and wasn't really thinking of it being part of the main rotation. Maybe it would be better to just get out of the ancillary pool altogether here, pick up Whirlpool and Steam Spray? I originally had it in Water Burst but swapped them back around. I stayed away from putting it in Geyser due to long recharge time, didn't figure it'd make the PPM. Considering #8, though, I'll work it into Geyser. I like the thought. Getting Water Burst as a hard-hitter with a bunch of procs would help damage-wise. I'm only seeing three that fit in, though: Positron's, Impeded Swiftness, and Explosive Strike. I'll put them in. I definitely appreciate it! I'd rather work with as good of a build as I can get.
  2. I was thinking about this and said, "ooh, a thread, maybe there's some ideas in here!" - but just requests. 🙂 So I got to it and made one that I think is reasonable. A few notes: 1.) This is a no-purple build for initial tryout (well, except for the Coralax, I couldn't resist). Despite that, it's got S/L def right under cap, 85% recharge and good endurance - overall I'm pretty happy with it. I have no doubt you'd easily be able to cap S/L and do a lot for the resists with superior/purples. 2.) I like having real travel powers, so Fly is in there - it sort of fits the concept I have for the character, though you could easily make it Super Jump. You could take it out and add Assault or push for perma-Hasten if that's your thing. 3.) After reading some of the earlier comments, the main reason I went Leviathan was to swap Steam Spray for Arctic Breath. Not the same damage-wise, but the knockdown/-spd/-rch/-def with the Achilles Heel can really set up for AoE goodness. I've love to hear feedback on that in particular. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Water Blast Secondary Power Set: Ice Armor Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Hydro Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Recharge (3) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (5) Force Feedback - Chance for +Recharge Level 1: Frozen Armor (A) Reactive Defenses - Defense (7) Reactive Defenses - Defense/Endurance (7) Reactive Defenses - Endurance/RechargeTime (9) Reactive Defenses - Defense/Endurance/RechargeTime (9) Reactive Defenses - Scaling Resist Damage (11) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Water Burst (A) Opportunity Strikes - Accuracy/Damage (11) Opportunity Strikes - Damage/RechargeTime (13) Opportunity Strikes - Accuracy/Damage/RechargeTime (13) Opportunity Strikes - Accuracy/Damage/Endurance (15) Opportunity Strikes - RechargeTime/Chance for Opportunity (15) Force Feedback - Chance for +Recharge Level 4: Fly (A) Flight Speed IO Level 6: Aqua Bolt (A) Decimation - Accuracy/Damage (17) Decimation - Damage/Endurance (19) Decimation - Damage/Recharge (19) Decimation - Accuracy/Damage/Recharge (21) Decimation - Chance of Build Up Level 8: Wet Ice (A) Endurance Reduction IO Level 10: Frigid Shield (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Chance for +Absorb Level 12: Hoarfrost (A) Panacea - Heal/Endurance (23) Panacea - Hea/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal (27) Panacea - +Hit Points/Endurance Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Moisture Absorption (A) Performance Shifter - EndMod/Recharge (27) Performance Shifter - EndMod/Accuracy (29) Performance Shifter - Chance for +End (29) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Water Jet (A) Sentinel's Ward - Accuracy/Damage (31) Sentinel's Ward - Damage/RechargeTime (31) Sentinel's Ward - Accuracy/Damage/RechargeTime (31) Sentinel's Ward - Accuracy/Damage/Endurance (33) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (33) Sentinel's Ward - RechargeTime/Chance for +Absorb Level 20: Maneuvers (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense/Endurance/Recharge (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - +Max HP (37) Steadfast Protection - Resistance/+Def 3% Level 26: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Permafrost (A) Gladiator's Armor - TP Protection +3% Def (All) Level 30: Weave (A) Red Fortune - Defense/Endurance (40) Red Fortune - Endurance/Recharge (40) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Defense (42) Red Fortune - Endurance (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Geyser (A) Stupefy - Accuracy/Recharge (42) Stupefy - Endurance/Stun (43) Stupefy - Accuracy/Endurance (43) Stupefy - Stun/Range (43) Stupefy - Accuracy/Stun/Recharge (45) Force Feedback - Chance for +Recharge Level 35: Frost Protection (A) Numina's Convalesence - +Regeneration/+Recovery Level 38: Knockout Blow (A) Kinetic Combat - Accuracy/Damage (45) Kinetic Combat - Damage/Endurance (45) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 41: Arctic Breath (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Endurance (46) Positron's Blast - Damage/Recharge (48) Positron's Blast - Damage/Range (48) Positron's Blast - Accuracy/Damage/Endurance (50) Achilles' Heel - Chance for Res Debuff Level 44: Tidal Forces (A) Recharge Reduction IO Level 47: Icy Bastion (A) Aegis - Resistance/Recharge (48) Aegis - Endurance/Recharge (50) Aegis - Resistance/Endurance/Recharge (50) Aegis - Psionic/Status Resistance Level 49: Summon Coralax (A) Soulbound Allegiance - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Prestige Power Dash Let me know what you think!
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