Jump to content

Talance

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Talance

  1. I freed up Covert and Desolace today when I moved them to Excelsior (sadly, the names were taken there).
  2. Definitely appreciate the feedback! I put this in mainly for the recharge, but I can get the same out of Positron's. That's a point well-taken and I certainly don't want to depower Geyser. I debated this when building. I'd understood that Gaussian's proc works better in Tactics as an always-on, but I can certainly swap them and just give Tactics an end discount. I'll also try to work it earlier in the build. I felt like it was between Dehydrate and Moisture Absorption, and since the build already has Hoarfrost as a self-heal and Moisture Absorption can not only help with endurance but can also mule a LotG, I decided to go with that. I like Dehydrate on a corrupter or blaster but it felt a bit unneeded in this build. I mainly took it out because of the fleeing thing. I didn't realize it had so much effect on the Opportunity bar. I'll work it in. Fair enough. More recharge is better and you're right, I'm not hitting it while muling a LotG in there. I'll find another spot for the unique if I can. I mainly muled it for the extra s/l def that Kinetic Combat can bring and wasn't really thinking of it being part of the main rotation. Maybe it would be better to just get out of the ancillary pool altogether here, pick up Whirlpool and Steam Spray? I originally had it in Water Burst but swapped them back around. I stayed away from putting it in Geyser due to long recharge time, didn't figure it'd make the PPM. Considering #8, though, I'll work it into Geyser. I like the thought. Getting Water Burst as a hard-hitter with a bunch of procs would help damage-wise. I'm only seeing three that fit in, though: Positron's, Impeded Swiftness, and Explosive Strike. I'll put them in. I definitely appreciate it! I'd rather work with as good of a build as I can get.
  3. I was thinking about this and said, "ooh, a thread, maybe there's some ideas in here!" - but just requests. 🙂 So I got to it and made one that I think is reasonable. A few notes: 1.) This is a no-purple build for initial tryout (well, except for the Coralax, I couldn't resist). Despite that, it's got S/L def right under cap, 85% recharge and good endurance - overall I'm pretty happy with it. I have no doubt you'd easily be able to cap S/L and do a lot for the resists with superior/purples. 2.) I like having real travel powers, so Fly is in there - it sort of fits the concept I have for the character, though you could easily make it Super Jump. You could take it out and add Assault or push for perma-Hasten if that's your thing. 3.) After reading some of the earlier comments, the main reason I went Leviathan was to swap Steam Spray for Arctic Breath. Not the same damage-wise, but the knockdown/-spd/-rch/-def with the Achilles Heel can really set up for AoE goodness. I've love to hear feedback on that in particular. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Water Blast Secondary Power Set: Ice Armor Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Hydro Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Recharge (3) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (5) Force Feedback - Chance for +Recharge Level 1: Frozen Armor (A) Reactive Defenses - Defense (7) Reactive Defenses - Defense/Endurance (7) Reactive Defenses - Endurance/RechargeTime (9) Reactive Defenses - Defense/Endurance/RechargeTime (9) Reactive Defenses - Scaling Resist Damage (11) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Water Burst (A) Opportunity Strikes - Accuracy/Damage (11) Opportunity Strikes - Damage/RechargeTime (13) Opportunity Strikes - Accuracy/Damage/RechargeTime (13) Opportunity Strikes - Accuracy/Damage/Endurance (15) Opportunity Strikes - RechargeTime/Chance for Opportunity (15) Force Feedback - Chance for +Recharge Level 4: Fly (A) Flight Speed IO Level 6: Aqua Bolt (A) Decimation - Accuracy/Damage (17) Decimation - Damage/Endurance (19) Decimation - Damage/Recharge (19) Decimation - Accuracy/Damage/Recharge (21) Decimation - Chance of Build Up Level 8: Wet Ice (A) Endurance Reduction IO Level 10: Frigid Shield (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Chance for +Absorb Level 12: Hoarfrost (A) Panacea - Heal/Endurance (23) Panacea - Hea/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal (27) Panacea - +Hit Points/Endurance Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Moisture Absorption (A) Performance Shifter - EndMod/Recharge (27) Performance Shifter - EndMod/Accuracy (29) Performance Shifter - Chance for +End (29) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Water Jet (A) Sentinel's Ward - Accuracy/Damage (31) Sentinel's Ward - Damage/RechargeTime (31) Sentinel's Ward - Accuracy/Damage/RechargeTime (31) Sentinel's Ward - Accuracy/Damage/Endurance (33) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (33) Sentinel's Ward - RechargeTime/Chance for +Absorb Level 20: Maneuvers (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense/Endurance/Recharge (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - +Max HP (37) Steadfast Protection - Resistance/+Def 3% Level 26: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Permafrost (A) Gladiator's Armor - TP Protection +3% Def (All) Level 30: Weave (A) Red Fortune - Defense/Endurance (40) Red Fortune - Endurance/Recharge (40) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Defense (42) Red Fortune - Endurance (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Geyser (A) Stupefy - Accuracy/Recharge (42) Stupefy - Endurance/Stun (43) Stupefy - Accuracy/Endurance (43) Stupefy - Stun/Range (43) Stupefy - Accuracy/Stun/Recharge (45) Force Feedback - Chance for +Recharge Level 35: Frost Protection (A) Numina's Convalesence - +Regeneration/+Recovery Level 38: Knockout Blow (A) Kinetic Combat - Accuracy/Damage (45) Kinetic Combat - Damage/Endurance (45) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 41: Arctic Breath (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Endurance (46) Positron's Blast - Damage/Recharge (48) Positron's Blast - Damage/Range (48) Positron's Blast - Accuracy/Damage/Endurance (50) Achilles' Heel - Chance for Res Debuff Level 44: Tidal Forces (A) Recharge Reduction IO Level 47: Icy Bastion (A) Aegis - Resistance/Recharge (48) Aegis - Endurance/Recharge (50) Aegis - Resistance/Endurance/Recharge (50) Aegis - Psionic/Status Resistance Level 49: Summon Coralax (A) Soulbound Allegiance - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Prestige Power Dash Let me know what you think!
  4. I've got a rad/therm corruptor that I'm looking for a build for also. I initially built one to see if I could def cap, but honestly, my build couldn't even get close (building no purple) and I really don't know if it's what I should be shooting for anyways. It sounds like recharge is king here? I think? I've tried to get opinions from the help channel but haven't gotten anything definitive. I'm also debating whether taking the power mastery epic pool is worth it. Endurance can sometimes be an issue and conserve power seems nice - and force of nature can get you a long ways towards resist cap - but again, I'm not sure if there's better things to take.
  5. I was sort of messing with a build of this and found this post. I love the Hole lyrics, feels grungy as Dark Melee should! :) I definitely used it as an inspiration here. I like the idea because the -to-hit is always nice, has some decent AoEs, and between the recovery and the occasional heal, you should be damn near impossible to kill. I went with the "no purple" rule and I've got it extremely close to res cap for smash/lethal (89.9%) along with taking a good step towards def cap. It's a little needy on end, but you could just do a dark conversion if it gets low, right? Let me know what you think. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Dark Melee Secondary Power Set: Willpower Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Arctic Mastery Villain Profile: Level 1: Shadow Punch (A) Crushing Impact - Accuracy/Damage (3) Crushing Impact - Damage/Endurance (3) Crushing Impact - Damage/Recharge (5) Crushing Impact - Accuracy/Damage/Recharge (5) Crushing Impact - Damage/Endurance/Recharge Level 1: High Pain Tolerance (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Steadfast Protection - Resistance/+Def 3% Level 2: Smite (A) Brute's Fury - Accuracy/Damage (11) Brute's Fury - Damage/Recharge (11) Brute's Fury - Accuracy/Damage/Recharge (13) Brute's Fury - Damage/Endurance/RechargeTime (13) Brute's Fury - Accuracy/Damage/Endurance/Recharge (15) Brute's Fury - Recharge/Fury Bonus Level 4: Fast Healing (A) Healing IO (17) Healing IO Level 6: Fly (A) Flight Speed IO Level 8: Siphon Life (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Damage/Endurance (19) Mako's Bite - Damage/Recharge (21) Mako's Bite - Accuracy/Endurance/Recharge (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge (23) Mako's Bite - Chance of Damage(Lethal) Level 10: Indomitable Will (A) Luck of the Gambler - Recharge Speed (23) Shield Wall - +Res (Teleportation), +5% Res (All) Level 12: Taunt (A) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed (17) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance Level 16: Rise to the Challenge (A) Numina's Convalesence - Heal/Endurance (25) Numina's Convalesence - Heal Level 18: Dark Consumption (A) Obliteration - Damage (27) Obliteration - Accuracy/Recharge (27) Obliteration - Damage/Recharge (29) Obliteration - Accuracy/Damage/Recharge (29) Obliteration - Accuracy/Damage/Endurance/Recharge (31) Obliteration - Chance for Smashing Damage Level 20: Quick Recovery (A) Performance Shifter - Chance for +End (31) Performance Shifter - EndMod (31) Performance Shifter - EndMod/Recharge Level 22: Mind Over Body (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - RechargeTime/Resistance (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Touch of Fear (A) Glimpse of the Abyss - Accuracy/Recharge (34) Glimpse of the Abyss - Accuracy/Endurance (36) Glimpse of the Abyss - Accuracy/Fear/Recharge Level 26: Soul Drain (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 28: Heightened Senses (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Recharge Speed Level 30: Maneuvers (A) Red Fortune - Defense/Endurance (40) Red Fortune - Defense/Recharge (40) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Defense (42) Red Fortune - Endurance Level 32: Midnight Grasp (A) Unrelenting Fury - Accuracy/Damage (42) Unrelenting Fury - Damage/RechargeTime (43) Unrelenting Fury - Accuracy/Damage/RechargeTime (43) Unrelenting Fury - Damage/Endurance/RechargeTime (43) Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (45) Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Kick (A) Empty Level 38: Strength of Will (A) Unbreakable Guard - +Max HP Level 41: Tough (A) Titanium Coating - Resistance/Endurance (45) Titanium Coating - Resistance (45) Titanium Coating - Endurance (46) Titanium Coating - Resistance/Endurance/Recharge Level 44: Block of Ice (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (46) Lockdown - Recharge/Hold (48) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (48) Lockdown - Chance for +2 Mag Hold Level 47: Weave (A) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 49: Resurgence (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO ------------
×
×
  • Create New...